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18 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 128685b0db | |||
| a0c6aabc75 | |||
| 8e611312ca | |||
| 675d689383 | |||
| 3354a226f8 | |||
| 52ac4d0b2f | |||
| e67b4ffcc2 | |||
| d77894bf52 | |||
| 15690bf452 | |||
| 103a1bd902 | |||
| 5243e01c62 | |||
| e82bd13941 | |||
| d24bb4655c | |||
| 653412615d | |||
| d894acfe54 | |||
| ecfaa6ccb9 | |||
| 22c86b7b55 | |||
| 90da769265 |
@@ -8,4 +8,15 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration" Version="8.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.FileExtensions" Version="8.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="8.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="8.0.1" />
|
||||
<PackageReference Include="NLog.Extensions.Logging" Version="5.3.11" />
|
||||
<PackageReference Include="Serilog.Extensions.Logging" Version="8.0.0" />
|
||||
<PackageReference Include="Serilog.Settings.Configuration" Version="8.0.0" />
|
||||
<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,130 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using ProjectArtilleryUnit.Exceptions;
|
||||
|
||||
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Абстракция компании, хранящий коллекцию автомобилей
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||||
/// </summary>
|
||||
public abstract class AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Размер места (ширина)
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||||
/// </summary>
|
||||
protected readonly int _placeSizeWidth = 180;
|
||||
|
||||
/// <summary>
|
||||
/// Размер места (высота)
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||||
/// </summary>
|
||||
protected readonly int _placeSizeHeight = 70;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
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||||
/// </summary>
|
||||
protected readonly int _pictureWidth;
|
||||
|
||||
/// <summary>
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||||
/// Высота окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Коллекция артиллерийских установок
|
||||
/// </summary>
|
||||
protected ICollectionGenericObjects<DrawningArtilleryUnit>? _collection = null;
|
||||
|
||||
/// <summary>
|
||||
/// Вычисление максимального количества элементов, который можно разместить в окне
|
||||
/// </summary>
|
||||
private int GetMaxCount => (_pictureWidth / _placeSizeWidth) * (_pictureHeight / _placeSizeHeight);
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth">Ширина окна</param>
|
||||
/// <param name="picHeight">Высота окна</param>
|
||||
/// <param name="collection">Коллекция автомобилей</param>
|
||||
public AbstractCompany(int picWidth, int picHeight,
|
||||
ICollectionGenericObjects<DrawningArtilleryUnit> collection)
|
||||
{
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = collection;
|
||||
_collection.MaxCount = GetMaxCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="сruiser">Добавляемый объект</param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(AbstractCompany company, DrawningArtilleryUnit сruiser)
|
||||
{
|
||||
return company._collection.Insert(сruiser, new DrawiningArtilleryUnitEqutables());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора удаления для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="position">Номер удаляемого объекта</param>
|
||||
/// <returns></returns>
|
||||
public static DrawningArtilleryUnit operator -(AbstractCompany company, int position)
|
||||
{
|
||||
return company._collection?.Remove(position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение случайного объекта из коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public DrawningArtilleryUnit? GetRandomObject()
|
||||
{
|
||||
Random rnd = new();
|
||||
return _collection?.Get(rnd.Next(GetMaxCount));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод всей коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap? Show()
|
||||
{
|
||||
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
|
||||
Graphics graphics = Graphics.FromImage(bitmap);
|
||||
DrawBackgound(graphics);
|
||||
SetObjectsPosition();
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
|
||||
{
|
||||
try
|
||||
{
|
||||
DrawningArtilleryUnit? obj = _collection?.Get(i);
|
||||
obj?.DrawTransport(graphics);
|
||||
}
|
||||
catch (ObjectNotFoundException e)
|
||||
{ }
|
||||
catch (PositionOutOfCollectionException e)
|
||||
{ }
|
||||
}
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Сортировка
|
||||
/// </summary>
|
||||
/// <param name="comparer">Сравнитель объектов</param>
|
||||
public void Sort(IComparer<DrawningArtilleryUnit?> comparer) => _collection?.CollectionSort(comparer);
|
||||
|
||||
/// <summary>
|
||||
/// Вывод заднего фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
protected abstract void DrawBackgound(Graphics g);
|
||||
|
||||
/// <summary>
|
||||
/// Расстановка объектов
|
||||
/// </summary>
|
||||
protected abstract void SetObjectsPosition();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using ProjectArtilleryUnit.Exceptions;
|
||||
|
||||
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация абстрактной компании - каршеринг
|
||||
/// </summary>
|
||||
public class ArtilleryUnitDockingService : AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="collection"></param>
|
||||
public ArtilleryUnitDockingService(int picWidth, int picHeight,
|
||||
ICollectionGenericObjects<DrawningArtilleryUnit> collection) : base(picWidth, picHeight, collection)
|
||||
{
|
||||
}
|
||||
protected override void DrawBackgound(Graphics g)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
Pen pen = new(Color.Black, 2);
|
||||
for (int i = 0; i < width; i++)
|
||||
{
|
||||
for (int j = 0; j < height + 1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
|
||||
g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void SetObjectsPosition()
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
int curWidth = 0;
|
||||
int curHeight = 0;
|
||||
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
|
||||
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
|
||||
}
|
||||
catch (ObjectNotFoundException) { }
|
||||
catch(PositionOutOfCollectionException e) { }
|
||||
|
||||
if (curWidth < width - 1)
|
||||
curWidth++;
|
||||
else
|
||||
{
|
||||
curWidth = 0;
|
||||
curHeight ++;
|
||||
}
|
||||
|
||||
if (curHeight >= height)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
namespace ProjectArtilleryUnit.CollectionGenericObjects;
|
||||
|
||||
public class CollectionInfo : IEquatable<CollectionInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// Название
|
||||
/// </summary>
|
||||
public string Name { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Тип
|
||||
/// </summary>
|
||||
public CollectionType CollectionType { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Описание
|
||||
/// </summary>
|
||||
public string Description { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Разделитель для записи информации по объекту в файл
|
||||
/// </summary>
|
||||
private static readonly string _separator = "-";
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="name">Название</param>
|
||||
/// <param name="collectionType">Тип</param>
|
||||
/// <param name="description">Описание</param>
|
||||
public CollectionInfo(string name, CollectionType collectionType, string
|
||||
description)
|
||||
{
|
||||
Name = name;
|
||||
CollectionType = collectionType;
|
||||
Description = description;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта из строки
|
||||
/// </summary>
|
||||
/// <param name="data">Строка</param>
|
||||
/// <returns>Объект или null</returns>
|
||||
public static CollectionInfo? GetCollectionInfo(string data)
|
||||
{
|
||||
string[] strs = data.Split(_separator, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (strs.Length < 1 || strs.Length > 3)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new CollectionInfo(strs[0], (CollectionType)Enum.Parse(typeof(CollectionType), strs[1]), strs.Length > 2 ? strs[2] : string.Empty);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Name + _separator + CollectionType + _separator + Description;
|
||||
}
|
||||
|
||||
public bool Equals(CollectionInfo? other)
|
||||
{
|
||||
return Name == other?.Name;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return Equals(obj as CollectionInfo);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Name.GetHashCode();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||
{
|
||||
public enum CollectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неопределено
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// Массив
|
||||
/// </summary>
|
||||
Massive = 1,
|
||||
/// <summary>
|
||||
/// Список
|
||||
/// </summary>
|
||||
List = 2
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
|
||||
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс описания действий для набора хранимых объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public interface ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Количество объектов в коллекции
|
||||
/// </summary>
|
||||
int Count { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка максимального количества элементов
|
||||
/// </summary>
|
||||
int MaxCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// /// <param name="comparer">Cравнение двух объектов</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert(T obj, IEqualityComparer<DrawningArtilleryUnit?>? comparer = null);
|
||||
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert(T obj, int position, IEqualityComparer<DrawningArtilleryUnit?>? comparer = null);
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта из коллекции с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
|
||||
T? Remove(int position);
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта по позиции
|
||||
/// </summary>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>Объект</returns>
|
||||
T? Get(int position);
|
||||
|
||||
/// <summary>
|
||||
/// Получение типа коллекции
|
||||
/// </summary>
|
||||
CollectionType GetCollectionType { get; }
|
||||
/// <summary>
|
||||
/// Получение объектов коллекции по одному
|
||||
/// </summary>
|
||||
/// <returns>Поэлементый вывод элементов коллекции</returns>
|
||||
IEnumerable<T?> GetItems();
|
||||
|
||||
/// <summary>
|
||||
/// Сортировка коллекции
|
||||
/// </summary>
|
||||
/// <param name="comparer">Сравнитель объектов</param>
|
||||
void CollectionSort(IComparer<T?> comparer);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using ProjectArtilleryUnit.Exceptions;
|
||||
|
||||
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Список объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly List<T?> _collection;
|
||||
/// <summary>
|
||||
/// Максимально допустимое число объектов в списке
|
||||
/// </summary>
|
||||
private int _maxCount;
|
||||
public int Count => _collection.Count;
|
||||
public int MaxCount
|
||||
{
|
||||
get => _maxCount;
|
||||
set
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
_maxCount = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public CollectionType GetCollectionType => CollectionType.List;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public ListGenericObjects()
|
||||
{
|
||||
_collection = new();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO выброc позиций, если выход за границы массива
|
||||
if (position >= Count || position < 0) throw new PositionOutOfCollectionException(position);
|
||||
