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using ProjectStormtrooper.Drawnings;
namespace ProjectStormtrooper.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию бомбардировщиков
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 220;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 155;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
protected static int amountOfObjects = 0;
/// <summary>
/// Коллекция бомбардировщиков
/// </summary>
protected ICollectionGenericObjects<DrawningBaseStormtrooper>? _collection = null;
public static int getAmountOfObjects() {
return amountOfObjects;
}
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция бомбардировщиков</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningBaseStormtrooper> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="stormtrooper">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningBaseStormtrooper stormtrooper)
{
return company._collection.Insert(stormtrooper);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningBaseStormtrooper operator -(AbstractCompany company, int position)
{
return company._collection.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningBaseStormtrooper? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningBaseStormtrooper? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

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namespace ProjectStormtrooper.CollectionGenericObjects;
/// <summary>
/// Тип коллекции
/// </summary>
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}

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namespace ProjectStormtrooper.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectStormtrooper.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T? Get(int position)
{
// TODO проверка позиции
if( position>= 0 && position < Count)
{
return _collection[position];
}
return null;
}
public int Insert(T obj)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO вставка в конец набора
if (Count <= _maxCount)
{
_collection.Add(obj);
return Count;
}
return -1;
}
public int Insert(T obj, int position)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO проверка позиции
// TODO вставка по позиции
if (Count < _maxCount && position>=0 && position < _maxCount)
{
_collection.Insert(position, obj);
return position;
}
return -1;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из списка
T temp = _collection[position];
if(position>=0 && position < _maxCount)
{
_collection.RemoveAt(position);
return temp;
}
return null;
}
}

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using ProjectStormtrooper.Drawnings;
namespace ProjectStormtrooper.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T Get(int position)
{
// TODO проверка позиции
if (position >= _collection.Length || position < 0) return null;
return _collection[position];
}
public int Insert(T obj)
{
// TODO вставка в свободное место набора
int index = 0;
while(index< _collection.Length)
{
if (_collection[index] == null) {
_collection[index] = obj;
return index;
}
index++;
}
return -1;
}
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0) return -1;
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index = position + 1;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index++;
}
index = position - 1;
while (index >= 0)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index--;
}
return -1;
}
public T? Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0) return null;
T temp = _collection[position];
_collection[position] = null;
return temp;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectStormtrooper.CollectionGenericObjects;
/// <summary>
/// Класс-хранилище коллекций
/// </summary>
/// <typeparam name="T"></typeparam>
public class StorageCollection<T>
where T : class
{
/// <summary>
/// Словарь (хранилище) с коллекциями
/// </summary>
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<string> Keys => _storages.Keys.ToList();
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Название коллекции</param>
/// <param name="collectionType">тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
// TODO Прописать логику для добавления
if(!(collectionType == CollectionType.None) && !_storages.ContainsKey(name)){
if(collectionType== CollectionType.List)
{
_storages.Add(name, new ListGenericObjects<T>());
}
else if (collectionType == CollectionType.Massive)
{
_storages.Add(name, new MassiveGenericObjects<T>());
}
}
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
public void DelCollection(string name)
{
// TODO Прописать логику для удаления коллекции
if (_storages.ContainsKey(name)) { _storages.Remove(name); }
}
/// <summary>
/// Доступ к коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
/// <returns></returns>
public ICollectionGenericObjects<T>? this[string name]
{
get
{
// TODO Продумать логику получения объекта
if (_storages.ContainsKey(name))
{
return _storages[name];
}
return null;
}
}
}

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using ProjectStormtrooper.Drawnings;
namespace ProjectStormtrooper.CollectionGenericObjects;
/// <summary>
/// Реализация абстрактной компании - бомбардиршеринг
/// </summary>
public class StormtrooperSharingService : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public StormtrooperSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningBaseStormtrooper> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 2);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth+15, j * _placeSizeHeight, i * _placeSizeWidth+15 + _placeSizeWidth-55, j * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth+15, j * _placeSizeHeight, i * _placeSizeWidth+15, j * _placeSizeHeight -_placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int curWidth = width-1;
int curHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection.Get(i) != null)
{
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 15, curHeight * _placeSizeHeight + 3);
}
if (curWidth >0)
curWidth--;
else
{
curWidth = width -1;
curHeight++;
}
if (curHeight > height)
{
return;
}
}
}
}

