PIbd-21_MalafeevL.S._Cruise.../Cruiser/DrawingCruiser.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cruiser
{
public class DrawingCruiser
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCruiser? EntityCruiser { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки Крейсера
/// </summary>
private static int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Крейсера
/// </summary>
private static int _startPosY;
/// <summary>
/// Ширина прорисовки Крейсера
/// </summary>
private readonly int _cruiserWidth = 150;
/// <summary>
/// Высота прорисовки Крейсера
/// </summary>
private readonly int _cruiserHeight = 60;
/// <summary>
/// Цвет для палубы
/// </summary>
public Color PalubaColor { get; private set; }
/// <summary>
/// Цвет для элементов
/// </summary>
public Color ElementsColor { get; private set; }
/// <summary>
/// Цвет для дополнений
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Шахты
/// </summary>
public bool Mines { get; private set; }
/// <summary>
/// Верт. площадка
/// </summary>
public bool HelicopPad { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="secColor">Элементов цвет</param>
/// <param name="dopColor">Дополнений цвет</param>
/// <param name="rocketMines">Признак наличия ракетных шахт</param>
/// <param name="helipad">Признак наличия вертолётной площадки</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
///нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color secColor, Color dopColor, bool rocketMines, bool helipad, int width, int height)
{
if (width < _cruiserWidth || height < _cruiserHeight)
{
_pictureHeight = _cruiserHeight + 100;
_pictureWidth = _cruiserWidth + 100;
}
_pictureWidth = width;
_pictureHeight = height;
PalubaColor = bodyColor;
ElementsColor = secColor;
DopColor = dopColor;
Mines = rocketMines;
HelicopPad = helipad;
EntityCruiser = new EntityCruiser();
EntityCruiser.Init(speed, weight, bodyColor, secColor, rocketMines, helipad);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || y < 0)
{
return;
}
if (x > _pictureWidth || y > _pictureHeight)
{
return;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (EntityCruiser == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityCruiser.Step > 0)
{
_startPosX -= (int)EntityCruiser.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityCruiser.Step > 0)
{
_startPosY -= (int)EntityCruiser.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + EntityCruiser.Step < _pictureWidth - _cruiserWidth)
{
_startPosX += (int)EntityCruiser.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + EntityCruiser.Step < _pictureHeight - _cruiserHeight)
{
_startPosY += (int)EntityCruiser.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCruiser == null)
{
return;
}
// палуба
Point[] Paluba = new Point[5]
{
new Point(_startPosX + 10,_startPosY),
new Point(_startPosX + 110,_startPosY),
new Point(_startPosX + 160,_startPosY + 30),
new Point(_startPosX + 110,_startPosY + 60),
new Point(_startPosX + 10,_startPosY + 60)
};
Brush brush = new SolidBrush(PalubaColor);
g.FillPolygon(brush, Paluba);
// элементы
Point[] Elements = new Point[8]
{
new Point(_startPosX + 50,_startPosY + 20),
new Point(_startPosX + 70,_startPosY + 20),
new Point(_startPosX + 70,_startPosY + 10),
new Point(_startPosX + 90,_startPosY + 10),
new Point(_startPosX + 90,_startPosY + 50),
new Point(_startPosX + 70,_startPosY + 50),
new Point(_startPosX + 70,_startPosY + 40),
new Point(_startPosX + 50,_startPosY + 40),
};
Brush brushElem = new SolidBrush(ElementsColor);
g.FillPolygon(brushElem, Elements);
g.FillEllipse(brushElem, _startPosX + 100, _startPosY + 20, 20, 20);
// турбины
Brush Turbins = new SolidBrush(Color.Black);
g.FillRectangle(Turbins, _startPosX, _startPosY + 10, 10, 20);
g.FillRectangle(Turbins, _startPosX, _startPosY + 35, 10, 20);
// шахты
if (Mines)
{
Brush DopBrush = new SolidBrush(DopColor);
g.FillRectangle(DopBrush, _startPosX + 15, _startPosY + 10, 10, 15);
g.FillRectangle(DopBrush, _startPosX + 30, _startPosY + 10, 10, 15);
}
// верт площадка
if (HelicopPad)
{
Brush DopBrush = new SolidBrush(DopColor);
g.FillEllipse(DopBrush, _startPosX + 15, _startPosY + 25, 25, 25);
}
}
}
}