Compare commits
12 Commits
Author | SHA1 | Date | |
---|---|---|---|
b93ed3e939 | |||
58af716a79 | |||
481d4571ed | |||
53ab3a7e32 | |||
22c86b7b55 | |||
90da769265 | |||
83c1b990fe | |||
3d579a1bb0 | |||
7654aae38c | |||
f0e2b75b99 | |||
20628bbcf4 | |||
fdba4a7bba |
25
ArtilleryUnit/ArtilleryUnit.sln
Normal file
25
ArtilleryUnit/ArtilleryUnit.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.9.34728.123
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArtilleryUnit", "ArtilleryUnit\ArtilleryUnit.csproj", "{BD69E8D6-7716-4B2C-8043-4D5F78273792}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{BD69E8D6-7716-4B2C-8043-4D5F78273792}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{BD69E8D6-7716-4B2C-8043-4D5F78273792}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{BD69E8D6-7716-4B2C-8043-4D5F78273792}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{BD69E8D6-7716-4B2C-8043-4D5F78273792}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {4D09057D-D11F-4AAC-80B5-29BBEC32C2B8}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
11
ArtilleryUnit/ArtilleryUnit/ArtilleryUnit.csproj
Normal file
11
ArtilleryUnit/ArtilleryUnit/ArtilleryUnit.csproj
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
@ -0,0 +1,115 @@
|
|||||||
|
using ProjectArtilleryUnit.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Абстракция компании, хранящий коллекцию автомобилей
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractCompany
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Размер места (ширина)
|
||||||
|
/// </summary>
|
||||||
|
protected readonly int _placeSizeWidth = 180;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Размер места (высота)
|
||||||
|
/// </summary>
|
||||||
|
protected readonly int _placeSizeHeight = 70;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна
|
||||||
|
/// </summary>
|
||||||
|
protected readonly int _pictureWidth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна
|
||||||
|
/// </summary>
|
||||||
|
protected readonly int _pictureHeight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Коллекция танков
|
||||||
|
/// </summary>
|
||||||
|
protected ICollectionGenericObjects<DrawningArtilleryUnit>? _collection = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вычисление максимального количества элементов, который можно разместить в окне
|
||||||
|
/// </summary>
|
||||||
|
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="picWidth">Ширина окна</param>
|
||||||
|
/// <param name="picHeight">Высота окна</param>
|
||||||
|
/// <param name="collection">Коллекция автомобилей</param>
|
||||||
|
public AbstractCompany(int picWidth, int picHeight,
|
||||||
|
ICollectionGenericObjects<DrawningArtilleryUnit> collection)
|
||||||
|
{
|
||||||
|
_pictureWidth = picWidth;
|
||||||
|
_pictureHeight = picHeight;
|
||||||
|
_collection = collection;
|
||||||
|
_collection.SetMaxCount = GetMaxCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перегрузка оператора сложения для класса
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="company">Компания</param>
|
||||||
|
/// <param name="сruiser">Добавляемый объект</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static int operator +(AbstractCompany company, DrawningArtilleryUnit сruiser)
|
||||||
|
{
|
||||||
|
return company._collection.Insert(сruiser);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перегрузка оператора удаления для класса
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="company">Компания</param>
|
||||||
|
/// <param name="position">Номер удаляемого объекта</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static DrawningArtilleryUnit operator -(AbstractCompany company, int position)
|
||||||
|
{
|
||||||
|
return company._collection?.Remove(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение случайного объекта из коллекции
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public DrawningArtilleryUnit? GetRandomObject()
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
return _collection?.Get(rnd.Next(GetMaxCount));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вывод всей коллекции
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public Bitmap? Show()
|
||||||
|
{
|
||||||
|
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
|
||||||
|
Graphics graphics = Graphics.FromImage(bitmap);
|
||||||
|
DrawBackgound(graphics);
|
||||||
|
SetObjectsPosition();
|
||||||
|
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
|
||||||
|
{
|
||||||
|
DrawningArtilleryUnit? obj = _collection?.Get(i);
|
||||||
|
obj?.DrawTransport(graphics);
|
||||||
|
}
|
||||||
|
return bitmap;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Вывод заднего фона
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
protected abstract void DrawBackgound(Graphics g);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Расстановка объектов
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void SetObjectsPosition();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,65 @@
|
|||||||
|
using ProjectArtilleryUnit.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Реализация абстрактной компании - каршеринг
|
||||||
|
/// </summary>
|
||||||
|
public class ArtilleryUnitDockingService : AbstractCompany
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="picWidth"></param>
|
||||||
|
/// <param name="picHeight"></param>
|
||||||
|
/// <param name="collection"></param>
|
||||||
|
public ArtilleryUnitDockingService(int picWidth, int picHeight,
|
||||||
|
ICollectionGenericObjects<DrawningArtilleryUnit> collection) : base(picWidth, picHeight, collection)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
protected override void DrawBackgound(Graphics g)
|
||||||
|
{
|
||||||
|
int width = _pictureWidth / _placeSizeWidth;
|
||||||
|
int height = _pictureHeight / _placeSizeHeight;
|
||||||
|
Pen pen = new(Color.Black, 2);
|
||||||
|
for (int i = 0; i < width + 1; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < height + 1; ++j)
|
||||||
|
{
|
||||||
|
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
|
||||||
|
g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
protected override void SetObjectsPosition()
|
||||||
|
{
|
||||||
|
int width = _pictureWidth / _placeSizeWidth;
|
||||||
|
int height = _pictureHeight / _placeSizeHeight;
|
||||||
|
|
||||||
|
int curWidth = 0;
|
||||||
|
int curHeight = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
||||||
|
{
|
||||||
|
if (_collection.Get(i) != null)
|
||||||
|
{
|
||||||
|
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
|
||||||
|
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curWidth < width )
|
||||||
|
curWidth++;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
