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3 changed files with 18 additions and 18 deletions

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@ -14,14 +14,14 @@ namespace ProjectArtilleryUnit.Drawnings
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="muzzle">Признак наличия дула</param> /// <param name="helicopterArea">Признак наличия вертолетной площадки</param>
/// <param name="gun">Признак наличия ракетной установки</param> /// <param name="gun">Признак наличия шлюпок</param>
/// <param name="luke">Признак наличия люка</param> /// <param name="luke">Признак наличия пушки</param>
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke) public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool gun, bool luke)
: base(150, 50) : base(150, 50)
{ {
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke); EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, helicopterArea, gun, luke);
} }
public override void DrawTransport(Graphics g) public override void DrawTransport(Graphics g)

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@ -3,11 +3,11 @@
internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
{ {
/// <summary> /// <summary>
/// Признак (опция) наличие дула /// Признак (опция) наличие пушка
/// </summary> /// </summary>
public bool Muzzle { get; private set; } public bool Muzzle { get; private set; }
/// <summary> /// <summary>
/// Признак (опция) наличие ракетной установки /// Признак (опция) наличие артелирийской пушки
/// </summary> /// </summary>
public bool Gun { get; private set; } public bool Gun { get; private set; }
/// <summary> /// <summary>

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@ -10,36 +10,36 @@ namespace ProjectArtilleryUnit.MovementStrategy
/// <summary> /// <summary>
/// Поле-объект класса DrawningArtilleryUnit или его наследника /// Поле-объект класса DrawningArtilleryUnit или его наследника
/// </summary> /// </summary>
private readonly DrawningArtilleryUnit? _artilleryUnit = null; private readonly DrawningArtilleryUnit? _tank = null;
/// <summary> /// <summary>
/// Конструктор /// Конструктор
/// </summary> /// </summary>
/// <param name="artilleryUnit">Объект класса DrawningArtilleryUnit</param> /// <param name="tank">Объект класса DrawningArtilleryUnit</param>
public MoveableArtilleryUnit(DrawningArtilleryUnit artilleryUnit) public MoveableArtilleryUnit(DrawningArtilleryUnit tank)
{ {
_artilleryUnit = artilleryUnit; _tank = tank;
} }
public ObjectParameters? GetObjectPosition public ObjectParameters? GetObjectPosition
{ {
get get
{ {
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null || if (_tank == null || _tank.EntityArtilleryUnit == null ||
!_artilleryUnit.GetPosX.HasValue || !_artilleryUnit.GetPosY.HasValue) !_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
{ {
return null; return null;
} }
return new ObjectParameters(_artilleryUnit.GetPosX.Value, return new ObjectParameters(_tank.GetPosX.Value,
_artilleryUnit.GetPosY.Value, _artilleryUnit.GetWidth, _artilleryUnit.GetHeight); _tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
} }
} }
public int GetStep => (int)(_artilleryUnit?.EntityArtilleryUnit?.Step ?? 0); public int GetStep => (int)(_tank?.EntityArtilleryUnit?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction) public bool TryMoveObject(MovementDirection direction)
{ {
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null) if (_tank == null || _tank.EntityArtilleryUnit == null)
{ {
return false; return false;
} }
return _artilleryUnit.MoveTransport(GetDirectionType(direction)); return _tank.MoveTransport(GetDirectionType(direction));
} }
/// <summary> /// <summary>
/// Конвертация из MovementDirection в DirectionType /// Конвертация из MovementDirection в DirectionType