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LabWork_03
Author | SHA1 | Date | |
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504798d4c4 | |||
7f35155da4 | |||
1fdfd6ec66 | |||
b05fca00fe | |||
fa9a16f4f4 | |||
eff115d3da | |||
bc2493c8bc | |||
bccd917047 |
138
Battleship/Battleship/AbstractStrategy.cs
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138
Battleship/Battleship/AbstractStrategy.cs
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@ -0,0 +1,138 @@
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using Battleship.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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// protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParametrs;
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -1,72 +0,0 @@
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namespace Battleship
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{
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public partial class Battleship : Form
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{
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/// <summary>
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/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
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/// </summary>
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private DrawningBattleship? _drawningBattleship;
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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public Battleship()
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{
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InitializeComponent();
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}
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/// Ìåòîä ïðîðèñîâêè
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/// </summary>
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private void Draw()
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{
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if (_drawningBattleship == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxBattleship.Width,
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pictureBoxBattleship.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningBattleship.DrawTransport(gr);
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pictureBoxBattleship.Image = bmp;
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningBattleship = new DrawningBattleship();
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_drawningBattleship.Init(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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_drawningBattleship.SetPosition(random.Next(10, 100),
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random.Next(10, 100));
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Draw();
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}
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private void buttonMove_Click(object sender, EventArgs e)
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{
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if (_drawningBattleship == null)
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{
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return;
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}
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string name = ((Button)sender)?.Name ?? string.Empty;
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switch (name)
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{
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case "buttonUp":
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_drawningBattleship.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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_drawningBattleship.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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_drawningBattleship.MoveTransport(DirectionType.Left);
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break;
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case "buttonRight":
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_drawningBattleship.MoveTransport(DirectionType.Right);
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break;
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}
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Draw();
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}
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}
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}
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@ -1,195 +1,52 @@
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using System;
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using Battleship;
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using Battleship.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship
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namespace Battleship.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBattleship
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public class DrawningBattleship : DrawningShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBattleship? EntityBattleship { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки
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/// </summary>
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private readonly int _buttleshipWidth = 175;
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/// <summary>
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/// Высота прорисовки
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/// </summary>
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private readonly int _buttleshipHeight = 80;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет основы</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="tower">Признак наличия орудийной башни</param>
