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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b93ed3e939 | |||
| 58af716a79 | |||
| 481d4571ed | |||
| 53ab3a7e32 | |||
| 22c86b7b55 | |||
| 90da769265 |
@@ -0,0 +1,115 @@
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using ProjectArtilleryUnit.Drawnings;
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 180;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 70;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция танков
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/// </summary>
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protected ICollectionGenericObjects<DrawningArtilleryUnit>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningArtilleryUnit> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="сruiser">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningArtilleryUnit сruiser)
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{
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return company._collection.Insert(сruiser);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningArtilleryUnit operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningArtilleryUnit? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningArtilleryUnit? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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}
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@@ -0,0 +1,65 @@
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using ProjectArtilleryUnit.Drawnings;
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Реализация абстрактной компании - каршеринг
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/// </summary>
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public class ArtilleryUnitDockingService : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public ArtilleryUnitDockingService(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningArtilleryUnit> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackgound(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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Pen pen = new(Color.Black, 2);
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for (int i = 0; i < width + 1; i++)
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{
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for (int j = 0; j < height + 1; ++j)
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{
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
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g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
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}
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}
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}
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protected override void SetObjectsPosition()
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int curWidth = 0;
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int curHeight = 0;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (_collection.Get(i) != null)
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{
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_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
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_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
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}
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if (curWidth < width )
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curWidth++;
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else
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{
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curWidth = 0;
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curHeight ++;
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}
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if (curHeight >= height)
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{
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return;
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}
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}
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}
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}
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}
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@@ -0,0 +1,18 @@
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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}
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@@ -0,0 +1,50 @@
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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}
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@@ -0,0 +1,65 @@
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class ListGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Список объектов, которые храним
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/// </summary>
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private readonly List<T?> _collection;
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/// <summary>
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/// Максимально допустимое число объектов в списке
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/// </summary>
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private int _maxCount;
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public int Count => _collection.Count;