return _collection[position];
|
||||
}
|
||||
|
||||
public int Insert(T obj, IEqualityComparer<DrawningArtilleryUnit?>? comparer = null)
|
||||
{
|
||||
// TODO проверка, что не превышено максимальное количество элементов
|
||||
// TODO выбром позиций, если переполнение
|
||||
// TODO выброc позиций, если такой объект есть в коллекции
|
||||
// TODO вставка в конец набора
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
if (comparer.Equals((_collection[i] as DrawningArtilleryUnit), (obj as DrawningArtilleryUnit))) throw new ObjectAlreadyInCollectionException(i);
|
||||
}
|
||||
|
||||
if (Count == _maxCount) throw new CollectionOverflowException(Count);
|
||||
|
||||
_collection.Add(obj);
|
||||
return Count;
|
||||
}
|
||||
|
||||
public int Insert(T obj, int position, IEqualityComparer<DrawningArtilleryUnit?>? comparer = null)
|
||||
{
|
||||
// TODO проверка, что не превышено максимальное количество элементов
|
||||
// TODO выброc позиций, если такой объект есть в коллекции
|
||||
// TODO проверка позиции
|
||||
// TODO вставка по позиции
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
if (comparer.Equals((_collection[i] as DrawningArtilleryUnit), (obj as DrawningArtilleryUnit))) throw new ObjectAlreadyInCollectionException(i);
|
||||
}
|
||||
|
||||
if (Count == _maxCount) throw new CollectionOverflowException(Count);
|
||||
|
||||
if (position >= Count || position < 0) throw new PositionOutOfCollectionException(position);
|
||||
|
||||
_collection.Insert(position, obj);
|
||||
return position;
|
||||
|
||||
}
|
||||
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO выбром позиций, если выход за границы массива
|
||||
// TODO удаление объекта из списка
|
||||
if (position >= _collection.Count || position < 0) throw new PositionOutOfCollectionException(position);
|
||||
|
||||
T obj = _collection[position];
|
||||
_collection.RemoveAt(position);
|
||||
return obj;
|
||||
}
|
||||
|
||||
public IEnumerable<T?> GetItems()
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; ++i)
|
||||
{
|
||||
yield return _collection[i];
|
||||
}
|
||||
}
|
||||
|
||||
public void CollectionSort(IComparer<T?> comparer)
|
||||
{
|
||||
_collection.Sort(comparer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using ProjectArtilleryUnit.Exceptions;
|
||||
|
||||
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private T?[] _collection;
|
||||
public int Count => _collection.Length;
|
||||
public int MaxCount
|
||||
{
|
||||
get
|
||||
{
|
||||
return _collection.Length;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value > 0)
|
||||
{
|
||||
if (_collection.Length > 0)
|
||||
{
|
||||
Array.Resize(ref _collection, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
_collection = new T?[value];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public CollectionType GetCollectionType => CollectionType.Massive;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO выбром позиций, если выход за границы массива
|
||||
// TODO выбром позиций, если объект пустой
|
||||
if (position < 0 || position >= Count) throw new PositionOutOfCollectionException(position);
|
||||
if (_collection[position] == null) throw new ObjectNotFoundException(position);
|
||||
return _collection[position];
|
||||
}
|
||||
|
||||
public int Insert(T obj, IEqualityComparer<DrawningArtilleryUnit?>? comparer = null)
|
||||
{
|
||||
// TODO вставка в свободное место набора
|
||||
// TODO выброc позиций, если переполнение
|
||||
// TODO выброc позиций, если такой объект есть в коллекции
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
if (comparer.Equals((_collection[i] as DrawningArtilleryUnit), (obj as DrawningArtilleryUnit))) throw new ObjectAlreadyInCollectionException(i);
|
||||
}
|
||||
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
if (_collection[i] == null)
|
||||
{
|
||||
_collection[i] = obj;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
throw new CollectionOverflowException(Count);
|
||||
}
|
||||
|
||||
public int Insert(T obj, int position, IEqualityComparer<DrawningArtilleryUnit?>? comparer = null)
|
||||
{
|
||||
// TODO выброc позиций, если такой объект есть в коллекции
|
||||
// TODO проверка позиции
|
||||
// TODO выбром позиций, если выход за границы массива
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// ищется свободное место после этой позиции и идет вставка туда
|
||||
// если нет после, ищем до
|
||||
// TODO выбром позиций, если переполнение
|
||||
// TODO вставка
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
if (comparer.Equals((_collection[i] as DrawningArtilleryUnit), (obj as DrawningArtilleryUnit))) throw new ObjectAlreadyInCollectionException(i);
|
||||
|
||||
}
|
||||
|
||||
if (position < 0 || position >= Count) throw new PositionOutOfCollectionException(position);
|
||||
|
||||
if (_collection[position] != null)
|
||||
{
|
||||
bool pushed = false;
|
||||
for (int index = position + 1; index < Count; index++)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
position = index;
|
||||
pushed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!pushed)
|
||||
{
|
||||
for (int index = position - 1; index >= 0; index--)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
position = index;
|
||||
pushed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!pushed)
|
||||
{
|
||||
throw new CollectionOverflowException(Count);
|
||||
}
|
||||
}
|
||||
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
||||
// TODO выбром позиций, если выход за границы массива
|
||||
// TODO выбром позиций, если объект пустой
|
||||
if (position < 0 || position >= Count) throw new PositionOutOfCollectionException(position);
|
||||
|
||||
if (_collection[position] == null) throw new ObjectNotFoundException(position);
|
||||
|
||||
T? temp = _collection[position];
|
||||
_collection[position] = null;
|
||||
return temp;
|
||||
}
|
||||
|
||||
public IEnumerable<T?> GetItems()
|
||||
{
|
||||
for (int i = 0; i < _collection.Length; ++i)
|
||||
{
|
||||
yield return _collection[i];
|
||||
}
|
||||
}
|
||||
|
||||
public void CollectionSort(IComparer<T?> comparer)
|
||||
{
|
||||
Array.Sort(_collection, comparer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,232 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using ProjectArtilleryUnit.Exceptions;
|
||||
using System.Text;
|
||||
|
||||
namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||
{
|
||||
// Класс-хранилище коллекций
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public class StorageCollection<T>
|
||||
where T : DrawningArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь (хранилище) с коллекциями
|
||||
/// </summary>
|
||||
readonly Dictionary<CollectionInfo, ICollectionGenericObjects<T>> _storages;
|
||||
|
||||
/// <summary>
|
||||
/// Возвращение списка названий коллекций
|
||||
/// </summary>
|
||||
public List<CollectionInfo> Keys => _storages.Keys.ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Ключевое слово, с которого должен начинаться файл
|
||||
/// </summary>
|
||||
private readonly string _collectionKey = "CollectionsStorage";
|
||||
|
||||
/// <summary>
|
||||
/// Разделитель для записи ключа и значения элемента словаря
|
||||
/// </summary>
|
||||
private readonly string _separatorForKeyValue = "|";
|
||||
|
||||
/// <summary>
|
||||
/// Разделитель для записей коллекции данных в файл
|
||||
/// </summary>
|
||||
private readonly string _separatorItems = ";";
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public StorageCollection()
|
||||
{
|
||||
_storages = new Dictionary<CollectionInfo, ICollectionGenericObjects<T>>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление коллекции в хранилище
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <param name="collectionType">тип коллекции</param>
|
||||
public void AddCollection(CollectionInfo name)
|
||||
{
|
||||
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
|
||||
// TODO Прописать логику для добавления
|
||||
|
||||
if (name == null || _storages.ContainsKey(name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (name.CollectionType == CollectionType.Massive)
|
||||
{
|
||||
_storages.Add(name, new MassiveGenericObjects<T>());
|
||||
}
|
||||
|
||||
if (name.CollectionType == CollectionType.List)
|
||||
{
|
||||
_storages.Add(name, new ListGenericObjects<T>());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
public void DelCollection(CollectionInfo name)
|
||||
{
|
||||
// TODO Прописать логику для удаления коллекции
|
||||
if (name == null || !_storages.ContainsKey(name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_storages.Remove(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Доступ к коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <returns></returns>
|
||||
public ICollectionGenericObjects<T>? this[CollectionInfo name]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO Продумать логику получения объекта
|
||||
if (_storages.ContainsKey(name))
|
||||
{
|
||||
return _storages[name];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Сохранение информации по самолетам в хранилище в файл
|
||||
/// </summary>
|
||||
/// <param name="filename">Путь и имя файла</param>
|
||||
/// <returns>true - сохранение прошло успешно, false - ошибка при сохранении данных</returns>
|
||||
public void SaveData(string filename)
|
||||
{
|
||||
if (_storages.Count == 0)
|
||||
{
|
||||
throw new Exception("В хранилище отсутствуют коллекции для сохранения");
|
||||
}
|
||||
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
File.Delete(filename);
|
||||
}
|
||||
|
||||
using FileStream fs = new(filename, FileMode.Create);
|
||||
using StreamWriter streamWriter = new StreamWriter(fs);
|
||||
streamWriter.Write(_collectionKey);
|
||||
|
||||
foreach (KeyValuePair<CollectionInfo, ICollectionGenericObjects<T>> value in _storages)
|
||||
{
|
||||
streamWriter.Write(Environment.NewLine);
|
||||
|
||||
if (value.Value.Count == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
streamWriter.Write(value.Key);
|
||||
streamWriter.Write(_separatorForKeyValue);
|
||||
streamWriter.Write(value.Value.MaxCount);
|
||||
streamWriter.Write(_separatorForKeyValue);
|
||||
|
||||
|
||||
foreach (T? item in value.Value.GetItems())
|
||||
{
|
||||
string data = item?.GetDataForSave() ?? string.Empty;
|
||||
if (string.IsNullOrEmpty(data))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
streamWriter.Write(data);
|
||||
streamWriter.Write(_separatorItems);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Загрузка информации по кораблям в хранилище из файла
|
||||
/// </summary>
|
||||
/// <param name="filename"></param>
|
||||
public void LoadData(string filename)
|
||||
{
|
||||
if (!File.Exists(filename))
|
||||
{
|
||||
throw new FileNotFoundException("Файл не существует");
|
||||
}
|
||||
|
||||
using (StreamReader sr = new StreamReader(filename))
|
||||
{
|
||||
string? str;
|
||||
str = sr.ReadLine();
|
||||
if (str != _collectionKey.ToString())
|
||||
throw new FormatException("В файле неверные данные");
|
||||
_storages.Clear();
|
||||
while ((str = sr.ReadLine()) != null)
|
||||
{
|
||||
string[] record = str.Split(_separatorForKeyValue);
|
||||
if (record.Length != 3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
CollectionInfo? collectionInfo = CollectionInfo.GetCollectionInfo(record[0]) ??
|
||||
throw new Exception("Не удалось определить информацию коллекции: " + record[0]);
|
||||
ICollectionGenericObjects<T>? collection = StorageCollection<T>.CreateCollection(collectionInfo.CollectionType) ??