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/// <param name="section">Признак наличия отсека под ракеты</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,
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///нельзя создать объект в этих размерах</retu rns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tower, bool section, int width, int height)
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public DrawningBattleship(int speed, double weight, Color bodyColor, Color
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additionalColor, bool tower, bool section, int width, int height)
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: base(speed, weight, bodyColor, width, height, 175, 80)
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{
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if (width < _buttleshipWidth || height < _buttleshipHeight)
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if(EntityShip != null)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBattleship = new EntityBattleship();
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EntityBattleship.Init(speed, weight, bodyColor, additionalColor,
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tower, section);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x >= 0 && x + _buttleshipWidth <= _pictureWidth && y >= 0 && y + _buttleshipHeight <= _pictureHeight)
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{
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_startPosX = x;
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_startPosY = y;
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EntityShip = new EntityBattleship(speed, weight, bodyColor, additionalColor, tower, section);
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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public override void DrawTransport(Graphics g)
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{
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if (EntityBattleship == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityBattleship.Step > 0)
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{
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_startPosX -= (int)EntityBattleship.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityBattleship.Step > 0)
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{
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_startPosY -= (int)EntityBattleship.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _buttleshipWidth + EntityBattleship.Step < _pictureWidth)
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{
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_startPosX += (int)EntityBattleship.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + _buttleshipHeight + EntityBattleship.Step < _pictureHeight)
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{
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_startPosY += (int)EntityBattleship.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBattleship == null)
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if (EntityShip is not EntityBattleship battleShip)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush additionalBrush = new
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SolidBrush(EntityBattleship.AdditionalColor);
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//основа
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Brush mainBrush = new SolidBrush(EntityBattleship.BodyColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 5, _startPosY + 0),
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new Point(_startPosX + 120, _startPosY + 0),
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new Point(_startPosX + 160, _startPosY + 35),
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new Point(_startPosX + 120, _startPosY + 70),
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new Point(_startPosX + 5, _startPosY + 70),
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};
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g.FillPolygon(mainBrush, hull);
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g.DrawPolygon(pen, hull);
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//блоки
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Brush blockBrush = new
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SolidBrush(Color.DimGray);
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g.FillRectangle(blockBrush, _startPosX + 70, _startPosY + 15, 20, 40);
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g.DrawRectangle(pen, _startPosX + 70, _startPosY + 15, 20, 40);
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g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 25, 30, 20);
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g.DrawRectangle(pen, _startPosX + 40, _startPosY + 25, 30, 20);
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g.FillEllipse(additionalBrush, _startPosX + 100, _startPosY + 20, 30, 30);
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g.DrawEllipse(pen, _startPosX + 100, _startPosY + 20, 30, 30);
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//для ускорения
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Brush speedBrush = new
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SolidBrush(Color.Gold);
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g.FillRectangle(speedBrush, _startPosX + 0, _startPosY + 10, 5, 20);
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g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 20);
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g.FillRectangle(speedBrush, _startPosX + 0, _startPosY + 40, 5, 20);
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g.DrawRectangle(pen, _startPosX + 0, _startPosY + 40, 5, 20);
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SolidBrush(battleShip.AdditionalColor);
