diff --git a/ArmoredCar/ArmoredCar/MyMapLabirinth.cs b/ArmoredCar/ArmoredCar/MyMapLabirinth.cs new file mode 100644 index 0000000..fc30914 --- /dev/null +++ b/ArmoredCar/ArmoredCar/MyMapLabirinth.cs @@ -0,0 +1,73 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; + +namespace ArmoredCar +{ + internal class MyMapLabirinth : AbstractMap + { + /// <summary> + /// Цвет участка закрытого + /// </summary> + private readonly Brush barrierTreeColor = new SolidBrush(Color.Lime); + /// <summary> + /// Цвет участка открытого + /// </summary> + private readonly Brush roadColor = new SolidBrush(Color.SandyBrown); + protected override void DrawBarrierPart(Graphics g, int i, int j) + { + g.FillRectangle(barrierTreeColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2); + } + protected override void DrawRoadPart(Graphics g, int i, int j) + { + g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2); + } + protected override void GenerateMap() + { + _map = new int[50, 50]; + _size_x = (float)_width / _map.GetLength(0); + _size_y = (float)_height / _map.GetLength(1); + int counter = 0; + for (int i = 0; i < _map.GetLength(0); ++i) + { + for (int j = 0; j < _map.GetLength(1); ++j) + { + _map[i, j] = _freeRoad; + } + } + + while (counter < 20) + { + int x = _random.Next(0, 50); + int y = _random.Next(0, 50); + int number = _random.Next(1, 15); + if (counter < 5) { + if (number + x > _map.GetLength(0)) + { + number = _map.GetLength(0) - x - 1; + } + for (int i = x; i < x + number; ++i) + { + _map[i, y] = _barrier; + } + } else + { + if (number + y > _map.GetLength(1)) + { + number = _map.GetLength(1) - y - 1; + } + for (int i = y; i < y + number; ++i) + { + _map[x, i] = _barrier; + } + } + counter++; + + } + } + } +} diff --git a/ArmoredCar/ArmoredCar/MyMapWooden.cs b/ArmoredCar/ArmoredCar/MyMapWooden.cs new file mode 100644 index 0000000..6951040 --- /dev/null +++ b/ArmoredCar/ArmoredCar/MyMapWooden.cs @@ -0,0 +1,54 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; + +namespace ArmoredCar +{ + internal class MyMapWooden : AbstractMap + { + /// <summary> + /// Цвет участка закрытого + /// </summary> + private readonly Brush barrierTreeColor = new SolidBrush(Color.LightGreen); + /// <summary> + /// Цвет участка открытого + /// </summary> + private readonly Brush roadColor = new SolidBrush(Color.Brown); + protected override void DrawBarrierPart(Graphics g, int i, int j) + { + g.FillRectangle(barrierTreeColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2); + } + protected override void DrawRoadPart(Graphics g, int i, int j) + { + g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2 ); + } + protected override void GenerateMap() + { + _map = new int[50, 50]; + _size_x = (float)_width / _map.GetLength(0); + _size_y = (float)_height / _map.GetLength(1); + int counter = 0; + for (int i = 0; i < _map.GetLength(0); ++i) + { + for (int j = 0; j < _map.GetLength(1); ++j) + { + _map[i, j] = _freeRoad; + } + } + while (counter < 25) + { + int x = _random.Next(0, 50); + int y = _random.Next(0, 50); + if (_map[x, y] == _freeRoad) + { + _map[x, y] = _barrier; + counter++; + } + } + } + } +}