curWidth = 0;
|
||||||
|
curHeight ++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curHeight >= height)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||||
|
{
|
||||||
|
public enum CollectionType
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Неопределено
|
||||||
|
/// </summary>
|
||||||
|
None = 0,
|
||||||
|
/// <summary>
|
||||||
|
/// Массив
|
||||||
|
/// </summary>
|
||||||
|
Massive = 1,
|
||||||
|
/// <summary>
|
||||||
|
/// Список
|
||||||
|
/// </summary>
|
||||||
|
List = 2
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,50 @@
|
|||||||
|
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс описания действий для набора хранимых объектов
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||||
|
public interface ICollectionGenericObjects<T>
|
||||||
|
where T : class
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Количество объектов в коллекции
|
||||||
|
/// </summary>
|
||||||
|
int Count { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка максимального количества элементов
|
||||||
|
/// </summary>
|
||||||
|
int SetMaxCount { set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление объекта в коллекцию
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">Добавляемый объект</param>
|
||||||
|
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||||
|
int Insert(T obj);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление объекта в коллекцию на конкретную позицию
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">Добавляемый объект</param>
|
||||||
|
/// <param name="position">Позиция</param>
|
||||||
|
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||||
|
int Insert(T obj, int position);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Удаление объекта из коллекции с конкретной позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position">Позиция</param>
|
||||||
|
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
|
||||||
|
T? Remove(int position);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение объекта по позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position">Позиция</param>
|
||||||
|
/// <returns>Объект</returns>
|
||||||
|
T? Get(int position);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,65 @@
|
|||||||
|
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметризованный набор объектов
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||||
|
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
|
||||||
|
where T : class
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Список объектов, которые храним
|
||||||
|
/// </summary>
|
||||||
|
private readonly List<T?> _collection;
|
||||||
|
/// <summary>
|
||||||
|
/// Максимально допустимое число объектов в списке
|
||||||
|
/// </summary>
|
||||||
|
private int _maxCount;
|
||||||
|
public int Count => _collection.Count;
|
||||||
|
public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public ListGenericObjects()
|
||||||
|
{
|
||||||
|
_collection = new();
|
||||||
|
}
|
||||||
|
public T? Get(int position)
|
||||||
|
{
|
||||||
|
// TODO проверка позиции
|
||||||
|
if (position >= Count || position < 0) return null;
|
||||||
|
return _collection[position];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Insert(T obj)
|
||||||
|
{
|
||||||
|
// TODO проверка, что не превышено максимальное количество элементов
|
||||||
|
// TODO вставка в конец набора
|
||||||
|
if (Count == _maxCount) return -1;
|
||||||
|
_collection.Add(obj);
|
||||||
|
return Count;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Insert(T obj, int position)
|
||||||
|
{
|
||||||
|
// TODO проверка, что не превышено максимальное количество элементов
|
||||||
|
// TODO проверка позиции
|
||||||
|
// TODO вставка по позиции
|
||||||
|
if (Count == _maxCount) return -1;
|
||||||
|
if (position >= Count || position < 0) return -1;
|
||||||
|
_collection.Insert(position, obj);
|
||||||
|
return position;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public T Remove(int position)
|
||||||
|
{
|
||||||
|
// TODO проверка позиции
|
||||||
|
// TODO удаление объекта из списка
|
||||||
|
if (position >= Count || position < 0) return null;
|
||||||
|
T obj = _collection[position];
|
||||||
|
_collection.RemoveAt(position);
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,115 @@
|
|||||||
|
using ProjectArtilleryUnit.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметризованный набор объектов
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||||
|
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||||
|
where T : class
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Массив объектов, которые храним
|
||||||
|
/// </summary>
|
||||||
|
private T?[] _collection;
|
||||||
|
public int Count => _collection.Length;
|
||||||
|
public int SetMaxCount
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value > 0)
|
||||||
|
{
|
||||||
|
if (_collection.Length > 0)
|
||||||
|
{
|
||||||
|
Array.Resize(ref _collection, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_collection = new T?[value];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public MassiveGenericObjects()
|
||||||
|
{
|
||||||
|
_collection = Array.Empty<T?>();
|
||||||
|
}
|
||||||
|
public T? Get(int position)
|
||||||
|
{
|
||||||
|
// TODO проверка позиции
|
||||||
|
if (position >= _collection.Length || position < 0)
|
||||||
|
{ return null; }
|
||||||
|
return _collection[position];
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Insert(T obj)
|
||||||
|
{
|
||||||
|
// TODO вставка в свободное место набора
|
||||||
|
int index = 0;
|
||||||
|
while (index < _collection.Length)
|
||||||
|
{
|
||||||
|
if (_collection[index] == null)
|
||||||
|
{
|
||||||
|
_collection[index] = obj;
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Insert(T obj, int position)
|
||||||
|
{
|
||||||
|
// TODO проверка позиции
|
||||||
|
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||||
|
// ищется свободное место после этой позиции и идет вставка туда
|
||||||
|
// если нет после, ищем до
|
||||||
|
// TODO вставка
|
||||||
|
if (position >= _collection.Length || position < 0)
|
||||||
|
{ return -1; }
|
||||||
|
|
||||||
|
if (_collection[position] == null)
|
||||||
|
{
|
||||||
|
_collection[position] = obj;
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
int index;
|
||||||
|
|
||||||
|
for (index = position + 1; index < _collection.Length; ++index)
|
||||||
|
{
|
||||||
|
if (_collection[index] == null)
|
||||||
|
{
|
||||||
|
_collection[position] = obj;
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (index = position - 1; index >= 0; --index)
|
||||||
|
{
|
||||||
|
if (_collection[index] == null)
