Compare commits
9 Commits
Author | SHA1 | Date | |
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3f846c73d2 | |||
c25cdbe283 | |||
9fb556bc07 | |||
83c1b990fe | |||
3d579a1bb0 | |||
7654aae38c | |||
f0e2b75b99 | |||
20628bbcf4 | |||
fdba4a7bba |
25
ArtilleryUnit/ArtilleryUnit.sln
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25
ArtilleryUnit/ArtilleryUnit.sln
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@ -0,0 +1,25 @@
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|||||||
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||||||
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||||
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# Visual Studio Version 17
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||||||
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VisualStudioVersion = 17.9.34728.123
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||||||
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArtilleryUnit", "ArtilleryUnit\ArtilleryUnit.csproj", "{BD69E8D6-7716-4B2C-8043-4D5F78273792}"
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EndProject
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||||||
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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||||||
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Release|Any CPU = Release|Any CPU
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||||||
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EndGlobalSection
|
||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{BD69E8D6-7716-4B2C-8043-4D5F78273792}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{BD69E8D6-7716-4B2C-8043-4D5F78273792}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{BD69E8D6-7716-4B2C-8043-4D5F78273792}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
|
{BD69E8D6-7716-4B2C-8043-4D5F78273792}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
EndGlobalSection
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||||||
|
GlobalSection(SolutionProperties) = preSolution
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||||||
|
HideSolutionNode = FALSE
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||||||
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EndGlobalSection
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||||||
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
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SolutionGuid = {4D09057D-D11F-4AAC-80B5-29BBEC32C2B8}
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||||||
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EndGlobalSection
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||||||
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EndGlobal
|
11
ArtilleryUnit/ArtilleryUnit/ArtilleryUnit.csproj
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11
ArtilleryUnit/ArtilleryUnit/ArtilleryUnit.csproj
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@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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||||||
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<PropertyGroup>
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||||||
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<OutputType>WinExe</OutputType>
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||||||
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<TargetFramework>net8.0-windows</TargetFramework>
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||||||
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<Nullable>enable</Nullable>
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||||||
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<UseWindowsForms>true</UseWindowsForms>
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||||||
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<ImplicitUsings>enable</ImplicitUsings>
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||||||
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</PropertyGroup>
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||||||
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||||||
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</Project>
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27
ArtilleryUnit/ArtilleryUnit/Drawnings/DirectionType.cs
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27
ArtilleryUnit/ArtilleryUnit/Drawnings/DirectionType.cs
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namespace ProjectArtilleryUnit.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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226
ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
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226
ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
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using ProjectArtilleryUnit.Entities;
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using System.Drawing;
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namespace ProjectArtilleryUnit.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningArtilleryUnit
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityArtilleryUnit? EntityArtilleryUnit { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки танка
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/// </summary>
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private readonly int _drawningArtilleryUnitWidth = 150;
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/// <summary>
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/// Высота прорисовки танка
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/// </summary>
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private readonly int _drawningArtilleryUnitHeight = 50;
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private readonly int _drawningEnginesWidth = 3;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningArtilleryUnitWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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||||||
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public int GetHeight => _drawningArtilleryUnitHeight;
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||||||
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/// <summary>
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||||||
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/// Пустой онструктор
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||||||
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/// </summary>
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||||||
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private DrawningArtilleryUnit()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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||||||
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}
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||||||
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/// <summary>
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/// Конструктор
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||||||
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningArtilleryUnit(int speed, double weight, Color bodyColor) : this()
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{
