Лабораторная 2 базовая
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ProjectSeaplane/ProjectSeaplane/AbstractStrategy.cs
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137
ProjectSeaplane/ProjectSeaplane/AbstractStrategy.cs
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@ -0,0 +1,137 @@
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using ProjectSeaplane.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ProjectSeaplane.Direction;
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namespace ProjectSeaplane.MovementStrategy
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{/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -6,26 +6,29 @@ using System.Threading.Tasks;
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namespace ProjectSeaplane
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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public class Direction
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{
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/// <summary>
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/// Вверх
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/// Направление перемещения
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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}
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243
ProjectSeaplane/ProjectSeaplane/DrawingPlane.cs
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243
ProjectSeaplane/ProjectSeaplane/DrawingPlane.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectSeaplane.Entities;
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using static ProjectSeaplane.Direction;
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namespace ProjectSeaplane.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityPlane? EntityPlane { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private int _planeWidth = 200;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private int _planeHeight = 90;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningPlane(int speed, double weight, Color bodyColor, int width, int height)
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{
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// TODO: Продумать проверки
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if (width > _planeWidth && height > _planeHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityPlane = new EntityPlane(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="planeWidth">Ширина прорисовки автомобиля</param>
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/// <param name="planeHeight">Высота прорисовки автомобиля</param>
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protected DrawningPlane(int speed, double weight, Color bodyColor, int width, int height, int planeWidth, int planeHeight)
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{
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// TODO: Продумать проверки
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if (width > _planeWidth && height > _planeHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_planeWidth = planeWidth;
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_planeHeight = planeHeight;
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EntityPlane = new EntityPlane(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if ((x > 0) && (x < _pictureWidth - _planeWidth))
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_startPosX = x;
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else _startPosX = 0;
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if ((y > 0) && (y < _pictureHeight - _planeHeight))
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_startPosY = y;
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else _startPosY = 0;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _planeWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _planeHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityPlane == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityPlane.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityPlane.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + _planeWidth + EntityPlane.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + _planeHeight + EntityPlane.Step < _pictureHeight,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityPlane == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityPlane.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityPlane.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityPlane.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityPlane.Step;
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityPlane == null)
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{
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return;
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}
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Brush BodyBrush = new SolidBrush(EntityPlane.BodyColor);
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Pen pen = new(Color.Black);
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g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 10, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 40, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 10, _startPosY + 30, _startPosX + 150, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 150, _startPosY + 80);
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g.DrawLine(pen, _startPosX + 10, _startPosY + 80, _startPosX + 150, _startPosY + 80);
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g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 200, _startPosY + 55);
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g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
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g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 80);
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g.DrawPie(pen, _startPosX, _startPosY + 30, 20, 50, 90, 180);
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g.DrawEllipse(pen, _startPosX, _startPosY + 25, 35, 10);
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g.DrawEllipse(pen, _startPosX + 40, _startPosY + 50, 80, 10);