|
||||||
|
{
|
||||||
|
_collection[position] = obj;
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public T Remove(int position)
|
||||||
|
{
|
||||||
|
// TODO проверка позиции
|
||||||
|
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
||||||
|
if (position >= _collection.Length || position < 0)
|
||||||
|
{ return null; }
|
||||||
|
T obj = _collection[position];
|
||||||
|
_collection[position] = null;
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,73 @@
|
|||||||
|
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||||
|
{
|
||||||
|
// Класс-хранилище коллекций
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T"></typeparam>
|
||||||
|
public class StorageCollection<T>
|
||||||
|
where T : class
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Словарь (хранилище) с коллекциями
|
||||||
|
/// </summary>
|
||||||
|
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращение списка названий коллекций
|
||||||
|
/// </summary>
|
||||||
|
public List<string> Keys => _storages.Keys.ToList();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public StorageCollection()
|
||||||
|
{
|
||||||
|
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление коллекции в хранилище
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="name">Название коллекции</param>
|
||||||
|
/// <param name="collectionType">тип коллекции</param>
|
||||||
|
public void AddCollection(string name, CollectionType collectionType)
|
||||||
|
{
|
||||||
|
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
|
||||||
|
// TODO Прописать логику для добавления
|
||||||
|
|
||||||
|
if (_storages.ContainsKey(name)) return;
|
||||||
|
|
||||||
|
if (collectionType == CollectionType.None) return;
|
||||||
|
else if (collectionType == CollectionType.Massive)
|
||||||
|
_storages[name] = new MassiveGenericObjects<T>();
|
||||||
|
else if (collectionType == CollectionType.List)
|
||||||
|
_storages[name] = new ListGenericObjects<T>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Удаление коллекции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="name">Название коллекции</param>
|
||||||
|
public void DelCollection(string name)
|
||||||
|
{
|
||||||
|
// TODO Прописать логику для удаления коллекции
|
||||||
|
if (_storages.ContainsKey(name))
|
||||||
|
_storages.Remove(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Доступ к коллекции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="name">Название коллекции</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public ICollectionGenericObjects<T>? this[string name]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
// TODO Продумать логику получения объекта
|
||||||
|
if (_storages.ContainsKey(name))
|
||||||
|
return _storages[name];
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
27
ArtilleryUnit/ArtilleryUnit/Drawnings/DirectionType.cs
Normal file
27
ArtilleryUnit/ArtilleryUnit/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
namespace ProjectArtilleryUnit.Drawnings;
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum DirectionType
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Неизвестное направление
|
||||||
|
/// </summary>
|
||||||
|
Unknow = -1,
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
226
ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
Normal file
226
ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
Normal file
@ -0,0 +1,226 @@
|
|||||||
|
using ProjectArtilleryUnit.Entities;
|
||||||
|
using System.Drawing;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit.Drawnings;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningArtilleryUnit
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность
|
||||||
|
/// </summary>
|
||||||
|
public EntityArtilleryUnit? EntityArtilleryUnit { get; protected set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictureWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictureHeight;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая координата прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosX;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя кооридната прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина прорисовки танка
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningArtilleryUnitWidth = 150;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки танка
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningArtilleryUnitHeight = 50;
|
||||||
|
private readonly int _drawningEnginesWidth = 3;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosX => _startPosX;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosY => _startPosY;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _drawningArtilleryUnitWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _drawningArtilleryUnitHeight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пустой онструктор
|
||||||
|
/// </summary>
|
||||||
|
private DrawningArtilleryUnit()
|
||||||
|
{
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public DrawningArtilleryUnit(int speed, double weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityArtilleryUnit = new EntityArtilleryUnit(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
|
||||||
|
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
|
||||||
|
protected DrawningArtilleryUnit(int drawningCarWidth, int drawningCarHeight) : this()
|
||||||
|
{
|
||||||
|
_drawningArtilleryUnitWidth = drawningCarWidth;
|
||||||
|
_pictureHeight = drawningCarHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка границ поля
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
// TODO проверка, что объект "влезает" в размеры поля
|
||||||
|
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
|
||||||
|
|
||||||
|
if (_drawningArtilleryUnitHeight > height || _drawningArtilleryUnitWidth > width)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
|
||||||
|
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||||
|
{
|
||||||
|
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x < 0 || x + _drawningArtilleryUnitWidth > _pictureWidth || y < 0 || y + _drawningArtilleryUnitHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawningArtilleryUnitWidth;
|
||||||
|
_startPosY = _pictureHeight - _drawningArtilleryUnitHeight;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityArtilleryUnit.Step - _drawningEnginesWidth > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityArtilleryUnit.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityArtilleryUnit.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityArtilleryUnit.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
//TODO прописать логику сдвига в право
|
||||||
|