|
||||
throw new Exception("Не удалось создать коллекцию");
|
||||
collection.MaxCount = Convert.ToInt32(record[1]);
|
||||
|
||||
string[] set = record[2].Split(_separatorItems, StringSplitOptions.RemoveEmptyEntries);
|
||||
foreach (string elem in set)
|
||||
{
|
||||
if (elem?.CreateDrawningArtilleryUnit() is T artilleryUnit)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (collection.Insert(artilleryUnit, new DrawiningArtilleryUnitEqutables()) == -1)
|
||||
{
|
||||
throw new InvalidOperationException("Объект не удалось добавить в коллекцию: " + record[3]);
|
||||
}
|
||||
}
|
||||
catch (CollectionOverflowException ex)
|
||||
{
|
||||
throw new CollectionOverflowException("Коллекция переполнена", ex);
|
||||
}
|
||||
catch (ObjectAlreadyInCollectionException ex)
|
||||
{
|
||||
throw new InvalidOperationException("Объект уже присутствует в коллекции", ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
_storages.Add(collectionInfo, collection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание коллекции по типу
|
||||
/// </summary>
|
||||
/// <param name="collectionType"></param>
|
||||
/// <returns></returns>
|
||||
private static ICollectionGenericObjects<T>? CreateCollection(CollectionType collectionType)
|
||||
{
|
||||
return collectionType switch
|
||||
{
|
||||
CollectionType.Massive => new MassiveGenericObjects<T>(),
|
||||
CollectionType.List => new ListGenericObjects<T>(),
|
||||
_ => null,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
10
ArtilleryUnit/ArtilleryUnit/CruiserDelegate.cs
Normal file
10
ArtilleryUnit/ArtilleryUnit/CruiserDelegate.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
|
||||
namespace ProjectArtilleryUnit;
|
||||
|
||||
/// <summary>
|
||||
/// Делегат передачи объекта класса-прорисвоки
|
||||
/// </summary>
|
||||
/// <param name="artilleryUnit"></param>
|
||||
public delegate void ArtilleryUnitDelegate(DrawningArtilleryUnit artilleryUnit);
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ProjectArtilleryUnit.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Реализация сравнения двух объектов класса-прорисовки
|
||||
/// </summary>
|
||||
public class DrawiningArtilleryUnitEqutables : IEqualityComparer<DrawningArtilleryUnit?>
|
||||
{
|
||||
public bool Equals(DrawningArtilleryUnit? x, DrawningArtilleryUnit? y)
|
||||
{
|
||||
if (x == null || x.EntityArtilleryUnit == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (y == null || y.EntityArtilleryUnit == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (x.GetType().Name != y.GetType().Name)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (x.EntityArtilleryUnit.Speed != y.EntityArtilleryUnit.Speed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (x.EntityArtilleryUnit.Weight != y.EntityArtilleryUnit.Weight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (x.EntityArtilleryUnit.BodyColor != y.EntityArtilleryUnit.BodyColor)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (x is DrawningMilitaryArtilleryUnit && y is DrawningMilitaryArtilleryUnit)
|
||||
{
|
||||
// TODO доделать логику сравнения дополнительных параметров
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetHashCode([DisallowNull] DrawningArtilleryUnit obj)
|
||||
{
|
||||
return obj.GetHashCode();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using ProjectArtilleryUnit.Entities;
|
||||
using System.Drawing;
|
||||
|
||||
namespace ProjectArtilleryUnit.Drawnings;
|
||||
/// <summary>
|
||||
@@ -20,20 +19,20 @@ public class DrawningArtilleryUnit
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// Левая координата прорисовки артиллерийской установки
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// Верхняя кооридната прорисовки артиллерийской установки
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки танка
|
||||
/// Ширина прорисовки артиллерийской установки
|
||||
/// </summary>
|
||||
private readonly int _drawningArtilleryUnitWidth = 150;
|
||||
/// <summary>
|
||||
/// Высота прорисовки танка
|
||||
/// Высота прорисовки артиллерийской установки
|
||||
/// </summary>
|
||||
private readonly int _drawningArtilleryUnitHeight = 50;
|
||||
private readonly int _drawningEnginesWidth = 3;
|
||||
@@ -58,7 +57,7 @@ public class DrawningArtilleryUnit
|
||||
/// <summary>
|
||||
/// Пустой онструктор
|
||||
/// </summary>
|
||||
private DrawningArtilleryUnit()
|
||||
public DrawningArtilleryUnit()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
@@ -87,6 +86,15 @@ public class DrawningArtilleryUnit
|
||||
_pictureHeight = drawningCarHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// конструктор
|
||||
/// </summary>
|
||||
/// <param name="entityArtilleryUnit"></param>
|
||||
public DrawningArtilleryUnit(EntityArtilleryUnit entityArtilleryUnit)
|
||||
{
|
||||
EntityArtilleryUnit = entityArtilleryUnit;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
@@ -184,6 +192,7 @@ public class DrawningArtilleryUnit
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
using ProjectArtilleryUnit.Entities;
|
||||
|
||||
namespace ProjectArtilleryUnit.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Сравнение по цвету, скорости, весу
|
||||
/// </summary>
|
||||
public class DrawningArtilleryUnitCompareByColor : IComparer<DrawningArtilleryUnit?>
|
||||
{
|
||||
public int Compare(DrawningArtilleryUnit? x, DrawningArtilleryUnit? y)
|
||||
{
|
||||
// TODO прописать логику сравения по цветам, скорости, весу
|
||||
if (x == null || x.EntityArtilleryUnit == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (y == null || y.EntityArtilleryUnit == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
var bodycolorCompare = x.EntityArtilleryUnit.BodyColor.Name.CompareTo(y.EntityArtilleryUnit.BodyColor.Name);
|
||||
if (bodycolorCompare != 0)
|
||||
{
|
||||
return bodycolorCompare;
|
||||
}
|
||||
var speedCompare = x.EntityArtilleryUnit.Speed.CompareTo(y.EntityArtilleryUnit.Speed);
|
||||
if (speedCompare != 0)
|
||||
{
|
||||
return speedCompare;
|
||||
}
|
||||
return x.EntityArtilleryUnit.Weight.CompareTo(y.EntityArtilleryUnit.Weight);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectArtilleryUnit.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Сравнение по типу, скорости, весу
|
||||
/// </summary>
|
||||
public class DrawningArtilleryUnitCompareByType : IComparer<DrawningArtilleryUnit?>
|
||||
{
|
||||
public int Compare(DrawningArtilleryUnit? x, DrawningArtilleryUnit? y)
|
||||
{
|
||||
if (x == null || x.EntityArtilleryUnit == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (y == null || y.EntityArtilleryUnit == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (x.GetType().Name != y.GetType().Name)
|
||||
{
|
||||
return x.GetType().Name.CompareTo(y.GetType().Name);
|
||||
}
|
||||
var speedCompare = x.EntityArtilleryUnit.Speed.CompareTo(y.EntityArtilleryUnit.Speed);
|
||||
if (speedCompare != 0)
|
||||
{
|
||||
return speedCompare;
|
||||
}
|
||||
return x.EntityArtilleryUnit.Weight.CompareTo(y.EntityArtilleryUnit.Weight);
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,10 @@
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Drawing2D;
|
||||
using ProjectArtilleryUnit.Entities;
|
||||
|
||||
namespace ProjectArtilleryUnit.Drawnings
|
||||
{
|
||||
public class DrawningMilitaryArtilleryUnit : DrawningArtilleryUnit
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
@@ -24,6 +22,14 @@ namespace ProjectArtilleryUnit.Drawnings
|
||||
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
|
||||
}
|
||||
|
||||
public DrawningMilitaryArtilleryUnit(EntityArtilleryUnit entityArtilleryUnit)
|
||||
{
|
||||
if (entityArtilleryUnit != null)
|
||||
{
|
||||
EntityArtilleryUnit = entityArtilleryUnit;
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityArtilleryUnit == null || EntityArtilleryUnit is not EntityMilitaryArtilleryUnit entityMilitaryArtilleryUnit || !_startPosX.HasValue ||
|
||||
@@ -31,6 +37,7 @@ namespace ProjectArtilleryUnit.Drawnings
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(entityMilitaryArtilleryUnit.AdditionalColor, 2);
|
||||
Pen pen2 = new(Color.Black, 2);
|
||||
Pen pen3 = new(Color.Red, 4);
|
||||
@@ -63,7 +70,6 @@ namespace ProjectArtilleryUnit.Drawnings
|
||||
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 4, 25, 2);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
using ProjectArtilleryUnit.Entities;
|
||||
|
||||
namespace ProjectArtilleryUnit.Drawnings
|
||||
{
|
||||
public static class ExtentionDrawningArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Разделитель для записи информации по объекту в файл
|
||||
/// </summary>
|
||||
private static readonly string _separatorForObject = ":";
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта из строки
|
||||
/// </summary>
|
||||
/// <param name="info">Строка с данными для создания объекта</param>
|
||||
/// <returns>Объект</returns>
|
||||
public static DrawningArtilleryUnit? CreateDrawningArtilleryUnit(this string info)
|
||||
{
|
||||
string[] strs = info.Split(_separatorForObject);
|
||||
EntityArtilleryUnit? artilleryUnit = EntityMilitaryArtilleryUnit.CreateEntityMilitaryArtilleryUnit(strs);
|
||||
if (artilleryUnit != null)
|
||||
{
|
||||
return new DrawningMilitaryArtilleryUnit(artilleryUnit);
|
||||
}
|
||||
|
||||
artilleryUnit = EntityArtilleryUnit.CreateEntityArtilleryUnit(strs);
|
||||
if (artilleryUnit != null)
|
||||
{
|
||||
return new DrawningArtilleryUnit(artilleryUnit);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение данных для сохранения в файл
|
||||
/// </summary>
|
||||
/// <param name="drawning ArtilleryUnit">Сохраняемый объект</param>
|
||||
/// <returns>Строка с данными по объекту</returns>
|
||||
public static string GetDataForSave(this DrawningArtilleryUnit drawningArtilleryUnit)
|
||||
{
|
||||
string[]? array = drawningArtilleryUnit?.EntityArtilleryUnit?.GetStringRepresentation();
|
||||
if (array == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
return string.Join(_separatorForObject, array);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "танк"
|
||||
/// </summary>
|
||||
public class EntityArtilleryUnit
|
||||
{
|
||||
//свойства
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса танка
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
public EntityArtilleryUnit(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
69
ArtilleryUnit/ArtilleryUnit/Entities/EntityCruiser.cs
Normal file
69
ArtilleryUnit/ArtilleryUnit/Entities/EntityCruiser.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
namespace ProjectArtilleryUnit.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "артиллерийская установка"
|
||||
/// </summary>
|
||||
public class EntityArtilleryUnit
|
||||
{
|
||||
//свойства
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
