PIBD-11 Ryabov I.V. LabWork02 Simple #2
@ -0,0 +1,28 @@
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namespace ProjectStormtrooper;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное значение
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/// </summary>
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Unknow= -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,53 @@
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using ProjectStormtrooper.Entities;
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namespace ProjectStormtrooper.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper : DrawningBaseStormtrooper
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public DrawingStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool rockets) : base(140, 135)
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{
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EntityBaseStormtrooper = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, bombs, rockets);
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public override void DrawTransport(Graphics g)
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{
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if (EntityBaseStormtrooper == null ||EntityBaseStormtrooper is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue ||!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor);
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base.DrawTransport(g);
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//Ракеты бомбардировщика
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if (entityStormtrooper.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 20, 15, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 110, 15, 5);
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}
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//Бомбы бомбардировщика
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if (entityStormtrooper.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 90, 10, 10);
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}
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}
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}
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@ -1,10 +1,9 @@
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namespace ProjectStormtrooper;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper
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using ProjectStormtrooper.Entities;
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namespace ProjectStormtrooper.Drawnings;
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public class DrawningBaseStormtrooper
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{
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public EntityStormtrooper? EntityStormtrooper { get; private set; }
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public EntityBaseStormtrooper? EntityBaseStormtrooper { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -18,12 +17,12 @@ public class DrawingStormtrooper
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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@ -36,27 +35,58 @@ public class DrawingStormtrooper
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private readonly int _drawningStormtrooperHeight = 135;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool engines, bool bombs, bool rockets)
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningStormtrooperWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningStormtrooperHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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public DrawningBaseStormtrooper()
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor,
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engines, bombs, rockets);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningBaseStormtrooper(int speed, double weight, Color bodyColor) : this()
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{
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EntityBaseStormtrooper = new EntityBaseStormtrooper(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningStormtrooperWidth">Ширина прорисовки бомбардировщика</param>
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/// <param name="drawningStormtrooperHeight">Высота прорисовки бомбардировщика</param>
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protected DrawningBaseStormtrooper(int drawningStormtrooperWidth ,int drawningStormtrooperHeight ) : this()
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{
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_drawningStormtrooperHeight= drawningStormtrooperHeight;
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_drawningStormtrooperWidth= drawningStormtrooperWidth;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -79,7 +109,7 @@ public class DrawingStormtrooper
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else if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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}
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if (_startPosY + _drawningStormtrooperHeight > _pictureHeight)
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{
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_startPosY = -_drawningStormtrooperHeight + _pictureHeight;
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@ -137,7 +167,7 @@ public class DrawingStormtrooper
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue ||
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if (EntityBaseStormtrooper == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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@ -146,32 +176,32 @@ public class DrawingStormtrooper
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormtrooper.Step > 0)
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if (_startPosX.Value - EntityBaseStormtrooper.Step > 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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_startPosX -= (int)EntityBaseStormtrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormtrooper.Step > 0)
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if (_startPosY.Value - EntityBaseStormtrooper.Step > 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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_startPosY -= (int)EntityBaseStormtrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth)
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if (_startPosX + _drawningStormtrooperWidth + EntityBaseStormtrooper.Step < _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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_startPosX += (int)EntityBaseStormtrooper.Step;
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};
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight)
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if (_startPosY + _drawningStormtrooperHeight + EntityBaseStormtrooper.Step < _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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_startPosY += (int)EntityBaseStormtrooper.Step;
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}
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return true;
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default:
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@ -182,16 +212,15 @@ public class DrawingStormtrooper
