PIbd_13 Klykov_N.V.Lab02 Simple #2

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nikos77781 wants to merge 2 commits from Lab02 into Lab01
16 changed files with 1051 additions and 356 deletions

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using System.Net.Sockets;
namespace Excavator;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаваторя
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаваторя
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 145;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight = 100;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="supports">Признак наличия обвеса</param>
/// <param name="bucket">Признак наличия антикрыла</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor,bool supports, bool bucket)
{
EntityExcavator = new EntityExcavator();
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, supports, bucket);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width > _drawningExcavatorWidth && height > _drawningExcavatorHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosY.Value + _drawningExcavatorHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_drawningExcavatorWidth + _startPosX > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_drawningExcavatorHeight + _startPosY > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavator.Step > 0)
{
_startPosX -= (int)EntityExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavator.Step > 0)
{
_startPosY -= (int)EntityExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningExcavatorWidth + EntityExcavator.Step < _pictureWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningExcavatorHeight + EntityExcavator.Step < _pictureHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
// Ковш
if(EntityExcavator.Bucket)
{
Point[] pointBucket1 =
{
new Point(_startPosX.Value + 90, _startPosY.Value + 50),
new Point(_startPosX.Value + 90, _startPosY.Value),
new Point(_startPosX.Value + 135, _startPosY.Value),
new Point(_startPosX.Value + 135, _startPosY.Value + 30),
new Point(_startPosX.Value + 125, _startPosY.Value + 30),
new Point(_startPosX.Value + 125, _startPosY.Value + 10),
new Point(_startPosX.Value + 105, _startPosY.Value + 10),
new Point(_startPosX.Value + 105, _startPosY.Value + 45),
new Point(_startPosX.Value + 100, _startPosY.Value + 50),
new Point(_startPosX.Value + 90, _startPosY.Value + 50),
};
g.FillPolygon(additionalBrush, pointBucket1);
g.DrawPolygon(pen, pointBucket1);
Point[] pointBucket2 =
{
new Point(_startPosX.Value + 125, _startPosY.Value + 30),
new Point(_startPosX.Value + 135, _startPosY.Value+ 30),
new Point(_startPosX.Value + 145, _startPosY.Value + 40),
new Point(_startPosX.Value + 145, _startPosY.Value + 60),
new Point(_startPosX.Value + 140, _startPosY.Value + 70),
new Point(_startPosX.Value + 120, _startPosY.Value + 70),
new Point(_startPosX.Value + 125, _startPosY.Value + 60),
new Point(_startPosX.Value + 125, _startPosY.Value + 30),
};
Brush br1 = new SolidBrush(Color.FromArgb(100, 100, 100));
g.FillPolygon(br1, pointBucket2);
g.DrawPolygon(pen, pointBucket2);
}
// Гусеницы
Brush brGrey = new SolidBrush(Color.FromArgb(100, 100, 100));
Brush br = new SolidBrush(EntityExcavator.BodyColor);
g.FillEllipse(brGrey, _startPosX.Value + 30, _startPosY.Value + 75, 25, 25);
g.FillEllipse(brGrey, _startPosX.Value + 75, _startPosY.Value + 75, 25, 25);
g.FillRectangle(brGrey, _startPosX.Value + 40, _startPosY.Value + 75, 50, 25);
