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12
AirBomber/AirBomber/AbstractStrategy.cs
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12
AirBomber/AirBomber/AbstractStrategy.cs
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class AbstractStrategy
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{
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}
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}
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@ -4,6 +4,7 @@ using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using AirBomber;
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namespace AirBomber
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namespace AirBomber
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{
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{
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@ -16,9 +17,8 @@ namespace AirBomber
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/// <param name="weight">Вес</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="bombs">Признак наличия обвеса</param>
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/// <param name="wing">Признак наличия антикрыла</param>
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/// <param name="fuelTanks">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningAirBomber(int speed, double weight, Color bodyColor, Color
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public DrawningAirBomber(int speed, double weight, Color bodyColor, Color
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@ -28,17 +28,18 @@ namespace AirBomber
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{
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{
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if (EntityAirPlane != null)
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if (EntityAirPlane != null)
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{
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{
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EntityAirPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor, bombs, fuelTanks);
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EntityAirPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor, bombs, bombsColor, fuelTanks);
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}
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}
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}
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}
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public override void DrawPlane(Graphics g)
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public override void DrawPlane(Graphics g)
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{
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{
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if (EntityAirPlane is not EntityAirPlane airBomber)
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if (EntityAirPlane is not EntityAirBomber airBomber)
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{
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{
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return;
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return;
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}
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}
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
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Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
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Brush bombsColor = new SolidBrush(airBomber.BombsColor);
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base.DrawPlane(g);
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base.DrawPlane(g);
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// обвесы
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// обвесы
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if (airBomber.Bombs)
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if (airBomber.Bombs)
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using AirBomber;
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namespace AirBomber
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namespace AirBomber
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{
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{
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@ -214,6 +215,75 @@ namespace AirBomber
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}
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}
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);
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);
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}
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _airPlaneWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _airPlaneHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityAirPlane == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityAirPlane.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityAirPlane.Step > 0,
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// вправо
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DirectionType.Right => false,// TODO: Продумать логику
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//вниз
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DirectionType.Down => false,// TODO: Продумать логику
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MovePlane(DirectionType direction)
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{
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if (!CanMove(direction) || EntityAirPlane == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityAirPlane.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityAirPlane.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityAirPlane.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityAirPlane.Step;
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break;
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}
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}
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}
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}
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}
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}
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12
AirBomber/AirBomber/DrawningObjectAirPlane.cs
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12
AirBomber/AirBomber/DrawningObjectAirPlane.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class DrawningObjectAirPlane
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{
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using AirBomber;
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namespace AirBomber
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namespace AirBomber
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{
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{
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using AirBomber;
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namespace AirBomber
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namespace AirBomber
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{
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{
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12
AirBomber/AirBomber/IMoveableObject.cs
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12
AirBomber/AirBomber/IMoveableObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal interface IMoveableObject
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{
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}
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}
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12
AirBomber/AirBomber/ObjectParameters.cs
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12
AirBomber/AirBomber/ObjectParameters.cs
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class ObjectParameters
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{
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}
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}
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12
AirBomber/AirBomber/Status.cs
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12
AirBomber/AirBomber/Status.cs
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class Status
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{
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}
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}
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Block a user