210 lines
7.8 KiB
C#
210 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Cruiser
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{
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public class DrawingCruiser
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCruiser? EntityCruiser { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки Крейсера
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/// </summary>
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private static int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки Крейсера
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/// </summary>
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private static int _startPosY;
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/// <summary>
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/// Ширина прорисовки Крейсера
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/// </summary>
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private readonly int _cruiserWidth = 150;
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/// <summary>
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/// Высота прорисовки Крейсера
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/// </summary>
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private readonly int _cruiserHeight = 60;
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/// <summary>
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/// Цвет для палубы
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/// </summary>
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public Color PalubaColor { get; private set; }
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/// <summary>
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/// Цвет для элементов
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/// </summary>
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public Color ElementsColor { get; private set; }
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/// <summary>
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/// Цвет для дополнений
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/// </summary>
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public Color DopColor { get; private set; }
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/// <summary>
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/// Шахты
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/// </summary>
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public bool Mines { get; private set; }
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/// <summary>
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/// Верт. площадка
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/// </summary>
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public bool HelicopPad { get; private set; }
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="secColor">Элементов цвет</param>
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/// <param name="dopColor">Дополнений цвет</param>
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/// <param name="rocketMines">Признак наличия ракетных шахт</param>
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/// <param name="helipad">Признак наличия вертолётной площадки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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///нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color secColor, Color dopColor, bool rocketMines, bool helipad, int width, int height)
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{
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if (width < _cruiserWidth || height < _cruiserHeight)
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{
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_pictureHeight = _cruiserHeight + 100;
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_pictureWidth = _cruiserWidth + 100;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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PalubaColor = bodyColor;
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ElementsColor = secColor;
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DopColor = dopColor;
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Mines = rocketMines;
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HelicopPad = helipad;
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EntityCruiser = new EntityCruiser();
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EntityCruiser.Init(speed, weight, bodyColor, secColor, rocketMines, helipad);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || y < 0)
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{
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return;
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}
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if (x > _pictureWidth || y > _pictureHeight)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (EntityCruiser == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityCruiser.Step > 0)
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{
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_startPosX -= (int)EntityCruiser.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityCruiser.Step > 0)
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{
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_startPosY -= (int)EntityCruiser.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + EntityCruiser.Step < _pictureWidth - _cruiserWidth)
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{
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_startPosX += (int)EntityCruiser.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + EntityCruiser.Step < _pictureHeight - _cruiserHeight)
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{
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_startPosY += (int)EntityCruiser.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityCruiser == null)
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{
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return;
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}
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// палуба
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Point[] Paluba = new Point[5]
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{
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new Point(_startPosX + 10,_startPosY),
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new Point(_startPosX + 110,_startPosY),
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new Point(_startPosX + 160,_startPosY + 30),
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new Point(_startPosX + 110,_startPosY + 60),
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new Point(_startPosX + 10,_startPosY + 60)
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};
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Brush brush = new SolidBrush(PalubaColor);
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g.FillPolygon(brush, Paluba);
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// элементы
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Point[] Elements = new Point[8]
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{
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new Point(_startPosX + 50,_startPosY + 20),
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new Point(_startPosX + 70,_startPosY + 20),
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new Point(_startPosX + 70,_startPosY + 10),
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new Point(_startPosX + 90,_startPosY + 10),
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new Point(_startPosX + 90,_startPosY + 50),
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new Point(_startPosX + 70,_startPosY + 50),
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new Point(_startPosX + 70,_startPosY + 40),
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new Point(_startPosX + 50,_startPosY + 40),
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};
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Brush brushElem = new SolidBrush(ElementsColor);
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g.FillPolygon(brushElem, Elements);
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g.FillEllipse(brushElem, _startPosX + 100, _startPosY + 20, 20, 20);
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// турбины
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Brush Turbins = new SolidBrush(Color.Black);
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g.FillRectangle(Turbins, _startPosX, _startPosY + 10, 10, 20);
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g.FillRectangle(Turbins, _startPosX, _startPosY + 35, 10, 20);
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// шахты
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if (Mines)
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{
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Brush DopBrush = new SolidBrush(DopColor);
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g.FillRectangle(DopBrush, _startPosX + 15, _startPosY + 10, 10, 15);
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g.FillRectangle(DopBrush, _startPosX + 30, _startPosY + 10, 10, 15);
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}
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// верт площадка
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if (HelicopPad)
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{
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Brush DopBrush = new SolidBrush(DopColor);
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g.FillEllipse(DopBrush, _startPosX + 15, _startPosY + 25, 25, 25);
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}
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}
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}
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}
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