Rectangle rect1 = new Rectangle(_startPosX.Value + 30, _startPosY.Value + 75, 25, 25);
g.DrawArc(pen, rect1, 90, 180);
Rectangle rect2 = new Rectangle(_startPosX.Value + 75, _startPosY.Value + 75, 25, 25);
g.DrawArc(pen, rect2, 270, 180);
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 100, _startPosX.Value + 90, _startPosY.Value + 100);
g.FillEllipse(br, _startPosX.Value + 33, _startPosY.Value + 78, 18, 18);
g.FillEllipse(br, _startPosX.Value + 78, _startPosY.Value + 78, 18, 18);
g.FillEllipse(br, _startPosX.Value + 51, _startPosY.Value + 89, 7, 7);
g.FillEllipse(br, _startPosX.Value + 61, _startPosY.Value + 89, 7, 7);
g.FillEllipse(br, _startPosX.Value + 71, _startPosY.Value + 89, 7, 7);
g.FillEllipse(br, _startPosX.Value + 57, _startPosY.Value + 81, 4, 4);
g.FillEllipse(br, _startPosX.Value + 69, _startPosY.Value + 81, 4, 4);
g.DrawEllipse(pen, _startPosX.Value + 33, _startPosY.Value + 78, 18, 18);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 78, 18, 18);
g.DrawEllipse(pen, _startPosX.Value + 51, _startPosY.Value + 89, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 61, _startPosY.Value + 89, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 71, _startPosY.Value + 89, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 57, _startPosY.Value + 81, 4, 4);
g.DrawEllipse(pen, _startPosX.Value + 69, _startPosY.Value + 81, 4, 4);
// Корпус
Point[] pointBody1 =
{
new Point(_startPosX.Value + 30, _startPosY.Value + 75),
new Point(_startPosX.Value + 30, _startPosY.Value + 50),
new Point(_startPosX.Value + 70, _startPosY.Value + 50),
new Point(_startPosX.Value + 70, _startPosY.Value + 20),
new Point(_startPosX.Value + 100, _startPosY.Value + 20),
new Point(_startPosX.Value + 100, _startPosY.Value + 75),
new Point(_startPosX.Value + 30, _startPosY.Value + 75),
};
g.FillPolygon(br, pointBody1);
g.DrawPolygon(pen, pointBody1);
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 25, 10, 25);
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 25, 10, 25);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 25, 10, 25);
// Окно
Brush brLBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brLBlue, _startPosX.Value + 72, _startPosY.Value + 22, 26, 26);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 22, 26, 26);
// Опоры
if (EntityExcavator.Supports)
{
Point[] pointSupport1 =
{
new Point(_startPosX.Value + 10, _startPosY.Value + 100),
new Point(_startPosX.Value + 20, _startPosY.Value + 100),
new Point(_startPosX.Value + 50, _startPosY.Value + 70),
new Point(_startPosX.Value + 50, _startPosY.Value + 60),
new Point(_startPosX.Value + 30, _startPosY.Value + 60),
new Point(_startPosX.Value + 10, _startPosY.Value + 100),
};
g.FillPolygon(additionalBrush, pointSupport1);
g.DrawPolygon(pen, pointSupport1);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 95, 30, 5);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 95, 30, 5);
Point[] pointSupport2 =
{
new Point(_startPosX.Value + 120, _startPosY.Value + 100),
new Point(_startPosX.Value + 110, _startPosY.Value + 100),
new Point(_startPosX.Value + 80, _startPosY.Value + 70),
new Point(_startPosX.Value + 80, _startPosY.Value + 60),
new Point(_startPosX.Value + 100, _startPosY.Value + 60),
new Point(_startPosX.Value + 120, _startPosY.Value + 100),
};
g.FillPolygon(additionalBrush, pointSupport2);
g.DrawPolygon(pen, pointSupport2);
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 95, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 95, 30, 5);
}
}
}