if (_startPosX.Value + EntityArtilleryUnit.Step + _drawningArtilleryUnitWidth < _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityArtilleryUnit.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + EntityArtilleryUnit.Step + _drawningArtilleryUnitHeight < _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityArtilleryUnit.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityArtilleryUnit == null || !_startPosX.HasValue ||
|
||||||
|
!_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new(Color.Black, 2);
|
||||||
|
Pen pen2 = new(Color.Black, 3);
|
||||||
|
Brush Brush = new SolidBrush(EntityArtilleryUnit.BodyColor);
|
||||||
|
|
||||||
|
//границы танка
|
||||||
|
Point[] points = { new Point(_startPosX.Value + 60, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 11), new Point(_startPosX.Value + 80, _startPosY.Value + 21), new Point(_startPosX.Value + 60, _startPosY.Value + 21), new Point(_startPosX.Value + 45, _startPosY.Value + 16), new Point(_startPosX.Value + 45, _startPosY.Value + 11) };
|
||||||
|
g.FillPolygon(Brush, points);
|
||||||
|
g.DrawPolygon(pen, points);
|
||||||
|
|
||||||
|
g.FillRectangle(Brush, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
|
||||||
|
|
||||||
|
|
||||||
|
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 6 + 22, 25, 25, 70, 200);
|
||||||
|
g.DrawArc(pen, _startPosX.Value + 122, _startPosY.Value + 28, 25, 25, 260, 200);
|
||||||
|
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 29, _startPosX.Value + 135, _startPosY.Value + 29);
|
||||||
|
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 53, _startPosX.Value + 135, _startPosY.Value + 53);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 5, _startPosY.Value + 31, 18, 18);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 125, _startPosY.Value + 31, 18, 18);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 103, _startPosY.Value + 37, 12, 12);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 34, _startPosY.Value + 37, 12, 12);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 57, _startPosY.Value + 37, 12, 12);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 80, _startPosY.Value + 37, 12, 12);
|
||||||
|
g.DrawArc(pen, _startPosX.Value + 47, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||||
|
g.DrawArc(pen, _startPosX.Value + 70, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||||
|
g.DrawArc(pen, _startPosX.Value + 93, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,69 @@
|
|||||||
|
using System.Drawing;
|
||||||
|
using System.Drawing.Drawing2D;
|
||||||
|
using ProjectArtilleryUnit.Entities;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit.Drawnings
|
||||||
|
{
|
||||||
|
public class DrawningMilitaryArtilleryUnit : DrawningArtilleryUnit
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="muzzle">Признак наличия дула</param>
|
||||||
|
/// <param name="gun">Признак наличия ракетной установки</param>
|
||||||
|
/// <param name="luke">Признак наличия люка</param>
|
||||||
|
|
||||||
|
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
|
||||||
|
: base(150, 50)
|
||||||
|
{
|
||||||
|
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityArtilleryUnit == null || EntityArtilleryUnit is not EntityMilitaryArtilleryUnit entityMilitaryArtilleryUnit || !_startPosX.HasValue ||
|
||||||
|
!_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new(entityMilitaryArtilleryUnit.AdditionalColor, 2);
|
||||||
|
Pen pen2 = new(Color.Black, 2);
|
||||||
|
Pen pen3 = new(Color.Red, 4);
|
||||||
|
Brush additionalBrush = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
|
||||||
|
//внутренности танка
|
||||||
|
|
||||||
|
base.DrawTransport(g);
|
||||||
|
|
||||||
|
if (entityMilitaryArtilleryUnit.Muzzle)
|
||||||
|
{
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
|
||||||
|
g.DrawRectangle(pen2, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entityMilitaryArtilleryUnit.Gun)
|
||||||
|
{
|
||||||
|
g.DrawLine(pen3, _startPosX.Value + 113, _startPosY.Value + 11, _startPosX.Value + 119, _startPosY.Value + 13);
|
||||||
|
g.DrawLine(pen3, _startPosX.Value + 115, _startPosY.Value + 6, _startPosX.Value + 121, _startPosY.Value + 8);
|
||||||
|
g.DrawLine(pen3, _startPosX.Value + 117, _startPosY.Value + 1, _startPosX.Value + 123, _startPosY.Value + 4);
|
||||||
|
|
||||||
|
Point[] points2 = { new Point(_startPosX.Value + 122, _startPosY.Value - 1), new Point(_startPosX.Value + 147, _startPosY.Value + 6), new Point(_startPosX.Value + 142, _startPosY.Value + 21), new Point(_startPosX.Value + 117, _startPosY.Value + 16) };
|
||||||
|
g.FillPolygon(additionalBrush, points2);
|
||||||
|
g.DrawPolygon(pen2, points2);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entityMilitaryArtilleryUnit.Luke)
|
||||||
|
{
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 4, 25, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
38
ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs
Normal file
38
ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
namespace ProjectArtilleryUnit.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "танк"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityArtilleryUnit
|
||||||
|
{
|
||||||
|
//свойства
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса танка
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">скорость</param>
|
||||||
|
/// <param name="weight">вес</param>
|
||||||
|
/// <param name="bodyColor">основной цвет</param>
|
||||||
|
public EntityArtilleryUnit(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,30 @@
|
|||||||
|
namespace ProjectArtilleryUnit.Entities
|
||||||
|
{
|
||||||
|
internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие пушка
|
||||||
|
/// </summary>
|
||||||
|
public bool Muzzle { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие артелирийской пушки
|
||||||
|
/// </summary>
|
||||||
|
public bool Gun { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие люка
|
||||||
|
/// </summary>
|
||||||
|
public bool Luke { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
|
/// </summary>
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool мuzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Muzzle = мuzzle;
|
||||||
|
Gun = gun;
|
||||||
|
Luke = luke;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
151
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.Designer.cs
generated
Normal file
151
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.Designer.cs
generated
Normal file
@ -0,0 +1,151 @@
|
|||||||
|
namespace ProjectArtilleryUnit
|
||||||
|
{
|
||||||
|
partial class FormArtilleryUnit
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtilleryUnit));
|
||||||
|
pictureBoxArtilleryUnit = new PictureBox();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxArtilleryUnit
