Первая базовая лабораторная

This commit is contained in:
katana 2023-10-04 20:25:19 +04:00
parent 8e9f7a9597
commit b79b94b549
16 changed files with 839 additions and 50 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningSeaplane
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySeaplane? EntitySeaplane { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private int _seaplaneWidth = 200;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private int _seaplaneHeight = 110;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// /// <param name="boat">Лодка</param>
/// /// <param name="floater">Дополнительный цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool floater, int width, int height)
{
if (width < _pictureWidth || height < _pictureHeight)
{
return false;
}
if (!floater)
{
_seaplaneHeight = 90;
}
else
{
_seaplaneHeight = 110;
}
_pictureWidth = width;
_pictureHeight = height;
EntitySeaplane = new EntitySeaplane();
EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, boat, floater);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x <= _pictureWidth - _seaplaneWidth && y <= _pictureHeight - _seaplaneHeight)
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntitySeaplane == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntitySeaplane.Step > 0)
{
_startPosX -= (int)EntitySeaplane.Step;
}
else
{
_startPosX = 0;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntitySeaplane.Step > 0)
{
_startPosY -= (int)EntitySeaplane.Step;
}
else
{
_startPosY = 0;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _seaplaneWidth + EntitySeaplane.Step <= _pictureWidth)
{
_startPosX += (int)EntitySeaplane.Step;
}
else
{
_startPosX = _pictureWidth - _seaplaneWidth;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _seaplaneHeight + EntitySeaplane.Step <= _pictureHeight)
{
_startPosY += (int)EntitySeaplane.Step;
}
else
{
_startPosY = _pictureHeight - _seaplaneHeight;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntitySeaplane == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
// лодка
if (EntitySeaplane.Boat)
{
g.DrawEllipse(pen, _startPosX + 40, _startPosY, 90, 20);
g.DrawLine(pen, _startPosX + 60, _startPosY + 20, _startPosX + 50, _startPosY + 30);
g.DrawLine(pen, _startPosX + 60, _startPosY + 20, _startPosX + 70, _startPosY + 30);
g.DrawLine(pen, _startPosX + 110, _startPosY + 20, _startPosX + 100, _startPosY + 30);
g.DrawLine(pen, _startPosX + 110, _startPosY + 20, _startPosX + 120, _startPosY + 30);
g.FillEllipse(additionalBrush, _startPosX + 40, _startPosY, 90, 20);
}
// границы гидролета
g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 10, _startPosY + 30);
g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 40, _startPosY + 30);
g.DrawLine(pen, _startPosX + 10, _startPosY + 30, _startPosX + 150, _startPosY + 30);
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 150, _startPosY + 80);
g.DrawLine(pen, _startPosX + 10, _startPosY + 80, _startPosX + 150, _startPosY + 80);
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 200, _startPosY + 55);
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 80);
g.DrawPie(pen, _startPosX, _startPosY + 30, 20, 50, 90, 180);
g.DrawEllipse(pen, _startPosX, _startPosY + 25, 35, 10);
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 50, 80, 10);
//вертикальная стабилизация
Brush mainBrush = new SolidBrush(EntitySeaplane.BodyColor);
Point point7 = new Point(_startPosX + 11, _startPosY + 1);
Point point8 = new Point(_startPosX + 11, _startPosY + 31);
Point point9 = new Point(_startPosX + 39, _startPosY + 31);
Point[] vert_stab = {point7, point8, point9, point7 };
g.FillPolygon(mainBrush, vert_stab);
//хвостовая часть
g.FillPie(mainBrush, _startPosX, _startPosY + 30, 20, 50, 90, 180);
//нос
Brush brGray = new SolidBrush(Color.Gray);
Point point1 = new Point(_startPosX + 150, _startPosY + 30);
Point point2 = new Point(_startPosX + 200, _startPosY + 55);
Point point3 = new Point(_startPosX + 150, _startPosY + 55);
Point[] nos1 = { point1, point2, point3, point1 };
g.FillPolygon(brGray, nos1);
Point point4 = new Point(_startPosX + 150, _startPosY + 55);
Point point5 = new Point(_startPosX + 200, _startPosY + 55);
Point point6 = new Point(_startPosX + 150, _startPosY + 80);
Point[] nos2 = { point4, point5, point6, point4 };
g.FillPolygon(brGray, nos2);
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
//корпус
Point point10 = new Point(_startPosX + 10, _startPosY + 31);
Point point11 = new Point(_startPosX + 149, _startPosY + 31);
Point point12 = new Point(_startPosX + 149, _startPosY + 79);
Point point13 = new Point(_startPosX + 10, _startPosY + 79);
Point[] body = {point10, point11, point12, point13, point10 };
g.FillPolygon(mainBrush, body);
//крылья
Brush brBlack = new SolidBrush(Color.Black);
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 50, 80, 10);
g.FillEllipse(brBlack, _startPosX, _startPosY + 25, 35, 10);
//поплавок
if(EntitySeaplane.Floater)
{
g.DrawLine(pen, _startPosX + 70, _startPosY + 80, _startPosX + 50, _startPosY + 100);
g.DrawLine(pen, _startPosX + 70, _startPosY + 80, _startPosX + 70, _startPosY + 100);
g.DrawLine(pen, _startPosX + 120, _startPosY + 80, _startPosX + 90, _startPosY + 100);
g.DrawLine(pen, _startPosX + 120, _startPosY + 80, _startPosX + 110, _startPosY + 100);
g.DrawLine(pen, _startPosX + 120, _startPosY + 80, _startPosX + 140, _startPosY + 100);
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 100, 140, 10);
g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 100, 140, 10);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSeaplane
{
public class EntitySeaplane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Лодка
/// </summary>
public bool Boat { get; private set; }
/// <summary>
/// Лодка
/// </summary>
public bool Floater { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool floater)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Boat = boat;
Floater = floater;
}
}
}