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namespace Excavator;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1
}

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using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using Excavator.Drawnings;
using Excavator.Entities;
namespace Excavator.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningExcavator : DrawningSimpleExcavator
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="supports">Признак наличия обвеса</param>
/// <param name="bucket">Признак наличия антикрыла</param>
public DrawningExcavator(int speed, double weight, Color bodyColor, Color additionalColor,bool supports, bool bucket) : base(145, 100)
{
EntitySimpleExcavator = new EntityExcavator(speed, weight, bodyColor, additionalColor, supports, bucket);
}
public override void DrawTransport(Graphics g)
{
if (EntitySimpleExcavator == null || EntitySimpleExcavator is not EntityExcavator excavator || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(excavator.AdditionalColor);
// Ковш
if (excavator.Bucket)
{
Point[] pointBucket1 =
{
new Point(_startPosX.Value + 90, _startPosY.Value + 50),
new Point(_startPosX.Value + 90, _startPosY.Value),
new Point(_startPosX.Value + 135, _startPosY.Value),
new Point(_startPosX.Value + 135, _startPosY.Value + 30),
new Point(_startPosX.Value + 125, _startPosY.Value + 30),
new Point(_startPosX.Value + 125, _startPosY.Value + 10),
new Point(_startPosX.Value + 105, _startPosY.Value + 10),
new Point(_startPosX.Value + 105, _startPosY.Value + 45),
new Point(_startPosX.Value + 100, _startPosY.Value + 50),
new Point(_startPosX.Value + 90, _startPosY.Value + 50),
};
g.FillPolygon(additionalBrush, pointBucket1);
g.DrawPolygon(pen, pointBucket1);
Point[] pointBucket2 =
{
new Point(_startPosX.Value + 125, _startPosY.Value + 30),
new Point(_startPosX.Value + 135, _startPosY.Value+ 30),
new Point(_startPosX.Value + 145, _startPosY.Value + 40),
new Point(_startPosX.Value + 145, _startPosY.Value + 60),
new Point(_startPosX.Value + 140, _startPosY.Value + 70),
new Point(_startPosX.Value + 120, _startPosY.Value + 70),
new Point(_startPosX.Value + 125, _startPosY.Value + 60),
new Point(_startPosX.Value + 125, _startPosY.Value + 30),
};
Brush br1 = new SolidBrush(Color.FromArgb(100, 100, 100));
g.FillPolygon(br1, pointBucket2);
g.DrawPolygon(pen, pointBucket2);
}
// Опоры
if (excavator.Supports)
{
Point[] pointSupport1 =
{
new Point(_startPosX.Value + 10, _startPosY.Value + 100),
new Point(_startPosX.Value + 20, _startPosY.Value + 100),
new Point(_startPosX.Value + 50, _startPosY.Value + 70),
new Point(_startPosX.Value + 50, _startPosY.Value + 60),
new Point(_startPosX.Value + 30, _startPosY.Value + 60),
new Point(_startPosX.Value + 10, _startPosY.Value + 100),
};
g.FillPolygon(additionalBrush, pointSupport1);
g.DrawPolygon(pen, pointSupport1);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 95, 30, 5);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 95, 30, 5);
Point[] pointSupport2 =
{
new Point(_startPosX.Value + 120, _startPosY.Value + 100),
new Point(_startPosX.Value + 110, _startPosY.Value + 100),
new Point(_startPosX.Value + 80, _startPosY.Value + 70),
new Point(_startPosX.Value + 80, _startPosY.Value + 60),
new Point(_startPosX.Value + 100, _startPosY.Value + 60),
new Point(_startPosX.Value + 120, _startPosY.Value + 100),
};
g.FillPolygon(additionalBrush, pointSupport2);
g.DrawPolygon(pen, pointSupport2);
g.FillRectangle(additionalBrush, _startPosX.Value + 100, _startPosY.Value + 95, 30, 5);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value + 95, 30, 5);
}
_startPosY += 20;
_startPosX += 30;
base.DrawTransport(g);
_startPosY -= 20;
_startPosX -= 30;
}
}

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using Excavator.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Excavator.Drawnings;
public class DrawningSimpleExcavator
Review