|
||||||
|
//
|
||||||
|
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxArtilleryUnit.Location = new Point(0, 0);
|
||||||
|
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||||
|
pictureBoxArtilleryUnit.Size = new Size(800, 450);
|
||||||
|
pictureBoxArtilleryUnit.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBoxArtilleryUnit.TabIndex = 0;
|
||||||
|
pictureBoxArtilleryUnit.TabStop = false;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonUp.Location = new Point(722, 373);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(30, 30);
|
||||||
|
buttonUp.TabIndex = 2;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new Point(722, 409);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(30, 30);
|
||||||
|
buttonDown.TabIndex = 3;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new Point(758, 409);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(30, 30);
|
||||||
|
buttonRight.TabIndex = 4;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new Point(686, 409);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(30, 30);
|
||||||
|
buttonLeft.TabIndex = 5;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(637, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(151, 28);
|
||||||
|
comboBoxStrategy.TabIndex = 6;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(694, 46);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(94, 29);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
|
// FormArtilleryUnit
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(800, 450);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(pictureBoxArtilleryUnit);
|
||||||
|
Name = "FormArtilleryUnit";
|
||||||
|
Text = "FormArtilleryUnit";
|
||||||
|
Click += ButtonMove_Click;
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxArtilleryUnit;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
|
}
|
||||||
|
}
|
139
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.cs
Normal file
139
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.cs
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
using ProjectArtilleryUnit.Drawnings;
|
||||||
|
using ProjectArtilleryUnit.MovementStrategy;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit
|
||||||
|
{
|
||||||
|
public partial class FormArtilleryUnit : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawningArtilleryUnit? _drawningArtilleryUnit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение объекта
|
||||||
|
/// </summary>
|
||||||
|
public DrawningArtilleryUnit SetArtilleryUnit
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_drawningArtilleryUnit = value;
|
||||||
|
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
|
||||||
|
pictureBoxArtilleryUnit.Height);
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор формы
|
||||||
|
/// </summary>
|
||||||
|
public FormArtilleryUnit()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Метод прорисовки танка
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBoxArtilleryUnit.Width,
|
||||||
|
pictureBoxArtilleryUnit.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningArtilleryUnit.DrawTransport(gr);
|
||||||
|
pictureBoxArtilleryUnit.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result =
|
||||||
|
_drawningArtilleryUnit.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// обработка нажатия кнопки шаг
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableArtilleryUnit(_drawningArtilleryUnit), pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
1540
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.resx
Normal file
1540
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.resx
Normal file
File diff suppressed because it is too large
Load Diff
326
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.Designer.cs
generated
Normal file
326
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.Designer.cs
generated
Normal file
@ -0,0 +1,326 @@
|
|||||||
|
namespace ProjectArtilleryUnit
|
||||||
|
{
|
||||||
|
partial class FormArtilleryUnitsCollection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
groupBoxTools = new GroupBox();
|
||||||
|
buttonCreateCompany = new Button();
|
||||||
|
panelStorage = new Panel();
|
||||||
|
buttonCollectionDel = new Button();
|
||||||
|
listBoxCollection = new ListBox();
|
||||||
|
buttonCollecctionAdd = new Button();
|
||||||
|
radioButtonList = new RadioButton();
|
||||||
|
radioButtonMassive = new RadioButton();
|
||||||
|
textBoxCollectionName = new TextBox();
|
||||||
|
labelCollectionName = new Label();
|
||||||
|
comboBoxSelectorCompany = new ComboBox();
|
||||||
|
panelCompanyTools = new Panel();
|
||||||
|
ButtonAddArtilleryUnit = new Button();
|
||||||
|
ButtonAddMilitaryArtilleryUnit = new Button();
|
||||||
|
buttonRefresh = new Button();
|
||||||
|
ButtonRemoveArtilleryUnit = new Button();
|
||||||
|
maskedTextBoxPosision = new MaskedTextBox();
|
||||||
|
buttonGetToTest = new Button();
|
||||||
|
pictureBoxArtilleryUnit = new PictureBox();
|
||||||
|
groupBoxTools.SuspendLayout();
|
||||||
|
panelStorage.SuspendLayout();
|
||||||
|
panelCompanyTools.SuspendLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// groupBoxTools
|
||||||
|
//
|
||||||
|
groupBoxTools.Controls.Add(buttonCreateCompany);
|
||||||
|
groupBoxTools.Controls.Add(panelStorage);
|
||||||
|
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||||
|
groupBoxTools.Controls.Add(panelCompanyTools);
|
||||||
|
groupBoxTools.Dock = DockStyle.Right;
|
||||||
|
groupBoxTools.Location = new Point(531, 0);
|
||||||
|
groupBoxTools.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
groupBoxTools.Name = "groupBoxTools";
|
||||||
|
groupBoxTools.Padding = new Padding(3, 2, 3, 2);
|
||||||
|
groupBoxTools.Size = new Size(260, 490);
|
||||||
|
groupBoxTools.TabIndex = 0;
|
||||||
|
groupBoxTools.TabStop = false;
|
||||||
|
groupBoxTools.Text = "инструменты";
|
||||||
|
groupBoxTools.Enter += groupBoxTools_Enter;
|
||||||
|
//
|
||||||
|
// buttonCreateCompany
|
||||||
|
//
|
||||||
|
buttonCreateCompany.Location = new Point(6, 259);
|
||||||
|
buttonCreateCompany.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||||
|
buttonCreateCompany.Size = new Size(245, 20);
|
||||||
|
buttonCreateCompany.TabIndex = 7;
|
||||||
|
buttonCreateCompany.Text = "Создать компанию";
|
||||||
|
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
||||||
|
//
|
||||||
|
// panelStorage
|
||||||
|
//
|
||||||
|
panelStorage.Controls.Add(buttonCollectionDel);
|
||||||
|
panelStorage.Controls.Add(listBoxCollection);
|
||||||
|
panelStorage.Controls.Add(buttonCollecctionAdd);
|
||||||
|
panelStorage.Controls.Add(radioButtonList);
|
||||||
|
