Добавление стратегии

This commit is contained in:
mara-1 2024-03-14 00:54:37 +04:00
commit a7bcf86f4f
9 changed files with 604 additions and 350 deletions

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@ -1,29 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.Drawnings;
namespace ProjectBulldozer;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
//сделано

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@ -1,278 +0,0 @@
namespace ProjectBulldozer;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBulldozer
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBulldozer? EntityBulldozer { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _BulldozerWidth = 180;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _BulldozerHeight = 140;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="additionalOtval">Признак наличия отвала спереди</param>
/// <param name="additionalRihl">Признак наличия рыхлителя сзади</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool additionalOtval, bool additionalRihl)
{
EntityBulldozer = new EntityBulldozer();
EntityBulldozer.Init(speed, weight, bodyColor, additionalColor, additionalOtval,
additionalRihl);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
public bool SetPictureSize(int width, int height)
{
if (_BulldozerWidth < width && _BulldozerHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0 || x + _BulldozerWidth > _pictureWidth || y < 0 || y + _BulldozerHeight > _pictureHeight)
{
_startPosX = _pictureWidth - _BulldozerWidth;
_startPosY = _pictureHeight - _BulldozerHeight;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение
public bool MoveTransport(DirectionType direction) {
if (EntityBulldozer == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBulldozer.Step > 0)
{
_startPosX -= (int)EntityBulldozer.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBulldozer.Step > 0)
{
_startPosY -= (int)EntityBulldozer.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX + _BulldozerWidth + EntityBulldozer.Step < _pictureWidth)
{
_startPosX += (int)EntityBulldozer.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + _BulldozerHeight + EntityBulldozer.Step < _pictureHeight)
{
_startPosY += (int)EntityBulldozer.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBulldozer == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(Color.Black);
Brush bl = new SolidBrush(EntityBulldozer.AdditionalColor);
Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
Brush bodyBrush2 = new SolidBrush(EntityBulldozer.AdditionalColor);
//основное тело
g.FillRectangle(bodyBrush, _startPosX.Value + 20, _startPosY.Value + 40, 120, 60);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 40, 120, 60);
//Гусеницы
Brush gg = new SolidBrush(Color.LightGray);
g.FillEllipse(gg, _startPosX.Value + 23, _startPosY.Value + 101, 118, 35);
g.DrawEllipse(pen, _startPosX.Value + 23, _startPosY.Value + 101, 118, 35);
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 103, 110, 30);
//катки в гусеницах
Brush gr = new SolidBrush(Color.Gray);
g.FillEllipse(gr, _startPosX.Value + 40, _startPosY.Value + 108, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 108, 20, 20);
g.FillEllipse(gr, _startPosX.Value + 65, _startPosY.Value + 110, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 110, 20, 20);
g.FillEllipse(gr, _startPosX.Value + 115, _startPosY.Value + 110, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 115, _startPosY.Value + 110, 15, 15);
g.FillEllipse(gr, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
//кабина водителя
g.FillRectangle(bodyBrush2, _startPosX.Value + 20, _startPosY.Value, 40, 40);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value, 40, 40);
//выхлопная труба
Brush brBr = new SolidBrush(Color.Brown);
g.FillRectangle(brBr, _startPosX.Value + 110, _startPosY.Value, 15, 40);
g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value, 15, 40);
//Brush bl = new SolidBrush(Color.LightYellow);
/////////отвал
///
if (EntityBulldozer.AdditionalOtval)
{
Point[] Otval =
{
new Point(_startPosX.Value + 142, _startPosY.Value + 70),
new Point(_startPosX.Value + 172, _startPosY.Value + 130),
new Point(_startPosX.Value+ 142, _startPosY.Value + 130),
};
g.FillPolygon(bl, Otval);
g.DrawPolygon(pen, Otval);
}
///рыхлитель
if (EntityBulldozer.AdditionalRihl)
{
Brush black = new SolidBrush(Color.Black);
Point[] Rihl =
{
new Point(_startPosX.Value + 18 , _startPosY.Value + 60),
new Point(_startPosX.Value + 18, _startPosY.Value + 80),
new Point(_startPosX.Value, _startPosY.Value + 120),
};
g.FillPolygon(black, Rihl);
g.DrawPolygon(pen, Rihl);
Point[] Ttt =
{
new Point(_startPosX.Value + 18 , _startPosY.Value + 80),
new Point(_startPosX.Value + 18, _startPosY.Value + 120),
new Point(_startPosX.Value, _startPosY.Value + 50),
};
g.FillPolygon(black, Ttt);
g.DrawPolygon(pen, Ttt);
}
}
}

