исправление названия класса
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parent
e356bb94ae
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace ProjectBulldozer;
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public enum DirectionType1
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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@ -105,7 +105,7 @@ public class DrawningBulldozer
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение
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public bool MoveTransport(DirectionType1 direction) {
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public bool MoveTransport(DirectionType direction) {
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if (EntityBulldozer == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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@ -115,7 +115,7 @@ public class DrawningBulldozer
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switch (direction)
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{
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//влево
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case DirectionType1.Left:
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case DirectionType.Left:
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if (_startPosX.Value - EntityBulldozer.Step > 0)
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{
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_startPosX -= (int)EntityBulldozer.Step;
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@ -123,7 +123,7 @@ public class DrawningBulldozer
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return true;
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//вверх
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case DirectionType1.Up:
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case DirectionType.Up:
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if (_startPosY.Value - EntityBulldozer.Step > 0)
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{
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_startPosY -= (int)EntityBulldozer.Step;
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@ -131,7 +131,7 @@ public class DrawningBulldozer
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return true;
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// вправо
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case DirectionType1.Right:
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case DirectionType.Right:
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if (_startPosX + _BulldozerWidth + EntityBulldozer.Step < _pictureWidth)
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{
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_startPosX += (int)EntityBulldozer.Step;
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@ -139,7 +139,7 @@ public class DrawningBulldozer
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return true;
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//вниз
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case DirectionType1.Down:
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case DirectionType.Down:
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if (_startPosY + _BulldozerHeight + EntityBulldozer.Step < _pictureHeight)
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{
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_startPosY += (int)EntityBulldozer.Step;
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@ -0,0 +1,129 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.MovementStrategy;
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.MovementStrategy;
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
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bool TryMoveObject(MovementDirection direction);
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}
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@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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/// <summary>
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/// Стратегия перемещения объекта в правый угол
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/// </summary>
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protected override bool IsTargetDestinaion()
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{
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var objParams = GetObjectParameters;
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if (objParams == null) return false;
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return objParams.RightBorder >= FieldWidth - GetStep() && objParams.DownBorder >= FieldHeight - GetStep();
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}
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protected override void MoveToTarget()
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{
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var objParams = GetObjectParameters;
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if (objParams == null) return;
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if (objParams.RightBorder < FieldWidth - GetStep()) MoveRight();
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if (objParams.DownBorder < FieldHeight - GetStep()) MoveDown();
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}
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}
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@ -0,0 +1,58 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.MovementStrategy;
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/// <summary>
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/// Стратегия перемещения объекта в центр экрана
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/// </summary>
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
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&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
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&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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@ -0,0 +1,66 @@
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using ProjectBulldozer.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.MovementStrategy;
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public class MoveableBulldozer : IMoveableObject
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{
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/// <summary>
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/// Поле-объект класса DrawningBulldozerProstoy или его наследника
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/// </summary>
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private readonly DrawningBulldozerProstoy? _bulldozer = null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="bulldozer">Объект класса DrawningBulldozerProstoy</param>
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public MoveableBulldozer(DrawningBulldozerProstoy bulldozer)
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{
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_bulldozer = bulldozer;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_bulldozer == null || _bulldozer.EntityBulldozerProstoy == null ||
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!_bulldozer.GetPosX.HasValue || !_bulldozer.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_bulldozer.GetPosX.Value,
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_bulldozer.GetPosY.Value, _bulldozer.GetWidth, _bulldozer.GetHeight);
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}
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}
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public int GetStep => (int)(_bulldozer?.EntityBulldozerProstoy?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_bulldozer == null || _bulldozer.EntityBulldozerProstoy == null)
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{
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return false;
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}
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return _bulldozer.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.MovementStrategy;
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public enum MovementDirection
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,66 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.MovementStrategy;
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public class ObjectParameters
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{
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/// <summary>
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/// Координата X
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/// </summary>
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private readonly int _x;
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/// <summary>
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/// Координата Y
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/// </summary>
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private readonly int _y;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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private readonly int _width;
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/// <summary>
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/// Высота объекта
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/// </summary>
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private readonly int _height;
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/// <summary>
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/// Левая граница
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/// </summary>
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public int LeftBorder => _x;
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/// <summary>
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/// Верхняя граница
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/// </summary>
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public int TopBorder => _y;
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/// <summary>
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/// Правая граница
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/// </summary>
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public int RightBorder => _x + _width;
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/// <summary>
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/// Нижняя граница
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/// </summary>
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public int DownBorder => _y + _height;
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/// <summary>
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/// Середина объекта
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/// </summary>
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public int ObjectMiddleHorizontal => _x + _width / 2;
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/// <summary>
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/// Середина объекта
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/// </summary>
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public int ObjectMiddleVertical => _y + _height / 2;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина объекта</param>
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/// <param name="height">Высота объекта</param>
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public ObjectParameters(int x, int y, int width, int height)
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{
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_x = x;
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_y = y;
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_width = width;
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_height = height;
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}
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}
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@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.MovementStrategy;
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/// <summary>
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/// Статус выполнения операции перемещения
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/// </summary>
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public enum StrategyStatus
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{
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/// <summary>
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/// Все готово к началу
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/// </summary>
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NotInit,
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/// <summary>
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/// Выполняется
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/// </summary>
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InProgress,
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/// <summary>
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/// Завершено
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/// </summary>
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Finish
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}
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