PIbd-22 Kaznacheeva E.K. LabWork_3 #3
@ -33,8 +33,7 @@ namespace Battleship.DrawningObjects
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//орудийная башня
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if (battleShip.Tower)
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{
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Brush baseBrush = new SolidBrush(Color.White);
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g.FillRectangle(baseBrush, _startPosX + 108, _startPosY + 28, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX + 108, _startPosY + 28, 15, 15);
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g.DrawRectangle(pen, _startPosX + 108, _startPosY + 28, 15, 15);
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Brush gunBrush = new SolidBrush(Color.Black);
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g.FillRectangle(gunBrush, _startPosX + 123, _startPosY + 32, 47, 6);
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@ -43,11 +42,9 @@ namespace Battleship.DrawningObjects
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//отсеки под ракеты
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if (battleShip.Section)
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{
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Brush sectionBrush = new
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SolidBrush(Color.Gray);
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g.FillRectangle(sectionBrush, _startPosX + 20, _startPosY + 70, 40, 10);
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g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 70, 40, 10);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 70, 40, 10);
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g.FillRectangle(sectionBrush, _startPosX + 75, _startPosY + 70, 40, 10);
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g.FillRectangle(additionalBrush, _startPosX + 75, _startPosY + 70, 40, 10);
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g.DrawRectangle(pen, _startPosX + 75, _startPosY + 70, 40, 10);
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}
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}
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|
@ -4,9 +4,12 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Battleship.Entities;
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using Battleship.MovementStrategy;
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namespace Battleship.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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@ -51,6 +54,11 @@ namespace Battleship.DrawningObjects
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/// <returns>true - объект создан, false - проверка не пройдена,
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///нельзя создать объект в этих размерах</retu rns>
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawningObjectShip(this);
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public DrawningShip(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _buttleshipWidth || height < _buttleshipHeight)
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|
@ -1,6 +1,6 @@
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namespace Battleship
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{
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partial class Battleship
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partial class FormBattleship
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{
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/// <summary>
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/// Required designer variable.
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@ -37,6 +37,7 @@
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this.buttonCreateAdd = new System.Windows.Forms.Button();
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this.buttonStep = new System.Windows.Forms.Button();
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this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
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this.buttonSelectShip = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).BeginInit();
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this.SuspendLayout();
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//
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@ -142,11 +143,23 @@
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this.comboBoxStrategy.Size = new System.Drawing.Size(121, 23);
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this.comboBoxStrategy.TabIndex = 13;
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//
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// Battleship
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// buttonSelectShip
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//
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this.buttonSelectShip.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.buttonSelectShip.Location = new System.Drawing.Point(297, 415);
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this.buttonSelectShip.Name = "buttonSelectShip";
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this.buttonSelectShip.Size = new System.Drawing.Size(118, 23);
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this.buttonSelectShip.TabIndex = 14;
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this.buttonSelectShip.Text = "Выбрать корабль";
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this.buttonSelectShip.UseVisualStyleBackColor = true;
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this.buttonSelectShip.Click += new System.EventHandler(this.buttonSelectShip_Click);
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//
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// FormBattleship
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.buttonSelectShip);
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this.Controls.Add(this.comboBoxStrategy);
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this.Controls.Add(this.buttonStep);
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this.Controls.Add(this.buttonCreateAdd);
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@ -156,7 +169,7 @@
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this.Controls.Add(this.buttonUp);
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this.Controls.Add(this.buttonCreate);
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this.Controls.Add(this.pictureBoxBattleship);
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this.Name = "Battleship";
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this.Name = "FormBattleship";
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this.Text = "Form1";
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).EndInit();
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this.ResumeLayout(false);
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@ -173,5 +186,6 @@
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private Button buttonCreateAdd;
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private Button buttonStep;
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private ComboBox comboBoxStrategy;
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private Button buttonSelectShip;
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}
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}
|
@ -1,9 +1,10 @@
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using Battleship.DrawningObjects;
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using Battleship.MovementStrategy;
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using System.Drawing;
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namespace Battleship
