6 Commits
Lab_2 ... Lab_4

Author SHA1 Message Date
b93ed3e939 в 2024-05-22 21:54:27 +04:00
58af716a79 в 2024-05-22 21:51:19 +04:00
481d4571ed ы 2024-05-22 03:38:35 +04:00
53ab3a7e32 d 2024-05-22 03:00:46 +04:00
22c86b7b55 р 2024-05-22 02:51:53 +04:00
90da769265 п 2024-05-22 02:41:21 +04:00
15 changed files with 1286 additions and 130 deletions

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@@ -0,0 +1,115 @@
using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 180;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 70;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция танков
/// </summary>
protected ICollectionGenericObjects<DrawningArtilleryUnit>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight,
ICollectionGenericObjects<DrawningArtilleryUnit> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="сruiser">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningArtilleryUnit сruiser)
{
return company._collection.Insert(сruiser);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningArtilleryUnit operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningArtilleryUnit? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningArtilleryUnit? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}
}

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@@ -0,0 +1,65 @@
using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Реализация абстрактной компании - каршеринг
/// </summary>
public class ArtilleryUnitDockingService : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public ArtilleryUnitDockingService(int picWidth, int picHeight,
ICollectionGenericObjects<DrawningArtilleryUnit> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 2);
for (int i = 0; i < width + 1; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int curWidth = 0;
int curHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection.Get(i) != null)
{
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
}
if (curWidth < width )
curWidth++;
else
{
curWidth = 0;
curHeight ++;
}
if (curHeight >= height)
{
return;
}
}
}
}
}

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@@ -0,0 +1,18 @@
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}
}

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@@ -0,0 +1,50 @@
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}
}

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@@ -0,0 +1,65 @@
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= Count || position < 0) return null;
return _collection[position];
}
public int Insert(T obj)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO вставка в конец набора
if (Count == _maxCount) return -1;
_collection.Add(obj);
return Count;
}
public int Insert(T obj, int position)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO проверка позиции
// TODO вставка по позиции
if (Count == _maxCount) return -1;
if (position >= Count || position < 0) return -1;
_collection.Insert(position, obj);
return position;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из списка
if (position >= Count || position < 0) return null;
T obj = _collection[position];
_collection.RemoveAt(position);
return obj;
}
}
}

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@@ -0,0 +1,115 @@
using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= _collection.Length || position < 0)
{ return null; }
return _collection[position];
}
public int Insert(T obj)
{
// TODO вставка в свободное место набора
int index = 0;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index++;
}
return -1;
}
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0)
{ return -1; }
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index;
for (index = position + 1; index < _collection.Length; ++index)
{
if (_collection[index] == null)
{
_collection[position] = obj;
return position;
}
}
for (index = position - 1; index >= 0; --index)
{
if (_collection[index] == null)
{
_collection[position] = obj;
return position;
}
}
return -1;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0)
{ return null; }
T obj = _collection[position];
_collection[position] = null;
return obj;
}
}
}

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@@ -0,0 +1,73 @@
namespace ProjectArtilleryUnit.CollectionGenericObjects
{
// Класс-хранилище коллекций
/// </summary>
/// <typeparam name="T"></typeparam>
public class StorageCollection<T>
where T : class
{
/// <summary>
/// Словарь (хранилище) с коллекциями
/// </summary>
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<string> Keys => _storages.Keys.ToList();
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Название коллекции</param>
/// <param name="collectionType">тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
// TODO Прописать логику для добавления
if (_storages.ContainsKey(name)) return;
if (collectionType == CollectionType.None) return;
else if (collectionType == CollectionType.Massive)
_storages[name] = new MassiveGenericObjects<T>();
else if (collectionType == CollectionType.List)
_storages[name] = new ListGenericObjects<T>();
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
public void DelCollection(string name)
{
// TODO Прописать логику для удаления коллекции
if (_storages.ContainsKey(name))
_storages.Remove(name);
}
/// <summary>
/// Доступ к коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
/// <returns></returns>
public ICollectionGenericObjects<T>? this[string name]
{
get
{
// TODO Продумать логику получения объекта
if (_storages.ContainsKey(name))
return _storages[name];
return null;
}
}
}
}

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@@ -14,14 +14,14 @@ namespace ProjectArtilleryUnit.Drawnings
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="helicopterArea">Признак наличия вертолетной площадки</param>
/// <param name="gun">Признак наличия шлюпок</param>
/// <param name="luke">Признак наличия пушки</param>
/// <param name="muzzle">Признак наличия дула</param>
/// <param name="gun">Признак наличия ракетной установки</param>
/// <param name="luke">Признак наличия люка</param>
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool gun, bool luke)
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
: base(150, 50)
{
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, helicopterArea, gun, luke);
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
}
public override void DrawTransport(Graphics g)

