Доработка логики, завершение первой лабораторной работы
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@ -12,26 +12,12 @@ namespace AirBomber
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public EntityAirBomber? EntityAirBomber { get; private set; }
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public EntityAirBomber? EntityAirBomber { get; private set; }
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private int _pictureWidth;
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private int _pictureWidth;
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private int _pictureHeight;
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки бобмбардировщика
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/// </summary>
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private int _startPosX;
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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private int _startPosY;
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private int _startPosY;
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/// <summary>
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private readonly int _bomberWidth = 160;
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/// Ширина прорисовки бомбардировщика
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private readonly int _bomberHeight = 118;
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/// </summary>
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private readonly int _bomberWidth = 150;
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/// <summary>
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/// Высота прорисовки бомбардировщика
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/// </summary>
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private readonly int _bomberHeight = 120;
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, Color bombsColor, bool fuelTanks, int width, int height)
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, Color bombsColor, bool fuelTanks, int width, int height)
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{
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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if (width < _bomberWidth || height < _bomberHeight)
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if (width < _bomberWidth || height < _bomberHeight)
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@ -42,28 +28,20 @@ namespace AirBomber
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EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, bombs, bombsColor, fuelTanks);
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EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, bombs, bombsColor, fuelTanks);
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return true;
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return true;
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}
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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public void SetPosition(int x, int y)
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{
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{
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if (x < 0 || x + _bomberWidth > _pictureWidth)
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if (x < 0 || x + _bomberWidth > _pictureWidth)
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{
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{
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x = 15;
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x = _pictureWidth - _bomberWidth;
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}
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}
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if (y < 0 || y + _bomberHeight > _pictureHeight)
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if (y < 0 || y + _bomberWidth > _pictureHeight)
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{
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{
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y = 15;
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y = _pictureHeight - _bomberHeight;
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}
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}
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_startPosX = x;
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_startPosX = x;
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_startPosY = y;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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public void MoveTransport(DirectionType direction)
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{
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{
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if (EntityAirBomber == null)
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if (EntityAirBomber == null)
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@ -109,16 +87,16 @@ namespace AirBomber
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Brush bodyColor = new SolidBrush(EntityAirBomber.BodyColor);
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Brush bodyColor = new SolidBrush(EntityAirBomber.BodyColor);
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Brush bombsColor = new SolidBrush(EntityAirBomber.BombsColor);
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Brush bombsColor = new SolidBrush(EntityAirBomber.BombsColor);
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Brush wingsColor = new SolidBrush(Color.DeepPink);
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Brush wingsColor = new SolidBrush(Color.DeepPink);
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// bombs
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if (EntityAirBomber.Bombs)
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if (EntityAirBomber.Bombs)
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{
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{
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g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 20, 15, 29);
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g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 20, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 15, 29);
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g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 70, 15, 29);
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g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 70, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 70, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 70, 15, 29);
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g.FillEllipse(bombsColor, _startPosX + 140, _startPosY + 50, 15, 15);
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g.DrawEllipse(pen, _startPosX + 140, _startPosY + 50, 15, 15);
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}
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}
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//границы бомбера
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g.FillPolygon(additionalBrush, new Point[] //nose
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g.FillPolygon(additionalBrush, new Point[] //nose
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{
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{
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new Point(_startPosX + 19, _startPosY + 50),
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new Point(_startPosX + 19, _startPosY + 50),
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@ -8,7 +8,6 @@ namespace AirBomber
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{
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{
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public class EntityAirBomber
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public class EntityAirBomber
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{
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{
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public int Speed { get; private set; }
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color BodyColor { get; private set; }
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@ -17,15 +16,6 @@ namespace AirBomber
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public Color BombsColor { get; private set; }
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public Color BombsColor { get; private set; }
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public bool FuelTanks { get; private set; }
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public bool FuelTanks { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бомбардировщика</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="fuelTanks">Признак наличия топливных баков</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bombs, Color bombsColor, bool fuelTanks)
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additionalColor, bool bombs, Color bombsColor, bool fuelTanks)
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{
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{
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@ -2,11 +2,7 @@
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{
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{
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public partial class FormAirBomber : Form
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public partial class FormAirBomber : Form
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{
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{
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/// <summary>
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/// Поле-объект для прорисовки объекта
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/// </summary>
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private DrawningAirBomber? _drawningAirBomber;
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private DrawningAirBomber? _drawningAirBomber;
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public FormAirBomber()
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public FormAirBomber()
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{
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{
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InitializeComponent();
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InitializeComponent();
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@ -22,11 +18,6 @@
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_drawningAirBomber.DrawBomber(gr);
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_drawningAirBomber.DrawBomber(gr);
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pictureBoxAirBomber.Image = bmp;
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pictureBoxAirBomber.Image = bmp;
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}
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreate_Click(object sender, EventArgs e)
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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{
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Random random = new();
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Random random = new();
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@ -34,14 +25,11 @@
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_drawningAirBomber.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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_drawningAirBomber.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), pictureBoxAirBomber.Width, pictureBoxAirBomber.Height); _drawningAirBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Convert.ToBoolean(random.Next(0, 2)), pictureBoxAirBomber.Width, pictureBoxAirBomber.Height);
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_drawningAirBomber.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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Draw();
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}
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}
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/// <summary>
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/// Изменение размеров формы
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonMove_Click(object sender, EventArgs e)
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private void buttonMove_Click(object sender, EventArgs e)
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{
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{
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if (_drawningAirBomber == null)
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if (_drawningAirBomber == null)
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@ -7,6 +7,7 @@ namespace AirBomber
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/// </summary>
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/// </summary>
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[STAThread]
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[STAThread]
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static void Main()
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static void Main()
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{
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{
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// To customize application configuration such as set high DPI settings or default font,
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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// see https://aka.ms/applicationconfiguration.
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