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namespace ProjectBulldozer.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType1
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
//сделано

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using ProjectBulldozer.Entities;
using System.Drawing;
namespace ProjectBulldozer.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBulldozer : DrawningBulldozerProstoy
{
/// <summary>
/// конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="additionalOtval">Признак наличия отвала спереди</param>
/// <param name="additionalRihl">Признак наличия рыхлителя сзади</param>
public DrawningBulldozer(int speed, double weight, Color bodyColor, Color
additionalColor, bool additionalOtval, bool additionalRihl, bool v) : base(180, 140)
{
EntityBulldozerProstoy = new EntityBulldozer(speed, weight, bodyColor, additionalColor, additionalOtval,
additionalRihl);
}
public override void DrawTransport(Graphics g)
{
if (EntityBulldozerProstoy == null || EntityBulldozerProstoy is not EntityBulldozer Bulldozer || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(Bulldozer.BodyColor);
Brush bodyBrush2 = new SolidBrush(Bulldozer.AdditionalColor);
_startPosX += 10;
_startPosY += 5;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 5;
Brush bl = new SolidBrush(Bulldozer.AdditionalColor);
/////////отвал
///
if (Bulldozer.AdditionalOtval)
{
Point[] Otval =
{
new Point(_startPosX.Value + 142, _startPosY.Value + 70),
new Point(_startPosX.Value + 172, _startPosY.Value + 130),
new Point(_startPosX.Value+ 142, _startPosY.Value + 130),
};
g.FillPolygon(bl, Otval);
g.DrawPolygon(pen, Otval);
}
///рыхлитель
if (Bulldozer.AdditionalRihl)
{
Brush black = new SolidBrush(Color.Black);
Point[] Rihl =
{
new Point(_startPosX.Value + 18 , _startPosY.Value + 60),
new Point(_startPosX.Value + 18, _startPosY.Value + 80),
new Point(_startPosX.Value, _startPosY.Value + 120),
};
g.FillPolygon(black, Rihl);
g.DrawPolygon(pen, Rihl);
Point[] Ttt =
{
new Point(_startPosX.Value + 18 , _startPosY.Value + 80),
new Point(_startPosX.Value + 18, _startPosY.Value + 120),
new Point(_startPosX.Value, _startPosY.Value + 50),
};
g.FillPolygon(black, Ttt);
g.DrawPolygon(pen, Ttt);
}
}
}