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base.DrawTransport(g);
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//орудийная башня
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if (EntityBattleship.Tower)
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if (battleShip.Tower)
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{
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Brush baseBrush = new SolidBrush(Color.White);
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g.FillRectangle(baseBrush, _startPosX + 108, _startPosY + 28, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX + 108, _startPosY + 28, 15, 15);
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g.DrawRectangle(pen, _startPosX + 108, _startPosY + 28, 15, 15);
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Brush gunBrush = new SolidBrush(Color.Black);
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g.FillRectangle(gunBrush, _startPosX + 123, _startPosY + 32, 47, 6);
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g.DrawRectangle(pen, _startPosX + 123, _startPosY + 32, 55, 6);
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}
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//отсеки под ракеты
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if (EntityBattleship.Section)
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if (battleShip.Section)
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{
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Brush sectionBrush = new
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SolidBrush(Color.Gray);
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g.FillRectangle(sectionBrush, _startPosX + 20, _startPosY + 70, 40, 10);
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g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 70, 40, 10);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 70, 40, 10);
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g.FillRectangle(sectionBrush, _startPosX + 75, _startPosY + 70, 40, 10);
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g.FillRectangle(additionalBrush, _startPosX + 75, _startPosY + 70, 40, 10);
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g.DrawRectangle(pen, _startPosX + 75, _startPosY + 70, 40, 10);
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}
|
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}
|
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}
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}
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|
41
Battleship/Battleship/DrawningObjectShip.cs
Normal file
41
Battleship/Battleship/DrawningObjectShip.cs
Normal file
@ -0,0 +1,41 @@
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using Battleship.DrawningObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
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using Battleship;
|
||||
|
||||
|
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namespace Battleship.MovementStrategy
|
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{
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/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawningShip? _drawningShip = null;
|
||||
public DrawningObjectShip(DrawningShip drawningShip)
|
||||
{
|
||||
_drawningShip = drawningShip;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningShip == null || _drawningShip.EntityShip == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningShip.GetPosX,
|
||||
_drawningShip.GetPosY, _drawningShip.GetWidth, _drawningShip.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningShip?.EntityShip?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningShip?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningShip?.MoveTransport(direction);
|
||||
}
|
||||
}
|
||||
|
231
Battleship/Battleship/DrawningShip.cs
Normal file
231
Battleship/Battleship/DrawningShip.cs
Normal file
@ -0,0 +1,231 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Battleship.Entities;
|
||||
using Battleship.MovementStrategy;
|
||||
|
||||
namespace Battleship.DrawningObjects
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityShip? EntityShip { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки
|
||||
/// </summary>
|
||||
protected readonly int _buttleshipWidth = 175;
|
||||
/// <summary>
|
||||
/// Высота прорисовки
|
||||
/// </summary>
|
||||
protected readonly int _buttleshipHeight = 80;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Цвет основы</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена,
|
||||
///нельзя создать объект в этих размерах</retu rns>
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject из объекта DrawningCar
|
||||
/// </summary>
|
||||
public IMoveableObject GetMoveableObject => new DrawningObjectShip(this);
|
||||
|
||||
public DrawningShip(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
if (width < _buttleshipWidth || height < _buttleshipHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <param name="buttleshipWidth">Ширина прорисовки автомобиля</param>
|
||||
/// <param name="buttleshipHeight">Высота прорисовки автомобиля</param>
|
||||
protected DrawningShip(int speed, double weight, Color bodyColor, int
|
||||
width, int height, int buttleshipWidth, int buttleshipHeight)
|
||||
{
|
||||
if (width <= _buttleshipWidth || height <= _buttleshipHeight)
|
||||
return;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_buttleshipWidth = buttleshipWidth;
|
||||
_buttleshipHeight = buttleshipHeight;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x >= 0 && x + _buttleshipWidth <= _pictureWidth && y >= 0 && y + _buttleshipHeight <= _pictureHeight)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black, 2);
|
||||
|
||||
//основа
|
||||
Brush mainBrush = new SolidBrush(EntityShip.BodyColor);
|
||||
Point[] hull = new Point[]
|
||||
{
|
||||
new Point(_startPosX + 5, _startPosY + 0),
|
||||
new Point(_startPosX + 120, _startPosY + 0),
|
