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6 Commits
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200
Boats/Boats/AbstractMap.cs
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200
Boats/Boats/AbstractMap.cs
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@ -0,0 +1,200 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Boats
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeWater = 0;
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protected readonly int _barrier = 1;
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/// <summary>
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/// Функция инициализирует карту,
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/// устанавливает объект и отрисовывает карту с объектом
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <param name="drawingObject"></param>
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/// <returns>Bitmap карты с объектом</returns>
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public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawingObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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/// <summary>
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/// Функция для передвижения объекта по карте
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/// </summary>
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/// <param name="direction"></param>
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/// <returns>Bitmap карты с объектом</returns>
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public Bitmap MoveObject(Direction direction)
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{
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// Проверка, что объект может переместится в требуемом направлении
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// Получаем текщую позицию объекта
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var objectPos = _drawingObject.GetCurrentPosition();
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float currentX = objectPos.Left;
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float currentY = objectPos.Top;
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// В зависимости от направления уставналиваем dx, dy
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float dx = 0;
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float dy = 0;
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switch (direction)
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{
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case Direction.None:
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break;
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case Direction.Up:
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{
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dy = -_drawingObject.Step;
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}
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break;
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case Direction.Down:
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{
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dy = _drawingObject.Step;
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}
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break;
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case Direction.Left:
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{
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dx = -_drawingObject.Step;
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}
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break;
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case Direction.Right:
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{
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dx = _drawingObject.Step;
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}
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break;
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default:
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break;
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}
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// ЕСли нет коллизии, то перемещаем объект
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if (!CheckCollision(currentX + dx, currentY + dy))
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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/// <summary>
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/// Функция пытается поместить объект на карту
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/// </summary>
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/// <returns>Если удачно возвращает true, иначе - false</returns>
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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// Генерируем новые координаты объекта
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int x = _random.Next(100, 200);
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int y = _random.Next(100, 200);
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_drawingObject.SetObject(x, y, _width, _height);
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// Проверка, что объект не "накладывается" на закрытые участки
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return !CheckCollision(x, y);
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}
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/// <summary>
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/// Функция для проверки коллизии объекта с препятствиями на карте.
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/// </summary>
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/// <param name="x">Координата x объекта</param>
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/// <param name="y">Координата y объекта</param>
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/// <returns>Возвращает true если есть коллизия и false - если ее нет</returns>
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protected bool CheckCollision(float x, float y)
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{
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// Получаем ширину и высоту отображаемого объекта
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var objectPos = _drawingObject.GetCurrentPosition();
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float objectWidth = objectPos.Right - objectPos.Left;
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float objectHeight = objectPos.Bottom - objectPos.Top;
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// Теперь узнаем сколько клеток в ширину и высоту объект занимает на карте
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int objectCellsCountX = (int)Math.Ceiling(objectWidth / _size_x);
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int objectCellsCountY = (int)Math.Ceiling(objectHeight / _size_y);
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// Получим координаты объекта в сетке карты
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int objectMapX = (int)Math.Floor((float)x / _size_x);
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int objectMapY = (int)Math.Floor((float)y / _size_y);
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// В цикле проверяем все клетки карты на коллизию с объектом
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int dy = 0;
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int mapCellsX = _map.GetLength(1);
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int mapCellsY = _map.GetLength(0);
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int mapState = _freeWater;
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while (objectMapY + dy < mapCellsY && dy <= objectCellsCountY)
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{
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int dx = 0;
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while (objectMapX + dx < mapCellsX && dx <= objectCellsCountX)
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{
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mapState = _map[objectMapX + dx, objectMapY + dy];
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if (mapState == _barrier)
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{