panelStorage.Controls.Add(radioButtonMassive);
|
||||||
|
panelStorage.Controls.Add(textBoxCollectionName);
|
||||||
|
panelStorage.Controls.Add(labelCollectionName);
|
||||||
|
panelStorage.Dock = DockStyle.Top;
|
||||||
|
panelStorage.Location = new Point(3, 18);
|
||||||
|
panelStorage.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
panelStorage.Name = "panelStorage";
|
||||||
|
panelStorage.Size = new Size(254, 212);
|
||||||
|
panelStorage.TabIndex = 6;
|
||||||
|
//
|
||||||
|
// buttonCollectionDel
|
||||||
|
//
|
||||||
|
buttonCollectionDel.Location = new Point(3, 185);
|
||||||
|
buttonCollectionDel.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||||
|
buttonCollectionDel.Size = new Size(245, 20);
|
||||||
|
buttonCollectionDel.TabIndex = 6;
|
||||||
|
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||||
|
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||||
|
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
||||||
|
//
|
||||||
|
// listBoxCollection
|
||||||
|
//
|
||||||
|
listBoxCollection.FormattingEnabled = true;
|
||||||
|
listBoxCollection.ItemHeight = 15;
|
||||||
|
listBoxCollection.Location = new Point(3, 103);
|
||||||
|
listBoxCollection.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
listBoxCollection.Name = "listBoxCollection";
|
||||||
|
listBoxCollection.Size = new Size(245, 79);
|
||||||
|
listBoxCollection.TabIndex = 5;
|
||||||
|
//
|
||||||
|
// buttonCollecctionAdd
|
||||||
|
//
|
||||||
|
buttonCollecctionAdd.Location = new Point(3, 78);
|
||||||
|
buttonCollecctionAdd.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonCollecctionAdd.Name = "buttonCollecctionAdd";
|
||||||
|
buttonCollecctionAdd.Size = new Size(245, 20);
|
||||||
|
buttonCollecctionAdd.TabIndex = 4;
|
||||||
|
buttonCollecctionAdd.Text = "Добавить коллекцию";
|
||||||
|
buttonCollecctionAdd.UseVisualStyleBackColor = true;
|
||||||
|
buttonCollecctionAdd.Click += ButtonCollecctionAdd_Click;
|
||||||
|
//
|
||||||
|
// radioButtonList
|
||||||
|
//
|
||||||
|
radioButtonList.AutoSize = true;
|
||||||
|
radioButtonList.Location = new Point(108, 56);
|
||||||
|
radioButtonList.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
radioButtonList.Name = "radioButtonList";
|
||||||
|
radioButtonList.Size = new Size(66, 19);
|
||||||
|
radioButtonList.TabIndex = 3;
|
||||||
|
radioButtonList.TabStop = true;
|
||||||
|
radioButtonList.Text = "Список";
|
||||||
|
radioButtonList.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// radioButtonMassive
|
||||||
|
//
|
||||||
|
radioButtonMassive.AutoSize = true;
|
||||||
|
radioButtonMassive.Location = new Point(15, 56);
|
||||||
|
radioButtonMassive.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
radioButtonMassive.Name = "radioButtonMassive";
|
||||||
|
radioButtonMassive.Size = new Size(67, 19);
|
||||||
|
radioButtonMassive.TabIndex = 2;
|
||||||
|
radioButtonMassive.TabStop = true;
|
||||||
|
radioButtonMassive.Text = "Массив";
|
||||||
|
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
|
// textBoxCollectionName
|
||||||
|
//
|
||||||
|
textBoxCollectionName.Location = new Point(3, 24);
|
||||||
|
textBoxCollectionName.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||||
|
textBoxCollectionName.Size = new Size(245, 23);
|
||||||
|
textBoxCollectionName.TabIndex = 1;
|
||||||
|
textBoxCollectionName.TextChanged += textBoxCollectionName_TextChanged;
|
||||||
|
//
|
||||||
|
// labelCollectionName
|
||||||
|
//
|
||||||
|
labelCollectionName.AutoSize = true;
|
||||||
|
labelCollectionName.Location = new Point(23, 7);
|
||||||
|
labelCollectionName.Name = "labelCollectionName";
|
||||||
|
labelCollectionName.Size = new Size(122, 15);
|
||||||
|
labelCollectionName.TabIndex = 0;
|
||||||
|
labelCollectionName.Text = "Название коллекции";
|
||||||
|
//
|
||||||
|
// comboBoxSelectorCompany
|
||||||
|
//
|
||||||
|
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||||
|
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||||
|
comboBoxSelectorCompany.Location = new Point(6, 233);
|
||||||
|
comboBoxSelectorCompany.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||||
|
comboBoxSelectorCompany.Size = new Size(245, 23);
|
||||||
|
comboBoxSelectorCompany.TabIndex = 0;
|
||||||
|
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
||||||
|
//
|
||||||
|
// panelCompanyTools
|
||||||
|
//
|
||||||
|
panelCompanyTools.Controls.Add(ButtonAddArtilleryUnit);
|
||||||
|
panelCompanyTools.Controls.Add(ButtonAddMilitaryArtilleryUnit);
|
||||||
|
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||||
|
panelCompanyTools.Controls.Add(ButtonRemoveArtilleryUnit);
|
||||||
|
panelCompanyTools.Controls.Add(maskedTextBoxPosision);
|
||||||
|
panelCompanyTools.Controls.Add(buttonGetToTest);
|
||||||
|
panelCompanyTools.Enabled = false;
|
||||||
|
panelCompanyTools.Location = new Point(3, 284);
|
||||||
|
panelCompanyTools.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
panelCompanyTools.Name = "panelCompanyTools";
|
||||||
|
panelCompanyTools.Size = new Size(251, 206);
|
||||||
|
panelCompanyTools.TabIndex = 8;
|
||||||
|
panelCompanyTools.Paint += panelCompanyTools_Paint;
|
||||||
|
//
|
||||||
|
// ButtonAddArtilleryUnit
|
||||||
|
//
|
||||||
|
ButtonAddArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
ButtonAddArtilleryUnit.BackgroundImageLayout = ImageLayout.Center;
|
||||||
|
ButtonAddArtilleryUnit.Location = new Point(3, 2);
|
||||||
|
ButtonAddArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
ButtonAddArtilleryUnit.Name = "ButtonAddArtilleryUnit";
|
||||||
|
ButtonAddArtilleryUnit.Size = new Size(245, 30);
|
||||||
|
ButtonAddArtilleryUnit.TabIndex = 1;
|
||||||
|
ButtonAddArtilleryUnit.Text = "добваление артиллерийской установки";
|
||||||
|
ButtonAddArtilleryUnit.UseVisualStyleBackColor = true;
|
||||||
|
ButtonAddArtilleryUnit.Click += ButtonAddArtilleryUnit_Click;
|
||||||
|
//
|
||||||
|
// ButtonAddMilitaryArtilleryUnit
|
||||||
|
//
|
||||||
|
ButtonAddMilitaryArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
ButtonAddMilitaryArtilleryUnit.Location = new Point(3, 37);
|
||||||
|
ButtonAddMilitaryArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
ButtonAddMilitaryArtilleryUnit.Name = "ButtonAddMilitaryArtilleryUnit";
|
||||||
|
ButtonAddMilitaryArtilleryUnit.Size = new Size(245, 38);
|
||||||
|
ButtonAddMilitaryArtilleryUnit.TabIndex = 2;
|
||||||
|
ButtonAddMilitaryArtilleryUnit.Text = "добваление военной артиллерийской установки";
|
||||||
|
ButtonAddMilitaryArtilleryUnit.UseVisualStyleBackColor = true;
|
||||||
|
ButtonAddMilitaryArtilleryUnit.Click += ButtonAddMilitaryArtilleryUnit_Click;
|
||||||
|
//
|
||||||
|
// buttonRefresh
|
||||||
|
//
|
||||||
|