||||
new Point(_startPosX + 160, _startPosY + 35),
|
||||
new Point(_startPosX + 120, _startPosY + 70),
|
||||
new Point(_startPosX + 5, _startPosY + 70),
|
||||
};
|
||||
g.FillPolygon(mainBrush, hull);
|
||||
g.DrawPolygon(pen, hull);
|
||||
|
||||
//блоки
|
||||
Brush blockBrush = new
|
||||
SolidBrush(Color.DimGray);
|
||||
g.FillRectangle(blockBrush, _startPosX + 70, _startPosY + 15, 20, 40);
|
||||
g.DrawRectangle(pen, _startPosX + 70, _startPosY + 15, 20, 40);
|
||||
|
||||
g.FillRectangle(blockBrush, _startPosX + 40, _startPosY + 25, 30, 20);
|
||||
g.DrawRectangle(pen, _startPosX + 40, _startPosY + 25, 30, 20);
|
||||
|
||||
g.FillEllipse(blockBrush, _startPosX + 100, _startPosY + 20, 30, 30);
|
||||
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 20, 30, 30);
|
||||
|
||||
//для ускорения
|
||||
Brush speedBrush = new
|
||||
SolidBrush(Color.Gold);
|
||||
g.FillRectangle(speedBrush, _startPosX + 0, _startPosY + 10, 5, 20);
|
||||
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 20);
|
||||
g.FillRectangle(speedBrush, _startPosX + 0, _startPosY + 40, 5, 20);
|
||||
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 40, 5, 20);
|
||||
}
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// /// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _buttleshipWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _buttleshipHeight;
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityShip.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityShip.Step > 0,
|
||||
//вправо
|
||||
DirectionType.Right => _startPosX + EntityShip.Step + _buttleshipWidth < _pictureWidth,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + EntityShip.Step + _buttleshipHeight < _pictureHeight,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,28 +1,15 @@
|
||||
using System;
|
||||
using Battleship.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship
|
||||
namespace Battleship.Entities
|
||||
{
|
||||
public class EntityBattleship
|
||||
internal class EntityBattleship: EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия башни
|
||||
@ -35,7 +22,7 @@ namespace Battleship
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
@ -45,13 +32,10 @@ namespace Battleship
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="tower">Признак наличия орудийной башни</param>
|
||||
/// <param name="section">Признак наличия отсека под ракеты</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool tower, bool section)
|
||||
public EntityBattleship(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool tower, bool section) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Tower = tower;
|
||||
Section = section;
|
||||
}
|
||||
|
41
Battleship/Battleship/EntityShip.cs
Normal file
41
Battleship/Battleship/EntityShip.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.Entities
|
||||
{
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
namespace Battleship
|
||||
{
|
||||
partial class Battleship
|
||||
partial class FormBattleship
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
@ -34,6 +34,10 @@
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonCreateAdd = new System.Windows.Forms.Button();
|
||||
this.buttonStep = new System.Windows.Forms.Button();
|
||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
||||
this.buttonSelectShip = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@ -51,9 +55,9 @@
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 415);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonCreate.Size = new System.Drawing.Size(114, 23);
|
||||
this.buttonCreate.TabIndex = 6;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.Text = "Создать корабль";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
@ -105,18 +109,67 @@
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// Battleship
|
||||
// buttonCreateAdd
|
||||
//
|
||||
this.buttonCreateAdd.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateAdd.Location = new System.Drawing.Point(132, 415);
|
||||
this.buttonCreateAdd.Name = "buttonCreateAdd";
|
||||
this.buttonCreateAdd.Size = new System.Drawing.Size(159, 23);
|
||||
this.buttonCreateAdd.TabIndex = 11;
|
||||
this.buttonCreateAdd.Text = "Создать военный корабль";
|
||||
this.buttonCreateAdd.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateAdd.Click += new System.EventHandler(this.buttonCreateAdd_Click);
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
this.buttonStep.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonStep.Location = new System.Drawing.Point(713, 48);
|
||||
this.buttonStep.Name = "buttonStep";
|
||||
this.buttonStep.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonStep.TabIndex = 12;
|
||||
this.buttonStep.Text = "Шаг";
|
||||
this.buttonStep.UseVisualStyleBackColor = true;
|
||||
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"В центр",
|
||||
"К границе"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(667, 12);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(121, 23);
|
||||
this.comboBoxStrategy.TabIndex = 13;
|
||||
//
|
||||
// buttonSelectShip
|
||||
//
|
||||
this.buttonSelectShip.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonSelectShip.Location = new System.Drawing.Point(297, 415);
|
||||
this.buttonSelectShip.Name = "buttonSelectShip";
|
||||
this.buttonSelectShip.Size = new System.Drawing.Size(118, 23);
|
||||
this.buttonSelectShip.TabIndex = 14;
|
||||
this.buttonSelectShip.Text = "Выбрать корабль";
|
||||
this.buttonSelectShip.UseVisualStyleBackColor = true;
|
||||
this.buttonSelectShip.Click += new System.EventHandler(this.buttonSelectShip_Click);
|
||||
//
|
||||
// FormBattleship
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.buttonSelectShip);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.buttonStep);
|
||||
this.Controls.Add(this.buttonCreateAdd);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxBattleship);
|
||||
this.Name = "Battleship";
|
||||
this.Name = "FormBattleship";