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namespace ProjectStormtrooper;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное значение
/// </summary>
Unknow= -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectStormtrooper.Entities;
namespace ProjectStormtrooper.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingStormtrooper : DrawningBaseStormtrooper
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bombs">Признак наличия бомб</param>
/// <param name="rockets">Признак наличия ракет</param>
public DrawingStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool rockets) : base(140, 135)
{
EntityBaseStormtrooper = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, bombs, rockets);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityBaseStormtrooper == null ||EntityBaseStormtrooper is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue ||!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor);
base.DrawTransport(g);
//Ракеты бомбардировщика
if (entityStormtrooper.Rockets)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 20, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 110, 15, 5);
}
//Бомбы бомбардировщика
if (entityStormtrooper.Bombs)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 90, 10, 10);
}
}
}

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using ProjectStormtrooper.Entities;
namespace ProjectStormtrooper.Drawnings;
public class DrawningBaseStormtrooper
{
public EntityBaseStormtrooper? EntityBaseStormtrooper { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки бомбардировщика
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки бомбардировщика
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки бомбардировщика
/// </summary>
private readonly int _drawningStormtrooperWidth = 140;
/// <summary>
/// Высота прорисовки бомбардировщика
/// </summary>
private readonly int _drawningStormtrooperHeight = 135;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningStormtrooperWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningStormtrooperHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
public DrawningBaseStormtrooper()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBaseStormtrooper(int speed, double weight, Color bodyColor) : this()
{
EntityBaseStormtrooper = new EntityBaseStormtrooper(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningStormtrooperWidth">Ширина прорисовки бомбардировщика</param>
/// <param name="drawningStormtrooperHeight">Высота прорисовки бомбардировщика</param>
protected DrawningBaseStormtrooper(int drawningStormtrooperWidth ,int drawningStormtrooperHeight ) : this()
{
_drawningStormtrooperHeight= drawningStormtrooperHeight;
_drawningStormtrooperWidth= drawningStormtrooperWidth;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width < _drawningStormtrooperWidth || height < _drawningStormtrooperHeight) return false;
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX + _drawningStormtrooperWidth > _pictureWidth)
{
_startPosX = -_drawningStormtrooperWidth + _pictureWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningStormtrooperHeight > _pictureHeight)
{
_startPosY = -_drawningStormtrooperHeight + _pictureHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningStormtrooperWidth > _pictureWidth)
{
_startPosX = x - (x + _drawningStormtrooperWidth - _pictureWidth);
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningStormtrooperHeight > _pictureHeight)
{
_startPosY = y - (y + _drawningStormtrooperHeight - _pictureHeight);
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBaseStormtrooper == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBaseStormtrooper.Step > 0)
{
_startPosX -= (int)EntityBaseStormtrooper.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBaseStormtrooper.Step > 0)
{
_startPosY -= (int)EntityBaseStormtrooper.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX + _drawningStormtrooperWidth + EntityBaseStormtrooper.Step < _pictureWidth)
{
_startPosX += (int)EntityBaseStormtrooper.Step;
};
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY + _drawningStormtrooperHeight + EntityBaseStormtrooper.Step < _pictureHeight)
{
_startPosY += (int)EntityBaseStormtrooper.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBaseStormtrooper == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityBaseStormtrooper.BodyColor);
//Тело бомбардировщика
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
//Задние крылья бомбардировщика
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 30, _startPosX.Value + 140, _startPosY.Value + 110);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 110, _startPosX.Value + 120, _startPosY.Value + 90);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 90, _startPosX.Value + 120, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 30, _startPosX.Value + 120, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 60);
//Крылья бомбардировщика
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value, _startPosX.Value + 50, _startPosY.Value + 60);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 80, _startPosX.Value + 50, _startPosY.Value + 135);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 135, _startPosX.Value + 60, _startPosY.Value + 135);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 135, _startPosX.Value + 65, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value, _startPosX.Value + 60, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value, _startPosX.Value + 65, _startPosY.Value + 60);
///Нос бомбардировщика
Point[] Nose = new Point[3];
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
Nose[1].X = _startPosX.Value; Nose[1].Y = _startPosY.Value + 70;
Nose[2].X = _startPosX.Value + 20; Nose[2].Y = _startPosY.Value + 60;
g.FillPolygon(bodyColorBrush, Nose);
}
}