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public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
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/// <summary>
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/// Конструктор
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/// </summary>
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public ListGenericObjects()
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{
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_collection = new();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position >= Count || position < 0) return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO вставка в конец набора
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if (Count == _maxCount) return -1;
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_collection.Add(obj);
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return Count;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO проверка позиции
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// TODO вставка по позиции
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if (Count == _maxCount) return -1;
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if (position >= Count || position < 0) return -1;
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_collection.Insert(position, obj);
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return position;
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}
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public T Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из списка
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if (position >= Count || position < 0) return null;
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T obj = _collection[position];
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_collection.RemoveAt(position);
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return obj;
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}
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}
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}
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@@ -0,0 +1,115 @@
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using ProjectArtilleryUnit.Drawnings;
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position >= _collection.Length || position < 0)
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{ return null; }
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO вставка в свободное место набора
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int index = 0;
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while (index < _collection.Length)
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{
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if (_collection[index] == null)
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{
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_collection[index] = obj;
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return index;
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}
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index++;
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}
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return -1;
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}
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|
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public int Insert(T obj, int position)
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{
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// TODO проверка позиции
|
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
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// ищется свободное место после этой позиции и идет вставка туда
|
||||
// если нет после, ищем до
|
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// TODO вставка
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if (position >= _collection.Length || position < 0)
|
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{ return -1; }
|
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|
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if (_collection[position] == null)
|
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{
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_collection[position] = obj;
|
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return position;
|
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}
|
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int index;
|
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|
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for (index = position + 1; index < _collection.Length; ++index)
|
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{
|
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if (_collection[index] == null)
|
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{
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_collection[position] = obj;
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return position;
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}
|
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}
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|
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for (index = position - 1; index >= 0; --index)
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{
|
||||
if (_collection[index] == null)
|
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{