|
||||
this.Text = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBattleship)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
@ -130,5 +183,9 @@
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateAdd;
|
||||
private Button buttonStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonSelectShip;
|
||||
}
|
||||
}
|
161
Battleship/Battleship/FormBattleship.cs
Normal file
161
Battleship/Battleship/FormBattleship.cs
Normal file
@ -0,0 +1,161 @@
|
||||
using Battleship.DrawningObjects;
|
||||
using Battleship.MovementStrategy;
|
||||
using System.Drawing;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
public partial class FormBattleship : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawningShip? _drawningShip;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Âûáðàííûé êîðàáëü
|
||||
/// </summary>
|
||||
public DrawningShip? SelectedShip { get; private set; }
|
||||
public FormBattleship()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedShip = null;
|
||||
}
|
||||
/// Ìåòîä ïðîðèñîâêè
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBattleship.Width,
|
||||
pictureBoxBattleship.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningShip.DrawTransport(gr);
|
||||
pictureBoxBattleship.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ïðîñòîé êîðàáëü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_drawningShip = new DrawningShip(random.Next(100, 300),
|
||||
random.Next(1000, 3000), color,
|
||||
pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü âîåííûé êîðàáëü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color bodyColor = Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
bodyColor = dialog.Color;
|
||||
}
|
||||
Color addColor = Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256));
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
addColor = dialog.Color;
|
||||
}
|
||||
_drawningShip = new DrawningBattleship(random.Next(100, 300),
|
||||
random.Next(1000, 3000), bodyColor,
|
||||
addColor,
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectShip(_drawningShip), pictureBoxBattleship.Width,
|
||||
pictureBoxBattleship.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
private void buttonSelectShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedShip = _drawningShip;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
129
Battleship/Battleship/FormShipCollection.Designer.cs
generated
Normal file
129
Battleship/Battleship/FormShipCollection.Designer.cs
generated
Normal file
@ -0,0 +1,129 @@
|
||||
namespace Battleship
|
||||
{
|
||||
partial class FormShipCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBoxBattleShip = new System.Windows.Forms.GroupBox();
|
||||
this.maskedTextBoxNumber = new System.Windows.Forms.MaskedTextBox();
|
||||
this.buttonRefreshCollection = new System.Windows.Forms.Button();
|
||||
this.buttonRemoveShip = new System.Windows.Forms.Button();
|
||||
this.buttonAddShip = new System.Windows.Forms.Button();
|
||||
this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
|
||||
this.groupBoxBattleShip.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBoxBattleShip
|
||||
//
|
||||
this.groupBoxBattleShip.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.groupBoxBattleShip.Controls.Add(this.maskedTextBoxNumber);
|
||||
this.groupBoxBattleShip.Controls.Add(this.buttonRefreshCollection);
|
||||
this.groupBoxBattleShip.Controls.Add(this.buttonRemoveShip);
|
||||
this.groupBoxBattleShip.Controls.Add(this.buttonAddShip);
|
||||
this.groupBoxBattleShip.Location = new System.Drawing.Point(618, 1);
|
||||
this.groupBoxBattleShip.Name = "groupBoxBattleShip";
|
||||
this.groupBoxBattleShip.Size = new System.Drawing.Size(183, 450);
|
||||
this.groupBoxBattleShip.TabIndex = 0;
|
||||
this.groupBoxBattleShip.TabStop = false;
|
||||
this.groupBoxBattleShip.Text = "Инструменты";
|
||||
//
|
||||
// maskedTextBoxNumber
|
||||
//
|
||||
this.maskedTextBoxNumber.Location = new System.Drawing.Point(22, 152);
|
||||
this.maskedTextBoxNumber.Name = "maskedTextBoxNumber";
|
||||
this.maskedTextBoxNumber.Size = new System.Drawing.Size(147, 23);
|
||||
this.maskedTextBoxNumber.TabIndex = 3;
|
||||
//
|
||||
// buttonRefreshCollection
|
||||
//
|
||||
this.buttonRefreshCollection.Location = new System.Drawing.Point(22, 265);
|
||||
this.buttonRefreshCollection.Name = "buttonRefreshCollection";
|
||||
this.buttonRefreshCollection.Size = new System.Drawing.Size(147, 33);
|
||||
this.buttonRefreshCollection.TabIndex = 2;
|
||||
this.buttonRefreshCollection.Text = "Обновить коллекцию";
|
||||
this.buttonRefreshCollection.UseVisualStyleBackColor = true;
|
||||
this.buttonRefreshCollection.Click += new System.EventHandler(this.buttonRefreshCollection_Click);
|
||||
//
|
||||
// buttonRemoveShip
|
||||
//
|
||||
this.buttonRemoveShip.Location = new System.Drawing.Point(22, 217);
|
||||
this.buttonRemoveShip.Name = "buttonRemoveShip";
|
||||
this.buttonRemoveShip.Size = new System.Drawing.Size(147, 33);
|
||||
this.buttonRemoveShip.TabIndex = 1;
|
||||
this.buttonRemoveShip.Text = "Удалить корабль";
|
||||
this.buttonRemoveShip.UseVisualStyleBackColor = true;
|
||||
this.buttonRemoveShip.Click += new System.EventHandler(this.buttonRemoveShip_Click);
|
||||
//
|
||||
// buttonAddShip
|
||||
//
|
||||
this.buttonAddShip.Location = new System.Drawing.Point(22, 22);
|
||||
this.buttonAddShip.Name = "buttonAddShip";
|
||||
this.buttonAddShip.Size = new System.Drawing.Size(147, 33);
|
||||
this.buttonAddShip.TabIndex = 0;
|
||||
this.buttonAddShip.Text = "Добавить корабль";
|
||||
this.buttonAddShip.UseVisualStyleBackColor = true;
|
||||
this.buttonAddShip.Click += new System.EventHandler(this.buttonAddShip_Click);
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
this.pictureBoxCollection.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.pictureBoxCollection.Location = new System.Drawing.Point(-1, 1);
|
||||
this.pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
