Pibd-14 SkobelevN.N. LabWork02 Base #2

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nikskob wants to merge 13 commits from LabWork02 into LabWork01
16 changed files with 855 additions and 230 deletions

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using ProjectCatamaran;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran;
/// <summary>
/// класс отвечающиай за перемещение и отрисовку
/// </summary>
public class DrawningCatamaran
{
/// <summary>
/// класс-сущность
/// </summary>
public EntityCatamaran? EntityCatamaran { get; private set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автопоезда
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автопоезда
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranWidth = 65;
/// <summary>
/// Высота прорисовки катамарана
/// </summary>
private readonly int _drawningCatamaranHeight = 40;
/// <summary>
/// Инициализация полей обьекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет(для опциональных элементов)</param>
/// <param name="floats">Признак (опция) наличие плавников</param>
/// <param name="sail">Признак (опция) наличие парус</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail)
{
EntityCatamaran = new EntityCatamaran();
EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, floats, sail);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// установка границ поля
/// </summary>
/// <param name="width">ширина</param>
/// <param name="height">высота</param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningCatamaranHeight < height && _drawningCatamaranWidth < width)
{
_pictureHeight = height;
_pictureWidth = width;
return true;
}
return false;
}
/// <summary>
/// установка позиции
/// </summary>
/// <param name="x">координата x</param>
/// <param name="y">координата y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x > _pictureWidth - _drawningCatamaranWidth || x < 0)
_startPosX = x < 0 ? 0 : _pictureWidth - _drawningCatamaranWidth;
else
_startPosX = x;
if (y > _pictureHeight - _drawningCatamaranHeight || y < 0)
_startPosY = y < 0 ? 0 : _pictureHeight - _drawningCatamaranHeight;
else
_startPosY = y;
}
/// <summary>
/// изменение направления перемещения
/// </summary>
/// <param name="direction">направление</param>
/// <returns>true - перемещение выполнено , false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityCatamaran.Step > 0)
{
_startPosX -= (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityCatamaran.Step > 0)
{
_startPosY -= (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + (int)EntityCatamaran.Step + _drawningCatamaranWidth <= _pictureWidth)
{
_startPosX += (int)EntityCatamaran.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + (int)EntityCatamaran.Step + _drawningCatamaranHeight <= _pictureHeight)
{
_startPosY += (int)EntityCatamaran.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// отрисовка
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush brBody = new SolidBrush(EntityCatamaran.BodyColor);
Brush brFloatsAndSail = new SolidBrush(EntityCatamaran.AdditionalColor);
g.FillRectangle(brBody, _startPosX.Value + 5, _startPosY.Value + 15, 40, 20);
Point[] triangle =
{
new Point(_startPosX.Value + 45,_startPosY.Value + 15),
new Point(_startPosX.Value + 65,_startPosY.Value + 25),
new Point(_startPosX.Value + 45,_startPosY.Value + 35),
};
g.FillPolygon(brBody, triangle);
g.FillEllipse(new SolidBrush(Color.Black), _startPosX.Value + 12, _startPosY.Value + 19, 23, 10);
//плавники
if (EntityCatamaran.Floats)
{
g.FillRectangle(brFloatsAndSail, _startPosX.Value, _startPosY.Value + 10, 45, 5);
g.FillRectangle(brFloatsAndSail, _startPosX.Value, _startPosY.Value + 35, 45, 5);
}
// парус
if (EntityCatamaran.Sail)
{
Point[] sailFigure =
{
new Point(_startPosX.Value + 25,_startPosY.Value + 25),
new Point(_startPosX.Value + 35 ,_startPosY.Value + 25),
new Point(_startPosX.Value + 25,_startPosY.Value),
};
g.FillPolygon(brFloatsAndSail, sailFigure);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.Drawnings;
public enum DirectionType
{
/// <summary>
/// неизвестное направление
/// </summary>
Unknown = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectCatamaran.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.Drawnings;
public class DrawningBoat
{
/// <summary>
/// класс-сущность
/// </summary>
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автопоезда
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автопоезда
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки лодки
/// </summary>
private readonly int _drawningBoatWidth = 60;
/// <summary>
/// Высота прорисовки лодки
/// </summary>
private readonly int _drawningBoatHeight = 22;
/// <summary>
/// координата х обьекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// координата Y обьекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// ширина обьекта
/// </summary>
public int GetWidth => _drawningBoatWidth;
/// <summary>
/// высота обьекта
/// </summary>
public int GetHeight => _drawningBoatHeight;
/// <summary>
/// пустой конструктор
/// </summary>
private DrawningBoat()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катера</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="drawningCatamaranWidth">Ширина катера</param>
/// <param name="drawningCatamaranHeight">высота катера</param>
public DrawningBoat(int drawningBoatWidth, int drawningBoatHeight) : this()
{
_drawningBoatWidth = drawningBoatWidth;
_drawningBoatHeight = drawningBoatHeight;
}
/// <summary>
/// установка границ поля
/// </summary>
/// <param name="width">ширина</param>
/// <param name="height">высота</param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningBoatHeight < height && _drawningBoatWidth < width)
{
_pictureHeight = height;
_pictureWidth = width;
return true;
}
return false;
}
/// <summary>
/// установка позиции
/// </summary>
/// <param name="x">координата x</param>
/// <param name="y">координата y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x > _pictureWidth - _drawningBoatWidth || x < 0)
_startPosX = x < 0 ? 0 : _pictureWidth - _drawningBoatWidth;
else
_startPosX = x;
if (y > _pictureHeight - _drawningBoatHeight || y < 0)
_startPosY = y < 0 ? 0 : _pictureHeight - _drawningBoatHeight;
else
_startPosY = y;
}
/// <summary>
/// изменение направления перемещения
/// </summary>
/// <param name="direction">направление</param>
/// <returns>true - перемещение выполнено , false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + (int)EntityBoat.Step + _drawningBoatWidth <= _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + (int)EntityBoat.Step + _drawningBoatHeight <= _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// отрисовка
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush brBody = new SolidBrush(EntityBoat.BodyColor);
g.FillRectangle(brBody, _startPosX.Value, _startPosY.Value, 40, 20);
Point[] triangle =
{
new Point(_startPosX.Value + 40,_startPosY.Value),
new Point(_startPosX.Value + 60,_startPosY.Value + 10),
new Point(_startPosX.Value + 40,_startPosY.Value + 20),
};
g.FillPolygon(brBody, triangle);
g.FillEllipse(new SolidBrush(Color.Black), _startPosX.Value + 7, _startPosY.Value + 4, 23, 10);
}
}

