2023-09-25 11:15:05 +04:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2023-09-25 14:09:42 +04:00
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namespace Cruiser.Entities
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2023-09-25 11:15:05 +04:00
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{
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2023-09-25 14:09:42 +04:00
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/// <summary>
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/// Класс-сущность "Крейсер"
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/// </summary>
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2023-09-25 11:15:05 +04:00
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public class EntityCruiser
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Второстепенный цвет
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/// </summary>
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public Color SecondColor { get; private set; }
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/// <summary>
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/// Шаг перемещения Крейсера
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес Крейсера</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="secColor">Второстепенный цвет</param>
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public EntityCruiser(int speed, double weight, Color bodyColor, Color secColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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SecondColor = secColor;
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}
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}
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}
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