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRefresh.Location = new Point(3, 170);
|
||||||
|
buttonRefresh.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonRefresh.Name = "buttonRefresh";
|
||||||
|
buttonRefresh.Size = new Size(245, 31);
|
||||||
|
buttonRefresh.TabIndex = 5;
|
||||||
|
buttonRefresh.Text = "обновить";
|
||||||
|
buttonRefresh.UseVisualStyleBackColor = true;
|
||||||
|
buttonRefresh.Click += ButtonRefresh_Click;
|
||||||
|
//
|
||||||
|
// ButtonRemoveArtilleryUnit
|
||||||
|
//
|
||||||
|
ButtonRemoveArtilleryUnit.Anchor = AnchorStyles.Right;
|
||||||
|
ButtonRemoveArtilleryUnit.Location = new Point(3, 104);
|
||||||
|
ButtonRemoveArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
ButtonRemoveArtilleryUnit.Name = "ButtonRemoveArtilleryUnit";
|
||||||
|
ButtonRemoveArtilleryUnit.Size = new Size(245, 30);
|
||||||
|
ButtonRemoveArtilleryUnit.TabIndex = 3;
|
||||||
|
ButtonRemoveArtilleryUnit.Text = "удалить артиллерийскую установку";
|
||||||
|
ButtonRemoveArtilleryUnit.UseVisualStyleBackColor = true;
|
||||||
|
ButtonRemoveArtilleryUnit.Click += ButtonRemoveArtilleryUnit_Click;
|
||||||
|
//
|
||||||
|
// maskedTextBoxPosision
|
||||||
|
//
|
||||||
|
maskedTextBoxPosision.Location = new Point(3, 79);
|
||||||
|
maskedTextBoxPosision.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
maskedTextBoxPosision.Mask = "00";
|
||||||
|
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
|
||||||
|
maskedTextBoxPosision.Size = new Size(245, 23);
|
||||||
|
maskedTextBoxPosision.TabIndex = 2;
|
||||||
|
maskedTextBoxPosision.ValidatingType = typeof(int);
|
||||||
|
//
|
||||||
|
// buttonGetToTest
|
||||||
|
//
|
||||||
|
buttonGetToTest.Anchor = AnchorStyles.Right;
|
||||||
|
buttonGetToTest.Location = new Point(3, 138);
|
||||||
|
buttonGetToTest.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonGetToTest.Name = "buttonGetToTest";
|
||||||
|
buttonGetToTest.Size = new Size(245, 30);
|
||||||
|
buttonGetToTest.TabIndex = 4;
|
||||||
|
buttonGetToTest.Text = "передать на тесты";
|
||||||
|
buttonGetToTest.UseVisualStyleBackColor = true;
|
||||||
|
buttonGetToTest.Click += ButtonGetToTest_Click;
|
||||||
|
//
|
||||||
|
// pictureBoxArtilleryUnit
|
||||||
|
//
|
||||||
|
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxArtilleryUnit.Location = new Point(0, 0);
|
||||||
|
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||||
|
pictureBoxArtilleryUnit.Size = new Size(531, 490);
|
||||||
|
pictureBoxArtilleryUnit.TabIndex = 1;
|
||||||
|
pictureBoxArtilleryUnit.TabStop = false;
|
||||||
|
pictureBoxArtilleryUnit.Click += pictureBoxArtilleryUnit_Click;
|
||||||
|
//
|
||||||
|
// FormArtilleryUnitsCollection
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(791, 490);
|
||||||
|
Controls.Add(pictureBoxArtilleryUnit);
|
||||||
|
Controls.Add(groupBoxTools);
|
||||||
|
Margin = new Padding(3, 2, 3, 2);
|
||||||
|
Name = "FormArtilleryUnitsCollection";
|
||||||
|
Text = "FormArtilleryUnitsCollection";
|
||||||
|
Load += FormArtilleryUnitsCollection_Load;
|
||||||
|
groupBoxTools.ResumeLayout(false);
|
||||||
|
panelStorage.ResumeLayout(false);
|
||||||
|
panelStorage.PerformLayout();
|
||||||
|
panelCompanyTools.ResumeLayout(false);
|
||||||
|
panelCompanyTools.PerformLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private GroupBox groupBoxTools;
|
||||||
|
private ComboBox comboBoxSelectorCompany;
|
||||||
|
private Button ButtonAddMilitaryArtilleryUnit;
|
||||||
|
private Button ButtonAddArtilleryUnit;
|
||||||
|
private Button ButtonRemoveArtilleryUnit;
|
||||||
|
private Button buttonRefresh;
|
||||||
|
private Button buttonGetToTest;
|
||||||
|
private PictureBox pictureBoxArtilleryUnit;
|
||||||
|
private MaskedTextBox maskedTextBoxPosision;
|
||||||
|
private Panel panelStorage;
|
||||||
|
private TextBox textBoxCollectionName;
|
||||||
|
private Label labelCollectionName;
|
||||||
|
private ListBox listBoxCollection;
|
||||||
|
private Button buttonCollecctionAdd;
|
||||||
|
private RadioButton radioButtonList;
|
||||||
|
private RadioButton radioButtonMassive;
|
||||||
|
private Button buttonCreateCompany;
|
||||||
|
private Button buttonCollectionDel;
|
||||||
|
private Panel panelCompanyTools;
|
||||||
|
}
|
||||||
|
}
|
283
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.cs
Normal file
283
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.cs
Normal file
@ -0,0 +1,283 @@
|
|||||||
|
using ProjectArtilleryUnit.CollectionGenericObjects;
|
||||||
|
using ProjectArtilleryUnit.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit
|
||||||
|
{
|
||||||
|
public partial class FormArtilleryUnitsCollection : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранилише коллекций
|
||||||
|
/// </summary>
|
||||||
|
private readonly StorageCollection<DrawningArtilleryUnit> _storageCollection;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Компания
|
||||||
|
/// </summary>
|
||||||
|
private AbstractCompany? _company = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public FormArtilleryUnitsCollection()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_storageCollection = new();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
panelCompanyTools.Enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Random random = new();
|
||||||
|
DrawningArtilleryUnit drawningArtilleryUnit;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningArtilleryUnit):
|
||||||
|
drawningArtilleryUnit = new DrawningArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningMilitaryArtilleryUnit):
|
||||||
|
// TODO вызов диалогового окна для выбора цвета
|
||||||
|
drawningArtilleryUnit = new DrawningMilitaryArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
GetColor(random), GetColor(random),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (_company + drawningArtilleryUnit != -1)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект добавлен");
|
||||||
|
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось добавить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение цвета
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="random">Генератор случайных чисел</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private static Color GetColor(Random random)
|
||||||
|
{
|
||||||
|
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
|
||||||
|
256), random.Next(0, 256));
|
||||||
|
ColorDialog dialog = new();
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
color = dialog.Color;
|
||||||
|
}
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
//private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtilleryUnit));
|
||||||
|
|
||||||
|
//private void ButtonAddMilitaryArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryArtilleryUnit));