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{
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public partial class Battleship : Form
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public partial class FormBattleship : Form
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{
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/// <summary>
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/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
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@ -13,9 +14,15 @@ namespace Battleship
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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private AbstractStrategy? _abstractStrategy;
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public Battleship()
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/// <summary>
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/// Âûáðàííûé êîðàáëü
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/// </summary>
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public DrawningShip? SelectedShip { get; private set; }
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public FormBattleship()
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{
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InitializeComponent();
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_abstractStrategy = null;
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SelectedShip = null;
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}
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/// Ìåòîä ïðîðèñîâêè
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/// </summary>
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@ -31,31 +38,56 @@ namespace Battleship
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_drawningShip.DrawTransport(gr);
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pictureBoxBattleship.Image = bmp;
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ïðîñòîé êîðàáëü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color color = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_drawningShip = new DrawningShip(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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random.Next(1000, 3000), color,
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pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawningShip.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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Draw();
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}
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/// <summary>
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/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü âîåííûé êîðàáëü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreateAdd_Click(object sender, EventArgs e)
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{
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Random random = new();
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Color bodyColor = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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bodyColor = dialog.Color;
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}
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Color addColor = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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addColor = dialog.Color;
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}
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_drawningShip = new DrawningBattleship(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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random.Next(1000, 3000), bodyColor,
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addColor,
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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_drawningShip.SetPosition(random.Next(10, 100), random.Next(10,100));
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_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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@ -120,5 +152,10 @@ namespace Battleship
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_abstractStrategy = null;
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}
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}
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private void buttonSelectShip_Click(object sender, EventArgs e)
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{
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SelectedShip = _drawningShip;
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DialogResult = DialogResult.OK;
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}
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}
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}
|
129
Battleship/Battleship/FormShipCollection.Designer.cs
generated
Normal file
129
Battleship/Battleship/FormShipCollection.Designer.cs
generated
Normal file
@ -0,0 +1,129 @@
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namespace Battleship
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{
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partial class FormShipCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
|
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.groupBoxBattleShip = new System.Windows.Forms.GroupBox();
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this.maskedTextBoxNumber = new System.Windows.Forms.MaskedTextBox();
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this.buttonRefreshCollection = new System.Windows.Forms.Button();
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this.buttonRemoveShip = new System.Windows.Forms.Button();
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this.buttonAddShip = new System.Windows.Forms.Button();
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this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
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this.groupBoxBattleShip.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
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this.SuspendLayout();
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//
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// groupBoxBattleShip
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//
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this.groupBoxBattleShip.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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||||
| System.Windows.Forms.AnchorStyles.Right)));
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this.groupBoxBattleShip.Controls.Add(this.maskedTextBoxNumber);
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this.groupBoxBattleShip.Controls.Add(this.buttonRefreshCollection);
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this.groupBoxBattleShip.Controls.Add(this.buttonRemoveShip);
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this.groupBoxBattleShip.Controls.Add(this.buttonAddShip);
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this.groupBoxBattleShip.Location = new System.Drawing.Point(618, 1);
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this.groupBoxBattleShip.Name = "groupBoxBattleShip";
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this.groupBoxBattleShip.Size = new System.Drawing.Size(183, 450);
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this.groupBoxBattleShip.TabIndex = 0;
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this.groupBoxBattleShip.TabStop = false;
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this.groupBoxBattleShip.Text = "Инструменты";
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//