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using ProjectCatamaran.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.Drawnings;
/// <summary>
/// класс отвечающиай за перемещение и отрисовку
/// </summary>
public class DrawningCatamaran : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет(для опциональных элементов)</param>
/// <param name="floats">Признак (опция) наличие плавников</param>
/// <param name="sail">Признак (опция) наличие парус</param>
public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail) :
base(65,40)
{
EntityBoat = new EntityCatamaran(speed, weight, bodyColor, additionalColor, floats, sail);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityCatamaran catamaran || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
_startPosX += 5;
_startPosY += 15;
base.DrawTransport(g);
_startPosX -= 5;
_startPosY -= 15;
Brush brFloatsAndSail = new SolidBrush(catamaran.AdditionalColor);
//плавники
if (catamaran.Floats)
{
g.FillRectangle(brFloatsAndSail, _startPosX.Value, _startPosY.Value + 10, 45, 5);
g.FillRectangle(brFloatsAndSail, _startPosX.Value, _startPosY.Value + 35, 45, 5);
}
// парус
if (catamaran.Sail)
{
Point[] sailFigure =
{
new Point(_startPosX.Value + 25,_startPosY.Value + 25),
new Point(_startPosX.Value + 35 ,_startPosY.Value + 25),
new Point(_startPosX.Value + 25,_startPosY.Value),
};
g.FillPolygon(brFloatsAndSail, sailFigure);
}
}
}

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@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.Entities;
/// <summary>
/// класс-сущность "лодка"
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get;private set; }
/// <summary>
/// Вес авто
/// </summary>
public double Weight { get;private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес авто</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,21 +1,9 @@
namespace ProjectCatamaran;
namespace ProjectCatamaran.Entities;
/// <summary>
/// Класс-сущность "Катамаран"
/// Класс-сущность "Катамарана"
/// </summary>
public class EntityCatamaran
public class EntityCatamaran : EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес авто
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет(для опциональных элементов)
/// </summary>
@ -29,10 +17,6 @@ public class EntityCatamaran
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей обьекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
@ -41,11 +25,9 @@ public class EntityCatamaran
/// <param name="additionalColor">Дополнительный цвет(для опциональных элементов)</param>
/// <param name="floats">Признак (опция) наличие плавников</param>
/// <param name="sail">Признак (опция) наличие паруса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail)
public EntityCatamaran(int speed, double weight, Color bodyColor, Color additionalColor, bool floats, bool sail)
: base(speed,weight,bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Floats = floats;
Sail = sail;