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EntityArtilleryUnit = new EntityArtilleryUnit(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
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/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
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protected DrawningArtilleryUnit(int drawningCarWidth, int drawningCarHeight) : this()
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{
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_drawningArtilleryUnitWidth = drawningCarWidth;
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_pictureHeight = drawningCarHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
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if (_drawningArtilleryUnitHeight > height || _drawningArtilleryUnitWidth > width)
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{
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return false;
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||||||
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||||||
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}
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_pictureWidth = width;
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_pictureHeight = height;
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||||||
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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||||||
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||||||
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return true;
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||||||
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}
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||||||
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/// <summary>
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||||||
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/// Установка позиции
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||||||
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/// </summary>
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||||||
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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||||||
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public void SetPosition(int x, int y)
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||||||
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{
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||||||
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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||||||
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return;
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||||||
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}
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||||||
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if (x < 0 || x + _drawningArtilleryUnitWidth > _pictureWidth || y < 0 || y + _drawningArtilleryUnitHeight > _pictureHeight)
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||||||
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{
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_startPosX = _pictureWidth - _drawningArtilleryUnitWidth;
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||||||
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_startPosY = _pictureHeight - _drawningArtilleryUnitHeight;
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||||||
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}
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else
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||||||
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{
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_startPosX = x;
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_startPosY = y;
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||||||
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}
|
||||||
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|
||||||
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}
|
||||||
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/// <summary>
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||||||
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/// Изменение направления перемещения
|
||||||
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/// </summary>
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||||||
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/// <param name="direction">Направление</param>
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||||||
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||||
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public bool MoveTransport(DirectionType direction)
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||||||
|
{
|
||||||
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if (EntityArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
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|
{
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//влево
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|
case DirectionType.Left:
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||||||
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if (_startPosX.Value - EntityArtilleryUnit.Step - _drawningEnginesWidth > 0)
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||||||
|
{
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||||||
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_startPosX -= (int)EntityArtilleryUnit.Step;
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||||||
|
}
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||||||
|
return true;
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||||||
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//вверх
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||||||
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case DirectionType.Up:
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|
if (_startPosY.Value - EntityArtilleryUnit.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityArtilleryUnit.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
//TODO прописать логику сдвига в право
|
||||||
|
if (_startPosX.Value + EntityArtilleryUnit.Step + _drawningArtilleryUnitWidth < _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityArtilleryUnit.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + EntityArtilleryUnit.Step + _drawningArtilleryUnitHeight < _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityArtilleryUnit.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityArtilleryUnit == null || !_startPosX.HasValue ||
|
||||||
|
!_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new(Color.Black, 2);
|
||||||
|
Pen pen2 = new(Color.Black, 3);
|
||||||
|
Brush Brush = new SolidBrush(EntityArtilleryUnit.BodyColor);
|
||||||
|
|
||||||
|
//границы танка
|
||||||
|
Point[] points = { new Point(_startPosX.Value + 60, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 11), new Point(_startPosX.Value + 80, _startPosY.Value + 21), new Point(_startPosX.Value + 60, _startPosY.Value + 21), new Point(_startPosX.Value + 45, _startPosY.Value + 16), new Point(_startPosX.Value + 45, _startPosY.Value + 11) };
|
||||||
|
g.FillPolygon(Brush, points);
|
||||||
|
g.DrawPolygon(pen, points);
|
||||||
|
|
||||||
|
