Добавление стратегии
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@ -5,6 +5,11 @@
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -32,12 +32,32 @@ public class DrawningBulldozer
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawingExcWidth = 80; //дописать ширина
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private readonly int _drawingExcWidth = 65;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawingExcHeight = 61; //дописать высота
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private readonly int _drawingExcHeight = 61;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawingExcWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawingExcHeight;
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/// <summary>
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/// Пустой конструктор
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@ -69,7 +89,7 @@ public class DrawningBulldozer
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protected DrawningBulldozer(int drawingExcWidth, int drawingExcHeight) : this()
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{
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_drawingExcWidth = drawingExcWidth;
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_pictureHeight = drawingExcHeight;
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_drawingExcHeight = drawingExcHeight;
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}
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/// <summary>
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@ -1,5 +1,4 @@
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using ProjectExcavator.Entities;
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using System.Net.Sockets;
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namespace ProjectExcavator.Drawnings;
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@ -20,7 +19,7 @@ public class DrawningExcavator : DrawningBulldozer
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public DrawningExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool prop, bool ladle) : base(120, 70)
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{
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EntityBulldozer = new EntityExcavator(speed, weight, bodyColor, additionalColor, prop, ladle);
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} //ДОПИСАТЬ!!!!!!!!!!!!!!!!!!!!!!!!!
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}
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public override void DrawTransport(Graphics g)
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{
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@ -35,6 +35,8 @@
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buttonDown = new Button();
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buttonUp = new Button();
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buttonCreateBulldozer = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
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SuspendLayout();
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//
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@ -118,11 +120,33 @@
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buttonCreateBulldozer.UseVisualStyleBackColor = false;
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buttonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(798, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(121, 23);
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comboBoxStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(844, 41);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(75, 23);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormExcavator
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(931, 604);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateBulldozer);
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Controls.Add(buttonUp);
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Controls.Add(buttonDown);
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@ -145,5 +169,7 @@
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private Button buttonDown;
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private Button buttonUp;
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private Button buttonCreateBulldozer;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -1,15 +1,32 @@
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using ProjectExcavator.Drawnings;
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using ProjectExcavator.MovementStrategy;
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namespace ProjectExcavator;
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public partial class FormExcavator : Form
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{
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/// <summary>
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/// Поле-объект для прорисовки объекта
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/// </summary>
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private DrawningBulldozer? _drawningBulldozer;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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public FormExcavator()
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{
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InitializeComponent();
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_strategy = null;
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}
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/// <summary>
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/// Метод прорисовки Бульдозера
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/// </summary>
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private void Draw()
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{
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if (_drawningBulldozer == null)
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@ -23,6 +40,10 @@ public partial class FormExcavator : Form
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pictureBoxExcavator.Image = bmp;
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}
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/// <summary>
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/// Создание объекта класса-перемещения
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/// </summary>
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/// <param name="type">Тип создаваемого объекта</param>
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private void CreateObject(string type)
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{
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Random random = new();
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@ -44,6 +65,8 @@ public partial class FormExcavator : Form
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_drawningBulldozer.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
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_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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@ -90,4 +113,46 @@ public partial class FormExcavator : Form
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}
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}
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/// <summary>
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/// Обработка нажатия кнопки "Шаг"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningBulldozer == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableBulldozer(_drawningBulldozer), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
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}
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if(_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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@ -0,0 +1,137 @@
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namespace ProjectExcavator.MovementStrategy;
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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/// <returns></returns>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestination())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - не удалось)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - не удалось)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - не удалось)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - не удалось)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestination();
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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@ -0,0 +1,21 @@
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namespace ProjectExcavator.MovementStrategy;
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
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bool TryMoveObject(MovementDirection direction);
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}
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@ -0,0 +1,51 @@
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namespace ProjectExcavator.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
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objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.RightBorder - FieldWidth;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.DownBorder - FieldHeight;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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@ -0,0 +1,54 @@
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namespace ProjectExcavator.MovementStrategy;
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/// <summary>
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/// Стратегия перемещения объекта в центр экрана
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/// </summary>
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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@ -0,0 +1,64 @@
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using ProjectExcavator.Drawnings;
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namespace ProjectExcavator.MovementStrategy;
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/// <summary>
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/// Класс-реализация IMoveableObject с использованием DrawningBulldozer
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/// </summary>
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public class MoveableBulldozer : IMoveableObject
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{
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/// <summary>
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/// Поле-объект класса DrawningBulldozer или его наследника
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/// </summary>
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private readonly DrawningBulldozer? _bulldozer = null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="Bulldozer">Объект класса DrawningBulldozer</param>
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public MoveableBulldozer(DrawningBulldozer bulldozer)
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{
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_bulldozer = bulldozer;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_bulldozer == null || _bulldozer.EntityBulldozer == null || !_bulldozer.GetPosX.HasValue || !_bulldozer.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_bulldozer.GetPosX.Value, _bulldozer.GetPosY.Value, _bulldozer.GetWidth, _bulldozer.GetHeight);
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}
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}
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|
||||
public int GetStep => (int)(_bulldozer?.EntityBulldozer?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_bulldozer == null || _bulldozer.EntityBulldozer == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _bulldozer.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ProjectExcavator.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user