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return true;
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}
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dx++;
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}
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dy++;
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}
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return false;
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}
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/// <summary>
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/// Функция для отрисовки карты с объектом
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/// </summary>
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/// <returns></returns>
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics g = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeWater)
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{
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DrawWaterPart(g, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(g, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(g);
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return bmp;
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}
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/// <summary>
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/// Метод для генерации карты
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/// </summary>
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protected abstract void GenerateMap();
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/// <summary>
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/// Метод для отрисовки свободного участка на экране
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/// </summary>
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/// <param name="g"></param>
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/// <param name="i"></param>
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/// <param name="j"></param>
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protected abstract void DrawWaterPart(Graphics g, int i, int j);
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/// <summary>
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/// Метод для отрисовки закрытого участка на экране
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/// </summary>
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/// <param name="g"></param>
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/// <param name="i"></param>
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/// <param name="j"></param>
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -9,8 +9,9 @@ namespace Boats
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/// <summary>
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/// <summary>
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/// Направление перемещения
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/// Направление перемещения
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/// </summary>
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/// </summary>
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internal enum Direction
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public enum Direction
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{
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{
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None = 0,
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Up = 1,
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Up = 1,
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Down = 2,
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Down = 2,
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Left = 3,
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Left = 3,
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@ -9,20 +9,20 @@ namespace Boats
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/// <summary>
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
|
/// </summary>
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internal class DrawingBoat
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public class DrawingBoat
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{
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{
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/// <summary>
|
/// <summary>
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/// Класс-сущность
|
/// Класс-сущность
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/// </summary>
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/// </summary>
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public EntityBoat Boat { private set; get; }
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public EntityBoat Boat { protected set; get; }
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/// <summary>
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/// <summary>
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/// Левая координата отрисовки лодки
|
/// Левая координата отрисовки лодки
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/// </summary>
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/// </summary>
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private float _startPosX;
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protected float _startPosX;
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/// <summary>
|
/// <summary>
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/// Верхняя кооридната отрисовки лодки
|
/// Верхняя кооридната отрисовки лодки
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/// </summary>
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/// </summary>
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private float _startPosY;
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protected float _startPosY;
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/// <summary>
|
/// <summary>
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/// Ширина окна отрисовки
|
/// Ширина окна отрисовки
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/// </summary>
|
/// </summary>
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@ -34,21 +34,34 @@ namespace Boats
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/// <summary>
|
/// <summary>
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/// Ширина отрисовки лодки
|
/// Ширина отрисовки лодки
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/// </summary>
|
/// </summary>
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private readonly int _boatWidth = 100;
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protected readonly int _boatWidth = 100;
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/// <summary>
|
/// <summary>
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/// Высота отрисовки лодки
|
/// Высота отрисовки лодки
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/// </summary>
|
/// </summary>
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private readonly int _boatHeight = 40;
|
protected readonly int _boatHeight = 40;
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/// <summary>
|
/// <summary>
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/// Инициализация свойств
|
/// Инициализация свойств
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||||||
/// </summary>
|
/// </summary>
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/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лодки</param>
|
/// <param name="weight">Вес лодки</param>
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/// <param name="bodyColor">Цвет корпуса</param>
|
/// <param name="bodyColor">Цвет корпуса</param>
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public void Init(int speed, float weight, Color bodyColor)
|
public DrawingBoat(int speed, float weight, Color bodyColor)
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{
|
{
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Boat = new EntityBoat();
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Boat = new EntityBoat(speed, weight, bodyColor);
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Boat.Init(speed, weight, bodyColor);
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}