g.FillRectangle(Brush, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
|
||||||
|
|
||||||
|
|
||||||
|
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 6 + 22, 25, 25, 70, 200);
|
||||||
|
g.DrawArc(pen, _startPosX.Value + 122, _startPosY.Value + 28, 25, 25, 260, 200);
|
||||||
|
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 29, _startPosX.Value + 135, _startPosY.Value + 29);
|
||||||
|
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 53, _startPosX.Value + 135, _startPosY.Value + 53);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 5, _startPosY.Value + 31, 18, 18);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 125, _startPosY.Value + 31, 18, 18);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 103, _startPosY.Value + 37, 12, 12);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 34, _startPosY.Value + 37, 12, 12);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 57, _startPosY.Value + 37, 12, 12);
|
||||||
|
g.DrawEllipse(pen2, _startPosX.Value + 80, _startPosY.Value + 37, 12, 12);
|
||||||
|
g.DrawArc(pen, _startPosX.Value + 47, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||||
|
g.DrawArc(pen, _startPosX.Value + 70, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||||
|
g.DrawArc(pen, _startPosX.Value + 93, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,69 @@
|
|||||||
|
using System.Drawing;
|
||||||
|
using System.Drawing.Drawing2D;
|
||||||
|
using ProjectArtilleryUnit.Entities;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit.Drawnings
|
||||||
|
{
|
||||||
|
public class DrawningMilitaryArtilleryUnit : DrawningArtilleryUnit
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="muzzle">Признак наличия дула</param>
|
||||||
|
/// <param name="gun">Признак наличия ракетной установки</param>
|
||||||
|
/// <param name="luke">Признак наличия люка</param>
|
||||||
|
|
||||||
|
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
|
||||||
|
: base(150, 50)
|
||||||
|
{
|
||||||
|
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityArtilleryUnit == null || EntityArtilleryUnit is not EntityMilitaryArtilleryUnit entityMilitaryArtilleryUnit || !_startPosX.HasValue ||
|
||||||
|
!_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new(entityMilitaryArtilleryUnit.AdditionalColor, 2);
|
||||||
|
Pen pen2 = new(Color.Black, 2);
|
||||||
|
Pen pen3 = new(Color.Red, 4);
|
||||||
|
Brush additionalBrush = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
|
||||||
|
//внутренности танка
|
||||||
|
|
||||||
|
base.DrawTransport(g);
|
||||||
|
|
||||||
|
if (entityMilitaryArtilleryUnit.Muzzle)
|
||||||
|
{
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
|
||||||
|
g.DrawRectangle(pen2, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entityMilitaryArtilleryUnit.Gun)
|
||||||
|
{
|
||||||
|
g.DrawLine(pen3, _startPosX.Value + 113, _startPosY.Value + 11, _startPosX.Value + 119, _startPosY.Value + 13);
|
||||||
|
g.DrawLine(pen3, _startPosX.Value + 115, _startPosY.Value + 6, _startPosX.Value + 121, _startPosY.Value + 8);
|
||||||
|
g.DrawLine(pen3, _startPosX.Value + 117, _startPosY.Value + 1, _startPosX.Value + 123, _startPosY.Value + 4);
|
||||||
|
|
||||||
|
Point[] points2 = { new Point(_startPosX.Value + 122, _startPosY.Value - 1), new Point(_startPosX.Value + 147, _startPosY.Value + 6), new Point(_startPosX.Value + 142, _startPosY.Value + 21), new Point(_startPosX.Value + 117, _startPosY.Value + 16) };
|
||||||
|
g.FillPolygon(additionalBrush, points2);
|
||||||
|
g.DrawPolygon(pen2, points2);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entityMilitaryArtilleryUnit.Luke)
|
||||||
|
{
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 4, 25, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
38
ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs
Normal file
38
ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
namespace ProjectArtilleryUnit.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "танк"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityArtilleryUnit
|
||||||
|
{
|
||||||
|
//свойства
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса танка
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">скорость</param>
|
||||||
|
/// <param name="weight">вес</param>
|
||||||
|
/// <param name="bodyColor">основной цвет</param>
|
||||||
|
public EntityArtilleryUnit(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,30 @@
|
|||||||
|
namespace ProjectArtilleryUnit.Entities
|
||||||
|
{
|
||||||
|
internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие пушка
|
||||||
|
/// </summary>
|
||||||
|
public bool Muzzle { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие артелирийской пушки
|
||||||
|
/// </summary>
|
||||||
|
public bool Gun { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличие люка
|
||||||
|
/// </summary>
|
||||||
|
public bool Luke { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
|
/// </summary>
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool мuzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Muzzle = мuzzle;
|
||||||
|
Gun = gun;
|
||||||
|
Luke = luke;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
189
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.Designer.cs
generated
Normal file
189
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.Designer.cs
generated
Normal file
@ -0,0 +1,189 @@
|
|||||||
|
namespace ProjectArtilleryUnit
|
||||||
|
{
|
||||||
|
partial class FormArtilleryUnit
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtilleryUnit));
|
||||||
|
pictureBoxArtilleryUnit = new PictureBox();
|
||||||
|
button1 = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonCretaeArtilleryUnit = new Button();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxArtilleryUnit
|
||||||
|
//
|
||||||
|
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxArtilleryUnit.Location = new Point(0, 0);
|
||||||
|
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||||
|
pictureBoxArtilleryUnit.Size = new Size(700, 338);
|
||||||
|
pictureBoxArtilleryUnit.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBoxArtilleryUnit.TabIndex = 0;
|
||||||
|
pictureBoxArtilleryUnit.TabStop = false;
|
||||||
|
//
|
||||||
|
// button1
|
||||||
|
//
|
||||||
|
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
button1.Location = new Point(10, 307);
|
||||||
|
button1.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
button1.Name = "button1";
|
||||||
|
button1.Size = new Size(269, 22);
|
||||||
|
button1.TabIndex = 1;
|
||||||
|
button1.Text = "создать военную артиллерийскую установку";
|
||||||
|
button1.UseVisualStyleBackColor = true;
|
||||||
|
button1.Click += ButtonCreateArtilleryUnit_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonUp.Location = new Point(632, 280);
|
||||||
|
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(26, 22);
|
||||||
|
buttonUp.TabIndex = 2;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new Point(632, 307);
|
||||||
|
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(26, 22);
|
||||||
|
buttonDown.TabIndex = 3;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new Point(663, 307);
|
||||||
|
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(26, 22);
|
||||||
|
buttonRight.TabIndex = 4;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new Point(600, 307);
|
||||||
|
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(26, 22);