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//вертикальная стабилизация
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Brush mainBrush = new SolidBrush(EntityPlane.BodyColor);
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Point point7 = new Point(_startPosX + 11, _startPosY + 1);
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Point point8 = new Point(_startPosX + 11, _startPosY + 31);
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Point point9 = new Point(_startPosX + 39, _startPosY + 31);
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Point[] vert_stab = { point7, point8, point9, point7 };
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g.FillPolygon(mainBrush, vert_stab);
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//хвостовая часть
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g.FillPie(mainBrush, _startPosX, _startPosY + 30, 20, 50, 90, 180);
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//нос
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Brush brGray = new SolidBrush(Color.Gray);
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Point point1 = new Point(_startPosX + 150, _startPosY + 30);
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Point point2 = new Point(_startPosX + 200, _startPosY + 55);
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Point point3 = new Point(_startPosX + 150, _startPosY + 55);
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Point[] nos1 = { point1, point2, point3, point1 };
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g.FillPolygon(brGray, nos1);
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Point point4 = new Point(_startPosX + 150, _startPosY + 55);
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Point point5 = new Point(_startPosX + 200, _startPosY + 55);
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Point point6 = new Point(_startPosX + 150, _startPosY + 80);
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Point[] nos2 = { point4, point5, point6, point4 };
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g.FillPolygon(brGray, nos2);
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g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
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//корпус
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Point point10 = new Point(_startPosX + 10, _startPosY + 31);
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Point point11 = new Point(_startPosX + 149, _startPosY + 31);
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Point point12 = new Point(_startPosX + 149, _startPosY + 79);
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Point point13 = new Point(_startPosX + 10, _startPosY + 79);
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Point[] body = { point10, point11, point12, point13, point10 };
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g.FillPolygon(mainBrush, body);
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//крылья
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 50, 80, 10);
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g.FillEllipse(brBlack, _startPosX, _startPosY + 25, 35, 10);
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}
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}
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}
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@ -3,43 +3,15 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectSeaplane.Entities;
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namespace ProjectSeaplane
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namespace ProjectSeaplane.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningSeaplane
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public class DrawningSeaplane : DrawningPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySeaplane? EntitySeaplane { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _seaplaneWidth = 200;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _seaplaneHeight = 110;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
@ -52,115 +24,32 @@ namespace ProjectSeaplane
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool boat, bool floater, int width, int height)
|
||||
public DrawningSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool boat, bool floater, int width, int height) :
|
||||
base(speed, weight, bodyColor, width, height, 200, 110)
|
||||
{
|
||||
if (width < _pictureWidth || height < _pictureHeight)
|
||||
if (EntityPlane != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!floater)
|
||||
{
|
||||
_seaplaneHeight = 90;
|
||||
}
|
||||
else
|
||||
{
|
||||
_seaplaneHeight = 110;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntitySeaplane = new EntitySeaplane();
|
||||
EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, boat, floater);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x <= _pictureWidth - _seaplaneWidth && y <= _pictureHeight - _seaplaneHeight)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntitySeaplane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntitySeaplane.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntitySeaplane.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntitySeaplane.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntitySeaplane.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _seaplaneWidth + EntitySeaplane.Step <= _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntitySeaplane.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = _pictureWidth - _seaplaneWidth;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _seaplaneHeight + EntitySeaplane.Step <= _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntitySeaplane.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = _pictureHeight - _seaplaneHeight;
|
||||
}
|
||||
break;
|
||||
EntityPlane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, boat, floater);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntitySeaplane == null)
|
||||
if (EntityPlane is not EntitySeaplane seaPlane)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