this.pictureBoxCollection.Size = new System.Drawing.Size(613, 450);
|
||||
this.pictureBoxCollection.TabIndex = 0;
|
||||
this.pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// FormShipCollection
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.pictureBoxCollection);
|
||||
this.Controls.Add(this.groupBoxBattleShip);
|
||||
this.Name = "FormShipCollection";
|
||||
this.Text = "FormShipCollection";
|
||||
this.groupBoxBattleShip.ResumeLayout(false);
|
||||
this.groupBoxBattleShip.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxBattleShip;
|
||||
private Button buttonRefreshCollection;
|
||||
private Button buttonRemoveShip;
|
||||
private Button buttonAddShip;
|
||||
private PictureBox pictureBoxCollection;
|
||||
private MaskedTextBox maskedTextBoxNumber;
|
||||
}
|
||||
}
|
77
Battleship/Battleship/FormShipCollection.cs
Normal file
77
Battleship/Battleship/FormShipCollection.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using Battleship.DrawningObjects;
|
||||
using Battleship.Generics;
|
||||
using Battleship.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Battleship
|
||||
{
|
||||
public partial class FormShipCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly ShipGenericCollection<DrawningShip,DrawningObjectShip> _ships;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormShipCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_ships = new ShipGenericCollection<DrawningShip, DrawningObjectShip>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonAddShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormBattleship form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_ships + form.SelectedShip != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonRemoveShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
|
||||
if (_ships - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
60
Battleship/Battleship/FormShipCollection.resx
Normal file
60
Battleship/Battleship/FormShipCollection.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
36
Battleship/Battleship/IMoveableObject.cs
Normal file
36
Battleship/Battleship/IMoveableObject.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using Battleship.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Battleship;
|
||||
|
||||
namespace Battleship.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
58
Battleship/Battleship/MoveToBorder.cs
Normal file
58
Battleship/Battleship/MoveToBorder.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using Battleship.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
Battleship/Battleship/MoveToCenter.cs
Normal file
57
Battleship/Battleship/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using Battleship.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
Battleship/Battleship/ObjectParameters.cs
Normal file
57
Battleship/Battleship/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Battleship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Battleship());
|
||||
Application.Run(new FormShipCollection());
|
||||
}
|
||||
}
|
||||
}
|
88
Battleship/Battleship/SetGeneric.cs
Normal file
88
Battleship/Battleship/SetGeneric.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.Generics
|
||||
{
|
||||
|
||||
internal class SetGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T?[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T ship)
|
||||
{
|
||||
if (_places[Count - 1] != null)
|
||||
return -1;
|
||||
return Insert(ship,0);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// /// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T ship, int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return -1;
|
||||
if (_places[position] != null)
|
||||
{
|
||||
int ind = position;
|
||||
while (ind < Count && _places[ind] != null)
|
||||
ind++;
|
||||
if (ind == Count)
|
||||
return -1;
|
||||
for (int i = ind - 1; i >= position; i--)
|
||||
_places[i + 1] = _places[i];
|
||||
}
|
||||
_places[position] = ship;
|
||||
return position;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count) || _places[position] == null)
|
||||
return false;
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
86
Battleship/Battleship/ShipGenericCollection.cs
Normal file
86
Battleship/Battleship/ShipGenericCollection.cs
Normal file
@ -0,0 +1,86 @@
|
||||
using Battleship.DrawningObjects;
|
||||
using Battleship.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.Generics
|
||||
{
|
||||
internal class ShipGenericCollection<T, U>
|
||||
where T : DrawningShip
|
||||
where U : IMoveableObject
|
||||
{
|
||||
private readonly int _pictureWidth;
|
||||
private readonly int _pictureHeight;
|
||||
private readonly int _placeSizeWidth = 185;
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
private readonly SetGeneric<T> _collection;
|
||||
public ShipGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
public static int operator +(ShipGenericCollection<T, U>? collect, T? obj)
|
||||
{
|
||||
if (obj != null && collect != null)
|
||||
return collect._collection.Insert(obj);
|
||||
return -1;
|
||||
}
|
||||
public static bool operator -(ShipGenericCollection<T, U>? collect, int pos)
|
||||
{
|
||||
T? obj = collect?._collection.Get(pos);
|
||||
if (obj != null && collect != null)
|
||||
{
|
||||
return collect._collection.Remove(pos);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
public Bitmap ShowShips()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
DrawningShip? ship = _collection.Get(i);
|
||||
if(ship != null)
|
||||
{
|
||||
int inRow = _pictureWidth / _placeSizeWidth;
|
||||
ship.SetPosition(i % inRow * _placeSizeWidth, (_collection.Count / inRow - 1 - i / inRow) * _placeSizeHeight + 5);
|
||||
ship.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
18
Battleship/Battleship/Status.cs
Normal file
18
Battleship/Battleship/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Battleship.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user