|
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_collection[position] = obj;
|
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return position;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
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// TODO удаление объекта из массива, присвоив элементу массива значение null
|
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if (position >= _collection.Length || position < 0)
|
||||
{ return null; }
|
||||
T obj = _collection[position];
|
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_collection[position] = null;
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,73 @@
|
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namespace ProjectArtilleryUnit.CollectionGenericObjects
|
||||
{
|
||||
// Класс-хранилище коллекций
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public class StorageCollection<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Словарь (хранилище) с коллекциями
|
||||
/// </summary>
|
||||
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
||||
|
||||
/// <summary>
|
||||
/// Возвращение списка названий коллекций
|
||||
/// </summary>
|
||||
public List<string> Keys => _storages.Keys.ToList();
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public StorageCollection()
|
||||
{
|
||||
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление коллекции в хранилище
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <param name="collectionType">тип коллекции</param>
|
||||
public void AddCollection(string name, CollectionType collectionType)
|
||||
{
|
||||
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
|
||||
// TODO Прописать логику для добавления
|
||||
|
||||
if (_storages.ContainsKey(name)) return;
|
||||
|
||||
if (collectionType == CollectionType.None) return;
|
||||
else if (collectionType == CollectionType.Massive)
|
||||
_storages[name] = new MassiveGenericObjects<T>();
|
||||
else if (collectionType == CollectionType.List)
|
||||
_storages[name] = new ListGenericObjects<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
public void DelCollection(string name)
|
||||
{
|
||||
// TODO Прописать логику для удаления коллекции
|
||||
if (_storages.ContainsKey(name))
|
||||
_storages.Remove(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Доступ к коллекции
|
||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <returns></returns>
|
||||
public ICollectionGenericObjects<T>? this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO Продумать логику получения объекта
|
||||
if (_storages.ContainsKey(name))
|
||||
return _storages[name];
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,14 +14,14 @@ namespace ProjectArtilleryUnit.Drawnings
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="helicopterArea">Признак наличия вертолетной площадки</param>
|
||||
/// <param name="gun">Признак наличия шлюпок</param>
|
||||
/// <param name="luke">Признак наличия пушки</param>
|
||||
/// <param name="muzzle">Признак наличия дула</param>
|
||||
/// <param name="gun">Признак наличия ракетной установки</param>
|
||||
/// <param name="luke">Признак наличия люка</param>
|
||||
|
||||
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool gun, bool luke)
|
||||
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
|
||||
: base(150, 50)
|
||||
{
|
||||
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, helicopterArea, gun, luke);
|
||||
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
|
||||
@@ -30,13 +30,11 @@
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtilleryUnit));
|
||||
pictureBoxArtilleryUnit = new PictureBox();
|
||||
button1 = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonCretaeArtilleryUnit = new Button();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||
SuspendLayout();
|
||||
@@ -45,34 +43,20 @@
|
||||
//
|
||||
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||
pictureBoxArtilleryUnit.Location = new Point(0, 0);
|
||||
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||
pictureBoxArtilleryUnit.Size = new Size(700, 338);
|
||||
pictureBoxArtilleryUnit.Size = new Size(800, 450);
|
||||
pictureBoxArtilleryUnit.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxArtilleryUnit.TabIndex = 0;
|
||||
pictureBoxArtilleryUnit.TabStop = false;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(10, 307);
|
||||
button1.Margin = new Padding(3, 2, 3, 2);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(269, 22);
|
||||
button1.TabIndex = 1;
|
||||
button1.Text = "создать военную артиллерийскую установку";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += ButtonCreateArtilleryUnit_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(632, 280);
|
||||
buttonUp.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonUp.Location = new Point(722, 373);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(26, 22);
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
@@ -82,10 +66,9 @@
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(632, 307);
|
||||
buttonDown.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonDown.Location = new Point(722, 409);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(26, 22);
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
@@ -95,10 +78,9 @@
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(663, 307);
|
||||
buttonRight.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonRight.Location = new Point(758, 409);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(26, 22);