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/// <summary>
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|
/// Инициализация свойств
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|
/// </summary>
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|
/// <param name="speed">Скорость</param>
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|
/// <param name="weight">Вес лодки</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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/// <param name="boatWidth">Ширина отрисовки лодки</param>
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/// <param name="boatHeight">Высота отрисовки лодки</param>
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|
protected DrawingBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
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this(speed, weight, bodyColor)
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{
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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}
|
}
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/// <summary>
|
/// <summary>
|
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/// Установка позиции лодки
|
/// Установка позиции лодки
|
||||||
@ -114,7 +127,7 @@ namespace Boats
|
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/// Отрисовка лодки
|
/// Отрисовка лодки
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="g"></param>
|
/// <param name="g"></param>
|
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public void DrawTransport(Graphics g)
|
public virtual void DrawTransport(Graphics g)
|
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{
|
{
|
||||||
if (_startPosX < 0 || _startPosY < 0
|
if (_startPosX < 0 || _startPosY < 0
|
||||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
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@ -165,5 +178,13 @@ namespace Boats
|
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_startPosY = _pictureHeight.Value - _boatHeight;
|
_startPosY = _pictureHeight.Value - _boatHeight;
|
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}
|
}
|
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}
|
}
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|
/// <summary>
|
||||||
|
/// Получение текущей позиции объекта
|
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|
/// </summary>
|
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|
/// <returns></returns>
|
||||||
|
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
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|
{
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|
return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
|
||||||
|
}
|
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}
|
}
|
||||||
}
|
}
|
||||||
|
82
Boats/Boats/DrawingCatamaran.cs
Normal file
82
Boats/Boats/DrawingCatamaran.cs
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс для отрисовки катамарана
|
||||||
|
/// </summary>
|
||||||
|
internal class DrawingCatamaran : DrawingBoat
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация свойств
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес катамарана</param>
|
||||||
|
/// <param name="bodyColor">Цвет корпуса</param>
|
||||||
|
/// <param name="dopColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="bobbers">Признак наличия поплавков</param>
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|
/// <param name="sail">Признак наличия паруса</param>
|
||||||
|
public DrawingCatamaran(int speed, float weight, Color bodyColor,
|
||||||
|
Color dopColor, bool bobbers, bool sail) :
|
||||||
|
base(speed, weight, bodyColor, 110, 60)
|
||||||
|
{
|
||||||
|
Boat = new EntityCatamaran(speed, weight, bodyColor, dopColor, bobbers, sail);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод для отрисовки катамарана
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (Boat is not EntityCatamaran catamaran)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Brush dopBrush = new SolidBrush(catamaran.DopColor);
|
||||||
|
|
||||||
|
int bobbersWidth = _boatWidth / 4;
|
||||||
|
int bobbersHeight = _boatHeight / 5;
|
||||||
|
|
||||||
|
base.DrawTransport(g);
|
||||||
|
|
||||||
|
if (catamaran.Bobbers)
|
||||||
|
{
|
||||||
|
// Отрисовка верхних поплавков
|
||||||
|
g.FillRectangle(dopBrush, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
|
||||||
|
g.DrawRectangle(Pens.Black, _startPosX, _startPosY, bobbersWidth, bobbersHeight);
|
||||||
|
g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
|
||||||
|
|
||||||
|
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
|
||||||
|
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY, _boatWidth / 4, bobbersHeight);
|
||||||
|
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY, bobbersWidth / 2, bobbersHeight);
|
||||||
|
|
||||||
|
// Отрисовка нижних поплавков
|
||||||
|
g.FillRectangle(dopBrush, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
||||||
|
g.DrawRectangle(Pens.Black, _startPosX, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
||||||
|
g.DrawRectangle(Pens.Black, _startPosX + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
|
||||||
|
|
||||||
|
g.FillRectangle(dopBrush, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
||||||
|
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2, _startPosY + _boatHeight - bobbersHeight, bobbersWidth, bobbersHeight);
|
||||||
|
g.DrawRectangle(Pens.Black, _startPosX + _boatWidth / 2 + bobbersWidth / 4, _startPosY + _boatHeight - bobbersHeight, bobbersWidth / 2, bobbersHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (catamaran.Sail)
|
||||||
|
{
|
||||||
|
float downPointSailX = _startPosX + _boatWidth / 2 - _boatWidth / 8;
|
||||||
|
float downPointSailY = _startPosY + _boatHeight / 2 + _boatWidth / 8;
|
||||||
|
|
||||||
|
PointF[] sailPoints = new PointF[3];
|
||||||
|
sailPoints[0] = new PointF(downPointSailX, downPointSailY);
|
||||||
|
sailPoints[1] = new PointF(downPointSailX, _startPosY);
|
||||||
|
sailPoints[2] = new PointF(downPointSailX - _boatWidth / 4, downPointSailY - _boatHeight / 4);
|
||||||
|
// Отрисовка паруса
|
||||||
|
g.FillPolygon(dopBrush, sailPoints);
|
||||||
|
g.DrawPolygon(Pens.Black, sailPoints);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
34
Boats/Boats/DrawingObjectBoat.cs
Normal file
34
Boats/Boats/DrawingObjectBoat.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
internal class DrawingObjectBoat : IDrawingObject
|
||||||
|
{
|
||||||
|
private DrawingBoat _boat = null;
|
||||||
|
public DrawingObjectBoat(DrawingBoat boat)
|
||||||
|
{
|
||||||
|
_boat = boat;
|
||||||
|
}
|
||||||
|
public float Step => _boat?.Boat?.Step ?? 0;
|
||||||
|
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
|
||||||
|
{
|
||||||
|
return _boat?.GetCurrentPosition() ?? default;
|
||||||
|
}
|
||||||
|
public void MoveObject(Direction direction)
|
||||||
|
{
|
||||||
|
_boat?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
public void SetObject(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_boat.SetPosition(x, y, width, height);
|
||||||
|
}
|
||||||
|
public void DrawingObject(Graphics g)
|
||||||
|
{
|
||||||
|
_boat.DrawTransport(g);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -9,7 +9,7 @@ namespace Boats
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность "Лодка"
|
/// Класс-сущность "Лодка"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal class EntityBoat
|
public class EntityBoat
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Скорость
|
/// Скорость
|
||||||
@ -34,7 +34,7 @@ namespace Boats
|
|||||||
/// <param name="weight"></param>
|
/// <param name="weight"></param>
|
||||||
/// <param name="bodyColor"></param>
|
/// <param name="bodyColor"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public void Init(int speed, float weight, Color bodyColor)
|
public EntityBoat(int speed, float weight, Color bodyColor)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new();
|
||||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||||
|
41
Boats/Boats/EntityCatamaran.cs
Normal file
41
Boats/Boats/EntityCatamaran.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
internal class EntityCatamaran : EntityBoat