|
||||
Brush additionalBrush = new SolidBrush(seaPlane.AdditionalColor);
|
||||
|
||||
// лодка
|
||||
if (EntitySeaplane.Boat)
|
||||
if (seaPlane.Boat)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX + 40, _startPosY, 90, 20);
|
||||
g.DrawLine(pen, _startPosX + 60, _startPosY + 20, _startPosX + 50, _startPosY + 30);
|
||||
@ -169,58 +58,8 @@ namespace ProjectSeaplane
|
||||
g.DrawLine(pen, _startPosX + 110, _startPosY + 20, _startPosX + 120, _startPosY + 30);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 40, _startPosY, 90, 20);
|
||||
}
|
||||
// границы гидролета
|
||||
g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 10, _startPosY + 30);
|
||||
g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 40, _startPosY + 30);
|
||||
g.DrawLine(pen, _startPosX + 10, _startPosY + 30, _startPosX + 150, _startPosY + 30);
|
||||
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 150, _startPosY + 80);
|
||||
g.DrawLine(pen, _startPosX + 10, _startPosY + 80, _startPosX + 150, _startPosY + 80);
|
||||
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 200, _startPosY + 55);
|
||||
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
|
||||
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 80);
|
||||
g.DrawPie(pen, _startPosX, _startPosY + 30, 20, 50, 90, 180);
|
||||
g.DrawEllipse(pen, _startPosX, _startPosY + 25, 35, 10);
|
||||
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 50, 80, 10);
|
||||
|
||||
//вертикальная стабилизация
|
||||
Brush mainBrush = new SolidBrush(EntitySeaplane.BodyColor);
|
||||
Point point7 = new Point(_startPosX + 11, _startPosY + 1);
|
||||
Point point8 = new Point(_startPosX + 11, _startPosY + 31);
|
||||
Point point9 = new Point(_startPosX + 39, _startPosY + 31);
|
||||
Point[] vert_stab = {point7, point8, point9, point7 };
|
||||
g.FillPolygon(mainBrush, vert_stab);
|
||||
|
||||
//хвостовая часть
|
||||
g.FillPie(mainBrush, _startPosX, _startPosY + 30, 20, 50, 90, 180);
|
||||
//нос
|
||||
Brush brGray = new SolidBrush(Color.Gray);
|
||||
Point point1 = new Point(_startPosX + 150, _startPosY + 30);
|
||||
Point point2 = new Point(_startPosX + 200, _startPosY + 55);
|
||||
Point point3 = new Point(_startPosX + 150, _startPosY + 55);
|
||||
Point[] nos1 = { point1, point2, point3, point1 };
|
||||
g.FillPolygon(brGray, nos1);
|
||||
Point point4 = new Point(_startPosX + 150, _startPosY + 55);
|
||||
Point point5 = new Point(_startPosX + 200, _startPosY + 55);
|
||||
Point point6 = new Point(_startPosX + 150, _startPosY + 80);
|
||||
Point[] nos2 = { point4, point5, point6, point4 };
|
||||
g.FillPolygon(brGray, nos2);
|
||||
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
|
||||
|
||||
//корпус
|
||||
Point point10 = new Point(_startPosX + 10, _startPosY + 31);
|
||||
Point point11 = new Point(_startPosX + 149, _startPosY + 31);
|
||||
Point point12 = new Point(_startPosX + 149, _startPosY + 79);
|
||||
Point point13 = new Point(_startPosX + 10, _startPosY + 79);
|
||||
Point[] body = {point10, point11, point12, point13, point10 };
|
||||
g.FillPolygon(mainBrush, body);
|
||||
|
||||
//крылья
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 50, 80, 10);
|
||||
g.FillEllipse(brBlack, _startPosX, _startPosY + 25, 35, 10);
|
||||
|
||||
//поплавок
|
||||
if(EntitySeaplane.Floater)
|
||||
if(seaPlane.Floater)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX + 70, _startPosY + 80, _startPosX + 50, _startPosY + 100);
|
||||
g.DrawLine(pen, _startPosX + 70, _startPosY + 80, _startPosX + 70, _startPosY + 100);
|
||||
@ -230,6 +69,7 @@ namespace ProjectSeaplane
|
||||
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 100, 140, 10);
|
||||
g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 100, 140, 10);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
|
||||
|
||||
}
|
||||
|
39
ProjectSeaplane/ProjectSeaplane/DrawningObjectPlane.cs
Normal file
39
ProjectSeaplane/ProjectSeaplane/DrawningObjectPlane.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectSeaplane.MovementStrategy;
|
||||
using ProjectSeaplane.DrawningObjects;
|
||||
using static ProjectSeaplane.Direction;
|
||||
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningPlane (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectPlane : IMoveableObject
|
||||
{
|
||||
private readonly DrawningPlane? _drawningPlane = null;
|
||||
public DrawningObjectPlane(DrawningPlane drawningPlane)
|
||||
{
|
||||
_drawningPlane = drawningPlane;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningPlane == null || _drawningPlane.EntityPlane == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningPlane.GetPosX, _drawningPlane.GetPosY, _drawningPlane.GetWidth, _drawningPlane.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningPlane?.EntityPlane?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) => _drawningPlane?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) => _drawningPlane?.MoveTransport(direction);
|
||||
}
|
||||
}
|
||||
|
44
ProjectSeaplane/ProjectSeaplane/EntityPlane.cs
Normal file
44
ProjectSeaplane/ProjectSeaplane/EntityPlane.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectSeaplane.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityPlane
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityPlane(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -4,22 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectSeaplane
|
||||
namespace ProjectSeaplane.Entities
|
||||
{
|
||||
public class EntitySeaplane
|
||||
public class EntitySeaplane : EntityPlane
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Лодка
|
||||
/// </summary>
|
||||
@ -33,22 +21,16 @@ namespace ProjectSeaplane
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool boat, bool floater)
|
||||
/// /// <param name="Boat">Признак наличия лодки</param>
|
||||
/// <param name="Floater">Признак наличия поплавка</param>
|
||||
public EntitySeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool boat, bool floater) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Boat = boat;
|
||||
Floater = floater;
|
||||
|