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@ -0,0 +1,40 @@
namespace ProjectStormtrooper.Entities;
/// <summary>
/// Класс-сущность "Базовый Бомбардировщик"
/// </summary>
public class EntityBaseStormtrooper
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
///
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения бомбардировщика
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бомбардировщика</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBaseStormtrooper(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,41 @@
namespace ProjectStormtrooper.Entities;
/// <summary>
/// Класс-сущность "Бомбардировщик"
/// </summary>
public class EntityStormtrooper : EntityBaseStormtrooper
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; protected set; }
/// <summary>
/// Признак (опция) наличия ракет
/// </summary>
public bool Rockets { get; private set; }
/// <summary>
/// Признак (опция) наличия бомб
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бомбардировщика</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bombs">Признак наличия бомб</param>
/// <param name="rockets">Признак наличия ракет</param>
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool rockets) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Bombs = bombs;
Rockets = rockets;
}
}

View File

@ -1,39 +0,0 @@
namespace ProjectStormtrooper
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace ProjectStormtrooper
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,146 @@
namespace ProjectStormtrooper
{
partial class FormStormtrooper
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
pictureBoxStormtrooper = new PictureBox();
comboBoxStrategy = new ComboBox();
ButtonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(1130, 633);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 1;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(1171, 674);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(1130, 674);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(1089, 674);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// pictureBoxStormtrooper
//
pictureBoxStormtrooper.Dock = DockStyle.Fill;
pictureBoxStormtrooper.Location = new Point(0, 0);
pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
pictureBoxStormtrooper.Size = new Size(1260, 737);
pictureBoxStormtrooper.TabIndex = 5;
pictureBoxStormtrooper.TabStop = false;
pictureBoxStormtrooper.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(1127, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// ButtonStrategyStep
//
ButtonStrategyStep.Location = new Point(1173, 41);
ButtonStrategyStep.Name = "ButtonStrategyStep";
ButtonStrategyStep.Size = new Size(75, 23);
ButtonStrategyStep.TabIndex = 8;
ButtonStrategyStep.Text = "Шаг";
ButtonStrategyStep.UseVisualStyleBackColor = true;
ButtonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormStormtrooper
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1260, 737);
Controls.Add(ButtonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(pictureBoxStormtrooper);
Name = "FormStormtrooper";
Text = "Бомбардировщик";
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
ResumeLayout(false);
}
#endregion
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private PictureBox pictureBoxStormtrooper;
private ComboBox comboBoxStrategy;
private Button ButtonStrategyStep;
}
}