public void setBodyColor(Color color)
|
||||
{
|
||||
BodyColor = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса артиллерийской установки
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
public EntityArtilleryUnit(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение строк со значениями свойств объекта класса-сущности
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string[] GetStringRepresentation()
|
||||
{
|
||||
return new[] { nameof(EntityArtilleryUnit), Speed.ToString(), Weight.ToString(), BodyColor.Name };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта из массива строк
|
||||
/// </summary>
|
||||
/// <param name="strs"></param>
|
||||
/// <returns></returns>
|
||||
public static EntityArtilleryUnit? CreateEntityArtilleryUnit(string[] strs)
|
||||
{
|
||||
if (strs.Length != 4 || strs[0] != nameof(EntityArtilleryUnit))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new EntityArtilleryUnit(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.Entities
|
||||
{
|
||||
internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие пушка
|
||||
/// </summary>
|
||||
public bool Muzzle { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие артелирийской пушки
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие люка
|
||||
/// </summary>
|
||||
public bool Luke { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool мuzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Muzzle = мuzzle;
|
||||
Gun = gun;
|
||||
Luke = luke;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
namespace ProjectArtilleryUnit.Entities
|
||||
{
|
||||
internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие дула
|
||||
/// </summary>
|
||||
public bool Muzzle { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие ракетной установки
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие люка
|
||||
/// </summary>
|
||||
public bool Luke { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public void setAdditionalColor(Color color)
|
||||
{
|
||||
AdditionalColor = color;
|
||||
}
|
||||
|
||||
public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Muzzle = muzzle;
|
||||
Gun = gun;
|
||||
Luke = luke;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение строк со значениями свойств объекта класса-сущности
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string[] GetStringRepresentation()
|
||||
{
|
||||
return new[] { nameof(EntityArtilleryUnit), Speed.ToString(), Weight.ToString(), BodyColor.Name, AdditionalColor.Name,
|
||||
Muzzle.ToString(), Gun.ToString(), Luke.ToString() };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта из массива строк
|
||||
/// </summary>
|
||||
/// <param name="strs"></param>
|
||||
/// <returns></returns>
|
||||
public static EntityArtilleryUnit? CreateEntityMilitaryArtilleryUnit(string[] strs)
|
||||
{
|
||||
if (strs.Length != 8 || strs[0] != nameof(EntityArtilleryUnit))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new EntityMilitaryArtilleryUnit(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]), Color.FromName(strs[4]),
|
||||
Convert.ToBoolean(strs[5]), Convert.ToBoolean(strs[6]), Convert.ToBoolean(strs[7]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectArtilleryUnit.Exceptions;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, описывающий ошибку переполнения коллекции
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
internal class CollectionOverflowException : ApplicationException
|
||||
{
|
||||
public CollectionOverflowException(int count) : base("В коллекции превышено допустимое количество: " + count) { }
|
||||
|
||||
public CollectionOverflowException() : base() { }
|
||||
|
||||
public CollectionOverflowException(string message) : base(message) { }
|
||||
|
||||
public CollectionOverflowException(string message, Exception exception) : base(message, exception) { }
|
||||
|
||||
protected CollectionOverflowException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectArtilleryUnit.Exceptions;
|
||||
|
||||
[Serializable]
|
||||
internal class ObjectAlreadyInCollectionException : ApplicationException
|
||||
{
|
||||
public ObjectAlreadyInCollectionException(int index) : base("Такой объект уже присутствует в коллекции. Позиция " + index) { }
|
||||
|
||||
public ObjectAlreadyInCollectionException() : base() { }
|
||||
|
||||
public ObjectAlreadyInCollectionException(string message) : base(message) { }
|
||||
|
||||
public ObjectAlreadyInCollectionException(string message, Exception exception) : base(message, exception) { }
|
||||
|
||||
protected ObjectAlreadyInCollectionException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectArtilleryUnit.Exceptions;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, описывающий ошибку, что по указанной позиции нет элемента
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
internal class ObjectNotFoundException : ApplicationException
|
||||
{
|
||||
public ObjectNotFoundException(int i) : base("Не найден объект по позиции " + i) { }
|
||||
|
||||
public ObjectNotFoundException() : base() { }
|
||||
|
||||
public ObjectNotFoundException(string message) : base(message) { }
|
||||
|
||||
public ObjectNotFoundException(string message, Exception exception) : base(message, exception) { }
|
||||
|
||||
protected ObjectNotFoundException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectArtilleryUnit.Exceptions;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, описывающий ошибку выхода за границы коллекции
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
internal class PositionOutOfCollectionException : ApplicationException
|
||||
{
|
||||
public PositionOutOfCollectionException(int i) : base("Выход за границы коллекции.Позиция " + i) { }
|
||||
|
||||
public PositionOutOfCollectionException() : base() { }
|
||||
|
||||
public PositionOutOfCollectionException(string message) : base(message) { }
|
||||
|
||||
public PositionOutOfCollectionException(string message, Exception exception) : base(message, exception) { }
|
||||
|
||||
protected PositionOutOfCollectionException(SerializationInfo info, StreamingContext contex) : base(info, contex) { }
|
||||
}
|
||||
|
||||
@@ -30,13 +30,11 @@
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtilleryUnit));
|
||||
pictureBoxArtilleryUnit = new PictureBox();
|
||||
button1 = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonCretaeArtilleryUnit = new Button();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||
SuspendLayout();
|
||||
@@ -45,34 +43,20 @@
|
||||
//
|
||||
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||
pictureBoxArtilleryUnit.Location = new Point(0, 0);
|
||||
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||
pictureBoxArtilleryUnit.Size = new Size(700, 338);
|
||||
pictureBoxArtilleryUnit.Size = new Size(800, 450);
|
||||
pictureBoxArtilleryUnit.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxArtilleryUnit.TabIndex = 0;
|
||||
pictureBoxArtilleryUnit.TabStop = false;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(10, 307);
|
||||
button1.Margin = new Padding(3, 2, 3, 2);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(269, 22);
|
||||
button1.TabIndex = 1;
|
||||
button1.Text = "создать военную артиллерийскую установку";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += ButtonCreateArtilleryUnit_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(632, 280);
|
||||
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonUp.Location = new Point(722, 373);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(26, 22);
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
@@ -82,10 +66,9 @@
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(632, 307);
|
||||
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonDown.Location = new Point(722, 409);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(26, 22);
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
@@ -95,10 +78,9 @@
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(663, 307);
|
||||
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonRight.Location = new Point(758, 409);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(26, 22);
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
@@ -108,10 +90,9 @@
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(600, 307);
|
||||
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonLeft.Location = new Point(686, 409);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(26, 22);
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
@@ -122,30 +103,16 @@
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||
comboBoxStrategy.Location = new Point(557, 9);
|
||||
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(133, 23);
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonCretaeArtilleryUnit
|
||||
//
|
||||
buttonCretaeArtilleryUnit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCretaeArtilleryUnit.Location = new Point(285, 307);
|
||||
buttonCretaeArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCretaeArtilleryUnit.Name = "buttonCretaeArtilleryUnit";
|
||||
buttonCretaeArtilleryUnit.Size = new Size(224, 23);
|
||||
buttonCretaeArtilleryUnit.TabIndex = 7;
|
||||
buttonCretaeArtilleryUnit.Text = "создать артиллерийскую установку";
|
||||
buttonCretaeArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
buttonCretaeArtilleryUnit.Click += buttonCretaeArtilleryUnit_Click;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(607, 34);
|
||||
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonStrategyStep.Location = new Point(694, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(82, 22);
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
@@ -153,19 +120,16 @@
|
||||
//
|
||||
// FormArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(700, 338);
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(buttonCretaeArtilleryUnit);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(pictureBoxArtilleryUnit);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormArtilleryUnit";
|
||||
Text = "FormArtilleryUnit";
|
||||
Click += ButtonMove_Click;
|
||||
@@ -177,13 +141,11 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxArtilleryUnit;
|
||||
private Button button1;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonCretaeArtilleryUnit;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,25 @@ namespace ProjectArtilleryUnit
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningArtilleryUnit SetArtilleryUnit
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningArtilleryUnit = value;
|
||||
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
|
||||
pictureBoxArtilleryUnit.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormArtilleryUnit()
|
||||
{
|
||||
InitializeComponent();
|
||||