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
@@ -108,10 +90,9 @@
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(600, 307);
|
||||
buttonLeft.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonLeft.Location = new Point(686, 409);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(26, 22);
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
@@ -122,30 +103,16 @@
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||
comboBoxStrategy.Location = new Point(557, 9);
|
||||
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(133, 23);
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonCretaeArtilleryUnit
|
||||
//
|
||||
buttonCretaeArtilleryUnit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCretaeArtilleryUnit.Location = new Point(285, 307);
|
||||
buttonCretaeArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCretaeArtilleryUnit.Name = "buttonCretaeArtilleryUnit";
|
||||
buttonCretaeArtilleryUnit.Size = new Size(224, 23);
|
||||
buttonCretaeArtilleryUnit.TabIndex = 7;
|
||||
buttonCretaeArtilleryUnit.Text = "создать артиллерийскую установку";
|
||||
buttonCretaeArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
buttonCretaeArtilleryUnit.Click += buttonCretaeArtilleryUnit_Click;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(607, 34);
|
||||
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonStrategyStep.Location = new Point(694, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(82, 22);
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
@@ -153,19 +120,16 @@
|
||||
//
|
||||
// FormArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(700, 338);
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(buttonCretaeArtilleryUnit);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(pictureBoxArtilleryUnit);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormArtilleryUnit";
|
||||
Text = "FormArtilleryUnit";
|
||||
Click += ButtonMove_Click;
|
||||
@@ -177,13 +141,11 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxArtilleryUnit;
|
||||
private Button button1;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonCretaeArtilleryUnit;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,25 @@ namespace ProjectArtilleryUnit
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningArtilleryUnit SetArtilleryUnit
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningArtilleryUnit = value;
|
||||
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
|
||||
pictureBoxArtilleryUnit.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormArtilleryUnit()
|
||||
{
|
||||
InitializeComponent();
|
||||
@@ -37,57 +56,6 @@ namespace ProjectArtilleryUnit
|
||||
pictureBoxArtilleryUnit.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningArtilleryUnit):
|
||||
_drawningArtilleryUnit = new DrawningArtilleryUnit(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningMilitaryArtilleryUnit):
|
||||
_drawningArtilleryUnit = new DrawningMilitaryArtilleryUnit(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
|
||||
pictureBoxArtilleryUnit.Height);
|
||||
_drawningArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный танк"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryArtilleryUnit));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать танк"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCretaeArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtilleryUnit));
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@@ -104,16 +72,13 @@ namespace ProjectArtilleryUnit
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningArtilleryUnit.MoveTransport(DirectionType.Up);
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningArtilleryUnit.MoveTransport(DirectionType.Down);
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningArtilleryUnit.MoveTransport(DirectionType.Left);
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
|
||||
326
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.Designer.cs
generated
Normal file
326
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.Designer.cs
generated
Normal file
@@ -0,0 +1,326 @@
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
partial class FormArtilleryUnitsCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
buttonCreateCompany = new Button();
|
||||
panelStorage = new Panel();
|
||||
buttonCollectionDel = new Button();
|
||||
listBoxCollection = new ListBox();
|
||||
buttonCollecctionAdd = new Button();
|
||||
radioButtonList = new RadioButton();
|
||||
radioButtonMassive = new RadioButton();
|
||||
textBoxCollectionName = new TextBox();
|
||||
labelCollectionName = new Label();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
panelCompanyTools = new Panel();
|
||||
ButtonAddArtilleryUnit = new Button();
|
||||
ButtonAddMilitaryArtilleryUnit = new Button();
|
||||
buttonRefresh = new Button();
|
||||
ButtonRemoveArtilleryUnit = new Button();
|
||||
maskedTextBoxPosision = new MaskedTextBox();
|
||||
buttonGetToTest = new Button();
|
||||
pictureBoxArtilleryUnit = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
panelStorage.SuspendLayout();
|
||||
panelCompanyTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
||||
groupBoxTools.Controls.Add(panelStorage);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(531, 0);
|
||||
groupBoxTools.Margin = new Padding(3, 2, 3, 2);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Padding = new Padding(3, 2, 3, 2);
|
||||