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@ -34,6 +34,9 @@
buttonRight = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonCreateBoat = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCatamaran).BeginInit();
SuspendLayout();
//
@ -42,18 +45,18 @@
pictureBoxCatamaran.Dock = DockStyle.Fill;
pictureBoxCatamaran.Location = new Point(0, 0);
pictureBoxCatamaran.Name = "pictureBoxCatamaran";
pictureBoxCatamaran.Size = new Size(800, 450);
pictureBoxCatamaran.Size = new Size(801, 450);
pictureBoxCatamaran.TabIndex = 0;
pictureBoxCatamaran.TabStop = false;
//
// buttonCreateCatamaran
//
buttonCreateCatamaran.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonCreateCatamaran.Location = new Point(12, 406);
buttonCreateCatamaran.Location = new Point(12, 402);
buttonCreateCatamaran.Name = "buttonCreateCatamaran";
buttonCreateCatamaran.Size = new Size(75, 23);
buttonCreateCatamaran.Size = new Size(166, 40);
buttonCreateCatamaran.TabIndex = 1;
buttonCreateCatamaran.Text = "Создать";
buttonCreateCatamaran.Text = "Создать катамаран";
buttonCreateCatamaran.UseVisualStyleBackColor = true;
buttonCreateCatamaran.Click += ButtonCreateCatamaran_Click;
//
@ -105,11 +108,46 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonCreateBoat.Location = new Point(184, 402);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(166, 40);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(668, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(709, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.RightToLeft = RightToLeft.Yes;
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormCatamaran
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
@ -130,5 +168,8 @@
private Button buttonRight;
private Button buttonLeft;
private Button buttonDown;
private Button buttonCreateBoat;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,39 +1,43 @@
using ProjectCatamaran;
using ProjectCatamaran.Drawnings;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectCatamaran.MovementStrategy;
namespace ProjectCatamaran
{
public partial class FormCatamaran : Form
{
private DrawningCatamaran? _drawningCatamaran;
private DrawningBoat? _drawningBoat;
private AbstractStrategy? _strategy;
public FormCatamaran()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningCatamaran == null)
if (_drawningBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCatamaran.DrawTransport(gr);
_drawningBoat.DrawTransport(gr);
pictureBoxCatamaran.Image = bmp;
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningCatamaran == null)
if (_drawningBoat == null)
{
return;
}
@ -42,16 +46,16 @@ namespace ProjectCatamaran
switch (name)
{
case "buttonUp":
result = _drawningCatamaran.MoveTransport(DirectionType.Up);
result = _drawningBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningCatamaran.MoveTransport(DirectionType.Down);
result = _drawningBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningCatamaran.MoveTransport(DirectionType.Left);
result = _drawningBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningCatamaran.MoveTransport(DirectionType.Right);
result = _drawningBoat.MoveTransport(DirectionType.Right);
break;
}
if (result)
@ -60,18 +64,77 @@ namespace ProjectCatamaran
}
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningCatamaran):
_drawningBoat = new DrawningCatamaran(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBoat.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void ButtonCreateCatamaran_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningCatamaran = new DrawningCatamaran();
_drawningCatamaran.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
CreateObject(nameof(DrawningCatamaran));
}
_drawningCatamaran.SetPictureSize(pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
_drawningCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
private void ButtonCreateBoat_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningBoat));
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBoat(_drawningBoat),
pictureBoxCatamaran.Width, pictureBoxCatamaran.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
/// <summary>
/// движение до правого края
/// </summary>
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
return;
if (objParams.RightBorder + GetStep() <= FieldWidth)
MoveRight();
if (objParams.DownBorder + GetStep() <= FieldHeight)
MoveDown();
}
/// <summary>
/// проверка достижения цели
/// </summary>
/// <returns>true - достиг , false - нет </returns>
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
return false;
return objParams.RightBorder + GetStep() > FieldWidth &&
objParams.DownBorder + GetStep() > FieldHeight ;
}
}

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@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
/// <summary>
/// стратегия перемещения обьекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
}

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@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCatamaran.Drawnings;
namespace ProjectCatamaran.MovementStrategy
{
internal class MoveableBoat : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBoat или его наследника
/// </summary>
private readonly DrawningBoat? _boat = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningBoat</param>
public MoveableBoat(DrawningBoat boat)
{
_boat = boat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boat == null || _boat.EntityBoat == null || !_boat.GetPosX.HasValue
|| !_boat.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boat.GetPosX.Value, _boat.GetPosY.Value,
_boat.GetWidth, _boat.GetHeight);
}
}
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boat == null || _boat.EntityBoat == null)
{
return false;
}
return _boat.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction"></param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknown
};
}
}
}

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@ -4,11 +4,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran;
public enum DirectionType
namespace ProjectCatamaran.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// <summary>
/// Вверх
/// </summary>
Up = 1,
@ -24,4 +24,4 @@ public enum DirectionType
/// Вправо
/// </summary>
Right = 4
}
}

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@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran.MovementStrategy;
public enum StrategyStatus
{
NotInit,
InProgress,
Finish
}