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Дополнительный цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color DopColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак наличия поплавков
|
||||||
|
/// </summary>
|
||||||
|
public bool Bobbers { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Признак наличия паруса
|
||||||
|
/// </summary>
|
||||||
|
public bool Sail { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация свойств
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес катамарана</param>
|
||||||
|
/// <param name="bodyColor">Цвет корпуса</param>
|
||||||
|
/// <param name="dopColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="bobbers">Признак наличия поплавков</param>
|
||||||
|
/// <param name="sail">Признак наличия паруса</param>
|
||||||
|
public EntityCatamaran(int speed, float weight, Color bodyColor,
|
||||||
|
Color dopColor, bool bobbers, bool sail) :
|
||||||
|
base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
DopColor = dopColor;
|
||||||
|
Bobbers = bobbers;
|
||||||
|
Sail = sail;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
28
Boats/Boats/FormBoat.Designer.cs
generated
28
Boats/Boats/FormBoat.Designer.cs
generated
@ -38,6 +38,8 @@
|
|||||||
this.ButtonLeft = new System.Windows.Forms.Button();
|
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||||
this.ButtonRight = new System.Windows.Forms.Button();
|
this.ButtonRight = new System.Windows.Forms.Button();
|
||||||
this.ButtonDown = new System.Windows.Forms.Button();
|
this.ButtonDown = new System.Windows.Forms.Button();
|
||||||
|
this.ButtonCreateModificate = new System.Windows.Forms.Button();
|
||||||
|
this.ButtonSelectBoat = new System.Windows.Forms.Button();
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
|
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
|
||||||
this.statusStrip.SuspendLayout();
|
this.statusStrip.SuspendLayout();
|
||||||
this.SuspendLayout();
|
this.SuspendLayout();
|
||||||
@ -143,11 +145,35 @@
|
|||||||
this.ButtonDown.UseVisualStyleBackColor = true;
|
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||||
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
//
|
//
|
||||||
|
// ButtonCreateModificate
|
||||||
|
//
|
||||||
|
this.ButtonCreateModificate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.ButtonCreateModificate.Location = new System.Drawing.Point(138, 381);
|
||||||
|
this.ButtonCreateModificate.Name = "ButtonCreateModificate";
|
||||||
|
this.ButtonCreateModificate.Size = new System.Drawing.Size(117, 29);
|
||||||
|
this.ButtonCreateModificate.TabIndex = 7;
|
||||||
|
this.ButtonCreateModificate.Text = "Модификация";
|
||||||
|
this.ButtonCreateModificate.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonCreateModificate.Click += new System.EventHandler(this.ButtonCreateModificate_Click);
|
||||||
|
//
|
||||||
|
// ButtonSelectBoat
|
||||||
|
//
|
||||||
|
this.ButtonSelectBoat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||||
|
this.ButtonSelectBoat.Location = new System.Drawing.Point(491, 381);
|
||||||
|
this.ButtonSelectBoat.Name = "ButtonSelectBoat";
|
||||||
|
this.ButtonSelectBoat.Size = new System.Drawing.Size(117, 29);
|
||||||
|
this.ButtonSelectBoat.TabIndex = 8;
|
||||||
|
this.ButtonSelectBoat.Text = "Выбрать";
|
||||||
|
this.ButtonSelectBoat.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonSelectBoat.Click += new System.EventHandler(this.ButtonSelectBoat_Click);
|
||||||
|
//
|
||||||
// FormBoat
|
// FormBoat
|
||||||
//
|
//
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Controls.Add(this.ButtonSelectBoat);
|
||||||
|
this.Controls.Add(this.ButtonCreateModificate);
|
||||||
this.Controls.Add(this.ButtonDown);
|
this.Controls.Add(this.ButtonDown);
|
||||||
this.Controls.Add(this.ButtonRight);
|
this.Controls.Add(this.ButtonRight);
|
||||||
this.Controls.Add(this.ButtonLeft);
|
this.Controls.Add(this.ButtonLeft);
|
||||||
@ -177,5 +203,7 @@
|
|||||||
private Button ButtonLeft;
|
private Button ButtonLeft;
|
||||||
private Button ButtonRight;
|
private Button ButtonRight;
|
||||||
private Button ButtonDown;
|
private Button ButtonDown;
|
||||||
|
private Button ButtonCreateModificate;
|
||||||
|
private Button ButtonSelectBoat;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -12,12 +12,29 @@ namespace Boats
|
|||||||
{
|
{
|
||||||
public partial class FormBoat : Form
|
public partial class FormBoat : Form
|
||||||
{
|
{
|
||||||
private DrawingBoat _boat;
|
DrawingBoat _boat;
|
||||||
|
public DrawingBoat SelectedBoat { get; private set; }
|
||||||
public FormBoat()
|
public FormBoat()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// Метод установки данных
|
||||||
|
/// </summary>
|
||||||
|
private void SetData()
|
||||||
|
{
|
||||||
|
Random rnd = new Random();
|
||||||
|
_boat.SetPosition(
|
||||||
|
rnd.Next(10, 100),
|
||||||
|
rnd.Next(10, 100),
|
||||||
|
pictureBoxBoat.Width,
|
||||||
|
pictureBoxBoat.Height
|
||||||
|
);
|
||||||
|
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
|
||||||
|
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
|
||||||
|
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
/// Метод прорисовки лодки
|
/// Метод прорисовки лодки
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void Draw()
|
private void Draw()
|
||||||
@ -28,29 +45,23 @@ namespace Boats
|
|||||||
pictureBoxBoat.Image = bmp;
|
pictureBoxBoat.Image = bmp;
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Обработка нажатия кнопки "Создать"
|
/// Обработчик нажатия кнопки "Создать"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random rnd = new();
|
Random rnd = new Random();
|
||||||
_boat = new DrawingBoat();
|
Color color = Color.FromArgb(rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255));
|
||||||
_boat.Init(
|
ColorDialog dialog = new ColorDialog();
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
color = dialog.Color;
|
||||||
|
}
|
||||||
|
_boat = new DrawingBoat(
|
||||||
rnd.Next(100, 300),
|
rnd.Next(100, 300),
|
||||||
rnd.Next(1000, 2000),
|
rnd.Next(1000, 3000),
|
||||||
Color.FromArgb(rnd.Next(0, 256),
|
color
|
||||||
rnd.Next(0, 256), rnd.Next(0, 256))
|
|
||||||
);
|
);
|
||||||
_boat.SetPosition(
|
SetData();
|
||||||
rnd.Next(10, 100),
|
|
||||||
rnd.Next(10, 100),
|
|
||||||
pictureBoxBoat.Width,
|
|
||||||
pictureBoxBoat.Height
|
|
||||||
);
|
|
||||||
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
|
|
||||||
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
|
|
||||||
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
|
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -60,21 +71,34 @@ namespace Boats
|
|||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
//получаем имя кнопки
|
if (_boat == null)
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
return;
|
||||||
switch (name)
|
|
||||||
|
string btnName = ((Button)sender).Name;
|
||||||
|
|
||||||
|
switch (btnName)
|
||||||
{
|
{
|
||||||
case "ButtonUp":
|
case "ButtonUp":
|
||||||
_boat?.MoveTransport(Direction.Up);
|
{
|
||||||
|
_boat.MoveTransport(Direction.Up);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case "ButtonDown":
|
case "ButtonDown":
|
||||||
_boat?.MoveTransport(Direction.Down);
|
{
|
||||||
|
_boat.MoveTransport(Direction.Down);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case "ButtonLeft":
|
case "ButtonLeft":
|
||||||
_boat?.MoveTransport(Direction.Left);
|
{
|
||||||
|
_boat.MoveTransport(Direction.Left);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case "ButtonRight":
|
case "ButtonRight":
|
||||||
_boat?.MoveTransport(Direction.Right);
|
{
|
||||||
|
_boat.MoveTransport(Direction.Right);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Draw();
|
Draw();
|
||||||
@ -89,5 +113,52 @@ namespace Boats
|
|||||||
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Модификация"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateModificate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random rnd = new Random();
|
||||||
|
|
||||||
|
// Предлагаем установить свой основной цвет
|
||||||
|
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||||
|
ColorDialog dialog = new ColorDialog();
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
color = dialog.Color;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Предлагаем установить свой дополнительный цвет
|
||||||
|
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||||
|
ColorDialog dialogDop = new();
|