@ -29,11 +29,14 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxSeaplane = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonCreatePlane = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
ComboBox = new ComboBox();
|
||||
buttonCreateSeaplane = new Button();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -47,16 +50,16 @@
|
||||
pictureBoxSeaplane.TabIndex = 0;
|
||||
pictureBoxSeaplane.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// buttonCreatePlane
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(0, 438);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreatePlane.Location = new Point(174, 431);
|
||||
buttonCreatePlane.Name = "buttonCreatePlane";
|
||||
buttonCreatePlane.Size = new Size(147, 23);
|
||||
buttonCreatePlane.TabIndex = 1;
|
||||
buttonCreatePlane.Text = "Создать самолет";
|
||||
buttonCreatePlane.UseVisualStyleBackColor = true;
|
||||
buttonCreatePlane.Click += buttonCreatePlane_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -106,18 +109,50 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// Seaplane
|
||||
// ComboBox
|
||||
//
|
||||
ComboBox.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
ComboBox.FormattingEnabled = true;
|
||||
ComboBox.Location = new Point(751, 12);
|
||||
ComboBox.Name = "ComboBox";
|
||||
ComboBox.Size = new Size(121, 23);
|
||||
ComboBox.TabIndex = 6;
|
||||
//
|
||||
// buttonCreateSeaplane
|
||||
//
|
||||
buttonCreateSeaplane.Location = new Point(9, 431);
|
||||
buttonCreateSeaplane.Name = "buttonCreateSeaplane";
|
||||
buttonCreateSeaplane.Size = new Size(159, 23);
|
||||
buttonCreateSeaplane.TabIndex = 7;
|
||||
buttonCreateSeaplane.Text = "Создать гидросамолет";
|
||||
buttonCreateSeaplane.UseVisualStyleBackColor = true;
|
||||
buttonCreateSeaplane.Click += buttonCreateSeaplane_Click;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(797, 41);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(75, 23);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// FormSeaplane
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonCreateSeaplane);
|
||||
Controls.Add(ComboBox);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(buttonCreatePlane);
|
||||
Controls.Add(pictureBoxSeaplane);
|
||||
Name = "Seaplane";
|
||||
Name = "FormSeaplane";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Гидросамолет";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).EndInit();
|
||||
@ -128,10 +163,13 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSeaplane;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreatePlane;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private ComboBox ComboBox;
|
||||
private Button buttonCreateSeaplane;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
@ -1,12 +1,23 @@
|
||||
using ProjectSeaplane.DrawningObjects;
|
||||
using ProjectSeaplane.MovementStrategy;
|
||||
using static ProjectSeaplane.Direction;
|
||||
using System;
|
||||
|
||||
namespace ProjectSeaplane
|
||||
{
|
||||
public partial class FormSeaplane : Form
|
||||
{
|
||||
|
||||
private DrawningSeaplane? _drawningSeaplane;
|
||||
private DrawningPlane? _drawningSeaplane;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public FormSeaplane()
|
||||
{
|
||||
InitializeComponent();
|
||||
ComboBox.Items.Add(0);
|
||||
ComboBox.Items.Add(1);
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
@ -21,16 +32,11 @@ namespace ProjectSeaplane
|
||||
pictureBoxSeaplane.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void buttonCreatePlane_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSeaplane = new DrawningSeaplane();
|
||||
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawningSeaplane = new DrawningPlane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
@ -55,10 +61,58 @@ namespace ProjectSeaplane
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningSeaplane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
private void buttonCreateSeaplane_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningSeaplane = new DrawningSeaplane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSeaplane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (ComboBox.Enabled)
|
||||
{
|
||||
_abstractStrategy = ComboBox.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectPlane(_drawningSeaplane), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
ComboBox.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
ComboBox.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
37
ProjectSeaplane/ProjectSeaplane/IMoveableObject.cs
Normal file
37
ProjectSeaplane/ProjectSeaplane/IMoveableObject.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using ProjectSeaplane.MovementStrategy;
|
||||
using ProjectSeaplane;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static ProjectSeaplane.Direction;
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
57
ProjectSeaplane/ProjectSeaplane/MoveToBorder.cs
Normal file
57
ProjectSeaplane/ProjectSeaplane/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using ProjectSeaplane.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectRightBorder <= FieldWidth &&
|
||||
objParams.ObjectRightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectDownBorder <= FieldHeight &&
|
||||
objParams.ObjectDownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectRightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectDownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
60
ProjectSeaplane/ProjectSeaplane/MoveToCenter.cs
Normal file
60
ProjectSeaplane/ProjectSeaplane/MoveToCenter.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using ProjectSeaplane.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
67
ProjectSeaplane/ProjectSeaplane/ObjectParameters.cs
Normal file
67
ProjectSeaplane/ProjectSeaplane/ObjectParameters.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int ObjectRightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int ObjectDownBorder => _y + _height;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
13
ProjectSeaplane/ProjectSeaplane/Status.cs
Normal file
13
ProjectSeaplane/ProjectSeaplane/Status.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit, InProgress, Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user