PIbd-23_Vrazhkin_S_A_Electr.../lab1/FormLocomotiv.cs

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C#
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using ElectricLocomotive;
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namespace ElectricLocomotive {
public partial class FormLocomotiv : Form {
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private DrawingLocomotiv? _drawingLocomotiv;
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private AbstractStrategy? _abstractStrategy;
public DrawingLocomotiv? SelectedLocomotiv { get; private set; }
public FormLocomotiv() {
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InitializeComponent();
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_abstractStrategy = null;
SelectedLocomotiv = null;
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}
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private void Draw() {
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if (_drawingLocomotiv == null) return;
Bitmap bmp = new(locoBox.Width, locoBox.Height);
Graphics g = Graphics.FromImage(bmp);
_drawingLocomotiv.DrawLoco(g);
locoBox.Image = bmp;
}
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private void PaintLocoButton_click(object sender, EventArgs e) {
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
color = dialog.Color;
_drawingLocomotiv = new DrawingLocomotiv(random.Next(100, 300), random.Next(1000, 3000), locoBox.Width, locoBox.Height, color, dopColor);
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_drawingLocomotiv.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
}
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private void PaintElectricLocoButton_click(object sender, EventArgs e) {
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color batteryColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
Color rogaColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
color = dialog.Color;
if (dialog.ShowDialog() == DialogResult.OK)
dopColor = dialog.Color;
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_drawingLocomotiv = new DrawingElectricLocomotiv(true, true, random.Next(100, 300), random.Next(1000, 3000), locoBox.Width, locoBox.Height, color, dopColor, batteryColor, rogaColor);
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_drawingLocomotiv.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
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private void MoveSideButton_Click(object sender, EventArgs e) {
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if (_drawingLocomotiv == null) return;
Control button = sender as Control;
string name = button.Name;
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switch (name) {
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case "moveUpButton":
_drawingLocomotiv.MoveTransport(DirectionType.Up);
break;
case "moveDownButton":
_drawingLocomotiv.MoveTransport(DirectionType.Down);
break;
case "moveLeftButton":
_drawingLocomotiv.MoveTransport(DirectionType.Left);
break;
case "moveRightButton":
_drawingLocomotiv.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
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private void MoveButton_Click(object sender, EventArgs e) {
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if (_drawingLocomotiv == null)
return;
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if (movesBox.Enabled) {
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_abstractStrategy = movesBox.SelectedIndex
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switch {
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0 => new MoveToEdge(),
1 => new MoveToCenter(),
_ => null,
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};
if (_abstractStrategy == null) {
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return;
}
_abstractStrategy.SetData(new
DrawingObjectLocomotiv(_drawingLocomotiv), locoBox.Width,
locoBox.Height);
movesBox.Enabled = false;
}
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if (_abstractStrategy == null) {
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return;
}
_abstractStrategy.MakeStep();
Draw();
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if (_abstractStrategy.GetStatus() == Status.Finish) {
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movesBox.Enabled = true;
_abstractStrategy = null;
}
}
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private void selectLocoButton_Click(object sender, EventArgs e) {
SelectedLocomotiv = _drawingLocomotiv;
DialogResult = DialogResult.OK;
}
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}
}