Вторая лабораторная работа
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WarmlyShip/WarmlyShip/AbstractMap.cs
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145
WarmlyShip/WarmlyShip/AbstractMap.cs
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@ -0,0 +1,145 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public bool CheckAround(float Left, float Right, float Top, float Bottom)
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{
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int startX = (int)(Left / _size_x);
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int startY = (int)(Right / _size_y);
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int endX = (int)(Top / _size_x);
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int endY = (int)(Bottom / _size_y);
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for (int i = startX; i <= endX; i++)
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{
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for (int j = startY; j <= endY; j++)
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{
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if (_map[i, j] == _barrier)
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{
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return true;
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}
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}
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}
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return false;
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}
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public Bitmap MoveObject(Direction direction)
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{
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_drawningObject.MoveObject(direction);
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(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
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if (CheckAround(Left, Right, Top, Bottom))
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{
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_drawningObject.MoveObject(MoveObjectBack(direction));
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}
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return DrawMapWithObject();
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}
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private Direction MoveObjectBack(Direction direction)
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{
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switch (direction)
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{
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case Direction.Up:
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return Direction.Down;
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case Direction.Down:
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return Direction.Up;
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case Direction.Left:
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return Direction.Right;
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case Direction.Right:
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return Direction.Left;
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}
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return Direction.None;
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
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if (!CheckAround(Left, Right, Top, Bottom)) return true;
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float startX = Left;
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float startY = Right;
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float lengthX = Top - Left;
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float lengthY = Bottom - Right;
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while (CheckAround(startX, startY, startX + lengthX, startY + lengthY))
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{
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bool result;
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do
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{
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result = CheckAround(startX, startY, startX + lengthX, startY + lengthY);
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if (!result)
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{
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_drawningObject.SetObject((int)startX, (int)startY, _width, _height);
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return true;
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}
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else
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{
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startX += _size_x;
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}
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} while (result);
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startX = x;
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startY += _size_y;
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}
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return false;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -8,6 +8,7 @@ namespace WarmlyShip
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{
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internal enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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40
WarmlyShip/WarmlyShip/DrawningObjectShip.cs
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40
WarmlyShip/WarmlyShip/DrawningObjectShip.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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internal class DrawningObjectShip : IDrawningObject
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{
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private DrawningShip _ship = null;
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public DrawningObjectShip(DrawningShip ship)
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{
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_ship = ship;
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}
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public float Step => _ship?.Ship?.Step ?? 0;
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return _ship?.GetCurrentPosition() ?? default;
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}
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public void MoveObject(Direction direction)
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{
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_ship?.MoveTransport(direction);
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}
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public void SetObject(int x, int y, int width, int height)
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{
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_ship.SetPosition(x, y, width, height);
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}
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void IDrawningObject.DrawningObject(Graphics g)
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{
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_ship.DrawTransport(g);
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}
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}
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}
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@ -5,15 +5,15 @@