||||||
|
if (dialogDop.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
dopColor = dialogDop.Color;
|
||||||
|
}
|
||||||
|
|
||||||
|
_boat = new DrawingCatamaran(
|
||||||
|
rnd.Next(100, 300),
|
||||||
|
rnd.Next(1000, 3000),
|
||||||
|
color,
|
||||||
|
dopColor,
|
||||||
|
Convert.ToBoolean(rnd.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(rnd.Next(0, 2))
|
||||||
|
);
|
||||||
|
|
||||||
|
SetData();
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Выбрать"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonSelectBoat_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
SelectedBoat = _boat;
|
||||||
|
DialogResult = DialogResult.OK;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
217
Boats/Boats/FormMapWithSetBoats.Designer.cs
generated
Normal file
217
Boats/Boats/FormMapWithSetBoats.Designer.cs
generated
Normal file
@ -0,0 +1,217 @@
|
|||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
partial class FormMapWithSetBoats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.groupBox = new System.Windows.Forms.GroupBox();
|
||||||
|
this.ButtonDown = new System.Windows.Forms.Button();
|
||||||
|
this.ButtonRight = new System.Windows.Forms.Button();
|
||||||
|
this.ButtonLeft = new System.Windows.Forms.Button();
|
||||||
|
this.ButtonUp = new System.Windows.Forms.Button();
|
||||||
|
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
||||||
|
this.ButtonShowOnMap = new System.Windows.Forms.Button();
|
||||||
|
this.ButtonShowStorage = new System.Windows.Forms.Button();
|
||||||
|
this.ButtonRemoveBoat = new System.Windows.Forms.Button();
|
||||||
|
this.ButtonAddBoat = new System.Windows.Forms.Button();
|
||||||
|
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||||
|
this.pictureBox = new System.Windows.Forms.PictureBox();
|
||||||
|
this.groupBox.SuspendLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// groupBox
|
||||||
|
//
|
||||||
|
this.groupBox.Controls.Add(this.ButtonDown);
|
||||||
|
this.groupBox.Controls.Add(this.ButtonRight);
|
||||||
|
this.groupBox.Controls.Add(this.ButtonLeft);
|
||||||
|
this.groupBox.Controls.Add(this.ButtonUp);
|
||||||
|
this.groupBox.Controls.Add(this.maskedTextBoxPosition);
|
||||||
|
this.groupBox.Controls.Add(this.ButtonShowOnMap);
|
||||||
|
this.groupBox.Controls.Add(this.ButtonShowStorage);
|
||||||
|
this.groupBox.Controls.Add(this.ButtonRemoveBoat);
|
||||||
|
this.groupBox.Controls.Add(this.ButtonAddBoat);
|
||||||
|
this.groupBox.Controls.Add(this.comboBoxSelectorMap);
|
||||||
|
this.groupBox.Dock = System.Windows.Forms.DockStyle.Right;
|
||||||
|
this.groupBox.Location = new System.Drawing.Point(901, 0);
|
||||||
|
this.groupBox.Name = "groupBox";
|
||||||
|
this.groupBox.Size = new System.Drawing.Size(250, 589);
|
||||||
|
this.groupBox.TabIndex = 0;
|
||||||
|
this.groupBox.TabStop = false;
|
||||||
|
this.groupBox.Text = "Инструменты";
|
||||||
|
//
|
||||||
|
// ButtonDown
|
||||||
|
//
|
||||||
|
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.ButtonDown.BackgroundImage = global::Boats.Properties.Resources.arrow_down;
|
||||||
|
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
|
this.ButtonDown.Location = new System.Drawing.Point(99, 537);
|
||||||
|
this.ButtonDown.Name = "ButtonDown";
|
||||||
|
this.ButtonDown.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.ButtonDown.TabIndex = 10;
|
||||||
|
this.ButtonDown.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// ButtonRight
|
||||||
|
//
|
||||||
|
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.ButtonRight.BackgroundImage = global::Boats.Properties.Resources.arrow_right;
|
||||||
|
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
|
this.ButtonRight.Location = new System.Drawing.Point(135, 537);
|
||||||
|
this.ButtonRight.Name = "ButtonRight";
|
||||||
|
this.ButtonRight.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.ButtonRight.TabIndex = 9;
|
||||||
|
this.ButtonRight.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// ButtonLeft
|
||||||
|
//
|
||||||
|
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.ButtonLeft.BackgroundImage = global::Boats.Properties.Resources.arrow_left;
|
||||||
|
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
|
this.ButtonLeft.Location = new System.Drawing.Point(63, 537);
|
||||||
|
this.ButtonLeft.Name = "ButtonLeft";
|
||||||
|
this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.ButtonLeft.TabIndex = 8;
|
||||||
|
this.ButtonLeft.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// ButtonUp
|
||||||
|
//
|
||||||
|
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.ButtonUp.BackgroundImage = global::Boats.Properties.Resources.arrow_up;
|
||||||
|
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||||
|
this.ButtonUp.Location = new System.Drawing.Point(99, 501);
|
||||||
|
this.ButtonUp.Name = "ButtonUp";
|
||||||
|
this.ButtonUp.Size = new System.Drawing.Size(30, 30);
|
||||||
|
this.ButtonUp.TabIndex = 7;
|
||||||
|
this.ButtonUp.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||||
|
//
|
||||||
|
// maskedTextBoxPosition
|
||||||
|
//
|
||||||
|
this.maskedTextBoxPosition.Location = new System.Drawing.Point(6, 168);
|
||||||
|
this.maskedTextBoxPosition.Mask = "00";
|
||||||
|
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||||
|
this.maskedTextBoxPosition.Size = new System.Drawing.Size(232, 27);
|
||||||
|
this.maskedTextBoxPosition.TabIndex = 5;
|
||||||
|
//
|
||||||
|
// ButtonShowOnMap
|
||||||
|
//
|
||||||
|
this.ButtonShowOnMap.Location = new System.Drawing.Point(6, 389);
|
||||||
|
this.ButtonShowOnMap.Name = "ButtonShowOnMap";
|
||||||
|
this.ButtonShowOnMap.Size = new System.Drawing.Size(232, 40);
|
||||||
|
this.ButtonShowOnMap.TabIndex = 4;
|
||||||
|
this.ButtonShowOnMap.Text = "Просмотреть карту";
|
||||||
|
this.ButtonShowOnMap.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
|
||||||
|
//
|
||||||
|
// ButtonShowStorage
|
||||||
|
//
|
||||||
|
this.ButtonShowStorage.Location = new System.Drawing.Point(6, 303);
|
||||||
|
this.ButtonShowStorage.Name = "ButtonShowStorage";
|
||||||
|
this.ButtonShowStorage.Size = new System.Drawing.Size(232, 40);
|
||||||
|
this.ButtonShowStorage.TabIndex = 3;
|
||||||
|
this.ButtonShowStorage.Text = "Просмотреть хранилище";
|
||||||
|
this.ButtonShowStorage.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
|
||||||
|
//
|
||||||
|
// ButtonRemoveBoat
|
||||||
|
//
|
||||||
|
this.ButtonRemoveBoat.Location = new System.Drawing.Point(6, 212);
|
||||||
|
this.ButtonRemoveBoat.Name = "ButtonRemoveBoat";
|
||||||
|
this.ButtonRemoveBoat.Size = new System.Drawing.Size(232, 40);
|
||||||
|
this.ButtonRemoveBoat.TabIndex = 2;
|
||||||
|
this.ButtonRemoveBoat.Text = "Удалить лодку";
|
||||||
|
this.ButtonRemoveBoat.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonRemoveBoat.Click += new System.EventHandler(this.ButtonRemoveBoat_Click);
|
||||||
|
//
|
||||||
|
// ButtonAddBoat
|
||||||
|
//
|
||||||
|
this.ButtonAddBoat.Location = new System.Drawing.Point(6, 97);
|
||||||
|
this.ButtonAddBoat.Name = "ButtonAddBoat";
|
||||||
|
this.ButtonAddBoat.Size = new System.Drawing.Size(232, 40);
|
||||||
|
this.ButtonAddBoat.TabIndex = 1;
|
||||||
|
this.ButtonAddBoat.Text = "Добавить лодку";
|
||||||
|
this.ButtonAddBoat.UseVisualStyleBackColor = true;
|
||||||
|
this.ButtonAddBoat.Click += new System.EventHandler(this.ButtonAddBoat_Click);
|
||||||
|
//
|
||||||
|
// comboBoxSelectorMap
|
||||||
|
//
|
||||||
|
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||||
|
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||||
|
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||||
|
"Простая карта",
|
||||||
|
"Океан карта",
|
||||||
|
"Линии карта"});
|
||||||
|
this.comboBoxSelectorMap.Location = new System.Drawing.Point(6, 26);
|
||||||
|
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||||
|
this.comboBoxSelectorMap.Size = new System.Drawing.Size(238, 28);
|
||||||
|
this.comboBoxSelectorMap.TabIndex = 0;
|
||||||
|
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||||
|
//
|
||||||
|
// pictureBox
|
||||||
|
//
|
||||||
|
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.pictureBox.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.pictureBox.Name = "pictureBox";
|
||||||
|
this.pictureBox.Size = new System.Drawing.Size(901, 589);
|
||||||
|
this.pictureBox.TabIndex = 1;