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@ -0,0 +1,128 @@
using ProjectStormtrooper.Drawnings;
using ProjectStormtrooper.MovementStrategy;
namespace ProjectStormtrooper
{
/// <summary>
/// Форма работы с объектом "Бомбардировщик"
/// </summary>
public partial class FormStormtrooper : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBaseStormtrooper? _drawningBaseStormtrooper;
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public DrawningBaseStormtrooper SetStormtrooper
{
set
{
_drawningBaseStormtrooper = value;
_drawningBaseStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
public FormStormtrooper()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки бомбардировщика
/// </summary>
private void Draw()
{
if (_drawningBaseStormtrooper == null)
{
return;
}
Bitmap bmp = new(pictureBoxStormtrooper.Width,
pictureBoxStormtrooper.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBaseStormtrooper.DrawTransport(gr);
pictureBoxStormtrooper.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBaseStormtrooper == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningBaseStormtrooper.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningBaseStormtrooper.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningBaseStormtrooper.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningBaseStormtrooper.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBaseStormtrooper == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableStormtrooper(_drawningBaseStormtrooper), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -0,0 +1,297 @@
namespace ProjectStormtrooper
{
partial class FormStormtrooperCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
panelCompanyTools = new Panel();
buttonCreateCompany = new Button();
buttonAddBaseStormtrooper = new Button();
buttonAddStormtrooper = new Button();
buttonRefresh = new Button();
maskedTextBoxPosition = new MaskedTextBox();
buttonGoToCheck = new Button();
buttonRemoveStormtrooper = new Button();
panelStorage = new Panel();
buttonCollectionDel = new Button();
listBoxCollection = new ListBox();
buttonCollectionAdd = new Button();
radioButtonList = new RadioButton();
radioButtonMassive = new RadioButton();
textBoxCollectionName = new TextBox();
labelCollectionName = new Label();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxTools.SuspendLayout();
panelCompanyTools.SuspendLayout();
panelStorage.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(panelCompanyTools);
groupBoxTools.Controls.Add(panelStorage);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(898, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(225, 659);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// panelCompanyTools
//
panelCompanyTools.Controls.Add(buttonCreateCompany);
panelCompanyTools.Controls.Add(buttonAddBaseStormtrooper);
panelCompanyTools.Controls.Add(buttonAddStormtrooper);
panelCompanyTools.Controls.Add(buttonRefresh);
panelCompanyTools.Controls.Add(maskedTextBoxPosition);
panelCompanyTools.Controls.Add(buttonGoToCheck);
panelCompanyTools.Controls.Add(buttonRemoveStormtrooper);
panelCompanyTools.Dock = DockStyle.Bottom;
panelCompanyTools.Enabled = false;
panelCompanyTools.Location = new Point(3, 299);
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(219, 357);
panelCompanyTools.TabIndex = 8;
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(3, 3);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(213, 23);
buttonCreateCompany.TabIndex = 7;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += buttonCreateCompany_Click;
//
// buttonAddBaseStormtrooper
//
buttonAddBaseStormtrooper.Location = new Point(3, 90);
buttonAddBaseStormtrooper.Name = "buttonAddBaseStormtrooper";
buttonAddBaseStormtrooper.Size = new Size(213, 52);
buttonAddBaseStormtrooper.TabIndex = 1;
buttonAddBaseStormtrooper.Text = "Добавление базового бомбардировщика";
buttonAddBaseStormtrooper.UseVisualStyleBackColor = true;
buttonAddBaseStormtrooper.Click += buttonAddBaseStormtrooper_Click;
//
// buttonAddStormtrooper
//
buttonAddStormtrooper.Location = new Point(3, 32);
buttonAddStormtrooper.Name = "buttonAddStormtrooper";
buttonAddStormtrooper.Size = new Size(213, 52);
buttonAddStormtrooper.TabIndex = 2;
buttonAddStormtrooper.Text = "Добавление бомбардировщика";
buttonAddStormtrooper.UseVisualStyleBackColor = true;
buttonAddStormtrooper.Click += buttonAddStormtrooper_Click;
//
// buttonRefresh
//
buttonRefresh.Location = new Point(3, 293);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(213, 52);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += buttonRefresh_Click;
//
// maskedTextBoxPosition
//
maskedTextBoxPosition.Location = new Point(3, 148);
maskedTextBoxPosition.Mask = "00";
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
maskedTextBoxPosition.Size = new Size(213, 23);
maskedTextBoxPosition.TabIndex = 3;
maskedTextBoxPosition.ValidatingType = typeof(int);
//
// buttonGoToCheck
//
buttonGoToCheck.Location = new Point(3, 235);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(213, 52);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += buttonGoToCheck_Click;
//
// buttonRemoveStormtrooper
//
buttonRemoveStormtrooper.Location = new Point(3, 177);
buttonRemoveStormtrooper.Name = "buttonRemoveStormtrooper";
buttonRemoveStormtrooper.Size = new Size(213, 52);
buttonRemoveStormtrooper.TabIndex = 4;
buttonRemoveStormtrooper.Text = "Удалить бомбардировщик";
buttonRemoveStormtrooper.UseVisualStyleBackColor = true;
buttonRemoveStormtrooper.Click += buttonRemoveStormtrooper_Click;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonCollectionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 19);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(219, 242);
panelStorage.TabIndex = 7;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(3, 211);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(213, 23);
buttonCollectionDel.TabIndex = 6;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += buttonCollectionDel_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.ItemHeight = 15;
listBoxCollection.Location = new Point(3, 111);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(213, 94);
listBoxCollection.TabIndex = 5;
//
// buttonCollectionAdd
//
buttonCollectionAdd.Location = new Point(3, 82);
buttonCollectionAdd.Name = "buttonCollectionAdd";
buttonCollectionAdd.Size = new Size(213, 23);
buttonCollectionAdd.TabIndex = 4;
buttonCollectionAdd.Text = "Добавить коллекцию";
buttonCollectionAdd.UseVisualStyleBackColor = true;
buttonCollectionAdd.Click += buttonCollectionAdd_Click;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(106, 57);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(66, 19);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(33, 57);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(67, 19);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(3, 28);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(213, 23);
textBoxCollectionName.TabIndex = 1;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(50, 10);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(122, 15);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции";
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(6, 267);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(213, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(898, 659);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormStormtrooperCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1123, 659);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormStormtrooperCollection";
Text = "Коллекция бомбардировщиков";
groupBoxTools.ResumeLayout(false);
panelCompanyTools.ResumeLayout(false);
panelCompanyTools.PerformLayout();
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button buttonRemoveStormtrooper;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonAddStormtrooper;
private Button buttonAddBaseStormtrooper;
private PictureBox pictureBox;
private Button buttonRefresh;
private Button buttonGoToCheck;
private Panel panelStorage;
private RadioButton radioButtonList;
private RadioButton radioButtonMassive;
private TextBox textBoxCollectionName;
private Label labelCollectionName;
private Button buttonCreateCompany;
private Button buttonCollectionDel;
private ListBox listBoxCollection;
private Button buttonCollectionAdd;
private Panel panelCompanyTools;
}
}