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip Ship { get; private set; }
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public EntityShip Ship { get; protected set; }
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/// <summary>
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/// Левая координата отрисовки коробля
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/// </summary>
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private float _startPosX;
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protected float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки коробля
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/// </summary>
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private float _startPosY;
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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@ -36,11 +36,25 @@
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес коробля</param>
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/// <param name="bodyColor">Цвет основной части</param>
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public void Init(int speed, float weight, Color bodyColor)
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public DrawningShip(int speed, float weight, Color bodyColor)
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{
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Ship = new EntityShip();
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Ship.Init(speed, weight, bodyColor);
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}
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Ship = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес коробля</param>
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/// <param name="bodyColor">Цвет основной части</param>
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/// <param name="shipWidth">Ширина отрисовки корабля</param>
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/// <param name="shipHeight">Высота отрисовки корабля</param>
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protected DrawningShip(int speed, float weight, Color bodyColor, int shipWidth, int shipHeight) :
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this(speed, weight, bodyColor)
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{
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_shipWidth = shipWidth;
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_shipHeight = shipHeight;
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}
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/// <summary>
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/// Установка позиции коробля
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/// </summary>
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@ -109,7 +123,7 @@
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/// Отрисовка корабля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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_startPosY = _pictureHeight.Value - _shipHeight;
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY + _shipHeight);
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}
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}
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}
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57
WarmlyShip/WarmlyShip/DrawningWarmlyShip.cs
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57
WarmlyShip/WarmlyShip/DrawningWarmlyShip.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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internal class DrawningWarmlyShip : DrawningShip
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес коробля</param>
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/// <param name="bodyColor">Цвет коробля</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="pipes">Признак наличия труб</param>
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/// <param name="fuelCompartment">Признак наличия топливного отсека</param>
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public DrawningWarmlyShip(int speed, float weight, Color bodyColor, Color dopColor, bool pipes, bool fuelCompartment) :
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base(speed, weight, bodyColor, 170, 95)
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{
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Ship = new EntityWarmlyShip(speed, weight, bodyColor, dopColor, pipes, fuelCompartment);
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}
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public override void DrawTransport(Graphics g)
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{
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if (Ship is not EntityWarmlyShip warmlyShip)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush dopBrush = new SolidBrush(warmlyShip.DopColor);
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if (warmlyShip.Pipes)
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{
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g.FillRectangle(dopBrush, _startPosX + 60, _startPosY + 10, 20, 26);
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g.DrawRectangle(pen, _startPosX + 60, _startPosY + 10, 20, 26);
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g.FillRectangle(dopBrush, _startPosX + 90, _startPosY + 5, 20, 31);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 5, 20, 31);
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g.FillRectangle(dopBrush, _startPosX + 120, _startPosY + 1, 20, 35);
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g.DrawRectangle(pen, _startPosX + 120, _startPosY + 1, 20, 35);
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}
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_startPosY += 30;
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base.DrawTransport(g);
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_startPosY -= 30;
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if (warmlyShip.FuelCompartment)
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{
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g.FillRectangle(dopBrush, _startPosX + 135, _startPosY + 70, 10, 5);
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g.DrawRectangle(pen, _startPosX + 135, _startPosY + 70, 10, 5);
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}
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}
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}
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}
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@ -31,7 +31,7 @@ namespace WarmlyShip
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <returns></returns>
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public void Init(int speed, float weight, Color bodyColor)
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public EntityShip(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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40
WarmlyShip/WarmlyShip/EntityWarmlyShip.cs
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40
WarmlyShip/WarmlyShip/EntityWarmlyShip.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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internal class EntityWarmlyShip : EntityShip
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{
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/// <summary>
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/// Дополнительный цвет
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/// </summary>