@@ -22,7 +41,7 @@ namespace ProjectArtilleryUnit
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки танка
|
||||
/// Метод прорисовки артиллерийской установки
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
@@ -37,57 +56,6 @@ namespace ProjectArtilleryUnit
|
||||
pictureBoxArtilleryUnit.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningArtilleryUnit):
|
||||
_drawningArtilleryUnit = new DrawningArtilleryUnit(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningMilitaryArtilleryUnit):
|
||||
_drawningArtilleryUnit = new DrawningMilitaryArtilleryUnit(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
|
||||
pictureBoxArtilleryUnit.Height);
|
||||
_drawningArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный танк"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryArtilleryUnit));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать танк"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCretaeArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtilleryUnit));
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@@ -104,16 +72,13 @@ namespace ProjectArtilleryUnit
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningArtilleryUnit.MoveTransport(DirectionType.Up);
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningArtilleryUnit.MoveTransport(DirectionType.Down);
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningArtilleryUnit.MoveTransport(DirectionType.Left);
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
370
ArtilleryUnit/ArtilleryUnit/FormCruiserConfing.Designer.cs
generated
Normal file
370
ArtilleryUnit/ArtilleryUnit/FormCruiserConfing.Designer.cs
generated
Normal file
@@ -0,0 +1,370 @@
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
partial class FormArtilleryUnitConfing
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxConfing = new GroupBox();
|
||||
groupBoxColors = new GroupBox();
|
||||
panelPurple = new Panel();
|
||||
panelBlack = new Panel();
|
||||
panelGray = new Panel();
|
||||
panelWhite = new Panel();
|
||||
panelYellow = new Panel();
|
||||
panelBlue = new Panel();
|
||||
panelGreen = new Panel();
|
||||
panelRed = new Panel();
|
||||
checkBoxLuke = new CheckBox();
|
||||
checkBoxGun = new CheckBox();
|
||||
checkBoxMuzzle = new CheckBox();
|
||||
numericUpDownWeight = new NumericUpDown();
|
||||
labelWeight = new Label();
|
||||
numericUpDownSpeed = new NumericUpDown();
|
||||
labelSpeed = new Label();
|
||||
labelModifiedObject = new Label();
|
||||
labelSimpleObject = new Label();
|
||||
pictureBoxObject = new PictureBox();
|
||||
buttonAdd = new Button();
|
||||
buttonCancel = new Button();
|
||||
panelObject = new Panel();
|
||||
labelAdditionalColor = new Label();
|
||||
labelBodyColor = new Label();
|
||||
groupBoxConfing.SuspendLayout();
|
||||
groupBoxColors.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
|
||||
panelObject.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxConfing
|
||||
//
|
||||
groupBoxConfing.Controls.Add(groupBoxColors);
|
||||
groupBoxConfing.Controls.Add(checkBoxLuke);
|
||||
groupBoxConfing.Controls.Add(checkBoxGun);
|
||||
groupBoxConfing.Controls.Add(checkBoxMuzzle);
|
||||
groupBoxConfing.Controls.Add(numericUpDownWeight);
|
||||
groupBoxConfing.Controls.Add(labelWeight);
|
||||
groupBoxConfing.Controls.Add(numericUpDownSpeed);
|
||||
groupBoxConfing.Controls.Add(labelSpeed);
|
||||
groupBoxConfing.Controls.Add(labelModifiedObject);
|
||||
groupBoxConfing.Controls.Add(labelSimpleObject);
|
||||
groupBoxConfing.Dock = DockStyle.Left;
|
||||
groupBoxConfing.Location = new Point(0, 0);
|
||||
groupBoxConfing.Name = "groupBoxConfing";
|
||||
groupBoxConfing.Size = new Size(626, 262);
|
||||
groupBoxConfing.TabIndex = 0;
|
||||
groupBoxConfing.TabStop = false;
|
||||
groupBoxConfing.Text = "Параметры";
|
||||
//
|
||||
// groupBoxColors
|
||||
//
|
||||
groupBoxColors.Controls.Add(panelPurple);
|
||||
groupBoxColors.Controls.Add(panelBlack);
|
||||
groupBoxColors.Controls.Add(panelGray);
|
||||
groupBoxColors.Controls.Add(panelWhite);
|
||||
groupBoxColors.Controls.Add(panelYellow);
|
||||
groupBoxColors.Controls.Add(panelBlue);
|
||||
groupBoxColors.Controls.Add(panelGreen);
|
||||
groupBoxColors.Controls.Add(panelRed);
|
||||
groupBoxColors.Location = new Point(327, 26);
|
||||
groupBoxColors.Name = "groupBoxColors";
|
||||
groupBoxColors.Size = new Size(280, 154);
|
||||
groupBoxColors.TabIndex = 9;
|
||||
groupBoxColors.TabStop = false;
|
||||
groupBoxColors.Text = "Цвета";
|
||||
//
|
||||
// panelPurple
|
||||
//
|
||||
panelPurple.BackColor = Color.Purple;
|
||||
panelPurple.Location = new Point(217, 96);
|
||||
panelPurple.Name = "panelPurple";
|
||||
panelPurple.Size = new Size(48, 47);
|
||||
panelPurple.TabIndex = 1;
|
||||
//
|
||||
// panelBlack
|
||||
//
|
||||
panelBlack.BackColor = Color.Black;
|
||||
panelBlack.Location = new Point(149, 96);
|
||||
panelBlack.Name = "panelBlack";
|
||||
panelBlack.Size = new Size(48, 47);
|
||||
panelBlack.TabIndex = 1;
|
||||
//
|
||||
// panelGray
|
||||
//
|
||||
panelGray.BackColor = Color.Gray;
|
||||
panelGray.Location = new Point(82, 96);
|
||||
panelGray.Name = "panelGray";
|
||||
panelGray.Size = new Size(48, 47);
|
||||
panelGray.TabIndex = 1;
|
||||
//
|
||||
// panelWhite
|
||||
//
|
||||
panelWhite.BackColor = Color.White;
|
||||
panelWhite.Location = new Point(17, 96);
|
||||
panelWhite.Name = "panelWhite";
|
||||
panelWhite.Size = new Size(48, 47);
|
||||
panelWhite.TabIndex = 1;
|
||||
//
|
||||
// panelYellow
|
||||
//
|
||||
panelYellow.BackColor = Color.Yellow;
|
||||
panelYellow.Location = new Point(217, 31);
|
||||
panelYellow.Name = "panelYellow";
|
||||
panelYellow.Size = new Size(48, 47);
|
||||
panelYellow.TabIndex = 1;
|
||||
//
|
||||
// panelBlue
|
||||
//
|
||||
panelBlue.BackColor = Color.Blue;
|
||||
panelBlue.Location = new Point(149, 31);
|
||||
panelBlue.Name = "panelBlue";
|
||||
panelBlue.Size = new Size(48, 47);
|
||||
panelBlue.TabIndex = 1;
|
||||
//
|
||||
// panelGreen
|
||||
//
|
||||
panelGreen.BackColor = Color.Green;
|
||||
panelGreen.Location = new Point(82, 31);
|
||||
panelGreen.Name = "panelGreen";
|
||||
panelGreen.Size = new Size(48, 47);
|
||||
panelGreen.TabIndex = 1;
|
||||
//
|
||||
// panelRed
|
||||
//
|
||||
panelRed.BackColor = Color.Red;
|
||||
panelRed.Location = new Point(17, 31);
|
||||
panelRed.Name = "panelRed";
|
||||
panelRed.Size = new Size(48, 47);
|
||||
panelRed.TabIndex = 0;
|
||||
//
|
||||
// checkBoxLuke
|
||||
//
|
||||
checkBoxLuke.AutoSize = true;
|
||||
checkBoxLuke.Location = new Point(6, 217);
|
||||
checkBoxLuke.Name = "checkBoxLuke";
|
||||
checkBoxLuke.Size = new Size(202, 24);
|
||||
checkBoxLuke.TabIndex = 8;
|
||||
checkBoxLuke.Text = "Признак наличие пушки";
|
||||
checkBoxLuke.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBoxGun
|
||||
//
|
||||
checkBoxGun.AutoSize = true;
|
||||
checkBoxGun.Location = new Point(6, 169);
|
||||
checkBoxGun.Name = "checkBoxGun";
|
||||
checkBoxGun.Size = new Size(215, 24);
|
||||
checkBoxGun.TabIndex = 7;
|
||||
checkBoxGun.Text = "Признак наличие шлюпок";
|
||||
checkBoxGun.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBoxMuzzle
|
||||
//
|
||||
checkBoxMuzzle.AutoSize = true;
|
||||
checkBoxMuzzle.Location = new Point(6, 123);
|
||||
checkBoxMuzzle.Name = "checkBoxMuzzle";
|
||||
checkBoxMuzzle.Size = new Size(321, 24);
|
||||
checkBoxMuzzle.TabIndex = 6;
|
||||
checkBoxMuzzle.Text = "Признак наличие вертолетной площадки";
|
||||
checkBoxMuzzle.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// numericUpDownWeight
|
||||
//
|
||||
numericUpDownWeight.Location = new Point(94, 68);
|
||||
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownWeight.Name = "numericUpDownWeight";
|
||||
numericUpDownWeight.Size = new Size(114, 27);
|
||||
numericUpDownWeight.TabIndex = 5;
|
||||
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelWeight
|
||||
//
|
||||
labelWeight.AutoSize = true;
|
||||
labelWeight.Location = new Point(27, 70);
|
||||
labelWeight.Name = "labelWeight";
|
||||
labelWeight.Size = new Size(36, 20);
|
||||
labelWeight.TabIndex = 4;
|
||||
labelWeight.Text = "Вес:";
|
||||
//
|
||||
// numericUpDownSpeed
|
||||
//
|
||||
numericUpDownSpeed.Location = new Point(94, 32);
|
||||
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownSpeed.Name = "numericUpDownSpeed";
|
||||
numericUpDownSpeed.Size = new Size(114, 27);
|
||||
numericUpDownSpeed.TabIndex = 3;
|
||||
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelSpeed
|
||||
//
|
||||
labelSpeed.AutoSize = true;
|
||||
labelSpeed.Location = new Point(12, 32);
|
||||
labelSpeed.Name = "labelSpeed";
|
||||
labelSpeed.Size = new Size(76, 20);
|
||||
labelSpeed.TabIndex = 2;
|
||||
labelSpeed.Text = "Скорость:";
|
||||
//
|
||||
// labelModifiedObject
|
||||
//
|
||||
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelModifiedObject.Location = new Point(476, 203);
|
||||
labelModifiedObject.Name = "labelModifiedObject";
|
||||
labelModifiedObject.Size = new Size(131, 44);
|
||||
labelModifiedObject.TabIndex = 1;
|
||||
labelModifiedObject.Text = "Продвинутый";
|
||||
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelModifiedObject.MouseDown += labelObject_MouseDown;
|
||||
//
|
||||
// labelSimpleObject
|
||||
//
|
||||
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelSimpleObject.Location = new Point(327, 203);
|
||||
labelSimpleObject.Name = "labelSimpleObject";
|
||||
labelSimpleObject.Size = new Size(130, 44);
|
||||
labelSimpleObject.TabIndex = 0;
|
||||
labelSimpleObject.Text = "Простой";
|
||||
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelSimpleObject.MouseDown += labelObject_MouseDown;
|
||||
//
|
||||
// pictureBoxObject
|
||||
//
|
||||
pictureBoxObject.Location = new Point(11, 56);
|
||||
pictureBoxObject.Name = "pictureBoxObject";
|
||||
pictureBoxObject.Size = new Size(183, 125);
|
||||
pictureBoxObject.TabIndex = 1;
|
||||
pictureBoxObject.TabStop = false;
|
||||
//
|
||||
// buttonAdd
|
||||
//
|
||||
buttonAdd.Location = new Point(632, 212);
|
||||
buttonAdd.Name = "buttonAdd";
|
||||
buttonAdd.Size = new Size(94, 29);
|
||||
buttonAdd.TabIndex = 2;
|
||||
buttonAdd.Text = "Добавить";
|
||||
buttonAdd.UseVisualStyleBackColor = true;
|
||||
buttonAdd.Click += buttonAdd_Click;
|
||||
//
|
||||
// buttonCancel
|
||||
//
|
||||
buttonCancel.Location = new Point(740, 212);
|
||||
buttonCancel.Name = "buttonCancel";
|
||||
buttonCancel.Size = new Size(94, 29);
|
||||
buttonCancel.TabIndex = 3;
|
||||
buttonCancel.Text = "Отмена";
|
||||
buttonCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// panelObject
|
||||
//
|
||||
panelObject.AllowDrop = true;
|
||||
panelObject.Controls.Add(labelAdditionalColor);
|
||||