Имя элемента проекта не соответствует указанному в задании

Имя элемента проекта не соответствует указанному в задании
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySimpleExcavator? EntitySimpleExcavator { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаваторя
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаваторя
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 70;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight = 80;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningExcavatorWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningExcavatorHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningSimpleExcavator()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningSimpleExcavator(int speed, double weight, Color bodyColor) : this()
{
EntitySimpleExcavator = new EntitySimpleExcavator(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningExcavatorWidth">Ширина прорисовки экскаватора</param>
/// <param name="drawningExcavatorHeight">Высота прорисовки экскаватора</param>
public DrawningSimpleExcavator(int drawningExcavatorWidth, int drawningExcavatorHeight) : this()
{
_drawningExcavatorWidth = drawningExcavatorWidth;
_drawningExcavatorHeight = drawningExcavatorHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width > _drawningExcavatorWidth && height > _drawningExcavatorHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosY.Value + _drawningExcavatorHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_drawningExcavatorWidth + _startPosX > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_drawningExcavatorHeight + _startPosY > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntitySimpleExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntitySimpleExcavator.Step > 0)
{
_startPosX -= (int)EntitySimpleExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntitySimpleExcavator.Step > 0)
{
_startPosY -= (int)EntitySimpleExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningExcavatorWidth + EntitySimpleExcavator.Step < _pictureWidth)
{
_startPosX += (int)EntitySimpleExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningExcavatorHeight + EntitySimpleExcavator.Step < _pictureHeight)
{
_startPosY += (int)EntitySimpleExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntitySimpleExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
// Гусеницы
Brush brGrey = new SolidBrush(Color.FromArgb(100, 100, 100));
Brush br = new SolidBrush(EntitySimpleExcavator.BodyColor);
g.FillEllipse(brGrey, _startPosX.Value, _startPosY.Value + 55, 25, 25);
g.FillEllipse(brGrey, _startPosX.Value + 45, _startPosY.Value + 55, 25, 25);
g.FillRectangle(brGrey, _startPosX.Value + 10, _startPosY.Value + 55, 50, 25);
Rectangle rect1 = new Rectangle(_startPosX.Value, _startPosY.Value + 55, 25, 25);
g.DrawArc(pen, rect1, 90, 180);
Rectangle rect2 = new Rectangle(_startPosX.Value + 45, _startPosY.Value + 55, 25, 25);
g.DrawArc(pen, rect2, 270, 180);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 80, _startPosX.Value + 60, _startPosY.Value + 80);
g.FillEllipse(br, _startPosX.Value + 3, _startPosY.Value + 58, 18, 18);
g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 58, 18, 18);
g.FillEllipse(br, _startPosX.Value + 21, _startPosY.Value + 69, 7, 7);
g.FillEllipse(br, _startPosX.Value + 31, _startPosY.Value + 69, 7, 7);
g.FillEllipse(br, _startPosX.Value + 41, _startPosY.Value + 69, 7, 7);
g.FillEllipse(br, _startPosX.Value + 27, _startPosY.Value + 61, 4, 4);
g.FillEllipse(br, _startPosX.Value + 39, _startPosY.Value + 61, 4, 4);
g.DrawEllipse(pen, _startPosX.Value + 3, _startPosY.Value + 58, 18, 18);
g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 58, 18, 18);
g.DrawEllipse(pen, _startPosX.Value + 21, _startPosY.Value + 69, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 31, _startPosY.Value + 69, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 41, _startPosY.Value + 69, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 27, _startPosY.Value + 61, 4, 4);
g.DrawEllipse(pen, _startPosX.Value + 39, _startPosY.Value + 61, 4, 4);
// Корпус
Point[] pointBody1 =
{
new Point(_startPosX.Value, _startPosY.Value + 55),
new Point(_startPosX.Value, _startPosY.Value + 30),
new Point(_startPosX.Value + 40, _startPosY.Value + 30),
new Point(_startPosX.Value + 40, _startPosY.Value),
new Point(_startPosX.Value + 70, _startPosY.Value),
new Point(_startPosX.Value + 70, _startPosY.Value + 55),
new Point(_startPosX.Value, _startPosY.Value + 55),
};
g.FillPolygon(br, pointBody1);
g.DrawPolygon(pen, pointBody1);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 5, 10, 25);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 5, 10, 25);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 5, 10, 25);
// Окно
Brush brLBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brLBlue, _startPosX.Value + 42, _startPosY.Value + 2, 26, 26);
g.DrawRectangle(pen, _startPosX.Value + 42, _startPosY.Value + 2, 26, 26);
}
}