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public Color DopColor { get; private set; }
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/// <summary>
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/// Признак наличия труб
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/// </summary>
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public bool Pipes { get; private set; }
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/// <summary>
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/// Признак наличия топливного отсека
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/// </summary>
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public bool FuelCompartment { get; private set; }
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес коробля</param>
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/// <param name="bodyColor">Цвет коробля</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="pipes">Признак наличия труб</param>
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/// <param name="fuelCompartment">Признак наличия топливного отсека</param>
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public EntityWarmlyShip(int speed, float weight, Color bodyColor, Color dopColor, bool pipes, bool fuelCompartment) :
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base(speed, weight, bodyColor)
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{
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DopColor = dopColor;
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Pipes = pipes;
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FuelCompartment = fuelCompartment;
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}
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}
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}
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213
WarmlyShip/WarmlyShip/FormMap.Designer.cs
generated
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213
WarmlyShip/WarmlyShip/FormMap.Designer.cs
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namespace WarmlyShip
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{
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partial class FormMap
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.pictureBoxShip = new System.Windows.Forms.PictureBox();
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this.statusStrip1 = new System.Windows.Forms.StatusStrip();
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this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
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this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
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this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
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this.buttonCreate = new System.Windows.Forms.Button();
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this.buttonDown = new System.Windows.Forms.Button();
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this.buttonUp = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonLeft = new System.Windows.Forms.Button();
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this.ButtonCreateModif = new System.Windows.Forms.Button();
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this.ComboBoxSelectorMap = new System.Windows.Forms.ComboBox();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).BeginInit();
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this.statusStrip1.SuspendLayout();
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this.SuspendLayout();
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//
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// pictureBoxShip
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//
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this.pictureBoxShip.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBoxShip.Location = new System.Drawing.Point(0, 0);
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this.pictureBoxShip.Name = "pictureBoxShip";
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this.pictureBoxShip.Size = new System.Drawing.Size(800, 424);
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this.pictureBoxShip.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.pictureBoxShip.TabIndex = 0;
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this.pictureBoxShip.TabStop = false;
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//
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// statusStrip1
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//
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this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
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this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.toolStripStatusLabelSpeed,
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this.toolStripStatusLabelWeight,
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this.toolStripStatusLabelBodyColor});
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this.statusStrip1.Location = new System.Drawing.Point(0, 424);
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this.statusStrip1.Name = "statusStrip1";
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this.statusStrip1.Size = new System.Drawing.Size(800, 26);
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this.statusStrip1.TabIndex = 1;
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this.statusStrip1.Text = "statusStrip1";
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//
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// toolStripStatusLabelSpeed
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//
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this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
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this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(80, 20);
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this.toolStripStatusLabelSpeed.Text = "Скорость: ";
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//
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// toolStripStatusLabelWeight
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//
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this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
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this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(40, 20);
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this.toolStripStatusLabelWeight.Text = "Вес: ";
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//
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// toolStripStatusLabelBodyColor
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//
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this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
|
||||
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(49, 20);
|
||||
this.toolStripStatusLabelBodyColor.Text = "Цвет: ";
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 367);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(94, 29);
|
||||
this.buttonCreate.TabIndex = 2;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::WarmlyShip.Properties.Resources.arrowDown;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonDown.Location = new System.Drawing.Point(701, 367);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 3;
|
||||
this.buttonDown.Text = " ";
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::WarmlyShip.Properties.Resources.arrowUp;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonUp.Location = new System.Drawing.Point(701, 331);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 4;