groupBoxTools.Size = new Size(260, 490);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "инструменты";
|
||||
groupBoxTools.Enter += groupBoxTools_Enter;
|
||||
//
|
||||
// buttonCreateCompany
|
||||
//
|
||||
buttonCreateCompany.Location = new Point(6, 259);
|
||||
buttonCreateCompany.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||
buttonCreateCompany.Size = new Size(245, 20);
|
||||
buttonCreateCompany.TabIndex = 7;
|
||||
buttonCreateCompany.Text = "Создать компанию";
|
||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
||||
//
|
||||
// panelStorage
|
||||
//
|
||||
panelStorage.Controls.Add(buttonCollectionDel);
|
||||
panelStorage.Controls.Add(listBoxCollection);
|
||||
panelStorage.Controls.Add(buttonCollecctionAdd);
|
||||
panelStorage.Controls.Add(radioButtonList);
|
||||
panelStorage.Controls.Add(radioButtonMassive);
|
||||
panelStorage.Controls.Add(textBoxCollectionName);
|
||||
panelStorage.Controls.Add(labelCollectionName);
|
||||
panelStorage.Dock = DockStyle.Top;
|
||||
panelStorage.Location = new Point(3, 18);
|
||||
panelStorage.Margin = new Padding(3, 2, 3, 2);
|
||||
panelStorage.Name = "panelStorage";
|
||||
panelStorage.Size = new Size(254, 212);
|
||||
panelStorage.TabIndex = 6;
|
||||
//
|
||||
// buttonCollectionDel
|
||||
//
|
||||
buttonCollectionDel.Location = new Point(3, 185);
|
||||
buttonCollectionDel.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||
buttonCollectionDel.Size = new Size(245, 20);
|
||||
buttonCollectionDel.TabIndex = 6;
|
||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
||||
//
|
||||
// listBoxCollection
|
||||
//
|
||||
listBoxCollection.FormattingEnabled = true;
|
||||
listBoxCollection.ItemHeight = 15;
|
||||
listBoxCollection.Location = new Point(3, 103);
|
||||
listBoxCollection.Margin = new Padding(3, 2, 3, 2);
|
||||
listBoxCollection.Name = "listBoxCollection";
|
||||
listBoxCollection.Size = new Size(245, 79);
|
||||
listBoxCollection.TabIndex = 5;
|
||||
//
|
||||
// buttonCollecctionAdd
|
||||
//
|
||||
buttonCollecctionAdd.Location = new Point(3, 78);
|
||||
buttonCollecctionAdd.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCollecctionAdd.Name = "buttonCollecctionAdd";
|
||||
buttonCollecctionAdd.Size = new Size(245, 20);
|
||||
buttonCollecctionAdd.TabIndex = 4;
|
||||
buttonCollecctionAdd.Text = "Добавить коллекцию";
|
||||
buttonCollecctionAdd.UseVisualStyleBackColor = true;
|
||||
buttonCollecctionAdd.Click += ButtonCollecctionAdd_Click;
|
||||
//
|
||||
// radioButtonList
|
||||
//
|
||||
radioButtonList.AutoSize = true;
|
||||
radioButtonList.Location = new Point(108, 56);
|
||||
radioButtonList.Margin = new Padding(3, 2, 3, 2);
|
||||
radioButtonList.Name = "radioButtonList";
|
||||
radioButtonList.Size = new Size(66, 19);
|
||||
radioButtonList.TabIndex = 3;
|
||||
radioButtonList.TabStop = true;
|
||||
radioButtonList.Text = "Список";
|
||||
radioButtonList.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButtonMassive
|
||||
//
|
||||
radioButtonMassive.AutoSize = true;
|
||||
radioButtonMassive.Location = new Point(15, 56);
|
||||
radioButtonMassive.Margin = new Padding(3, 2, 3, 2);
|
||||
radioButtonMassive.Name = "radioButtonMassive";
|
||||
radioButtonMassive.Size = new Size(67, 19);
|
||||
radioButtonMassive.TabIndex = 2;
|
||||
radioButtonMassive.TabStop = true;
|
||||
radioButtonMassive.Text = "Массив";
|
||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// textBoxCollectionName
|
||||
//
|
||||
textBoxCollectionName.Location = new Point(3, 24);
|
||||
textBoxCollectionName.Margin = new Padding(3, 2, 3, 2);
|
||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||
textBoxCollectionName.Size = new Size(245, 23);
|
||||
textBoxCollectionName.TabIndex = 1;
|
||||
textBoxCollectionName.TextChanged += textBoxCollectionName_TextChanged;
|
||||
//
|
||||
// labelCollectionName
|
||||
//
|
||||
labelCollectionName.AutoSize = true;
|
||||
labelCollectionName.Location = new Point(23, 7);
|
||||
labelCollectionName.Name = "labelCollectionName";
|
||||
labelCollectionName.Size = new Size(122, 15);
|
||||
labelCollectionName.TabIndex = 0;
|
||||
labelCollectionName.Text = "Название коллекции";
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 233);
|
||||
comboBoxSelectorCompany.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(245, 23);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
||||
//
|
||||
// panelCompanyTools
|
||||
//
|
||||
panelCompanyTools.Controls.Add(ButtonAddArtilleryUnit);
|
||||
panelCompanyTools.Controls.Add(ButtonAddMilitaryArtilleryUnit);
|
||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||
panelCompanyTools.Controls.Add(ButtonRemoveArtilleryUnit);
|
||||
panelCompanyTools.Controls.Add(maskedTextBoxPosision);
|
||||
panelCompanyTools.Controls.Add(buttonGetToTest);
|
||||
panelCompanyTools.Enabled = false;
|
||||
panelCompanyTools.Location = new Point(3, 284);
|
||||
panelCompanyTools.Margin = new Padding(3, 2, 3, 2);
|
||||
panelCompanyTools.Name = "panelCompanyTools";
|
||||
panelCompanyTools.Size = new Size(251, 206);
|
||||
panelCompanyTools.TabIndex = 8;
|
||||
panelCompanyTools.Paint += panelCompanyTools_Paint;
|
||||
//
|
||||
// ButtonAddArtilleryUnit
|
||||
//
|
||||
ButtonAddArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
ButtonAddArtilleryUnit.BackgroundImageLayout = ImageLayout.Center;
|
||||
ButtonAddArtilleryUnit.Location = new Point(3, 2);
|
||||
ButtonAddArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonAddArtilleryUnit.Name = "ButtonAddArtilleryUnit";
|
||||
ButtonAddArtilleryUnit.Size = new Size(245, 30);
|
||||
ButtonAddArtilleryUnit.TabIndex = 1;
|
||||
ButtonAddArtilleryUnit.Text = "добваление артиллерийской установки";
|
||||
ButtonAddArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
ButtonAddArtilleryUnit.Click += ButtonAddArtilleryUnit_Click;
|
||||
//
|
||||
// ButtonAddMilitaryArtilleryUnit
|
||||
//
|
||||
ButtonAddMilitaryArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
ButtonAddMilitaryArtilleryUnit.Location = new Point(3, 37);
|
||||
ButtonAddMilitaryArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonAddMilitaryArtilleryUnit.Name = "ButtonAddMilitaryArtilleryUnit";
|
||||
ButtonAddMilitaryArtilleryUnit.Size = new Size(245, 38);
|
||||
ButtonAddMilitaryArtilleryUnit.TabIndex = 2;
|
||||
ButtonAddMilitaryArtilleryUnit.Text = "добваление военной артиллерийской установки";
|
||||
ButtonAddMilitaryArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
ButtonAddMilitaryArtilleryUnit.Click += ButtonAddMilitaryArtilleryUnit_Click;
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(3, 170);
|
||||
buttonRefresh.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(245, 31);
|
||||
buttonRefresh.TabIndex = 5;
|
||||
buttonRefresh.Text = "обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// ButtonRemoveArtilleryUnit
|
||||
//
|
||||
ButtonRemoveArtilleryUnit.Anchor = AnchorStyles.Right;
|
||||
ButtonRemoveArtilleryUnit.Location = new Point(3, 104);
|
||||
ButtonRemoveArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonRemoveArtilleryUnit.Name = "ButtonRemoveArtilleryUnit";
|
||||
ButtonRemoveArtilleryUnit.Size = new Size(245, 30);
|
||||
ButtonRemoveArtilleryUnit.TabIndex = 3;
|
||||
ButtonRemoveArtilleryUnit.Text = "удалить артиллерийскую установку";
|
||||
ButtonRemoveArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
ButtonRemoveArtilleryUnit.Click += ButtonRemoveArtilleryUnit_Click;
|
||||
//
|
||||
// maskedTextBoxPosision
|
||||
//
|
||||
maskedTextBoxPosision.Location = new Point(3, 79);
|
||||
maskedTextBoxPosision.Margin = new Padding(3, 2, 3, 2);
|
||||
maskedTextBoxPosision.Mask = "00";
|
||||
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
|
||||
maskedTextBoxPosision.Size = new Size(245, 23);
|
||||
maskedTextBoxPosision.TabIndex = 2;
|
||||
maskedTextBoxPosision.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonGetToTest
|
||||
//
|
||||
buttonGetToTest.Anchor = AnchorStyles.Right;
|
||||
buttonGetToTest.Location = new Point(3, 138);
|
||||
buttonGetToTest.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonGetToTest.Name = "buttonGetToTest";
|
||||
buttonGetToTest.Size = new Size(245, 30);
|
||||
buttonGetToTest.TabIndex = 4;
|
||||
buttonGetToTest.Text = "передать на тесты";
|
||||
buttonGetToTest.UseVisualStyleBackColor = true;
|
||||
buttonGetToTest.Click += ButtonGetToTest_Click;
|
||||
//
|
||||
// pictureBoxArtilleryUnit
|
||||
//
|
||||
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||
pictureBoxArtilleryUnit.Location = new Point(0, 0);
|
||||
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||
pictureBoxArtilleryUnit.Size = new Size(531, 490);
|
||||
pictureBoxArtilleryUnit.TabIndex = 1;
|
||||
pictureBoxArtilleryUnit.TabStop = false;
|
||||
pictureBoxArtilleryUnit.Click += pictureBoxArtilleryUnit_Click;
|
||||
//
|
||||
// FormArtilleryUnitsCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(791, 490);
|
||||
Controls.Add(pictureBoxArtilleryUnit);
|
||||
Controls.Add(groupBoxTools);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormArtilleryUnitsCollection";
|
||||
Text = "FormArtilleryUnitsCollection";
|
||||
Load += FormArtilleryUnitsCollection_Load;
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
panelStorage.ResumeLayout(false);
|
||||
panelStorage.PerformLayout();
|
||||
panelCompanyTools.ResumeLayout(false);
|
||||
panelCompanyTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button ButtonAddMilitaryArtilleryUnit;
|
||||
private Button ButtonAddArtilleryUnit;
|
||||
private Button ButtonRemoveArtilleryUnit;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGetToTest;
|
||||
private PictureBox pictureBoxArtilleryUnit;
|
||||
private MaskedTextBox maskedTextBoxPosision;
|
||||
private Panel panelStorage;
|
||||
private TextBox textBoxCollectionName;
|
||||
private Label labelCollectionName;
|
||||
private ListBox listBoxCollection;
|
||||
private Button buttonCollecctionAdd;
|
||||
private RadioButton radioButtonList;
|
||||
private RadioButton radioButtonMassive;
|
||||
private Button buttonCreateCompany;
|
||||
private Button buttonCollectionDel;
|
||||
private Panel panelCompanyTools;
|
||||
}
|
||||
}
|
||||
283
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.cs
Normal file
283
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
using ProjectArtilleryUnit.CollectionGenericObjects;
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
public partial class FormArtilleryUnitsCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Хранилише коллекций
|
||||
/// </summary>
|
||||
private readonly StorageCollection<DrawningArtilleryUnit> _storageCollection;
|
||||
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormArtilleryUnitsCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_storageCollection = new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||
{
|
||||
panelCompanyTools.Enabled = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Random random = new();