View File

@ -1,25 +1,11 @@
namespace Excavator;
namespace Excavator.Entities;
/// <summary>
/// Класс-сущность "Экскаватор"
/// </summary>
public class EntityExcavator
public class EntityExcavator : EntitySimpleExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
@ -36,16 +22,17 @@ public class EntityExcavator
public bool Bucket { get; private set; }
/// <summary>
/// Шаг перемещения экскаватора
/// Конструктор сущности
/// </summary>
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool supports, bool bucket)
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="supports">Опоры</param>
/// <param name="bucket">Ковш</param>
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool supports, bool bucket) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Supports = supports;
Bucket = bucket;

View File

@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace Excavator.Entities;
/// <summary>
/// Класс-сущность "Экскаватор"
/// </summary>
public class EntitySimpleExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения экскаватора
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntitySimpleExcavator(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -34,6 +34,9 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateSimpleExcavator = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
SuspendLayout();
//
@ -51,9 +54,9 @@
buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateExcavator.Location = new Point(12, 562);
buttonCreateExcavator.Name = "buttonCreateExcavator";
buttonCreateExcavator.Size = new Size(75, 23);
buttonCreateExcavator.Size = new Size(217, 23);
buttonCreateExcavator.TabIndex = 1;
buttonCreateExcavator.Text = "Создать";
buttonCreateExcavator.Text = "Создать экскаватор с обвесами";
buttonCreateExcavator.UseVisualStyleBackColor = true;
buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
//
@ -62,7 +65,7 @@
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(740, 535);
buttonLeft.Location = new Point(749, 535);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(50, 50);
buttonLeft.TabIndex = 2;
@ -74,7 +77,7 @@
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(796, 479);
buttonUp.Location = new Point(805, 479);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(50, 50);
buttonUp.TabIndex = 3;
@ -86,7 +89,7 @@
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(796, 535);
buttonDown.Location = new Point(805, 535);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(50, 50);
buttonDown.TabIndex = 4;
@ -98,18 +101,53 @@
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(852, 535);
buttonRight.Location = new Point(861, 535);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(50, 50);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateSimpleExcavator
//
buttonCreateSimpleExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSimpleExcavator.Location = new Point(235, 562);
buttonCreateSimpleExcavator.Name = "buttonCreateSimpleExcavator";
buttonCreateSimpleExcavator.Size = new Size(217, 23);
buttonCreateSimpleExcavator.TabIndex = 6;
buttonCreateSimpleExcavator.Text = "Создать экскаватор ";
buttonCreateSimpleExcavator.UseVisualStyleBackColor = true;
buttonCreateSimpleExcavator.Click += ButtonCreateSimpleExcavator_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю " });
comboBoxStrategy.Location = new Point(790, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStrategyStep.Location = new Point(790, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(121, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(923, 597);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateSimpleExcavator);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@ -130,5 +168,8 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateSimpleExcavator;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,4 +1,8 @@
namespace Excavator;
using Excavator.Drawnings;
using Excavator.Entities;
using Excavator.MovementSrtategy;
namespace Excavator;
/// <summary>
/// Форма работы с объектом "Экскаватор"
@ -8,7 +12,9 @@ public partial class FormExcavator : Form
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningExcavator? _drawningExcavator;
private DrawningSimpleExcavator? _drawningSimpleExcavator;
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
@ -16,40 +22,74 @@ public partial class FormExcavator : Form
public FormExcavator()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки экскаватора
/// </summary>
private void Draw()
{
if (_drawningExcavator == null)
if (_drawningSimpleExcavator == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningExcavator.DrawTransport(gr);
_drawningSimpleExcavator.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Создание объекта
/// </summary>