|
||||
this.buttonUp.Text = " ";
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::WarmlyShip.Properties.Resources.arrowRight;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonRight.Location = new System.Drawing.Point(737, 367);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 5;
|
||||
this.buttonRight.Text = " ";
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::WarmlyShip.Properties.Resources.arrowLeft;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(665, 368);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 6;
|
||||
this.buttonLeft.Text = " ";
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// ButtonCreateModif
|
||||
//
|
||||
this.ButtonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateModif.Location = new System.Drawing.Point(126, 367);
|
||||
this.ButtonCreateModif.Name = "ButtonCreateModif";
|
||||
this.ButtonCreateModif.Size = new System.Drawing.Size(120, 29);
|
||||
this.ButtonCreateModif.TabIndex = 7;
|
||||
this.ButtonCreateModif.Text = "Модификация";
|
||||
this.ButtonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
|
||||
//
|
||||
// ComboBoxSelectorMap
|
||||
//
|
||||
this.ComboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.ComboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Океан"});
|
||||
this.ComboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
|
||||
this.ComboBoxSelectorMap.Name = "ComboBoxSelectorMap";
|
||||
this.ComboBoxSelectorMap.Size = new System.Drawing.Size(182, 28);
|
||||
this.ComboBoxSelectorMap.TabIndex = 8;
|
||||
this.ComboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// FormMap
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.ComboBoxSelectorMap);
|
||||
this.Controls.Add(this.ButtonCreateModif);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxShip);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "FormMap";
|
||||
this.Text = "Карта";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).EndInit();
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxShip;
|
||||
private StatusStrip statusStrip1;
|
||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
|
||||
private Button buttonCreate;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button ButtonCreateModif;
|
||||
private ComboBox ComboBoxSelectorMap;
|
||||
}
|
||||
}
|
103
WarmlyShip/WarmlyShip/FormMap.cs
Normal file
103
WarmlyShip/WarmlyShip/FormMap.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
public partial class FormMap : Form
|
||||
{
|
||||
private AbstractMap _abstractMap;
|
||||
|
||||
public FormMap()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractMap = new SimpleMap();
|
||||
}
|
||||
/// <summary>
|
||||
/// Заполнение информации по объекту
|
||||
/// </summary>
|
||||
/// <param name="ship"></param>
|
||||
private void SetData(DrawningShip ship)
|
||||
{
|
||||
toolStripStatusLabelSpeed.Text = $"Скорость: {ship.Ship.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Вес: {ship.Ship.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Цвет: {ship.Ship.BodyColor.Name}";
|
||||
pictureBoxShip.Image = _abstractMap.CreateMap(pictureBoxShip.Width, pictureBoxShip.Height,
|
||||
new DrawningObjectShip(ship));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var ship = new DrawningShip(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
SetData(ship);
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBoxShip.Image = _abstractMap?.MoveObject(dir);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Модификация"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var ship = new DrawningWarmlyShip(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData(ship);
|
||||
}
|
||||
/// <summary>
|
||||
/// Смена карты
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (ComboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
_abstractMap = new SimpleMap();
|
||||
break;
|
||||
|
||||
case "Океан":
|
||||
_abstractMap = new OceanMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
WarmlyShip/WarmlyShip/FormMap.resx
Normal file
120
WarmlyShip/WarmlyShip/FormMap.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
14
WarmlyShip/WarmlyShip/FormShip.Designer.cs
generated
14
WarmlyShip/WarmlyShip/FormShip.Designer.cs
generated
@ -38,6 +38,7 @@
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).BeginInit();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -146,11 +147,23 @@
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonCreateModif
|
||||
//
|
||||
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateModif.Location = new System.Drawing.Point(112, 367);
|
||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||
this.buttonCreateModif.Size = new System.Drawing.Size(125, 29);
|
||||
this.buttonCreateModif.TabIndex = 7;
|
||||
this.buttonCreateModif.Text = "Модификация";
|
||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
|
||||
//
|
||||
// FormShip
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.buttonCreateModif);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
@ -180,5 +193,6 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateModif;
|
||||
}
|
||||
}
|
@ -7,6 +7,17 @@ namespace WarmlyShip
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä óñòàíîâêè äàííûõ
|
||||
/// </summary>
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
_ship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxShip.Width, pictureBoxShip.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ship.Ship.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_ship.Ship.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_ship.Ship.BodyColor.Name}";
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxShip.Width, pictureBoxShip.Height);
|
||||
@ -22,12 +33,9 @@ namespace WarmlyShip
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_ship = new DrawningShip();
|
||||
_ship.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_ship = new DrawningShip(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_ship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxShip.Width, pictureBoxShip.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ship.Ship.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_ship.Ship.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_ship.Ship.BodyColor.Name}";
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
@ -52,5 +60,20 @@ namespace WarmlyShip
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_ship = new DrawningWarmlyShip(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
40
WarmlyShip/WarmlyShip/IDrawningObject.cs
Normal file
40
WarmlyShip/WarmlyShip/IDrawningObject.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
54
WarmlyShip/WarmlyShip/OceanMap.cs
Normal file
54
WarmlyShip/WarmlyShip/OceanMap.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
internal class OceanMap : AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Gray);
|
||||
|
||||
private readonly Brush roadColor = new SolidBrush(Color.DeepSkyBlue);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 15)
|
||||
{
|
||||
int x = _random.Next(0, 95);
|
||||
int y = _random.Next(0, 95);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y + 1] = _barrier;
|
||||
_map[x, y + 2] = _barrier;
|
||||
_map[x + 1, y + 1] = _barrier;
|
||||
_map[x + 2, y + 1] = _barrier;
|
||||
_map[x + 1, y] = _barrier;
|
||||
_map[x + 2, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
WarmlyShip/WarmlyShip/SimpleMap.cs
Normal file
53
WarmlyShip/WarmlyShip/SimpleMap.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 25)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user