|
||||||
|
buttonLeft.TabIndex = 5;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(557, 9);
|
||||||
|
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(133, 23);
|
||||||
|
comboBoxStrategy.TabIndex = 6;
|
||||||
|
//
|
||||||
|
// buttonCretaeArtilleryUnit
|
||||||
|
//
|
||||||
|
buttonCretaeArtilleryUnit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCretaeArtilleryUnit.Location = new Point(285, 307);
|
||||||
|
buttonCretaeArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonCretaeArtilleryUnit.Name = "buttonCretaeArtilleryUnit";
|
||||||
|
buttonCretaeArtilleryUnit.Size = new Size(224, 23);
|
||||||
|
buttonCretaeArtilleryUnit.TabIndex = 7;
|
||||||
|
buttonCretaeArtilleryUnit.Text = "создать артиллерийскую установку";
|
||||||
|
buttonCretaeArtilleryUnit.UseVisualStyleBackColor = true;
|
||||||
|
buttonCretaeArtilleryUnit.Click += buttonCretaeArtilleryUnit_Click;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(607, 34);
|
||||||
|
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(82, 22);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
|
// FormArtilleryUnit
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(700, 338);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(buttonCretaeArtilleryUnit);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(button1);
|
||||||
|
Controls.Add(pictureBoxArtilleryUnit);
|
||||||
|
Margin = new Padding(3, 2, 3, 2);
|
||||||
|
Name = "FormArtilleryUnit";
|
||||||
|
Text = "FormArtilleryUnit";
|
||||||
|
Click += ButtonMove_Click;
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxArtilleryUnit;
|
||||||
|
private Button button1;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonCretaeArtilleryUnit;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
|
}
|
||||||
|
}
|
174
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.cs
Normal file
174
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.cs
Normal file
@ -0,0 +1,174 @@
|
|||||||
|
using ProjectArtilleryUnit.Drawnings;
|
||||||
|
using ProjectArtilleryUnit.MovementStrategy;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit
|
||||||
|
{
|
||||||
|
public partial class FormArtilleryUnit : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawningArtilleryUnit? _drawningArtilleryUnit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
|
public FormArtilleryUnit()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Метод прорисовки танка
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBoxArtilleryUnit.Width,
|
||||||
|
pictureBoxArtilleryUnit.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningArtilleryUnit.DrawTransport(gr);
|
||||||
|
pictureBoxArtilleryUnit.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningArtilleryUnit):
|
||||||
|
_drawningArtilleryUnit = new DrawningArtilleryUnit(random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256),
|
||||||
|
random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningMilitaryArtilleryUnit):
|
||||||
|
_drawningArtilleryUnit = new DrawningMilitaryArtilleryUnit(random.Next(100,
|
||||||
|
300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256),
|
||||||
|
random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256),
|
||||||
|
random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
|
||||||
|
pictureBoxArtilleryUnit.Height);
|
||||||
|
_drawningArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать военный танк"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryArtilleryUnit));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать танк"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonCretaeArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtilleryUnit));
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result =
|
||||||
|
_drawningArtilleryUnit.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result =
|
||||||
|
_drawningArtilleryUnit.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result =
|
||||||
|
_drawningArtilleryUnit.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result =
|
||||||
|
_drawningArtilleryUnit.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// обработка нажатия кнопки шаг
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableArtilleryUnit(_drawningArtilleryUnit), pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
1540
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.resx
Normal file
1540
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.resx
Normal file
File diff suppressed because it is too large
Load Diff
123
ArtilleryUnit/ArtilleryUnit/MovementStrategy/AbstractStrategy.cs
Normal file
123
ArtilleryUnit/ArtilleryUnit/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters =>
|
||||||
|
_moveableObject?.GetObjectPosition;
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,24 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
53
ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToBorder.cs
Normal file
53
ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта к краю экрана
|
||||||
|
/// </summary>
|
||||||
|
internal class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||||
|
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder - GetStep() <= FieldHeight
|
||||||
|
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
53
ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToCenter.cs
Normal file
53
ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||||
|
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||||
|
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,62 @@
|
|||||||
|
using ProjectArtilleryUnit.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// класс реалтзация для IMoveableObject с использованием DrawningArtilleryUnit
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableArtilleryUnit : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningArtilleryUnit или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningArtilleryUnit? _artilleryUnit = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="artilleryUnit">Объект класса DrawningArtilleryUnit</param>
|
||||||
|
public MoveableArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
|
||||||
|
{
|
||||||
|
_artilleryUnit = artilleryUnit;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null ||
|
||||||
|
!_artilleryUnit.GetPosX.HasValue || !_artilleryUnit.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_artilleryUnit.GetPosX.Value,
|
||||||
|
_artilleryUnit.GetPosY.Value, _artilleryUnit.GetWidth, _artilleryUnit.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_artilleryUnit?.EntityArtilleryUnit?.Step ?? 0);
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _artilleryUnit.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,26 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,64 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,22 @@
|
|||||||
|
namespace ProjectArtilleryUnit.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
17
ArtilleryUnit/ArtilleryUnit/Program.cs
Normal file
17
ArtilleryUnit/ArtilleryUnit/Program.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
namespace ProjectArtilleryUnit
|
||||||
|
{
|
||||||
|
internal static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
|
// see https://aka.ms/applicationconfiguration.
|
||||||
|
ApplicationConfiguration.Initialize();
|
||||||
|
Application.Run(new FormArtilleryUnit());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user