|
||||||
|
this.pictureBox.TabStop = false;
|
||||||
|
//
|
||||||
|
// FormMapWithSetBoats
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(1151, 589);
|
||||||
|
this.Controls.Add(this.pictureBox);
|
||||||
|
this.Controls.Add(this.groupBox);
|
||||||
|
this.Name = "FormMapWithSetBoats";
|
||||||
|
this.Text = "Карта с набором элементов";
|
||||||
|
this.groupBox.ResumeLayout(false);
|
||||||
|
this.groupBox.PerformLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private GroupBox groupBox;
|
||||||
|
private MaskedTextBox maskedTextBoxPosition;
|
||||||
|
private Button ButtonShowOnMap;
|
||||||
|
private Button ButtonShowStorage;
|
||||||
|
private Button ButtonRemoveBoat;
|
||||||
|
private Button ButtonAddBoat;
|
||||||
|
private ComboBox comboBoxSelectorMap;
|
||||||
|
private PictureBox pictureBox;
|
||||||
|
private Button ButtonDown;
|
||||||
|
private Button ButtonRight;
|
||||||
|
private Button ButtonLeft;
|
||||||
|
private Button ButtonUp;
|
||||||
|
}
|
||||||
|
}
|
173
Boats/Boats/FormMapWithSetBoats.cs
Normal file
173
Boats/Boats/FormMapWithSetBoats.cs
Normal file
@ -0,0 +1,173 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
public partial class FormMapWithSetBoats : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Объект от класса карты с набором объектов
|
||||||
|
/// </summary>
|
||||||
|
private MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap> _mapBoatsCollectionGeneric;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public FormMapWithSetBoats()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Выбор карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
AbstractMap map = null;
|
||||||
|
switch (comboBoxSelectorMap.Text)
|
||||||
|
{
|
||||||
|
case "Простая карта":
|
||||||
|
map = new SimpleMap();
|
||||||
|
break;
|
||||||
|
case "Линии карта":
|
||||||
|
map = new LineMap();
|
||||||
|
break;
|
||||||
|
case "Океан карта":
|
||||||
|
map = new OceanMap();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (map != null)
|
||||||
|
{
|
||||||
|
_mapBoatsCollectionGeneric = new MapWithSetBoatsGeneric<DrawingObjectBoat, AbstractMap>(
|
||||||
|
pictureBox.Width, pictureBox.Height, map);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_mapBoatsCollectionGeneric = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonAddBoat_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_mapBoatsCollectionGeneric == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
FormBoat form = new();
|
||||||
|
if (form.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
bool added = false;
|
||||||
|
if (form.SelectedBoat != null)
|
||||||
|
{
|
||||||
|
DrawingObjectBoat boat = new(form.SelectedBoat);
|
||||||
|
if (_mapBoatsCollectionGeneric + boat != -1)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект добавлен");
|
||||||
|
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||||
|
added = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!added)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось добавить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Удаление объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||||
|
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||||
|
pos -= 1;
|
||||||
|
if (_mapBoatsCollectionGeneric - pos != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект удален");
|
||||||
|
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось удалить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Вывод набора
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonShowStorage_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_mapBoatsCollectionGeneric == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Вывод карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonShowOnMap_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_mapBoatsCollectionGeneric == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pictureBox.Image = _mapBoatsCollectionGeneric.ShowOnMap();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_mapBoatsCollectionGeneric == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Получаем имя кнопки
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
Direction dir = Direction.None;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "ButtonUp":
|
||||||
|
dir = Direction.Up;
|
||||||
|
break;
|
||||||
|
case "ButtonDown":
|
||||||
|
dir = Direction.Down;
|
||||||
|
break;
|
||||||
|
case "ButtonLeft":
|
||||||
|
dir = Direction.Left;
|
||||||
|
break;
|
||||||
|
case "ButtonRight":
|
||||||
|
dir = Direction.Right;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
pictureBox.Image = _mapBoatsCollectionGeneric.MoveObject(dir);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
60
Boats/Boats/FormMapWithSetBoats.resx
Normal file
60
Boats/Boats/FormMapWithSetBoats.resx
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
<root>
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
42
Boats/Boats/IDrawingObject.cs
Normal file
42
Boats/Boats/IDrawingObject.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с объектом, прорисовываемым на форме
|
||||||
|
/// </summary>
|
||||||
|
internal interface IDrawingObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public float Step { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина полотна</param>
|
||||||
|
/// <param name="height">Высота полотна</param>
|
||||||
|
void SetObject(int x, int y, int width, int height);
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления пермещения объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
void MoveObject(Direction direction);
|
||||||
|
/// <summary>
|
||||||
|
/// Отрисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
void DrawingObject(Graphics g);
|
||||||
|
/// <summary>
|
||||||
|
/// Получение текущей позиции объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
(float Left, float Top, float Right, float Bottom) GetCurrentPosition();
|
||||||
|
}
|
||||||
|
}
|
92
Boats/Boats/LineMap.cs
Normal file
92
Boats/Boats/LineMap.cs
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс линейной карты
|
||||||
|
/// </summary>
|
||||||
|
internal class LineMap : AbstractMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка закрытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush barrierColor = new SolidBrush(Color.White);
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка открытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush roadColor = new SolidBrush(Color.Black);
|
||||||
|
/// <summary>
|
||||||
|
/// Метод для отрисовки закрытого участка карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
/// <param name="i"></param>
|
||||||
|
/// <param name="j"></param>
|
||||||
|
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод для отрисовки открытого участка карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
/// <param name="i"></param>
|
||||||
|
/// <param name="j"></param>
|
||||||
|
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод генерации карты
|
||||||
|
/// </summary>
|
||||||
|
protected override void GenerateMap()
|
||||||
|
{
|
||||||
|
_map = new int[100, 100];
|
||||||
|
_size_x = (float)_width / _map.GetLength(0);
|
||||||
|
_size_y = (float)_height / _map.GetLength(1);
|
||||||
|
|
||||||
|
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||||
|
{
|
||||||
|
_map[i, j] = _freeWater;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Будем рисовать линии
|
||||||
|
// из непроходимых блоков
|
||||||
|
int counter = 0;
|
||||||
|
while (counter < 20)
|
||||||
|
{
|
||||||
|
int x = _random.Next(0, 100);
|
||||||
|
int y = _random.Next(0, 100);
|
||||||
|
|
||||||
|
int lineLength = 5;
|
||||||
|
|
||||||
|
if (_map[x, y] == _freeWater)
|
||||||
|
{
|
||||||
|
int d = 0;
|
||||||
|
if (Convert.ToBoolean(_random.Next(0, 2)))
|
||||||
|
{
|
||||||
|
while (y + d < _map.GetLength(0) && d < lineLength * 2)
|
||||||
|
{
|
||||||
|
_map[x, y + d] = _barrier;
|
||||||
|
d++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
while (x + d < _map.GetLength(1) && d < lineLength)
|
||||||
|
{
|
||||||
|
_map[x + d, y] = _barrier;
|
||||||
|
d++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
245
Boats/Boats/MapWithSetBoatsGeneric.cs
Normal file
245
Boats/Boats/MapWithSetBoatsGeneric.cs
Normal file
@ -0,0 +1,245 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Карта с набром объектов