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@@ -30,13 +30,11 @@
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtilleryUnit));
pictureBoxArtilleryUnit = new PictureBox();
button1 = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonLeft = new Button();
comboBoxStrategy = new ComboBox();
buttonCretaeArtilleryUnit = new Button();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
SuspendLayout();
@@ -45,34 +43,20 @@
//
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
pictureBoxArtilleryUnit.Location = new Point(0, 0);
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
pictureBoxArtilleryUnit.Size = new Size(700, 338);
pictureBoxArtilleryUnit.Size = new Size(800, 450);
pictureBoxArtilleryUnit.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxArtilleryUnit.TabIndex = 0;
pictureBoxArtilleryUnit.TabStop = false;
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button1.Location = new Point(10, 307);
button1.Margin = new Padding(3, 2, 3, 2);
button1.Name = "button1";
button1.Size = new Size(269, 22);
button1.TabIndex = 1;
button1.Text = "создать военную артиллерийскую установку";
button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateArtilleryUnit_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(632, 280);
buttonUp.Margin = new Padding(3, 2, 3, 2);
buttonUp.Location = new Point(722, 373);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(26, 22);
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
@@ -82,10 +66,9 @@
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(632, 307);
buttonDown.Margin = new Padding(3, 2, 3, 2);
buttonDown.Location = new Point(722, 409);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(26, 22);
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
@@ -95,10 +78,9 @@
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(663, 307);
buttonRight.Margin = new Padding(3, 2, 3, 2);
buttonRight.Location = new Point(758, 409);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(26, 22);
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
@@ -108,10 +90,9 @@
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(600, 307);
buttonLeft.Margin = new Padding(3, 2, 3, 2);
buttonLeft.Location = new Point(686, 409);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(26, 22);
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
@@ -122,30 +103,16 @@
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
comboBoxStrategy.Location = new Point(557, 9);
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(133, 23);
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 6;
//
// buttonCretaeArtilleryUnit
//
buttonCretaeArtilleryUnit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCretaeArtilleryUnit.Location = new Point(285, 307);
buttonCretaeArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
buttonCretaeArtilleryUnit.Name = "buttonCretaeArtilleryUnit";
buttonCretaeArtilleryUnit.Size = new Size(224, 23);
buttonCretaeArtilleryUnit.TabIndex = 7;
buttonCretaeArtilleryUnit.Text = "создать артиллерийскую установку";
buttonCretaeArtilleryUnit.UseVisualStyleBackColor = true;
buttonCretaeArtilleryUnit.Click += buttonCretaeArtilleryUnit_Click;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(607, 34);
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
buttonStrategyStep.Location = new Point(694, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(82, 22);
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
@@ -153,19 +120,16 @@
//
// FormArtilleryUnit
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(700, 338);
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(buttonCretaeArtilleryUnit);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(button1);
Controls.Add(pictureBoxArtilleryUnit);
Margin = new Padding(3, 2, 3, 2);
Name = "FormArtilleryUnit";
Text = "FormArtilleryUnit";
Click += ButtonMove_Click;
@@ -177,13 +141,11 @@
#endregion
private PictureBox pictureBoxArtilleryUnit;
private Button button1;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
private ComboBox comboBoxStrategy;
private Button buttonCretaeArtilleryUnit;
private Button buttonStrategyStep;
}
}

View File

@@ -15,6 +15,25 @@ namespace ProjectArtilleryUnit
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningArtilleryUnit SetArtilleryUnit
{
set
{
_drawningArtilleryUnit = value;
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
pictureBoxArtilleryUnit.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormArtilleryUnit()
{
InitializeComponent();
@@ -37,57 +56,6 @@ namespace ProjectArtilleryUnit
pictureBoxArtilleryUnit.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningArtilleryUnit):
_drawningArtilleryUnit = new DrawningArtilleryUnit(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMilitaryArtilleryUnit):
_drawningArtilleryUnit = new DrawningMilitaryArtilleryUnit(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
pictureBoxArtilleryUnit.Height);
_drawningArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать военный танк"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryArtilleryUnit));
/// <summary>
/// Обработка нажатия кнопки "Создать танк"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCretaeArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtilleryUnit));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@@ -104,16 +72,13 @@ namespace ProjectArtilleryUnit
switch (name)
{
case "buttonUp":
result =
_drawningArtilleryUnit.MoveTransport(DirectionType.Up);
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningArtilleryUnit.MoveTransport(DirectionType.Down);
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningArtilleryUnit.MoveTransport(DirectionType.Left);
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =

View File

@@ -0,0 +1,326 @@
namespace ProjectArtilleryUnit
{
partial class FormArtilleryUnitsCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonCreateCompany = new Button();
panelStorage = new Panel();
buttonCollectionDel = new Button();
listBoxCollection = new ListBox();
buttonCollecctionAdd = new Button();
radioButtonList = new RadioButton();
radioButtonMassive = new RadioButton();
textBoxCollectionName = new TextBox();
labelCollectionName = new Label();
comboBoxSelectorCompany = new ComboBox();
panelCompanyTools = new Panel();
ButtonAddArtilleryUnit = new Button();
ButtonAddMilitaryArtilleryUnit = new Button();
buttonRefresh = new Button();
ButtonRemoveArtilleryUnit = new Button();
maskedTextBoxPosision = new MaskedTextBox();
buttonGetToTest = new Button();
pictureBoxArtilleryUnit = new PictureBox();
groupBoxTools.SuspendLayout();
panelStorage.SuspendLayout();
panelCompanyTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonCreateCompany);
groupBoxTools.Controls.Add(panelStorage);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Controls.Add(panelCompanyTools);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(531, 0);
groupBoxTools.Margin = new Padding(3, 2, 3, 2);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Padding = new Padding(3, 2, 3, 2);
groupBoxTools.Size = new Size(260, 490);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "инструменты";
groupBoxTools.Enter += groupBoxTools_Enter;
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(6, 259);
buttonCreateCompany.Margin = new Padding(3, 2, 3, 2);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(245, 20);
buttonCreateCompany.TabIndex = 7;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += ButtonCreateCompany_Click;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonCollecctionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 18);
panelStorage.Margin = new Padding(3, 2, 3, 2);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(254, 212);
panelStorage.TabIndex = 6;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(3, 185);
buttonCollectionDel.Margin = new Padding(3, 2, 3, 2);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(245, 20);
buttonCollectionDel.TabIndex = 6;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += ButtonCollectionDel_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.ItemHeight = 15;
listBoxCollection.Location = new Point(3, 103);
listBoxCollection.Margin = new Padding(3, 2, 3, 2);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(245, 79);
listBoxCollection.TabIndex = 5;
//
// buttonCollecctionAdd
//
buttonCollecctionAdd.Location = new Point(3, 78);
buttonCollecctionAdd.Margin = new Padding(3, 2, 3, 2);
buttonCollecctionAdd.Name = "buttonCollecctionAdd";
buttonCollecctionAdd.Size = new Size(245, 20);
buttonCollecctionAdd.TabIndex = 4;
buttonCollecctionAdd.Text = "Добавить коллекцию";
buttonCollecctionAdd.UseVisualStyleBackColor = true;
buttonCollecctionAdd.Click += ButtonCollecctionAdd_Click;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(108, 56);
radioButtonList.Margin = new Padding(3, 2, 3, 2);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(66, 19);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(15, 56);
radioButtonMassive.Margin = new Padding(3, 2, 3, 2);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(67, 19);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(3, 24);
textBoxCollectionName.Margin = new Padding(3, 2, 3, 2);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(245, 23);
textBoxCollectionName.TabIndex = 1;
textBoxCollectionName.TextChanged += textBoxCollectionName_TextChanged;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(23, 7);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(122, 15);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции";
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(6, 233);
comboBoxSelectorCompany.Margin = new Padding(3, 2, 3, 2);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(245, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
//
// panelCompanyTools
//
panelCompanyTools.Controls.Add(ButtonAddArtilleryUnit);
panelCompanyTools.Controls.Add(ButtonAddMilitaryArtilleryUnit);
panelCompanyTools.Controls.Add(buttonRefresh);
panelCompanyTools.Controls.Add(ButtonRemoveArtilleryUnit);
panelCompanyTools.Controls.Add(maskedTextBoxPosision);
panelCompanyTools.Controls.Add(buttonGetToTest);
panelCompanyTools.Enabled = false;
panelCompanyTools.Location = new Point(3, 284);
panelCompanyTools.Margin = new Padding(3, 2, 3, 2);