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// maskedTextBoxNumber
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//
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this.maskedTextBoxNumber.Location = new System.Drawing.Point(22, 152);
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this.maskedTextBoxNumber.Name = "maskedTextBoxNumber";
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this.maskedTextBoxNumber.Size = new System.Drawing.Size(147, 23);
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this.maskedTextBoxNumber.TabIndex = 3;
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//
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// buttonRefreshCollection
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//
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this.buttonRefreshCollection.Location = new System.Drawing.Point(22, 265);
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this.buttonRefreshCollection.Name = "buttonRefreshCollection";
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||||
this.buttonRefreshCollection.Size = new System.Drawing.Size(147, 33);
|
||||
this.buttonRefreshCollection.TabIndex = 2;
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||||
this.buttonRefreshCollection.Text = "Обновить коллекцию";
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||||
this.buttonRefreshCollection.UseVisualStyleBackColor = true;
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||||
this.buttonRefreshCollection.Click += new System.EventHandler(this.buttonRefreshCollection_Click);
|
||||
//
|
||||
// buttonRemoveShip
|
||||
//
|
||||
this.buttonRemoveShip.Location = new System.Drawing.Point(22, 217);
|
||||
this.buttonRemoveShip.Name = "buttonRemoveShip";
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||||
this.buttonRemoveShip.Size = new System.Drawing.Size(147, 33);
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this.buttonRemoveShip.TabIndex = 1;
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this.buttonRemoveShip.Text = "Удалить корабль";
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this.buttonRemoveShip.UseVisualStyleBackColor = true;
|
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this.buttonRemoveShip.Click += new System.EventHandler(this.buttonRemoveShip_Click);
|
||||
//
|
||||
// buttonAddShip
|
||||
//
|
||||
this.buttonAddShip.Location = new System.Drawing.Point(22, 22);
|
||||
this.buttonAddShip.Name = "buttonAddShip";
|
||||
this.buttonAddShip.Size = new System.Drawing.Size(147, 33);
|
||||
this.buttonAddShip.TabIndex = 0;
|
||||
this.buttonAddShip.Text = "Добавить корабль";
|
||||
this.buttonAddShip.UseVisualStyleBackColor = true;
|
||||
this.buttonAddShip.Click += new System.EventHandler(this.buttonAddShip_Click);
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
this.pictureBoxCollection.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.pictureBoxCollection.Location = new System.Drawing.Point(-1, 1);
|
||||
this.pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
this.pictureBoxCollection.Size = new System.Drawing.Size(613, 450);
|
||||
this.pictureBoxCollection.TabIndex = 0;
|
||||
this.pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// FormShipCollection
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.pictureBoxCollection);
|
||||
this.Controls.Add(this.groupBoxBattleShip);
|
||||
this.Name = "FormShipCollection";
|
||||
this.Text = "FormShipCollection";
|
||||
this.groupBoxBattleShip.ResumeLayout(false);
|
||||
this.groupBoxBattleShip.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxBattleShip;
|
||||
private Button buttonRefreshCollection;
|
||||
private Button buttonRemoveShip;
|
||||
private Button buttonAddShip;
|
||||
private PictureBox pictureBoxCollection;
|
||||
private MaskedTextBox maskedTextBoxNumber;
|
||||
}
|
||||
}
|
77
Battleship/Battleship/FormShipCollection.cs
Normal file
77
Battleship/Battleship/FormShipCollection.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using Battleship.DrawningObjects;
|
||||
using Battleship.Generics;
|
||||
using Battleship.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
public partial class FormShipCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly ShipGenericCollection<DrawningShip,DrawningObjectShip> _ships;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormShipCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_ships = new ShipGenericCollection<DrawningShip, DrawningObjectShip>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonAddShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormBattleship form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_ships + form.SelectedShip != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonRemoveShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
|
||||
if (_ships - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
60
Battleship/Battleship/FormShipCollection.resx
Normal file
60
Battleship/Battleship/FormShipCollection.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace Battleship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Battleship());
|
||||
Application.Run(new FormShipCollection());
|
||||
}
|
||||
}
|
||||
}
|
88
Battleship/Battleship/SetGeneric.cs
Normal file
88
Battleship/Battleship/SetGeneric.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.Generics
|
||||
{
|
||||
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T ship)
|
||||
{
|
||||
if (_places[Count - 1] != null)
|
||||
return -1;
|
||||
return Insert(ship,0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// /// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T ship, int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return -1;
|
||||
if (_places[position] != null)
|
||||
{
|
||||
int ind = position;
|
||||
while (ind < Count && _places[ind] != null)
|
||||
ind++;
|
||||
if (ind == Count)
|
||||
return -1;
|
||||
for (int i = ind - 1; i >= position; i--)
|
||||
_places[i + 1] = _places[i];
|
||||
}
|
||||
_places[position] = ship;
|
||||
return position;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count) || _places[position] == null)
|
||||
return false;
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
86
Battleship/Battleship/ShipGenericCollection.cs
Normal file
86
Battleship/Battleship/ShipGenericCollection.cs
Normal file
@ -0,0 +1,86 @@
|
||||
using Battleship.DrawningObjects;
|
||||
using Battleship.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.Generics
|
||||
{
|
||||
internal class ShipGenericCollection<T, U>
|
||||
where T : DrawningShip
|
||||
where U : IMoveableObject
|
||||
{
|
||||
private readonly int _pictureWidth;
|
||||
private readonly int _pictureHeight;
|
||||
private readonly int _placeSizeWidth = 185;
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
private readonly SetGeneric<T> _collection;
|
||||
public ShipGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
public static int operator +(ShipGenericCollection<T, U>? collect, T? obj)
|
||||
{
|
||||
if (obj != null && collect != null)
|
||||
return collect._collection.Insert(obj);
|
||||
return -1;
|
||||
}
|
||||
public static bool operator -(ShipGenericCollection<T, U>? collect, int pos)
|
||||
{
|
||||
T? obj = collect?._collection.Get(pos);
|
||||
if (obj != null && collect != null)
|
||||
{
|
||||
return collect._collection.Remove(pos);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
public Bitmap ShowShips()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
DrawningShip? ship = _collection.Get(i);
|
||||
if(ship != null)
|
||||
{
|
||||
int inRow = _pictureWidth / _placeSizeWidth;
|
||||
ship.SetPosition(i % inRow * _placeSizeWidth, (_collection.Count / inRow - 1 - i / inRow) * _placeSizeHeight + 5);
|
||||
ship.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user