Навёл красоту, убрал пустые строки
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@ -19,9 +19,6 @@ public class DrawingStormtrooper : DrawningBaseStormtrooper
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{
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EntityBaseStormtrooper = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, bombs, rockets);
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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@ -1,5 +1,4 @@
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using ProjectStormtrooper.Entities;
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namespace ProjectStormtrooper.Drawnings;
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public class DrawningBaseStormtrooper
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@ -222,7 +221,6 @@ public class DrawningBaseStormtrooper
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}
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityBaseStormtrooper.BodyColor);
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//Тело бомбардировщика
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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//Задние крылья бомбардировщика
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@ -244,7 +242,6 @@ public class DrawningBaseStormtrooper
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Nose[1].X = _startPosX.Value; Nose[1].Y = _startPosY.Value + 70;
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Nose[2].X = _startPosX.Value + 20; Nose[2].Y = _startPosY.Value + 60;
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g.FillPolygon(bodyColorBrush, Nose);
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}
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}
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@ -14,7 +14,6 @@ namespace ProjectStormtrooper
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private DrawningBaseStormtrooper? _drawningBaseStormtrooper;
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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@ -23,8 +22,6 @@ namespace ProjectStormtrooper
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InitializeComponent();
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_strategy = null;
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}
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/// <summary>
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/// Метод прорисовки бомбардировщика
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/// </summary>
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@ -40,7 +37,6 @@ namespace ProjectStormtrooper
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_drawningBaseStormtrooper.DrawTransport(gr);
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pictureBoxStormtrooper.Image = bmp;
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}
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/// <summary>
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/// Создание объекта класса-перемещения
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/// </summary>
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@ -63,7 +59,6 @@ namespace ProjectStormtrooper
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default:
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return;
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}
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_drawningBaseStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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_drawningBaseStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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@ -84,7 +79,6 @@ namespace ProjectStormtrooper
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{
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CreateObject(nameof(DrawningBaseStormtrooper));
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}
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/// <summary>
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/// Перемещение объекта по форме (нажатие кнопок навигации)
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/// </summary>
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@ -92,7 +86,6 @@ namespace ProjectStormtrooper
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/// <param name="e"></param>
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_drawningBaseStormtrooper == null)
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{
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return;
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@ -162,5 +155,4 @@ namespace ProjectStormtrooper
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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@ -44,7 +43,6 @@ public abstract class AbstractStrategy
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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@ -60,13 +58,11 @@ public abstract class AbstractStrategy
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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@ -134,7 +130,6 @@ public abstract class AbstractStrategy
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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@ -1,5 +1,7 @@
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Стратегия перемещения объекта в правый нижний угол
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/// </summary>
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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@ -14,7 +16,6 @@ public class MoveToBorder : AbstractStrategy
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objParams.TopBorder - GetStep() <= 0
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|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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@ -22,7 +23,6 @@ public class MoveToBorder : AbstractStrategy
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{
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return;
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}
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//реализация в правый нижний угол
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int x = objParams.RightBorder;
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if (x + GetStep() < FieldWidth) MoveRight();
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int y = objParams.DownBorder;
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@ -15,7 +15,6 @@ public class MoveToCenter : AbstractStrategy
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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@ -36,7 +35,7 @@ public class MoveToCenter : AbstractStrategy
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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namespace ProjectStormtrooper.MovementStrategy;
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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@ -1,5 +1,4 @@
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namespace ProjectStormtrooper.MovementStrategy;
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namespace ProjectStormtrooper.MovementStrategy;
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public enum StrategyStatus
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{
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