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@ -0,0 +1,252 @@
using ProjectBulldozer.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.Drawnings;
public class DrawningBulldozerProstoy
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBulldozerProstoy? EntityBulldozerProstoy { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки бульдозера
/// </summary>
private readonly int _BulldozerWidth = 130;
/// <summary>
/// Высота прорисовки бульдозера
/// </summary>
private readonly int _BulldozerHeight = 120;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _BulldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _BulldozerHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBulldozerProstoy()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBulldozerProstoy(int speed, double weight, Color bodyColor) : this()
{
EntityBulldozerProstoy = new EntityBulldozerProstoy(speed, weight, bodyColor);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="BulldozerWidth">Ширина прорисовки бульдозера</param>
/// <param name="BulldozerHeight">Высота прорисовки бульдозера</param>
protected DrawningBulldozerProstoy(int BulldozerWidth, int BulldozerHeight) : this()
{
_BulldozerWidth = BulldozerWidth;
_BulldozerHeight = BulldozerHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
public bool SetPictureSize(int width, int height)
{
if (_BulldozerWidth < width && _BulldozerHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0 || x + _BulldozerWidth > _pictureWidth || y < 0 || y + _BulldozerHeight > _pictureHeight)
{
_startPosX = _pictureWidth - _BulldozerWidth;
_startPosY = _pictureHeight - _BulldozerHeight;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение
public bool MoveTransport(DirectionType direction)
{
if (EntityBulldozerProstoy == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBulldozerProstoy.Step > 0)
{
_startPosX -= (int)EntityBulldozerProstoy.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBulldozerProstoy.Step > 0)
{
_startPosY -= (int)EntityBulldozerProstoy.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX + _BulldozerWidth + EntityBulldozerProstoy.Step < _pictureWidth)
{
_startPosX += (int)EntityBulldozerProstoy.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + _BulldozerHeight + EntityBulldozerProstoy.Step < _pictureHeight)
{
_startPosY += (int)EntityBulldozerProstoy.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBulldozerProstoy == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(Color.Black);
Brush bodyBrush = new SolidBrush(EntityBulldozerProstoy.BodyColor);
//основное тело
g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value + 35, 120, 60);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 120, 60);
//Гусеницы
Brush gg = new SolidBrush(Color.LightGray);
g.FillEllipse(gg, _startPosX.Value + 13, _startPosY.Value + 96, 118, 35);
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 96, 118, 35);
g.DrawEllipse(pen, _startPosX.Value + 16, _startPosY.Value + 98, 110, 30);
//катки в гусеницах
Brush gr = new SolidBrush(Color.Gray);
g.FillEllipse(gr, _startPosX.Value + 30, _startPosY.Value + 104, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 104, 20, 20);////
g.FillEllipse(gr, _startPosX.Value + 55, _startPosY.Value + 105, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 105, 20, 20);
g.FillEllipse(gr, _startPosX.Value + 105, _startPosY.Value + 105, 15, 15);
g.DrawEllipse(pen, _startPosX.Value + 105, _startPosY.Value + 105, 15, 15);
g.FillEllipse(gr, _startPosX.Value + 80, _startPosY.Value + 105, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 105, 20, 20);
//кабина водителя
g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value, 40, 40);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 40, 40);
//выхлопная труба
Brush brBr = new SolidBrush(Color.Brown);
g.FillRectangle(brBr, _startPosX.Value + 100, _startPosY.Value, 15, 40);
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value, 15, 40);
}
}

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@ -1,20 +1,11 @@

namespace ProjectBulldozer;
namespace ProjectBulldozer.Entities;
public class EntityBulldozer
public class EntityBulldozer : EntityBulldozerProstoy
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public EntityBulldozer(int speed, double weight, Color bodyColor) : base(speed, weight, bodyColor)
{
}
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
@ -28,10 +19,8 @@ public class EntityBulldozer
/// </summary>
public bool AdditionalRihl { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
@ -41,12 +30,9 @@ public class EntityBulldozer
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="additionalOtval">Признак наличия отвала спереди</param>
/// <param name="additionalRihl">Признак наличия рыхлителя сзади</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool additionalOtval, bool additionalRihl)
public EntityBulldozer(int speed, double weight, Color bodyColor, Color
additionalColor, bool additionalOtval, bool additionalRihl) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
AdditionalOtval = additionalOtval;
AdditionalRihl = additionalRihl;

