Добавление интерфейса

This commit is contained in:
just1valery 2022-09-27 13:19:40 +04:00
parent 0e40ea687b
commit 066f232018
4 changed files with 89 additions and 3 deletions

View File

@ -184,5 +184,13 @@
_startPosY = _pictureHeight.Value - _shipHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _carWidth, _startPosY + _carHeight);
}
}
}

View File

@ -18,7 +18,7 @@ namespace WarmlyShip
/// <param name="pipes">Признак наличия труб</param>
/// <param name="fuelCompartment">Признак наличия топливного отсека</param>
public DrawningWarmlyShip(int speed, float weight, Color bodyColor, Color dopColor, bool pipes, bool fuelCompartment) :
base(speed, weight, bodyColor, 175, 65)
base(speed, weight, bodyColor, 170, 95)
{
Ship = new EntityWarmlyShip(speed, weight, bodyColor, dopColor, pipes, fuelCompartment);
}
@ -43,10 +43,8 @@ namespace WarmlyShip
}
//_startPosX += 10;
_startPosY += 30;
base.DrawTransport(g);
//_startPosX -= 10;
_startPosY -= 30;
if (warmlyShip.FuelCompartment)

View File

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip
{
internal class DrwaningObjectShip : IDrawningObject
{
private DrawningShip _ship = null;
public DrwaningObjectShip(DrawningShip ship)
{
_ship = ship;
}
public float Step => _ship?.Ship?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _ship?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_ship?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_ship.SetPosition(x, y, width, height);
}
void IDrawningObject.DrawningObject(Graphics g)
{
_ship.DrawTransport(g);
}
}
}

View File

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyShip
{
internal interface IDrawningObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}