panelObject.Controls.Add(labelBodyColor);
|
||||
panelObject.Controls.Add(pictureBoxObject);
|
||||
panelObject.Location = new Point(632, 12);
|
||||
panelObject.Name = "panelObject";
|
||||
panelObject.Size = new Size(205, 194);
|
||||
panelObject.TabIndex = 4;
|
||||
panelObject.DragDrop += PanelObject_DragDrop;
|
||||
panelObject.DragEnter += PanelObject_DragEnter;
|
||||
//
|
||||
// labelAdditionalColor
|
||||
//
|
||||
labelAdditionalColor.AllowDrop = true;
|
||||
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelAdditionalColor.Location = new Point(108, 11);
|
||||
labelAdditionalColor.Name = "labelAdditionalColor";
|
||||
labelAdditionalColor.Size = new Size(83, 36);
|
||||
labelAdditionalColor.TabIndex = 3;
|
||||
labelAdditionalColor.Text = "Доп. цвет";
|
||||
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelAdditionalColor.DragDrop += labelAdditionalColor_DragDrop;
|
||||
labelAdditionalColor.DragEnter += labelAdditionalColor_DragEnter;
|
||||
//
|
||||
// labelBodyColor
|
||||
//
|
||||
labelBodyColor.AllowDrop = true;
|
||||
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelBodyColor.Location = new Point(11, 11);
|
||||
labelBodyColor.Name = "labelBodyColor";
|
||||
labelBodyColor.Size = new Size(83, 36);
|
||||
labelBodyColor.TabIndex = 2;
|
||||
labelBodyColor.Text = "Цвет";
|
||||
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelBodyColor.DragDrop += labelBodyColor_DragDrop;
|
||||
labelBodyColor.DragEnter += labelBodyColor_DragEnter;
|
||||
//
|
||||
// FormArtilleryUnitConfing
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(838, 262);
|
||||
Controls.Add(panelObject);
|
||||
Controls.Add(buttonCancel);
|
||||
Controls.Add(buttonAdd);
|
||||
Controls.Add(groupBoxConfing);
|
||||
Name = "FormArtilleryUnitConfing";
|
||||
Text = "Создание объекта";
|
||||
groupBoxConfing.ResumeLayout(false);
|
||||
groupBoxConfing.PerformLayout();
|
||||
groupBoxColors.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
|
||||
panelObject.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxConfing;
|
||||
private Label labelSimpleObject;
|
||||
private Label labelModifiedObject;
|
||||
private Label labelWeight;
|
||||
private NumericUpDown numericUpDownSpeed;
|
||||
private Label labelSpeed;
|
||||
private NumericUpDown numericUpDownWeight;
|
||||
private CheckBox checkBoxMuzzle;
|
||||
private CheckBox checkBoxGun;
|
||||
private CheckBox checkBoxLuke;
|
||||
private GroupBox groupBoxColors;
|
||||
private Panel panelPurple;
|
||||
private Panel panelBlack;
|
||||
private Panel panelGray;
|
||||
private Panel panelWhite;
|
||||
private Panel panelYellow;
|
||||
private Panel panelBlue;
|
||||
private Panel panelGreen;
|
||||
private Panel panelRed;
|
||||
private PictureBox pictureBoxObject;
|
||||
private Button buttonAdd;
|
||||
private Button buttonCancel;
|
||||
private Panel panelObject;
|
||||
private Label labelBodyColor;
|
||||
private Label labelAdditionalColor;
|
||||
}
|
||||
}
|
||||
176
ArtilleryUnit/ArtilleryUnit/FormCruiserConfing.cs
Normal file
176
ArtilleryUnit/ArtilleryUnit/FormCruiserConfing.cs
Normal file
@@ -0,0 +1,176 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using ProjectArtilleryUnit.Entities;
|
||||
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма конфигурации объекта
|
||||
/// </summary>
|
||||
public partial class FormArtilleryUnitConfing : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Объект - прорисовка артиллерийской установки
|
||||
/// </summary>
|
||||
private DrawningArtilleryUnit _artilleryUnit;
|
||||
|
||||
/// <summary>
|
||||
/// Событие для передачи объекта
|
||||
/// </summary>
|
||||
private event Action<DrawningArtilleryUnit>? ArtilleryUnitDelegate;
|
||||
|
||||
/// <summary>
|
||||
/// Привязка внешнего метода к событию
|
||||
/// </summary>
|
||||
/// <param name="carDelegate"></param>
|
||||
public void AddEvent(Action<DrawningArtilleryUnit> artilleryUnitDelegate)
|
||||
{
|
||||
ArtilleryUnitDelegate += artilleryUnitDelegate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormArtilleryUnitConfing()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
panelRed.MouseDown += Panel_MouseDown;
|
||||
panelGreen.MouseDown += Panel_MouseDown;
|
||||
panelBlue.MouseDown += Panel_MouseDown;
|
||||
panelYellow.MouseDown += Panel_MouseDown;
|
||||
panelWhite.MouseDown += Panel_MouseDown;
|
||||
panelGray.MouseDown += Panel_MouseDown;
|
||||
panelBlack.MouseDown += Panel_MouseDown;
|
||||
panelPurple.MouseDown += Panel_MouseDown;
|
||||
//TODO buttonCancel.Click with lambda с закрытием формы
|
||||
buttonCancel.Click += (sender, e) => Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
private void DrawObject()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_artilleryUnit?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
_artilleryUnit?.SetPosition(15, 15);
|
||||
_artilleryUnit?.DrawTransport(gr);
|
||||
pictureBoxObject.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передаем информацию при нажатии на Label
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>labelSimpleObject
|
||||
/// <param name="e"></param>labelSimpleObject
|
||||
private void labelObject_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Проверка получаемой информации (ее типа на соответствие требуемому)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PanelObject_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
e.Effect = e.Data?.GetDataPresent(DataFormats.Text) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Действия при приеме перетаскиваемой информации
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PanelObject_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
|
||||
{
|
||||
case "labelSimpleObject":
|
||||
_artilleryUnit = new DrawningArtilleryUnit((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White);
|
||||
break;
|
||||
case "labelModifiedObject":
|
||||
_artilleryUnit = new
|
||||
DrawningMilitaryArtilleryUnit((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
|
||||
Color.Black, checkBoxMuzzle.Checked, checkBoxGun.Checked, checkBoxLuke.Checked);
|
||||
break;
|
||||
}
|
||||
DrawObject();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передаем информацию при нажатии на Panel
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void Panel_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
//TODO отправка цвета в Drag&Drop
|
||||
(sender as Control)?.DoDragDrop((sender as Control).BackColor, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
// TODO Реализовать логику смены цветов: основного и дополнительного (для продвинутого объекта)
|
||||
|
||||
private void labelBodyColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.Data.GetDataPresent(typeof(Color)))
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
|
||||
private void labelBodyColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_artilleryUnit != null)
|
||||
{
|
||||
_artilleryUnit.EntityArtilleryUnit.setBodyColor((Color)e.Data.GetData(typeof(Color)));
|
||||
DrawObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void labelAdditionalColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_artilleryUnit is DrawningArtilleryUnit)
|
||||
{
|
||||
if (e.Data.GetDataPresent(typeof(Color)))
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void labelAdditionalColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_artilleryUnit.EntityArtilleryUnit is EntityMilitaryArtilleryUnit militaryArtilleryUnit)
|
||||
{
|
||||
militaryArtilleryUnit.setAdditionalColor((Color)e.Data.GetData(typeof(Color)));
|
||||
}
|
||||
DrawObject();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передача объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_artilleryUnit != null)
|
||||
{
|
||||
ArtilleryUnitDelegate?.Invoke(_artilleryUnit);
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
ArtilleryUnit/ArtilleryUnit/FormCruiserConfing.resx
Normal file
120
ArtilleryUnit/ArtilleryUnit/FormCruiserConfing.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
397
ArtilleryUnit/ArtilleryUnit/FormCruisersCollection.Designer.cs
generated
Normal file
397
ArtilleryUnit/ArtilleryUnit/FormCruisersCollection.Designer.cs
generated
Normal file
@@ -0,0 +1,397 @@
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
partial class FormArtilleryUnitsCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
buttonCreateCompany = new Button();
|
||||
panelStorage = new Panel();
|
||||
buttonCollectionDel = new Button();
|
||||
listBoxCollection = new ListBox();
|
||||
buttonCollecctionAdd = new Button();
|
||||
radioButtonList = new RadioButton();
|
||||
radioButtonMassive = new RadioButton();
|
||||
textBoxCollectionName = new TextBox();
|
||||
labelCollectionName = new Label();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
panelCompanyTools = new Panel();
|
||||
buttonSortByColor = new Button();
|
||||
buttonSortByType = new Button();
|
||||
ButtonAddArtilleryUnit = new Button();
|
||||
buttonRefresh = new Button();
|
||||
ButtonRemoveArtilleryUnit = new Button();
|
||||
maskedTextBoxPosision = new MaskedTextBox();
|
||||
buttonGetToTest = new Button();
|
||||
pictureBoxArtilleryUnit = new PictureBox();
|
||||
menuStrip = new MenuStrip();
|
||||
файлToolStripMenuItem = new ToolStripMenuItem();
|
||||
saveToolStripMenuItem = new ToolStripMenuItem();
|
||||
loadToolStripMenuItem = new ToolStripMenuItem();
|
||||
saveFileDialog = new SaveFileDialog();
|
||||
openFileDialog = new OpenFileDialog();
|
||||
groupBoxTools.SuspendLayout();
|
||||
panelStorage.SuspendLayout();
|
||||
panelCompanyTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||
menuStrip.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
||||
groupBoxTools.Controls.Add(panelStorage);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(552, 24);
|
||||
groupBoxTools.Margin = new Padding(3, 2, 3, 2);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Padding = new Padding(3, 2, 3, 2);
|
||||
groupBoxTools.Size = new Size(194, 492);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "инструменты";
|
||||
//
|
||||
// buttonCreateCompany
|
||||
//
|
||||
buttonCreateCompany.Location = new Point(18, 259);
|
||||
buttonCreateCompany.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||
buttonCreateCompany.Size = new Size(163, 20);
|
||||
buttonCreateCompany.TabIndex = 7;
|
||||
buttonCreateCompany.Text = "Создать компанию";
|
||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
||||
//
|
||||
// panelStorage
|
||||
//
|
||||
panelStorage.Controls.Add(buttonCollectionDel);
|
||||
panelStorage.Controls.Add(listBoxCollection);
|
||||
panelStorage.Controls.Add(buttonCollecctionAdd);
|
||||
panelStorage.Controls.Add(radioButtonList);
|
||||
panelStorage.Controls.Add(radioButtonMassive);
|
||||