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(251, 206);
panelCompanyTools.TabIndex = 8;
panelCompanyTools.Paint += panelCompanyTools_Paint;
//
// ButtonAddArtilleryUnit
//
ButtonAddArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
ButtonAddArtilleryUnit.BackgroundImageLayout = ImageLayout.Center;
ButtonAddArtilleryUnit.Location = new Point(3, 2);
ButtonAddArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
ButtonAddArtilleryUnit.Name = "ButtonAddArtilleryUnit";
ButtonAddArtilleryUnit.Size = new Size(245, 30);
ButtonAddArtilleryUnit.TabIndex = 1;
ButtonAddArtilleryUnit.Text = "добваление артиллерийской установки";
ButtonAddArtilleryUnit.UseVisualStyleBackColor = true;
ButtonAddArtilleryUnit.Click += ButtonAddArtilleryUnit_Click;
//
// ButtonAddMilitaryArtilleryUnit
//
ButtonAddMilitaryArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
ButtonAddMilitaryArtilleryUnit.Location = new Point(3, 37);
ButtonAddMilitaryArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
ButtonAddMilitaryArtilleryUnit.Name = "ButtonAddMilitaryArtilleryUnit";
ButtonAddMilitaryArtilleryUnit.Size = new Size(245, 38);
ButtonAddMilitaryArtilleryUnit.TabIndex = 2;
ButtonAddMilitaryArtilleryUnit.Text = "добваление военной артиллерийской установки";
ButtonAddMilitaryArtilleryUnit.UseVisualStyleBackColor = true;
ButtonAddMilitaryArtilleryUnit.Click += ButtonAddMilitaryArtilleryUnit_Click;
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRefresh.Location = new Point(3, 170);
buttonRefresh.Margin = new Padding(3, 2, 3, 2);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(245, 31);
buttonRefresh.TabIndex = 5;
buttonRefresh.Text = "обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// ButtonRemoveArtilleryUnit
//
ButtonRemoveArtilleryUnit.Anchor = AnchorStyles.Right;
ButtonRemoveArtilleryUnit.Location = new Point(3, 104);
ButtonRemoveArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
ButtonRemoveArtilleryUnit.Name = "ButtonRemoveArtilleryUnit";
ButtonRemoveArtilleryUnit.Size = new Size(245, 30);
ButtonRemoveArtilleryUnit.TabIndex = 3;
ButtonRemoveArtilleryUnit.Text = "удалить артиллерийскую установку";
ButtonRemoveArtilleryUnit.UseVisualStyleBackColor = true;
ButtonRemoveArtilleryUnit.Click += ButtonRemoveArtilleryUnit_Click;
//
// maskedTextBoxPosision
//
maskedTextBoxPosision.Location = new Point(3, 79);
maskedTextBoxPosision.Margin = new Padding(3, 2, 3, 2);
maskedTextBoxPosision.Mask = "00";
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
maskedTextBoxPosision.Size = new Size(245, 23);
maskedTextBoxPosision.TabIndex = 2;
maskedTextBoxPosision.ValidatingType = typeof(int);
//
// buttonGetToTest
//
buttonGetToTest.Anchor = AnchorStyles.Right;
buttonGetToTest.Location = new Point(3, 138);
buttonGetToTest.Margin = new Padding(3, 2, 3, 2);
buttonGetToTest.Name = "buttonGetToTest";
buttonGetToTest.Size = new Size(245, 30);
buttonGetToTest.TabIndex = 4;
buttonGetToTest.Text = "передать на тесты";
buttonGetToTest.UseVisualStyleBackColor = true;
buttonGetToTest.Click += ButtonGetToTest_Click;
//
// pictureBoxArtilleryUnit
//
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
pictureBoxArtilleryUnit.Location = new Point(0, 0);
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
pictureBoxArtilleryUnit.Size = new Size(531, 490);
pictureBoxArtilleryUnit.TabIndex = 1;
pictureBoxArtilleryUnit.TabStop = false;
pictureBoxArtilleryUnit.Click += pictureBoxArtilleryUnit_Click;
//
// FormArtilleryUnitsCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(791, 490);
Controls.Add(pictureBoxArtilleryUnit);
Controls.Add(groupBoxTools);
Margin = new Padding(3, 2, 3, 2);
Name = "FormArtilleryUnitsCollection";
Text = "FormArtilleryUnitsCollection";
Load += FormArtilleryUnitsCollection_Load;
groupBoxTools.ResumeLayout(false);
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
panelCompanyTools.ResumeLayout(false);
panelCompanyTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button ButtonAddMilitaryArtilleryUnit;
private Button ButtonAddArtilleryUnit;
private Button ButtonRemoveArtilleryUnit;
private Button buttonRefresh;
private Button buttonGetToTest;
private PictureBox pictureBoxArtilleryUnit;
private MaskedTextBox maskedTextBoxPosision;
private Panel panelStorage;
private TextBox textBoxCollectionName;
private Label labelCollectionName;
private ListBox listBoxCollection;
private Button buttonCollecctionAdd;
private RadioButton radioButtonList;
private RadioButton radioButtonMassive;
private Button buttonCreateCompany;
private Button buttonCollectionDel;
private Panel panelCompanyTools;
}
}