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@ -1,39 +0,0 @@
namespace ProjectSeaplane
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace ProjectSeaplane
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectSeaplane
{
partial class FormSeaplane
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSeaplane = new PictureBox();
buttonCreate = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
SuspendLayout();
//
// pictureBoxSeaplane
//
pictureBoxSeaplane.Dock = DockStyle.Fill;
pictureBoxSeaplane.Location = new Point(0, 0);
pictureBoxSeaplane.Name = "pictureBoxSeaplane";
pictureBoxSeaplane.Size = new Size(884, 461);
pictureBoxSeaplane.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxSeaplane.TabIndex = 0;
pictureBoxSeaplane.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 438);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight2;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(854, 431);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown2;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(818, 431);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(782, 431);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp2;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(818, 395);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// Seaplane
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxSeaplane);
Name = "Seaplane";
StartPosition = FormStartPosition.CenterScreen;
Text = "Гидросамолет";
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxSeaplane;
private Button buttonCreate;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
}
}

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@ -0,0 +1,64 @@
namespace ProjectSeaplane
{
public partial class FormSeaplane : Form
{
private DrawningSeaplane? _drawningSeaplane;
public FormSeaplane()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningSeaplane == null)
{
return;
}
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
Graphics g = Graphics.FromImage(bmp);
_drawningSeaplane.DrawTransport(g);
pictureBoxSeaplane.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningSeaplane = new DrawningSeaplane();
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningSeaplane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningSeaplane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningSeaplane.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningSeaplane.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningSeaplane.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -11,7 +11,7 @@ namespace ProjectSeaplane
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormSeaplane());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectSeaplane.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectSeaplane.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown2 {
get {
object obj = ResourceManager.GetObject("arrowDown2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight2 {
get {
object obj = ResourceManager.GetObject("arrowRight2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp2 {
get {
object obj = ResourceManager.GetObject("arrowUp2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowUp2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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