diff --git a/ProjectBulldozer/ProjectBulldozer/DirectionType1.cs b/ProjectBulldozer/ProjectBulldozer/DirectionType.cs
similarity index 90%
rename from ProjectBulldozer/ProjectBulldozer/DirectionType1.cs
rename to ProjectBulldozer/ProjectBulldozer/DirectionType.cs
index 0afc190..4628515 100644
--- a/ProjectBulldozer/ProjectBulldozer/DirectionType1.cs
+++ b/ProjectBulldozer/ProjectBulldozer/DirectionType.cs
@@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace ProjectBulldozer;
-public enum DirectionType1
+public enum DirectionType
{
///
/// Вверх
diff --git a/ProjectBulldozer/ProjectBulldozer/DrawingBulldozer.cs b/ProjectBulldozer/ProjectBulldozer/DrawingBulldozer.cs
index 0ca5b8b..9f51410 100644
--- a/ProjectBulldozer/ProjectBulldozer/DrawingBulldozer.cs
+++ b/ProjectBulldozer/ProjectBulldozer/DrawingBulldozer.cs
@@ -105,7 +105,7 @@ public class DrawningBulldozer
///
/// Направление
/// true - перемещене выполнено, false - перемещение
- public bool MoveTransport(DirectionType1 direction) {
+ public bool MoveTransport(DirectionType direction) {
if (EntityBulldozer == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
@@ -115,7 +115,7 @@ public class DrawningBulldozer
switch (direction)
{
//влево
- case DirectionType1.Left:
+ case DirectionType.Left:
if (_startPosX.Value - EntityBulldozer.Step > 0)
{
_startPosX -= (int)EntityBulldozer.Step;
@@ -123,7 +123,7 @@ public class DrawningBulldozer
return true;
//вверх
- case DirectionType1.Up:
+ case DirectionType.Up:
if (_startPosY.Value - EntityBulldozer.Step > 0)
{
_startPosY -= (int)EntityBulldozer.Step;
@@ -131,7 +131,7 @@ public class DrawningBulldozer
return true;
// вправо
- case DirectionType1.Right:
+ case DirectionType.Right:
if (_startPosX + _BulldozerWidth + EntityBulldozer.Step < _pictureWidth)
{
_startPosX += (int)EntityBulldozer.Step;
@@ -139,7 +139,7 @@ public class DrawningBulldozer
return true;
//вниз
- case DirectionType1.Down:
+ case DirectionType.Down:
if (_startPosY + _BulldozerHeight + EntityBulldozer.Step < _pictureHeight)
{
_startPosY += (int)EntityBulldozer.Step;
diff --git a/ProjectBulldozer/ProjectBulldozer/MovementStrategy/AbstractStrategy.cs b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..59ff5db
--- /dev/null
+++ b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,129 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectBulldozer.MovementStrategy;
+
+public abstract class AbstractStrategy
+{
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters =>
+ _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false - неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+
+}
diff --git a/ProjectBulldozer/ProjectBulldozer/MovementStrategy/IMoveableObject.cs b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..20fdaef
--- /dev/null
+++ b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,26 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectBulldozer.MovementStrategy;
+
+public interface IMoveableObject
+{
+ ///
+ /// Получение координаты объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+bool TryMoveObject(MovementDirection direction);
+
+}
diff --git a/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveToBorder.cs b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..f80b1cb
--- /dev/null
+++ b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,31 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectBulldozer.MovementStrategy;
+
+public class MoveToBorder : AbstractStrategy
+{
+ ///
+ /// Стратегия перемещения объекта в правый угол
+ ///
+ protected override bool IsTargetDestinaion()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null) return false;
+
+ return objParams.RightBorder >= FieldWidth - GetStep() && objParams.DownBorder >= FieldHeight - GetStep();
+ }
+
+ protected override void MoveToTarget()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null) return;
+
+ if (objParams.RightBorder < FieldWidth - GetStep()) MoveRight();
+ if (objParams.DownBorder < FieldHeight - GetStep()) MoveDown();
+
+ }
+}
diff --git a/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveToCenter.cs b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..9a22b4b
--- /dev/null
+++ b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,58 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectBulldozer.MovementStrategy;
+
+///
+/// Стратегия перемещения объекта в центр экрана
+///
+public class MoveToCenter : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
+ && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
diff --git a/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveableBulldozer.cs b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveableBulldozer.cs
new file mode 100644
index 0000000..9a38733
--- /dev/null
+++ b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MoveableBulldozer.cs
@@ -0,0 +1,66 @@
+using ProjectBulldozer.Drawnings;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectBulldozer.MovementStrategy;
+
+public class MoveableBulldozer : IMoveableObject
+{
+
+ ///
+ /// Поле-объект класса DrawningBulldozerProstoy или его наследника
+ ///
+ private readonly DrawningBulldozerProstoy? _bulldozer = null;
+ ///
+ /// Конструктор
+ ///
+ /// Объект класса DrawningBulldozerProstoy
+ public MoveableBulldozer(DrawningBulldozerProstoy bulldozer)
+ {
+ _bulldozer = bulldozer;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_bulldozer == null || _bulldozer.EntityBulldozerProstoy == null ||
+ !_bulldozer.GetPosX.HasValue || !_bulldozer.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_bulldozer.GetPosX.Value,
+ _bulldozer.GetPosY.Value, _bulldozer.GetWidth, _bulldozer.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_bulldozer?.EntityBulldozerProstoy?.Step ?? 0);
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_bulldozer == null || _bulldozer.EntityBulldozerProstoy == null)
+ {
+ return false;
+ }
+ return _bulldozer.MoveTransport(GetDirectionType(direction));
+ }
+
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+
+
+}
diff --git a/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MovementDirection.cs b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..89bd1ba
--- /dev/null
+++ b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectBulldozer.MovementStrategy;
+
+public enum MovementDirection
+{
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4
+
+}
diff --git a/ProjectBulldozer/ProjectBulldozer/MovementStrategy/ObjectParameters.cs b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..5aa8a73
--- /dev/null
+++ b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,66 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectBulldozer.MovementStrategy;
+
+public class ObjectParameters
+{
+ ///
+ /// Координата X
+ ///
+ private readonly int _x;
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+
+}
diff --git a/ProjectBulldozer/ProjectBulldozer/MovementStrategy/StrategyStatus.cs b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..54d84a2
--- /dev/null
+++ b/ProjectBulldozer/ProjectBulldozer/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,27 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectBulldozer.MovementStrategy;
+
+///
+/// Статус выполнения операции перемещения
+///
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+ ///
+ /// Завершено
+ ///
+ Finish
+
+}