panelStorage.Controls.Add(textBoxCollectionName);
|
||||
panelStorage.Controls.Add(labelCollectionName);
|
||||
panelStorage.Dock = DockStyle.Top;
|
||||
panelStorage.Location = new Point(3, 18);
|
||||
panelStorage.Margin = new Padding(3, 2, 3, 2);
|
||||
panelStorage.Name = "panelStorage";
|
||||
panelStorage.Size = new Size(188, 212);
|
||||
panelStorage.TabIndex = 6;
|
||||
//
|
||||
// buttonCollectionDel
|
||||
//
|
||||
buttonCollectionDel.Location = new Point(15, 185);
|
||||
buttonCollectionDel.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||
buttonCollectionDel.Size = new Size(163, 20);
|
||||
buttonCollectionDel.TabIndex = 6;
|
||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
||||
//
|
||||
// listBoxCollection
|
||||
//
|
||||
listBoxCollection.FormattingEnabled = true;
|
||||
listBoxCollection.ItemHeight = 15;
|
||||
listBoxCollection.Location = new Point(15, 103);
|
||||
listBoxCollection.Margin = new Padding(3, 2, 3, 2);
|
||||
listBoxCollection.Name = "listBoxCollection";
|
||||
listBoxCollection.Size = new Size(163, 79);
|
||||
listBoxCollection.TabIndex = 5;
|
||||
//
|
||||
// buttonCollecctionAdd
|
||||
//
|
||||
buttonCollecctionAdd.Location = new Point(15, 78);
|
||||
buttonCollecctionAdd.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCollecctionAdd.Name = "buttonCollecctionAdd";
|
||||
buttonCollecctionAdd.Size = new Size(163, 20);
|
||||
buttonCollecctionAdd.TabIndex = 4;
|
||||
buttonCollecctionAdd.Text = "Добавить коллекцию";
|
||||
buttonCollecctionAdd.UseVisualStyleBackColor = true;
|
||||
buttonCollecctionAdd.Click += ButtonCollecctionAdd_Click;
|
||||
//
|
||||
// radioButtonList
|
||||
//
|
||||
radioButtonList.AutoSize = true;
|
||||
radioButtonList.Location = new Point(108, 56);
|
||||
radioButtonList.Margin = new Padding(3, 2, 3, 2);
|
||||
radioButtonList.Name = "radioButtonList";
|
||||
radioButtonList.Size = new Size(66, 19);
|
||||
radioButtonList.TabIndex = 3;
|
||||
radioButtonList.TabStop = true;
|
||||
radioButtonList.Text = "Список";
|
||||
radioButtonList.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButtonMassive
|
||||
//
|
||||
radioButtonMassive.AutoSize = true;
|
||||
radioButtonMassive.Location = new Point(15, 56);
|
||||
radioButtonMassive.Margin = new Padding(3, 2, 3, 2);
|
||||
radioButtonMassive.Name = "radioButtonMassive";
|
||||
radioButtonMassive.Size = new Size(67, 19);
|
||||
radioButtonMassive.TabIndex = 2;
|
||||
radioButtonMassive.TabStop = true;
|
||||
radioButtonMassive.Text = "Массив";
|
||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// textBoxCollectionName
|
||||
//
|
||||
textBoxCollectionName.Location = new Point(15, 24);
|
||||
textBoxCollectionName.Margin = new Padding(3, 2, 3, 2);
|
||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||
textBoxCollectionName.Size = new Size(163, 23);
|
||||
textBoxCollectionName.TabIndex = 1;
|
||||
//
|
||||
// labelCollectionName
|
||||
//
|
||||
labelCollectionName.AutoSize = true;
|
||||
labelCollectionName.Location = new Point(23, 7);
|
||||
labelCollectionName.Name = "labelCollectionName";
|
||||
labelCollectionName.Size = new Size(122, 15);
|
||||
labelCollectionName.TabIndex = 0;
|
||||
labelCollectionName.Text = "Название коллекции";
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(18, 233);
|
||||
comboBoxSelectorCompany.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(163, 23);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
||||
//
|
||||
// panelCompanyTools
|
||||
//
|
||||
panelCompanyTools.Controls.Add(buttonSortByColor);
|
||||
panelCompanyTools.Controls.Add(buttonSortByType);
|
||||
panelCompanyTools.Controls.Add(ButtonAddArtilleryUnit);
|
||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||
panelCompanyTools.Controls.Add(ButtonRemoveArtilleryUnit);
|
||||
panelCompanyTools.Controls.Add(maskedTextBoxPosision);
|
||||
panelCompanyTools.Controls.Add(buttonGetToTest);
|
||||
panelCompanyTools.Enabled = false;
|
||||
panelCompanyTools.Location = new Point(3, 284);
|
||||
panelCompanyTools.Margin = new Padding(3, 2, 3, 2);
|
||||
panelCompanyTools.Name = "panelCompanyTools";
|
||||
panelCompanyTools.Size = new Size(189, 206);
|
||||
panelCompanyTools.TabIndex = 8;
|
||||
//
|
||||
// buttonSortByColor
|
||||
//
|
||||
buttonSortByColor.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonSortByColor.Location = new Point(17, 181);
|
||||
buttonSortByColor.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonSortByColor.Name = "buttonSortByColor";
|
||||
buttonSortByColor.Size = new Size(163, 23);
|
||||
buttonSortByColor.TabIndex = 7;
|
||||
buttonSortByColor.Text = "Сортировка по цвету";
|
||||
buttonSortByColor.UseVisualStyleBackColor = true;
|
||||
buttonSortByColor.Click += ButtonSortByColor_Click;
|
||||
//
|
||||
// buttonSortByType
|
||||
//
|
||||
buttonSortByType.Anchor = AnchorStyles.Right;
|
||||
buttonSortByType.Location = new Point(17, 149);
|
||||
buttonSortByType.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonSortByType.Name = "buttonSortByType";
|
||||
buttonSortByType.Size = new Size(163, 28);
|
||||
buttonSortByType.TabIndex = 6;
|
||||
buttonSortByType.Text = "Сортировка по типу";
|
||||
buttonSortByType.UseVisualStyleBackColor = true;
|
||||
buttonSortByType.Click += ButtonSortByType_Click;
|
||||
//
|
||||
// ButtonAddArtilleryUnit
|
||||
//
|
||||
ButtonAddArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
ButtonAddArtilleryUnit.BackgroundImageLayout = ImageLayout.Center;
|
||||
ButtonAddArtilleryUnit.Location = new Point(16, 2);
|
||||
ButtonAddArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonAddArtilleryUnit.Name = "ButtonAddArtilleryUnit";
|
||||
ButtonAddArtilleryUnit.Size = new Size(163, 39);
|
||||
ButtonAddArtilleryUnit.TabIndex = 1;
|
||||
ButtonAddArtilleryUnit.Text = "добваление артиллерийской установки";
|
||||
ButtonAddArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
ButtonAddArtilleryUnit.Click += ButtonAddArtilleryUnit_Click;
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(17, 123);
|
||||
buttonRefresh.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(163, 22);
|
||||
buttonRefresh.TabIndex = 5;
|
||||
buttonRefresh.Text = "обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// ButtonRemoveArtilleryUnit
|
||||
//
|
||||
ButtonRemoveArtilleryUnit.Anchor = AnchorStyles.Right;
|
||||
ButtonRemoveArtilleryUnit.Location = new Point(17, 74);
|
||||
ButtonRemoveArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonRemoveArtilleryUnit.Name = "ButtonRemoveArtilleryUnit";
|
||||
ButtonRemoveArtilleryUnit.Size = new Size(163, 21);
|
||||
ButtonRemoveArtilleryUnit.TabIndex = 3;
|
||||
ButtonRemoveArtilleryUnit.Text = "удалить установку";
|
||||
ButtonRemoveArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
ButtonRemoveArtilleryUnit.Click += ButtonRemoveArtilleryUnit_Click;
|
||||
//
|
||||
// maskedTextBoxPosision
|
||||
//
|
||||
maskedTextBoxPosision.Location = new Point(16, 45);
|
||||
maskedTextBoxPosision.Margin = new Padding(3, 2, 3, 2);
|
||||
maskedTextBoxPosision.Mask = "00";
|
||||
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
|
||||
maskedTextBoxPosision.Size = new Size(164, 23);
|
||||
maskedTextBoxPosision.TabIndex = 2;
|
||||
maskedTextBoxPosision.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonGetToTest
|
||||
//
|
||||
buttonGetToTest.Anchor = AnchorStyles.Right;
|
||||
buttonGetToTest.Location = new Point(16, 99);
|
||||
buttonGetToTest.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonGetToTest.Name = "buttonGetToTest";
|
||||
buttonGetToTest.Size = new Size(163, 20);
|
||||
buttonGetToTest.TabIndex = 4;
|
||||
buttonGetToTest.Text = "передать на тесты";
|
||||
buttonGetToTest.UseVisualStyleBackColor = true;
|
||||
buttonGetToTest.Click += ButtonGetToTest_Click;
|
||||
//
|
||||
// pictureBoxArtilleryUnit
|
||||
//
|
||||
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||
pictureBoxArtilleryUnit.Location = new Point(0, 24);
|
||||
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||
pictureBoxArtilleryUnit.Size = new Size(552, 492);
|
||||
pictureBoxArtilleryUnit.TabIndex = 1;
|
||||
pictureBoxArtilleryUnit.TabStop = false;
|
||||
//
|
||||
// menuStrip
|
||||
//
|
||||
menuStrip.ImageScalingSize = new Size(20, 20);
|
||||
menuStrip.Items.AddRange(new ToolStripItem[] { файлToolStripMenuItem });
|
||||
menuStrip.Location = new Point(0, 0);
|
||||
menuStrip.Name = "menuStrip";
|
||||
menuStrip.Padding = new Padding(5, 2, 0, 2);
|
||||
menuStrip.Size = new Size(746, 24);
|
||||
menuStrip.TabIndex = 2;
|
||||
menuStrip.Text = "menuStrip1";
|
||||
//
|
||||
// файлToolStripMenuItem
|
||||
//
|
||||
файлToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { saveToolStripMenuItem, loadToolStripMenuItem });
|
||||
файлToolStripMenuItem.Name = "файлToolStripMenuItem";
|
||||
файлToolStripMenuItem.Size = new Size(48, 20);
|
||||
файлToolStripMenuItem.Text = "Файл";
|
||||
//
|
||||
// saveToolStripMenuItem
|
||||
//
|
||||
saveToolStripMenuItem.Name = "saveToolStripMenuItem";
|
||||
saveToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.S;
|
||||
saveToolStripMenuItem.Size = new Size(181, 22);
|
||||
saveToolStripMenuItem.Text = "Сохранение";
|
||||
saveToolStripMenuItem.Click += SaveToolStripMenuItem_Click;
|
||||
//
|
||||
// loadToolStripMenuItem
|
||||
//
|
||||
loadToolStripMenuItem.Name = "loadToolStripMenuItem";
|
||||
loadToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.L;
|
||||
loadToolStripMenuItem.Size = new Size(181, 22);
|
||||
loadToolStripMenuItem.Text = "Загрузка";
|
||||
loadToolStripMenuItem.Click += LoadToolStripMenuItem_Click;
|
||||
//
|
||||
// saveFileDialog
|
||||
//
|
||||
saveFileDialog.Filter = "txt file|*.txt";
|
||||
//
|
||||
// openFileDialog
|
||||
//
|
||||
openFileDialog.Filter = "txt file|*.txt";
|
||||
//
|
||||
// FormArtilleryUnitsCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(746, 516);
|
||||
Controls.Add(pictureBoxArtilleryUnit);
|
||||
Controls.Add(groupBoxTools);
|
||||
Controls.Add(menuStrip);
|
||||
MainMenuStrip = menuStrip;
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormArtilleryUnitsCollection";
|
||||
Text = "FormArtilleryUnitsCollection";
|
||||
Load += FormArtilleryUnitsCollection_Load;
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
panelStorage.ResumeLayout(false);
|
||||
panelStorage.PerformLayout();
|
||||
panelCompanyTools.ResumeLayout(false);
|
||||
panelCompanyTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
|
||||
menuStrip.ResumeLayout(false);
|
||||
menuStrip.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button ButtonAddArtilleryUnit;
|
||||
private Button ButtonRemoveArtilleryUnit;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGetToTest;
|
||||