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue ||
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if (EntityBaseStormtrooper == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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Brush bodyColorBrush = new SolidBrush(EntityBaseStormtrooper.BodyColor);
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//Тело бомбардировщика
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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//Задние крылья бомбардировщика
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@ -213,21 +242,6 @@ public class DrawingStormtrooper
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Nose[1].X = _startPosX.Value; Nose[1].Y = _startPosY.Value + 70;
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Nose[2].X = _startPosX.Value + 20; Nose[2].Y = _startPosY.Value + 60;
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g.FillPolygon(bodyColorBrush, Nose);
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//Ракеты бомбардировщика
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if (EntityStormtrooper.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 20, 15, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 110, 15, 5);
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}
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//Бомбы бомбардировщика
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if (EntityStormtrooper.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 90, 10, 10);
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}
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}
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}
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|
@ -0,0 +1,40 @@
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namespace ProjectStormtrooper.Entities;
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/// <summary>
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/// Класс-сущность "Базовый Бомбардировщик"
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/// </summary>
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public class EntityBaseStormtrooper
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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///
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения бомбардировщика
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бомбардировщика</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityBaseStormtrooper(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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@ -0,0 +1,41 @@
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namespace ProjectStormtrooper.Entities;
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/// <summary>
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/// Класс-сущность "Бомбардировщик"
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/// </summary>
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public class EntityStormtrooper : EntityBaseStormtrooper
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{
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; protected set; }
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/// <summary>
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/// Признак (опция) наличия ракет
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/// </summary>
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public bool Rockets { get; private set; }
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/// <summary>
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/// Признак (опция) наличия бомб
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/// </summary>
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public bool Bombs { get; private set; }
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бомбардировщика</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool rockets) : base(speed, weight, bodyColor)
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{
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AdditionalColor = additionalColor;
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Bombs = bombs;
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Rockets = rockets;
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}
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}
|
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|
@ -1,71 +0,0 @@
|
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namespace ProjectStormtrooper;
|
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|
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/// <summary>
|
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/// Класс-сущность "Бомбардировщик"
|
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/// </summary>
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public class EntityStormtrooper
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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|
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/// <summary>
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/// Вес
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/// </summary>
|
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public double Weight { get; private set; }
|
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|
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/// <summary>
|
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/// Основной цвет
|
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/// </summary>
|
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///
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public Color BodyColor { get; private set; }
|
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/// <summary>
|
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/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
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|
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/// <summary>
|
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/// Признак (опция) наличия двигателей
|
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/// </summary>
|
||||
public bool Engines { get; private set; }
|
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|
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/// <summary>
|
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/// Признак (опция) наличия ракет
|
||||
/// </summary>
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public bool Rockets { get; private set; }
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/// <summary>
|
||||
/// Признак (опция) наличия бомб
|
||||
/// </summary>
|
||||
public bool Bombs { get; private set; }
|
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|
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/// <summary>
|
||||
/// Шаг перемещения бомбардировщика
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
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|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="engines">Признак наличия двигателей</param>
|
||||
/// <param name="bombs">Признак наличия бомб</param>
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool engines, bool bombs, bool rockets)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Engines = engines;
|
||||
Bombs = bombs;
|
||||
Rockets = rockets;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -34,19 +34,22 @@