/// <param name="type"></param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningSimpleExcavator):
_drawningSimpleExcavator = new DrawningSimpleExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningExcavator):
_drawningSimpleExcavator = new DrawningExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(1, 2)), Convert.ToBoolean(random.Next(1, 2)));
break;
default:
return;
}
_drawningSimpleExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawningSimpleExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
//comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать экскаватор с обвесами"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateExcavator_Click(object sender, EventArgs e)
{
Random random = new();
_drawningExcavator = new DrawningExcavator();
_drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawningExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
CreateObject(nameof(DrawningExcavator));
}
/// <summary>
/// Обработка нажатия кнопки "Создать экскаватор"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateSimpleExcavator_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningSimpleExcavator));
}
/// <summary>
@ -59,7 +99,7 @@ public partial class FormExcavator : Form
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningExcavator == null)
if (_drawningSimpleExcavator == null)
{
return;
}
@ -69,16 +109,16 @@ public partial class FormExcavator : Form
switch (name)
{
case "buttonUp":
result = _drawningExcavator.MoveTransport(DirectionType.Up);
result = _drawningSimpleExcavator.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningExcavator.MoveTransport(DirectionType.Down);
result = _drawningSimpleExcavator.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningExcavator.MoveTransport(DirectionType.Left);
result = _drawningSimpleExcavator.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningExcavator.MoveTransport(DirectionType.Right);
result = _drawningSimpleExcavator.MoveTransport(DirectionType.Right);
break;
}
@ -87,4 +127,47 @@ public partial class FormExcavator : Form
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningSimpleExcavator == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableSimpleExcavator(_drawningSimpleExcavator), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -0,0 +1,139 @@
using Excavator.MovementStrategy;
namespace Excavator.MovementSrtategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,24 @@
using Excavator.MovementStrategy;
namespace Excavator.MovementSrtategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectParameters { get; }
/// <summary>
/// Шаг
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка перемстить объект
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,39 @@
namespace Excavator.MovementSrtategy;
public class MoveToBorder : AbstractStrategy
{
/// <summary>
/// Стратегия перемещения объекта к Краю экрана
/// </summary>
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,55 @@
namespace Excavator.MovementSrtategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,65 @@
using Excavator.Drawnings;
using Excavator.MovementStrategy;
namespace Excavator.MovementSrtategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием Drawningexcavator
/// </summary>
public class MoveableSimpleExcavator : IMoveableObject
{
/// <summary>
/// Поле-объект класса Drawningexcavator или его наследника
/// </summary>
private readonly DrawningSimpleExcavator? _excavator = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="excavator">Объект класса Drawningexcavator</param>
public MoveableSimpleExcavator(DrawningSimpleExcavator excavator)
{
_excavator = excavator;
}
public ObjectParameters? GetObjectParameters
{
get
{
if (_excavator == null || _excavator.EntitySimpleExcavator == null || !_excavator.GetPosX.HasValue || !_excavator.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_excavator.GetPosX.Value, _excavator.GetPosY.Value, _excavator.GetWidth, _excavator.GetHeight);
}
}
public int GetStep => (int)(_excavator?.EntitySimpleExcavator?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_excavator == null || _excavator.EntitySimpleExcavator == null)
{
return false;
}
return _excavator.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,9 +1,9 @@
namespace Excavator;
namespace Excavator.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
public enum MovementDirection
{
/// <summary>
/// Вверх
@ -24,4 +24,4 @@ public enum DirectionType
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -0,0 +1,70 @@

namespace Excavator.MovementSrtategy;
public class ObjectParameters
{
/// <summary>
/// Координата Х
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,21 @@
namespace Excavator.MovementSrtategy;
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}