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@ -0,0 +1,272 @@
using ProjectStormtrooper.CollectionGenericObjects;
using ProjectStormtrooper.Drawnings;
namespace ProjectStormtrooper;
/// <summary>
/// Форма работы с компанией и ее коллекцией
/// </summary>
public partial class FormStormtrooperCollection : Form
{
/// <summary>
/// Хранилище коллекций
/// </summary>
private readonly StorageCollection<DrawningBaseStormtrooper> _storageCollection;
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company;
/// <summary>
/// Конструктор
/// </summary>
public FormStormtrooperCollection()
{
InitializeComponent();
_storageCollection = new();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void comboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
panelCompanyTools.Enabled = true;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="Тип создаваемого объекта"></param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawningBaseStormtrooper drawningBaseStormtrooper;
switch (type)
{
case nameof(DrawningBaseStormtrooper):
drawningBaseStormtrooper = new DrawningBaseStormtrooper(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawingStormtrooper):
drawningBaseStormtrooper = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000), GetColor(random), GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
int tempSize = StormtrooperSharingService.getAmountOfObjects();
if (_company + drawningBaseStormtrooper != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
/// <summary>
/// Добавление бомбардировщика
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAddStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooper));
/// <summary>
/// Добавление базового бомбардировщика
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAddBaseStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBaseStormtrooper));
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRemoveStormtrooper_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
int tempSize = StormtrooperSharingService.getAmountOfObjects();
if (_company - pos != null)
{
MessageBox.Show("Объект удалён");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Передача объекта в другую форму
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningBaseStormtrooper? stormtrooper = null;
int counter = 100;
while (stormtrooper == null)
{
stormtrooper = _company.GetRandomObject();
counter--;
if (counter < -0)
{
break;
}
}
if (stormtrooper == null)
{
return;
}
FormStormtrooper form = new()
{
SetStormtrooper = stormtrooper
};
form.ShowDialog();
}
/// <summary>
/// Перерисовка коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
/// <summary>
/// Добавление коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCollectionAdd_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка",
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CollectionType collectionType = CollectionType.None;
if (radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
RerfreshListBoxItems();
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCollectionDel_Click(object sender, EventArgs e)
{
// TODO прописать логику удаления элемента из коллекции
// нужно убедиться, что есть выбранная коллекция
// спросить у пользователя через MessageBox, что он подтверждает, что хочет удалить запись
// удалить и обновить ListBox
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
RerfreshListBoxItems();
}
/// <summary>
/// Создание компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawningBaseStormtrooper>? collection = _storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проинициализирована");
return;
}
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new StormtrooperSharingService(pictureBox.Width, pictureBox.Height, collection);
break;
}
panelCompanyTools.Enabled = true;
RerfreshListBoxItems();
}
/// <summary>
/// Обновление списка в listBoxCollection
/// </summary>
private void RerfreshListBoxItems()
{
listBoxCollection.Items.Clear();
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i];
if (!string.IsNullOrEmpty(colName))
{
listBoxCollection.Items.Add(colName);
}
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,135 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus (){ return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,24 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,31 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в правый нижний угол
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 ||
objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

View File

@ -0,0 +1,52 @@
using ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,56 @@
using ProjectStormtrooper.Drawnings;
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Класс реализация IMoveableObject с использованием DrawningBaseStormtrooper
/// </summary>
public class MoveableStormtrooper : IMoveableObject
{
private DrawningBaseStormtrooper? _stormtrooper ;
public MoveableStormtrooper(DrawningBaseStormtrooper stormtrooper)
{
_stormtrooper = stormtrooper;
}
public ObjectParameters? GetObjectPosition
{
get
{
if( _stormtrooper == null||_stormtrooper.EntityBaseStormtrooper==null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_stormtrooper.GetPosX.Value, _stormtrooper.GetPosY.Value, _stormtrooper.GetWidth, _stormtrooper.GetHeight);
}
}
public int GetStep =>(int)(_stormtrooper?.EntityBaseStormtrooper?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_stormtrooper == null || _stormtrooper.EntityBaseStormtrooper == null)
{
return false;
}
return _stormtrooper.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,24 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,72 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,17 @@
namespace ProjectStormtrooper.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectStormtrooper
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormStormtrooperCollection());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectStormtrooper.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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