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T"></typeparam>
|
||||||
|
/// <typeparam name="U"></typeparam>
|
||||||
|
internal class MapWithSetBoatsGeneric<T, U>
|
||||||
|
where T : class, IDrawingObject
|
||||||
|
where U : AbstractMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна отрисовки
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _pictureWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна отрисовки
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _pictureHeight;
|
||||||
|
/// <summary>
|
||||||
|
/// Размер занимаемого объектом места (ширина)
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _placeSizeWidth = 130;
|
||||||
|
/// <summary>
|
||||||
|
/// Размер занимаемого объектом места (высота)
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _placeSizeHeight = 80;
|
||||||
|
/// <summary>
|
||||||
|
/// Набор объектов
|
||||||
|
/// </summary>
|
||||||
|
private readonly SetBoatsGeneric<T> _setBoats;
|
||||||
|
/// <summary>
|
||||||
|
/// Карта
|
||||||
|
/// </summary>
|
||||||
|
private readonly U _map;
|
||||||
|
/// <summary>
|
||||||
|
/// Массив точек установки лодок в гавани
|
||||||
|
/// </summary>
|
||||||
|
private Point[]? _placesPoints;
|
||||||
|
private readonly int _placesCount = 14;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="picWidth"></param>
|
||||||
|
/// <param name="picHeight"></param>
|
||||||
|
/// <param name="map"></param>
|
||||||
|
public MapWithSetBoatsGeneric(int picWidth, int picHeight, U map)
|
||||||
|
{
|
||||||
|
int width = picWidth / _placeSizeWidth;
|
||||||
|
int height = picHeight / _placeSizeHeight;
|
||||||
|
_setBoats = new SetBoatsGeneric<T>(_placesCount);
|
||||||
|
_pictureWidth = picWidth;
|
||||||
|
_pictureHeight = picHeight;
|
||||||
|
_map = map;
|
||||||
|
_placesPoints = null;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перегрузка оператора сложения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="map"></param>
|
||||||
|
/// <param name="boat"></param>
|
||||||
|
/// <returns>Возвращает позицию объекта в массиве или
|
||||||
|
/// -1, если установить объект не удплось</returns>
|
||||||
|
public static int operator +(MapWithSetBoatsGeneric<T, U> map, T boat)
|
||||||
|
{
|
||||||
|
return map._setBoats.Insert(boat);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перегрузка оператора вычитания
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="map"></param>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
/// <returns>Возвращает удаляемый объект или
|
||||||
|
/// null, если удалить не удалось</returns>
|
||||||
|
public static T operator -(MapWithSetBoatsGeneric<T, U> map, int position)
|
||||||
|
{
|
||||||
|
return map._setBoats.Remove(position);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Вывод всего набора объектов
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Возвращает Bitmap с гаванью и лодками</returns>
|
||||||
|
public Bitmap ShowSet()
|
||||||
|
{
|
||||||
|
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||||
|
Graphics g = Graphics.FromImage(bmp);
|
||||||
|
DrawBackground(g);
|
||||||
|
DrawBoats(g);
|
||||||
|
return bmp;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Просмотр объекта на карте
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Возвращает Bitmap с картой и объектом на ней</returns>
|
||||||
|
public Bitmap ShowOnMap()
|
||||||
|
{
|
||||||
|
Shaking();
|
||||||
|
for (int i = 0; i < _setBoats.Count; i++)
|
||||||
|
{
|
||||||
|
var boat = _setBoats.Get(i);
|
||||||
|
if (boat != null)
|
||||||
|
{
|
||||||
|
return _map.CreateMap(_pictureWidth, _pictureHeight, boat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new(_pictureWidth, _pictureHeight);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение объекта по карте
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction"></param>
|
||||||
|
/// <returns>Возвращает Bitmap с картой и перемещенным объектом на ней</returns>
|
||||||
|
public Bitmap MoveObject(Direction direction)
|
||||||
|
{
|
||||||
|
if (_map != null)
|
||||||
|
{
|
||||||
|
return _map.MoveObject(direction);
|
||||||
|
}
|
||||||
|
return new(_pictureWidth, _pictureHeight);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
||||||
|
/// </summary>
|
||||||
|
private void Shaking()
|
||||||
|
{
|
||||||
|
int j = _setBoats.Count - 1;
|
||||||
|
for (int i = 0; i < _setBoats.Count; i++)
|
||||||
|
{
|
||||||
|
if (_setBoats.Get(i) == null)
|
||||||
|
{
|
||||||
|
for (; j > i; j--)
|
||||||
|
{
|
||||||
|
var boat = _setBoats.Get(j);
|
||||||
|
if (boat != null)
|
||||||
|
{
|
||||||
|
_setBoats.Insert(boat, i);
|
||||||
|
_setBoats.Remove(j);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (j <= i)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод отрисовки фона
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
private void DrawBackground(Graphics g)
|
||||||
|
{
|
||||||
|
bool pointsInit = false;
|
||||||
|
// Если массив точек null, значит рисуем фон первый раз и
|
||||||
|
// инициализируем массив для его заполнения
|
||||||
|
if (_placesPoints == null)
|
||||||
|
{
|
||||||
|
_placesPoints = new Point[_placesCount];
|
||||||
|
pointsInit = true;
|
||||||
|
}
|
||||||
|
// рисуем фон
|
||||||
|
g.FillRectangle(Brushes.Aqua, 0, 0, _pictureWidth * _placeSizeWidth,
|
||||||
|
_pictureHeight * _placeSizeHeight);
|
||||||
|
|
||||||
|
// рисуем основной пирс
|
||||||
|
g.FillRectangle(Brushes.Gray, 0, 0, _placeSizeWidth * 5 / 4, _placeSizeHeight * 3 / 2);
|
||||||
|
g.FillRectangle(Brushes.Gray, _pictureWidth - _placeSizeWidth * 5 / 4, 0,
|
||||||
|
_placeSizeWidth * 5 / 4, _placeSizeHeight * 3 / 2);
|
||||||
|
|
||||||
|
g.FillRectangle(Brushes.Gray, 0, _placeSizeHeight * 3 / 2,
|
||||||
|
_placeSizeWidth * 1 / 4, _pictureHeight - _placeSizeHeight * 3 / 2);
|
||||||
|
g.FillRectangle(Brushes.Gray, _pictureWidth - _placeSizeWidth * 1 / 4, _placeSizeHeight * 3 / 2,
|
||||||
|
_placeSizeWidth * 1 / 4, _pictureHeight - _placeSizeHeight * 3 / 2);
|
||||||
|
|
||||||
|
g.FillRectangle(Brushes.Gray, 0, 0, _pictureWidth, _placeSizeHeight * 1 / 2);
|
||||||
|
|
||||||
|
// рисуем плавучие пирсы
|
||||||
|
// горизонтальные
|
||||||
|
int w = _placeSizeWidth;
|
||||||
|
int h = _placeSizeHeight;
|
||||||
|
int x = w * 1 / 4;
|
||||||
|
int y = h * 5 / 2;
|
||||||
|
int pirsSize = h * 1 / 6;
|
||||||
|
int i = 0;
|
||||||
|
while (y + h + pirsSize < _pictureHeight)
|
||||||
|
{
|
||||||
|
g.FillRectangle(Brushes.Brown, x, y, w, pirsSize);
|
||||||
|
g.FillRectangle(Brushes.Brown, _pictureWidth - x - w, y, w, pirsSize);
|
||||||
|
if (pointsInit)
|
||||||
|
{
|
||||||
|
_placesPoints[9 + i] = new Point(x + 5, y - _placeSizeHeight + 5);
|
||||||
|
_placesPoints[4 - i] = new Point(_pictureWidth - x - w + 5, y - _placeSizeHeight + 5);
|
||||||
|
}
|
||||||
|
y += h + pirsSize;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
if (pointsInit)
|
||||||
|
{
|
||||||
|
_placesPoints[9 + i] = new Point(x + 5, y - _placeSizeHeight + 5);
|
||||||
|
_placesPoints[4 - i] = new Point(_pictureWidth - x - w + 5, y - _placeSizeHeight + 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
// вертикальные
|
||||||
|
x = _placeSizeWidth * 5 / 4 + w;
|
||||||
|
y = _placeSizeHeight * 1 / 2;
|
||||||
|
h = _placeSizeHeight;
|
||||||
|
i = 0;
|
||||||
|
while (x + w + pirsSize < _pictureWidth - _placeSizeWidth * 5 / 4)
|
||||||
|
{
|
||||||
|
g.FillRectangle(Brushes.Brown, x, y, pirsSize, h);
|
||||||
|
if (pointsInit)
|
||||||
|
{
|
||||||
|
_placesPoints[8 - i] = new Point(x - w + 5, y + 5);
|
||||||
|
}
|
||||||
|
x += w + pirsSize;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
if (pointsInit)
|
||||||
|
{
|
||||||
|
_placesPoints[8 - i] = new Point(x - w + 5, y + 5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод отрисовки лодок
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
private void DrawBoats(Graphics g)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < _setBoats.Count; i++)
|
||||||
|
{
|
||||||
|
// Установка позиции
|
||||||
|
_setBoats.Get(i)?.SetObject(_placesPoints[i].X, _placesPoints[i].Y,
|
||||||
|
_pictureWidth, _pictureHeight);
|
||||||
|
_setBoats.Get(i)?.DrawingObject(g);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
90
Boats/Boats/OceanMap.cs
Normal file
90
Boats/Boats/OceanMap.cs
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс океанической карты