|
||||||
|
private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
CreateObject(nameof(DrawningArtilleryUnit));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonAddMilitaryArtilleryUnit_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
CreateObject(nameof(DrawningMilitaryArtilleryUnit));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonRemoveArtilleryUnit_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (MessageBox.Show("удалить объект?", "удаление",
|
||||||
|
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
|
||||||
|
if (_company - pos != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("объект удален");
|
||||||
|
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("не удалось удалить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonGetToTest_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawningArtilleryUnit? artilleryUnit = null;
|
||||||
|
int counter = 100;
|
||||||
|
while (artilleryUnit == null)
|
||||||
|
{
|
||||||
|
artilleryUnit = _company.GetRandomObject();
|
||||||
|
counter--;
|
||||||
|
if (counter <= 0)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (artilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
FormArtilleryUnit form = new()
|
||||||
|
{
|
||||||
|
SetArtilleryUnit = artilleryUnit
|
||||||
|
};
|
||||||
|
form.ShowDialog();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление коллекции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCollecctionAdd_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
||||||
|
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
CollectionType collectionType = CollectionType.None;
|
||||||
|
if (radioButtonMassive.Checked)
|
||||||
|
{
|
||||||
|
collectionType = CollectionType.Massive;
|
||||||
|
}
|
||||||
|
else if (radioButtonList.Checked)
|
||||||
|
{
|
||||||
|
collectionType = CollectionType.List;
|
||||||
|
}
|
||||||
|
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
||||||
|
RerfreshListBoxItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Удаленние коллекции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Коллекция не выбрана");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
||||||
|
RerfreshListBoxItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обновление списка в listBoxCollection
|
||||||
|
/// </summary>
|
||||||
|
private void RerfreshListBoxItems()
|
||||||
|
{
|
||||||
|
listBoxCollection.Items.Clear();
|
||||||
|
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||||
|
{
|
||||||
|
string? colName = _storageCollection.Keys?[i];
|
||||||
|
if (!string.IsNullOrEmpty(colName))
|
||||||
|
{
|
||||||
|
listBoxCollection.Items.Add(colName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Коллекция не выбрана");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ICollectionGenericObjects<DrawningArtilleryUnit>? collection =
|
||||||
|
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
||||||
|
if (collection == null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Коллекция не проинициализирована");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (comboBoxSelectorCompany.Text)
|
||||||
|
{
|
||||||
|
case "Хранилище":
|
||||||
|
_company = new ArtilleryUnitDockingService(pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height, collection);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
panelCompanyTools.Enabled = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pictureBoxArtilleryUnit_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FormArtilleryUnitsCollection_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void panelCompanyTools_Paint(object sender, PaintEventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void groupBoxTools_Enter(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void textBoxCollectionName_TextChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.resx
Normal file
120
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
123
ArtilleryUnit/ArtilleryUnit/MovementStrategy/AbstractStrategy.cs
Normal file
123
ArtilleryUnit/ArtilleryUnit/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters =>
|
||||||
|
_moveableObject?.GetObjectPosition;
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
53
ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToBorder.cs
Normal file
53
ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта к краю экрана
|
||||||
|
/// </summary>
|
||||||
|
internal class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||||
|
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder - GetStep() <= FieldHeight
|
||||||
|
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
53
ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToCenter.cs
Normal file
53
ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||||
|
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||||
|
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,62 @@
|
|||||||
|
using ProjectArtilleryUnit.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// класс реалтзация для IMoveableObject с использованием DrawningArtilleryUnit
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableArtilleryUnit : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningArtilleryUnit или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningArtilleryUnit? _artilleryUnit = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="artilleryUnit">Объект класса DrawningArtilleryUnit</param>
|
||||||
|
public MoveableArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
|
||||||
|
{
|
||||||
|
_artilleryUnit = artilleryUnit;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null ||
|
||||||
|
!_artilleryUnit.GetPosX.HasValue || !_artilleryUnit.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_artilleryUnit.GetPosX.Value,
|
||||||
|
_artilleryUnit.GetPosY.Value, _artilleryUnit.GetWidth, _artilleryUnit.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_artilleryUnit?.EntityArtilleryUnit?.Step ?? 0);
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _artilleryUnit.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,26 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,64 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,22 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
16
ArtilleryUnit/ArtilleryUnit/Program.cs
Normal file
16
ArtilleryUnit/ArtilleryUnit/Program.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
namespace ProjectArtilleryUnit
|
||||||
|
{
|
||||||
|
internal static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
|
||||||
|
ApplicationConfiguration.Initialize();
|
||||||
|
Application.Run(new FormArtilleryUnitsCollection());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user