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@ -0,0 +1,41 @@
namespace ProjectBulldozer.Entities;
/// <summary>
/// Класс-сущность "Бульдозер простой"
/// </summary>
public class EntityBulldozerProstoy
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBulldozerProstoy(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -34,6 +34,9 @@
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonCreateBulldozerProstoy = new Button();
ButtonStrategyStep = new Button();
comboBoxStrategy = new ComboBox();
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
SuspendLayout();
//
@ -51,9 +54,9 @@
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 511);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.Size = new Size(231, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать бульозер с доп.";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreateBulldozer_Click;
//
@ -105,9 +108,43 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateBulldozerProstoy
//
buttonCreateBulldozerProstoy.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBulldozerProstoy.Location = new Point(274, 511);
buttonCreateBulldozerProstoy.Name = "buttonCreateBulldozerProstoy";
buttonCreateBulldozerProstoy.Size = new Size(231, 29);
buttonCreateBulldozerProstoy.TabIndex = 6;
buttonCreateBulldozerProstoy.Text = "Создать простой бульдозер";
buttonCreateBulldozerProstoy.UseVisualStyleBackColor = true;
buttonCreateBulldozerProstoy.Click += buttonCreateBulldozerProstoy_Click;
//
// ButtonStrategyStep
//
ButtonStrategyStep.Location = new Point(793, 46);
ButtonStrategyStep.Name = "ButtonStrategyStep";
ButtonStrategyStep.Size = new Size(94, 29);
ButtonStrategyStep.TabIndex = 8;
ButtonStrategyStep.Text = "Шаг";
ButtonStrategyStep.UseVisualStyleBackColor = true;
ButtonStrategyStep.Click += ButtonStrategyStep_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(744, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(143, 28);
comboBoxStrategy.TabIndex = 9;
//
// FormBulldozer
//
ClientSize = new Size(899, 552);
Controls.Add(comboBoxStrategy);
Controls.Add(ButtonStrategyStep);
Controls.Add(buttonCreateBulldozerProstoy);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
@ -128,5 +165,8 @@
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonCreateBulldozerProstoy;
private Button ButtonStrategyStep;
private ComboBox comboBoxStrategy;
}
}

View File

@ -1,4 +1,6 @@
using System;
using ProjectBulldozer.Drawnings;
using ProjectBulldozer.MovementStrategy;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
@ -15,47 +17,79 @@ namespace ProjectBulldozer
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBulldozer? _drawningBulldozer;
private DrawningBulldozerProstoy? _drawningBulldozerProstoy;
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBulldozer()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningBulldozer == null)
if (_drawningBulldozerProstoy == null)
{
return;
}
Bitmap bmp = new(pictureBoxBulldozer.Width,
pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBulldozer.DrawTransport(gr);
_drawningBulldozerProstoy.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// создеание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBulldozerProstoy):
_drawningBulldozerProstoy = new DrawningBulldozerProstoy(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningBulldozer):
_drawningBulldozerProstoy = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBulldozerProstoy.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawningBulldozerProstoy.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать бульдозер с доп."
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBulldozer = new DrawningBulldozer();
_drawningBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreateBulldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBulldozer));
/// <summary>
/// Обработка нажатия кнопки "Создать обычный бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateBulldozerProstoy_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBulldozerProstoy));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
@ -63,7 +97,7 @@ namespace ProjectBulldozer
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBulldozer == null)
if (_drawningBulldozerProstoy == null)
{
return;
}
@ -73,19 +107,19 @@ namespace ProjectBulldozer
{
case "buttonUp":
result =
_drawningBulldozer.MoveTransport(DirectionType1.Up);
_drawningBulldozerProstoy.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningBulldozer.MoveTransport(DirectionType1.Down);
_drawningBulldozerProstoy.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningBulldozer.MoveTransport(DirectionType1.Left);
_drawningBulldozerProstoy.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningBulldozer.MoveTransport(DirectionType1.Right);
_drawningBulldozerProstoy.MoveTransport(DirectionType.Right);
break;
}
if (result)
@ -94,6 +128,48 @@ namespace ProjectBulldozer
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBulldozerProstoy == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBulldozer(_drawningBulldozerProstoy),
pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
private void comboBoxStrategy_SelectedIndexChanged(object sender, EventArgs e)
{
}
}
}