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
pictureBoxStormtrooper = new PictureBox();
|
||||
buttonCreateBaseStormtrooper = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
ButtonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// buttonCreateStormtrooper
|
||||
//
|
||||
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateStormtrooper.Location = new Point(35, 693);
|
||||
buttonCreateStormtrooper.Location = new Point(21, 693);
|
||||
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
|
||||
buttonCreateStormtrooper.Size = new Size(126, 32);
|
||||
buttonCreateStormtrooper.Size = new Size(260, 32);
|
||||
buttonCreateStormtrooper.TabIndex = 0;
|
||||
buttonCreateStormtrooper.Text = "Создать";
|
||||
buttonCreateStormtrooper.Text = "Создать бомбардировщик";
|
||||
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
|
||||
buttonCreateStormtrooper.Click += buttonCreate_Click;
|
||||
buttonCreateStormtrooper.Click += buttonCreateStormtrooper_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
@ -106,11 +109,45 @@
|
||||
pictureBoxStormtrooper.TabStop = false;
|
||||
pictureBoxStormtrooper.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBaseStormtrooper
|
||||
//
|
||||
buttonCreateBaseStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBaseStormtrooper.Location = new Point(287, 693);
|
||||
buttonCreateBaseStormtrooper.Name = "buttonCreateBaseStormtrooper";
|
||||
buttonCreateBaseStormtrooper.Size = new Size(260, 32);
|
||||
buttonCreateBaseStormtrooper.TabIndex = 6;
|
||||
buttonCreateBaseStormtrooper.Text = "Создать базовый бомбардировщик";
|
||||
buttonCreateBaseStormtrooper.UseVisualStyleBackColor = true;
|
||||
buttonCreateBaseStormtrooper.Click += buttonCreateBaseStormtrooper_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(1127, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// ButtonStrategyStep
|
||||
//
|
||||
ButtonStrategyStep.Location = new Point(1173, 41);
|
||||
ButtonStrategyStep.Name = "ButtonStrategyStep";
|
||||
ButtonStrategyStep.Size = new Size(75, 23);
|
||||
ButtonStrategyStep.TabIndex = 8;
|
||||
ButtonStrategyStep.Text = "Шаг";
|
||||
ButtonStrategyStep.UseVisualStyleBackColor = true;
|
||||
ButtonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormStormtrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1260, 737);
|
||||
Controls.Add(ButtonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateBaseStormtrooper);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
@ -131,5 +168,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private PictureBox pictureBoxStormtrooper;
|
||||
private Button buttonCreateBaseStormtrooper;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button ButtonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ProjectStormtrooper
|
||||
using ProjectStormtrooper.Drawnings;
|
||||
using ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Бомбардировщик"
|
||||
@ -8,56 +11,74 @@
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingStormtrooper? _drawningStormtrooper;
|
||||
private DrawningBaseStormtrooper? _drawningBaseStormtrooper;
|
||||
|
||||
private AbstractStrategy? _strategy;
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormStormtrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки бомбардировщика
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
if (_drawningBaseStormtrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningStormtrooper.DrawTransport(gr);
|
||||
_drawningBaseStormtrooper.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBaseStormtrooper):
|
||||
_drawningBaseStormtrooper = new DrawningBaseStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingStormtrooper):
|
||||
_drawningBaseStormtrooper = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningBaseStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
_drawningBaseStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
private void buttonCreateStormtrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningStormtrooper = new DrawingStormtrooper();
|
||||
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000,
|
||||
3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width,pictureBoxStormtrooper.Height);
|
||||
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10,100));
|
||||
Draw();
|
||||
|
||||
CreateObject(nameof(DrawingStormtrooper));
|
||||
}
|
||||
|
||||
private void buttonCreateBaseStormtrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningBaseStormtrooper));
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -65,7 +86,7 @@
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
if (_drawningBaseStormtrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -75,19 +96,19 @@
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningStormtrooper.MoveTransport(DirectionType.Up);
|
||||
_drawningBaseStormtrooper.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningStormtrooper.MoveTransport(DirectionType.Down);
|
||||
_drawningBaseStormtrooper.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningStormtrooper.MoveTransport(DirectionType.Left);
|
||||
_drawningBaseStormtrooper.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningStormtrooper.MoveTransport(DirectionType.Right);
|
||||
_drawningBaseStormtrooper.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -95,5 +116,43 @@
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
if (_drawningBaseStormtrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableStormtrooper(_drawningBaseStormtrooper), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,135 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus (){ return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правый нижний угол
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.LeftBorder - GetStep() <= 0 ||
|
||||
objParams.RightBorder + GetStep() >= FieldWidth ||
|
||||
objParams.TopBorder - GetStep() <= 0
|
||||
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth) MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
using ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
using ProjectStormtrooper.Drawnings;
|
||||
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс реализация IMoveableObject с использованием DrawningBaseStormtrooper
|
||||
/// </summary>
|
||||
public class MoveableStormtrooper : IMoveableObject
|
||||
{
|
||||
private DrawningBaseStormtrooper? _stormtrooper ;
|
||||
|
||||
public MoveableStormtrooper(DrawningBaseStormtrooper stormtrooper)
|
||||
{
|
||||
_stormtrooper = stormtrooper;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if( _stormtrooper == null||_stormtrooper.EntityBaseStormtrooper==null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_stormtrooper.GetPosX.Value, _stormtrooper.GetPosY.Value, _stormtrooper.GetWidth, _stormtrooper.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep =>(int)(_stormtrooper?.EntityBaseStormtrooper?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_stormtrooper == null || _stormtrooper.EntityBaseStormtrooper == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _stormtrooper.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,8 @@
|
||||
namespace ProjectStormtrooper;
|
||||
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
@ -22,3 +21,4 @@ public enum DirectionType
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
@ -0,0 +1,72 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user
Имя элемента проекта не соответствует указанному в задании