View File

@@ -0,0 +1,283 @@
using ProjectArtilleryUnit.CollectionGenericObjects;
using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit
{
public partial class FormArtilleryUnitsCollection : Form
{
/// <summary>
/// Хранилише коллекций
/// </summary>
private readonly StorageCollection<DrawningArtilleryUnit> _storageCollection;
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormArtilleryUnitsCollection()
{
InitializeComponent();
_storageCollection = new();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
{
panelCompanyTools.Enabled = false;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawningArtilleryUnit drawningArtilleryUnit;
switch (type)
{
case nameof(DrawningArtilleryUnit):
drawningArtilleryUnit = new DrawningArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawningMilitaryArtilleryUnit):
// TODO вызов диалогового окна для выбора цвета
drawningArtilleryUnit = new DrawningMilitaryArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random), GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawningArtilleryUnit != -1)
{
MessageBox.Show("Объект добавлен");
pictureBoxArtilleryUnit.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
//private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtilleryUnit));
//private void ButtonAddMilitaryArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryArtilleryUnit));
private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningArtilleryUnit));
}
private void ButtonAddMilitaryArtilleryUnit_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningMilitaryArtilleryUnit));
}
private void ButtonRemoveArtilleryUnit_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
{
return;
}
if (MessageBox.Show("удалить объект?", "удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
if (_company - pos != null)
{
MessageBox.Show("объект удален");
pictureBoxArtilleryUnit.Image = _company.Show();
}
else
{
MessageBox.Show("не удалось удалить объект");
}
}
private void ButtonGetToTest_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningArtilleryUnit? artilleryUnit = null;
int counter = 100;
while (artilleryUnit == null)
{
artilleryUnit = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (artilleryUnit == null)
{
return;
}
FormArtilleryUnit form = new()
{
SetArtilleryUnit = artilleryUnit
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBoxArtilleryUnit.Image = _company.Show();
}
/// <summary>
/// Добавление коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCollecctionAdd_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка",
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CollectionType collectionType = CollectionType.None;
if (radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
RerfreshListBoxItems();
}
/// <summary>
/// Удаленние коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCollectionDel_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
RerfreshListBoxItems();
}
/// <summary>
/// Обновление списка в listBoxCollection
/// </summary>
private void RerfreshListBoxItems()
{
listBoxCollection.Items.Clear();
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i];
if (!string.IsNullOrEmpty(colName))
{
listBoxCollection.Items.Add(colName);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawningArtilleryUnit>? collection =
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проинициализирована");
return;
}
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new ArtilleryUnitDockingService(pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height, collection);
break;
}
panelCompanyTools.Enabled = true;
}
private void pictureBoxArtilleryUnit_Click(object sender, EventArgs e)
{
}
private void FormArtilleryUnitsCollection_Load(object sender, EventArgs e)
{
}
private void panelCompanyTools_Paint(object sender, PaintEventArgs e)
{
}
private void groupBoxTools_Enter(object sender, EventArgs e)
{
}
private void textBoxCollectionName_TextChanged(object sender, EventArgs e)
{
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -10,36 +10,36 @@ namespace ProjectArtilleryUnit.MovementStrategy
/// <summary>
/// Поле-объект класса DrawningArtilleryUnit или его наследника
/// </summary>
private readonly DrawningArtilleryUnit? _cruiser = null;
private readonly DrawningArtilleryUnit? _artilleryUnit = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser">Объект класса DrawningArtilleryUnit</param>
public MoveableArtilleryUnit(DrawningArtilleryUnit cruiser)
/// <param name="artilleryUnit">Объект класса DrawningArtilleryUnit</param>
public MoveableArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
{
_cruiser = cruiser;
_artilleryUnit = artilleryUnit;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityArtilleryUnit == null ||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null ||
!_artilleryUnit.GetPosX.HasValue || !_artilleryUnit.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value,
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
return new ObjectParameters(_artilleryUnit.GetPosX.Value,
_artilleryUnit.GetPosY.Value, _artilleryUnit.GetWidth, _artilleryUnit.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityArtilleryUnit?.Step ?? 0);
public int GetStep => (int)(_artilleryUnit?.EntityArtilleryUnit?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityArtilleryUnit == null)
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
return _artilleryUnit.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType

View File

@@ -3,15 +3,14 @@ namespace ProjectArtilleryUnit
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormArtilleryUnit());
Application.Run(new FormArtilleryUnitsCollection());
}
}
}