private PictureBox pictureBoxArtilleryUnit;
|
||||
private MaskedTextBox maskedTextBoxPosision;
|
||||
private Panel panelStorage;
|
||||
private TextBox textBoxCollectionName;
|
||||
private Label labelCollectionName;
|
||||
private ListBox listBoxCollection;
|
||||
private Button buttonCollecctionAdd;
|
||||
private RadioButton radioButtonList;
|
||||
private RadioButton radioButtonMassive;
|
||||
private Button buttonCreateCompany;
|
||||
private Button buttonCollectionDel;
|
||||
private Panel panelCompanyTools;
|
||||
private MenuStrip menuStrip;
|
||||
private ToolStripMenuItem файлToolStripMenuItem;
|
||||
private ToolStripMenuItem saveToolStripMenuItem;
|
||||
private ToolStripMenuItem loadToolStripMenuItem;
|
||||
private SaveFileDialog saveFileDialog;
|
||||
private OpenFileDialog openFileDialog;
|
||||
private Button buttonSortByColor;
|
||||
private Button buttonSortByType;
|
||||
}
|
||||
}
|
||||
344
ArtilleryUnit/ArtilleryUnit/FormCruisersCollection.cs
Normal file
344
ArtilleryUnit/ArtilleryUnit/FormCruisersCollection.cs
Normal file
@@ -0,0 +1,344 @@
|
||||
using Microsoft.Extensions.Logging;
|
||||
using ProjectArtilleryUnit.CollectionGenericObjects;
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
public partial class FormArtilleryUnitsCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Хранилише коллекций
|
||||
/// </summary>
|
||||
private readonly StorageCollection<DrawningArtilleryUnit> _storageCollection;
|
||||
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Логер
|
||||
/// </summary>
|
||||
private readonly ILogger _logger;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormArtilleryUnitsCollection(ILogger<FormArtilleryUnitsCollection> logger)
|
||||
{
|
||||
InitializeComponent();
|
||||
_storageCollection = new();
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||
{
|
||||
panelCompanyTools.Enabled = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// добавление артиллерийской установки
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormArtilleryUnitConfing form = new();
|
||||
// TODO передать метод
|
||||
|
||||
form.Show();
|
||||
form.AddEvent(SetArtilleryUnit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление артиллерийской установки в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="artilleryUnit"></param>
|
||||
private void SetArtilleryUnit(DrawningArtilleryUnit? artilleryUnit)
|
||||
{
|
||||
if (_company == null || artilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
var res = _company + artilleryUnit;
|
||||
MessageBox.Show("Объект добавлен");
|
||||
_logger.LogInformation($"Объект добавлен под индексом {res}");
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"Объект не добавлен: {ex.Message}", "Результат", MessageBoxButtons.OK,
|
||||
MessageBoxIcon.Error);
|
||||
_logger.LogError($"Ошибка: {ex.Message}", ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("удалить объект?", "удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
|
||||
try
|
||||
{
|
||||
var res = _company - pos;
|
||||
MessageBox.Show("Объект удален");
|
||||
_logger.LogInformation($"Объект удален под индексом {pos}");
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Не удалось удалить объект",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
_logger.LogError($"Ошибка: {ex.Message}", ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGetToTest_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningArtilleryUnit? artilleryUnit = null;
|
||||
int counter = 100;
|
||||
while (artilleryUnit == null)
|
||||
{
|
||||
artilleryUnit = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (artilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormArtilleryUnit form = new()
|
||||
{
|
||||
SetArtilleryUnit = artilleryUnit
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollecctionAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
CollectionType collectionType = CollectionType.None;
|
||||
if (radioButtonMassive.Checked)
|
||||
{
|
||||
collectionType = CollectionType.Massive;
|
||||
}
|
||||
else if (radioButtonList.Checked)
|
||||
{
|
||||
collectionType = CollectionType.List;
|
||||
}
|
||||
|
||||
CollectionInfo collectionInfo = new CollectionInfo(textBoxCollectionName.Text, collectionType, string.Empty);
|
||||
|
||||
_storageCollection.AddCollection(collectionInfo);
|
||||
_logger.LogInformation("Добавление коллекции");
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаленние коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CollectionInfo collectionInfo = new CollectionInfo(listBoxCollection.SelectedItem.ToString(), CollectionType.None, string.Empty);
|
||||
|
||||
_storageCollection.DelCollection(collectionInfo);
|
||||
_logger.LogInformation("Коллекция удалена");
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обновление списка в listBoxCollection
|
||||
/// </summary>
|
||||
private void RerfreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i].Name;
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
|
||||
CollectionInfo collectionInfo = new CollectionInfo(listBoxCollection.SelectedItem.ToString(), CollectionType.None, string.Empty);
|
||||
ICollectionGenericObjects<DrawningArtilleryUnit>? collection = _storageCollection[collectionInfo];
|
||||
if (collection == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не проинициализирована");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new ArtilleryUnitDockingService(pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height, collection);
|
||||
_logger.LogInformation("Компания создана");
|
||||
break;
|
||||
}
|
||||
panelCompanyTools.Enabled = true;
|
||||
RerfreshListBoxItems();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия "Сохранение"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void SaveToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
try
|
||||
{
|
||||
_storageCollection.SaveData(saveFileDialog.FileName);
|
||||
MessageBox.Show("Сохранение прошло успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
_logger.LogInformation("Сохранение в файл: {filename}", saveFileDialog.FileName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия "Загрузка"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void LoadToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
try
|
||||
{
|
||||
_storageCollection.LoadData(openFileDialog.FileName);
|
||||
RerfreshListBoxItems();
|
||||
MessageBox.Show("Загрузка прошло успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
_logger.LogInformation("Загрузка из файла: {filename}", openFileDialog.FileName);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("Загрузка не выполнена", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
_logger.LogError("Ошибка: {Message}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Сортировка по типу
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonSortByType_Click(object sender, EventArgs e)
|
||||
{
|
||||
CompareArtilleryUnits(new DrawningArtilleryUnitCompareByType());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Сортировка по цвету
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonSortByColor_Click(object sender, EventArgs e)
|
||||
{
|
||||
CompareArtilleryUnits(new DrawningArtilleryUnitCompareByColor());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Сортировка по сравнителю
|
||||
/// </summary>
|
||||
/// <param name="comparer">Сравнитель объектов</param>
|
||||
private void CompareArtilleryUnits(IComparer<DrawningArtilleryUnit?> comparer)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_company.Sort(comparer);
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
|
||||
private void FormArtilleryUnitsCollection_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
132
ArtilleryUnit/ArtilleryUnit/FormCruisersCollection.resx
Normal file
132
ArtilleryUnit/ArtilleryUnit/FormCruisersCollection.resx
Normal file
@@ -0,0 +1,132 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="menuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 1</value>
|
||||
</metadata>
|
||||
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>145, 1</value>
|
||||
</metadata>
|
||||
<metadata name="openFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>310, 1</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>25</value>
|
||||
</metadata>
|
||||
</root>
|
||||
@@ -1,17 +1,45 @@
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Serilog;
|
||||
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormArtilleryUnit());
|
||||
ServiceCollection services = new();
|
||||
ConfigureServices(services);
|
||||
using ServiceProvider serviceProvider = services.BuildServiceProvider();
|
||||
Application.Run(serviceProvider.GetRequiredService<FormArtilleryUnitsCollection>());
|
||||
}
|
||||
|
||||
private static void ConfigureServices(ServiceCollection services)
|
||||
{
|
||||
services.AddSingleton<FormArtilleryUnitsCollection>().AddLogging(option =>
|
||||
{
|
||||
string[] path = Directory.GetCurrentDirectory().Split('\\');
|
||||
string pathNeed = "";
|
||||
for (int i = 0; i < path.Length - 3; i++)
|
||||
{
|
||||
pathNeed += path[i] + "\\";
|
||||
}
|
||||
|
||||
var configuration = new ConfigurationBuilder().SetBasePath(Directory.GetCurrentDirectory())
|
||||
.AddJsonFile(path: $"{pathNeed}serilogConfig.json", optional: false, reloadOnChange: true)
|
||||
.Build();
|
||||
var logger = new LoggerConfiguration().ReadFrom.Configuration(configuration).CreateLogger();
|
||||
option.SetMinimumLevel(LogLevel.Information);
|
||||
option.AddSerilog(logger);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
14
ArtilleryUnit/ArtilleryUnit/nlog.config
Normal file
14
ArtilleryUnit/ArtilleryUnit/nlog.config
Normal file
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
autoReload="true" internalLogLevel="Info">
|
||||
<targets>
|
||||
<target xsi:type="File" name="tofile" fileName="artilleryUnitlog-
|
||||
${shortdate}.log" />
|
||||
</targets>
|
||||
<rules>
|
||||
<logger name="*" minlevel="Debug" writeTo="tofile" />
|
||||
</rules>
|
||||
</nlog>
|
||||
</configuration>
|
||||
20
ArtilleryUnit/ArtilleryUnit/serilogConfig.json
Normal file
20
ArtilleryUnit/ArtilleryUnit/serilogConfig.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"Serilog": {
|
||||
"Using": [ "Serilog.Sinks.File" ],
|
||||
"MinimumLevel": "Information",
|
||||
"WriteTo": [
|
||||
{
|
||||
"Name": "File",
|
||||
"Args": {
|
||||
"path": "Logs/log_.log",
|
||||
"rollingInterval": "Day",
|
||||
"outputTemplate": "[{Timestamp:HH:mm:ss.fff}]{Level:u4}: {Message:lj}{NewLine}{Exception}"
|
||||
}
|
||||
}
|
||||
],
|
||||
"Enrich": [ "FromLogContext", "WithMachineName", "WithThreadId" ],
|
||||
"Properties": {
|
||||
"Application": "artilleryUnit"
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user