|
||||
DrawningArtilleryUnit drawningArtilleryUnit;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningArtilleryUnit):
|
||||
drawningArtilleryUnit = new DrawningArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningMilitaryArtilleryUnit):
|
||||
// TODO вызов диалогового окна для выбора цвета
|
||||
drawningArtilleryUnit = new DrawningMilitaryArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
|
||||
GetColor(random), GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if (_company + drawningArtilleryUnit != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
|
||||
256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
//private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtilleryUnit));
|
||||
|
||||
//private void ButtonAddMilitaryArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryArtilleryUnit));
|
||||
private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningArtilleryUnit));
|
||||
}
|
||||
|
||||
private void ButtonAddMilitaryArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningMilitaryArtilleryUnit));
|
||||
}
|
||||
|
||||
private void ButtonRemoveArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("удалить объект?", "удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("объект удален");
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGetToTest_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningArtilleryUnit? artilleryUnit = null;
|
||||
int counter = 100;
|
||||
while (artilleryUnit == null)
|
||||
{
|
||||
artilleryUnit = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (artilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormArtilleryUnit form = new()
|
||||
{
|
||||
SetArtilleryUnit = artilleryUnit
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollecctionAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
CollectionType collectionType = CollectionType.None;
|
||||
if (radioButtonMassive.Checked)
|
||||
{
|
||||
collectionType = CollectionType.Massive;
|
||||
}
|
||||
else if (radioButtonList.Checked)
|
||||
{
|
||||
collectionType = CollectionType.List;
|
||||
}
|
||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаленние коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обновление списка в listBoxCollection
|
||||
/// </summary>
|
||||
private void RerfreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i];
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
ICollectionGenericObjects<DrawningArtilleryUnit>? collection =
|
||||
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
||||
if (collection == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не проинициализирована");
|
||||
return;
|
||||
}
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new ArtilleryUnitDockingService(pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height, collection);
|
||||
break;
|
||||
}
|
||||
panelCompanyTools.Enabled = true;
|
||||
|
||||
}
|
||||
|
||||
private void pictureBoxArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void FormArtilleryUnitsCollection_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void panelCompanyTools_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void groupBoxTools_Enter(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void textBoxCollectionName_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
120
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.resx
Normal file
120
ArtilleryUnit/ArtilleryUnit/FormArtilleryUnitsCollection.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -10,36 +10,36 @@ namespace ProjectArtilleryUnit.MovementStrategy
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningArtilleryUnit или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningArtilleryUnit? _cruiser = null;
|
||||
private readonly DrawningArtilleryUnit? _artilleryUnit = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="cruiser">Объект класса DrawningArtilleryUnit</param>
|
||||
public MoveableArtilleryUnit(DrawningArtilleryUnit cruiser)
|
||||
/// <param name="artilleryUnit">Объект класса DrawningArtilleryUnit</param>
|
||||
public MoveableArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
|
||||
{
|
||||
_cruiser = cruiser;
|
||||
_artilleryUnit = artilleryUnit;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityArtilleryUnit == null ||
|
||||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
||||
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null ||
|
||||
!_artilleryUnit.GetPosX.HasValue || !_artilleryUnit.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_cruiser.GetPosX.Value,
|
||||
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
||||
return new ObjectParameters(_artilleryUnit.GetPosX.Value,
|
||||
_artilleryUnit.GetPosY.Value, _artilleryUnit.GetWidth, _artilleryUnit.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_cruiser?.EntityArtilleryUnit?.Step ?? 0);
|
||||
public int GetStep => (int)(_artilleryUnit?.EntityArtilleryUnit?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityArtilleryUnit == null)
|
||||
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _cruiser.MoveTransport(GetDirectionType(direction));
|
||||
return _artilleryUnit.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
@@ -3,15 +3,14 @@ namespace ProjectArtilleryUnit
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormArtilleryUnit());
|
||||
Application.Run(new FormArtilleryUnitsCollection());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user