|
||||||
|
/// </summary>
|
||||||
|
internal class OceanMap : AbstractMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Количество мин воруг центральной мины
|
||||||
|
/// </summary>
|
||||||
|
private readonly int minesAroundCount = 6;
|
||||||
|
/// <summary>
|
||||||
|
/// Количество центральных мин
|
||||||
|
/// </summary>
|
||||||
|
private readonly int circlesCount = 12;
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка закрытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush mineColor = Brushes.Silver;
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка открытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush openColor = Brushes.Aqua;
|
||||||
|
/// <summary>
|
||||||
|
/// Метод для отрисовки закрытого участка карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
/// <param name="i"></param>
|
||||||
|
/// <param name="j"></param>
|
||||||
|
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
g.FillEllipse(mineColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
g.FillEllipse(Brushes.Black, i * _size_x + _size_x * 0.25f, j * _size_y + _size_y * 0.25f, _size_x * 0.5f, _size_y * 0.5f);
|
||||||
|
g.FillEllipse(Brushes.Red, i * _size_x + _size_x * 0.375f, j * _size_y + _size_y * 0.375f, _size_x * 0.25f, _size_y * 0.25f);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод для отрисовки открытого участка карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
/// <param name="i"></param>
|
||||||
|
/// <param name="j"></param>
|
||||||
|
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(openColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод генерации карты
|
||||||
|
/// </summary>
|
||||||
|
protected override void GenerateMap()
|
||||||
|
{
|
||||||
|
_map = new int[100, 100];
|
||||||
|
_size_x = (float)_width / _map.GetLength(0);
|
||||||
|
_size_y = (float)_height / _map.GetLength(1);
|
||||||
|
int counter = 0;
|
||||||
|
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||||
|
{
|
||||||
|
_map[i, j] = _freeWater;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Отрисовка "мин"
|
||||||
|
double radius = Math.Min(_size_x, _size_y);
|
||||||
|
while (counter < circlesCount)
|
||||||
|
{
|
||||||
|
int x = _random.Next(0, 99);
|
||||||
|
int y = _random.Next(0, 99);
|
||||||
|
_map[y, x] = _barrier;
|
||||||
|
for (int i = 0; i < minesAroundCount; i++)
|
||||||
|
{
|
||||||
|
int row = (int)Math.Ceiling(radius * Math.Sin(Math.PI * 2 / minesAroundCount * i)) + y;
|
||||||
|
int col = (int)Math.Ceiling(radius * Math.Cos(Math.PI * 2 / minesAroundCount * i)) + x;
|
||||||
|
|
||||||
|
if (row > -1 && col > -1 && row < _map.GetLength(0) && col < _map.GetLength(1))
|
||||||
|
{
|
||||||
|
_map[row, col] = _barrier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -11,7 +11,7 @@ namespace Boats
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormBoat());
|
Application.Run(new FormMapWithSetBoats());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
121
Boats/Boats/SetBoatsGeneric.cs
Normal file
121
Boats/Boats/SetBoatsGeneric.cs
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметризованный набор объектов
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T"></typeparam>
|
||||||
|
internal class SetBoatsGeneric<T>
|
||||||
|
where T : class
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Массив объектов, которые храним
|
||||||
|
/// </summary>
|
||||||
|
private readonly T[] _places;
|
||||||
|
/// <summary>
|
||||||
|
/// Количество объектов в массиве
|
||||||
|
/// </summary>
|
||||||
|
public int Count => _places.Length;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="count"></param>
|
||||||
|
public SetBoatsGeneric(int count)
|
||||||
|
{
|
||||||
|
_places = new T[count];
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление объекта в набор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="boat">Добавляемая лодка</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public int Insert(T boat)
|
||||||
|
{
|
||||||
|
// Вставка в начало набора
|
||||||
|
return Insert(boat, 0);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление объекта в набор на конкретную позицию
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="boat">Добавляемая лодка</param>
|
||||||
|
/// <param name="position">Позиция</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public int Insert(T boat, int position)
|
||||||
|
{
|
||||||
|
// Проверка позиции
|
||||||
|
if (position < 0 || position >= _places.Length)
|
||||||
|
return -1;
|
||||||
|
// Проверка, что элемент массива по этой позиции пустой
|
||||||
|
if (_places[position] != null)
|
||||||
|
{
|
||||||
|
// Если нет, проверим, что после вставляемого элемента в массиве есть пустой элемент
|
||||||
|
int i = position + 1;
|
||||||
|
int nullIndex = -1;
|
||||||
|
while (i < _places.Length)
|
||||||
|
{
|
||||||
|
if (_places[i] == null)
|
||||||
|
{
|
||||||
|
nullIndex = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
// Если свободной нет, то выходим
|
||||||
|
if (nullIndex < 0)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Если есть, сдвигаем все объекты, находящиеся
|
||||||
|
// справа от позиции до первого пустого элемента
|
||||||
|
i = nullIndex - 1;
|
||||||
|
while (i >= position)
|
||||||
|
{
|
||||||
|
_places[i + 1] = _places[i];
|
||||||
|
i--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Вставка по позиции
|
||||||
|
_places[position] = boat;
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Удаление объекта из набора с конкретной позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
/// <returns>Возвращает удаляемый объект или null, если не удалось удалить</returns>
|
||||||
|
public T Remove(int position)
|
||||||
|
{
|
||||||
|
// Проверка позиции
|
||||||
|
if (position < 0 || position >= _places.Length)
|
||||||
|
return null;
|
||||||
|
if (_places[position] == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
// Удаление объекта из массива, присовив элементу массива значение null
|
||||||
|
T boat = _places[position];
|
||||||
|
_places[position] = null;
|
||||||
|
return boat;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Получение объекта из набора по позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
/// <returns>Возвращает объект по позиции</returns>
|
||||||
|
public T Get(int position)
|
||||||
|
{
|
||||||
|
// Проверка позиции
|
||||||
|
if (position < 0 || position >= _places.Length)
|
||||||
|
return null;
|
||||||
|
return _places[position];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
70
Boats/Boats/SimpleMap.cs
Normal file
70
Boats/Boats/SimpleMap.cs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boats
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс стандартной карты
|
||||||
|
/// </summary>
|
||||||
|
internal class SimpleMap : AbstractMap
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка закрытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||||
|
/// <summary>
|
||||||
|
/// Цвет участка открытого
|
||||||
|
/// </summary>
|
||||||
|
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||||
|
/// <summary>
|
||||||
|
/// Метод для отрисовки закрытого участка карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
/// <param name="i"></param>
|
||||||
|
/// <param name="j"></param>
|
||||||
|
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод для отрисовки открытого участка карты
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
/// <param name="i"></param>
|
||||||
|
/// <param name="j"></param>
|
||||||
|
protected override void DrawWaterPart(Graphics g, int i, int j)
|
||||||
|
{
|
||||||
|
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Метод генерации карты
|
||||||
|
/// </summary>
|
||||||
|
protected override void GenerateMap()
|
||||||
|
{
|
||||||
|
_map = new int[100, 100];
|
||||||
|
_size_x = (float)_width / _map.GetLength(0);
|
||||||
|
_size_y = (float)_height / _map.GetLength(1);
|
||||||
|
int counter = 0;
|
||||||
|
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||||
|
{
|
||||||
|
_map[i, j] = _freeWater;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (counter < 50)
|
||||||
|
{
|
||||||
|
int x = _random.Next(0, 100);
|
||||||
|
int y = _random.Next(0, 100);
|
||||||
|
if (_map[x, y] == _freeWater)
|
||||||
|
{
|
||||||
|
_map[x, y] = _barrier;
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user