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2 Commits
110730bc99
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0b087e4583
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0b087e4583 | |||
ee247c99b7 |
@ -1,12 +0,0 @@
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namespace ProjectAirFighter;
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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33
AirFighter/AirFighter/Drawnings/DirectionType.cs
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33
AirFighter/AirFighter/Drawnings/DirectionType.cs
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@ -0,0 +1,33 @@
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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77
AirFighter/AirFighter/Drawnings/DrawningAirFighter.cs
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77
AirFighter/AirFighter/Drawnings/DrawningAirFighter.cs
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@ -0,0 +1,77 @@
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using ProjectAirFighter.Entities;
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirFighter : DrawningFighter
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="wings">Признак наличия доп крыльев</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public DrawningAirFighter (int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets) : base (70, 70)
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{
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EntityFighter = new EntityAirFighter(speed, weight, bodyColor, additionalColor, wings, rockets);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityFighter == null || EntityFighter is not EntityAirFighter airFighter || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(airFighter.AdditionalColor);
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base.DrawTransport(g);
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if (airFighter.Wings)
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{
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Point wings1 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
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Point wings2 = new Point(_startPosX.Value + 45, _startPosY.Value + 15);
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Point wings3 = new Point(_startPosX.Value + 50, _startPosY.Value + 15);
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Point wings4 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
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Point[] UpWing = { wings1, wings2, wings3, wings4 };
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g.FillPolygon(additionalBrush, UpWing);
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g.DrawPolygon(pen, UpWing);
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Point wings5 = new Point(_startPosX.Value + 45, _startPosY.Value + 40);
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Point wings6 = new Point(_startPosX.Value + 45, _startPosY.Value + 55);
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Point wings7 = new Point(_startPosX.Value + 50, _startPosY.Value + 55);
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Point wings8 = new Point(_startPosX.Value + 55, _startPosY.Value + 40);
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Point[] DownWing = { wings5, wings6, wings7, wings8 };
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g.FillPolygon(additionalBrush, DownWing);
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g.DrawPolygon(pen, DownWing);
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}
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if (airFighter.Rockets)
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{
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Point rocket1 = new Point(_startPosX.Value + 40, _startPosY.Value + 5);
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Point rocket2 = new Point(_startPosX.Value + 15, _startPosY.Value + 5);
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Point rocket3 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
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Point rocket4 = new Point(_startPosX.Value + 15, _startPosY.Value + 15);
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Point rocket5 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
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Point[] Rocket1 = { rocket1, rocket2, rocket3, rocket4, rocket5 };
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g.FillPolygon(additionalBrush, Rocket1);
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g.DrawPolygon(pen, Rocket1);
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Point rocket6 = new Point(_startPosX.Value + 40, _startPosY.Value + 55);
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Point rocket7 = new Point(_startPosX.Value + 15, _startPosY.Value + 55);
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Point rocket8 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
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Point rocket9 = new Point(_startPosX.Value + 15, _startPosY.Value + 65);
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Point rocket10 = new Point(_startPosX.Value + 40, _startPosY.Value + 65);
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Point[] Rocket2 = { rocket6, rocket7, rocket8, rocket9, rocket10 };
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g.FillPolygon(additionalBrush, Rocket2);
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g.DrawPolygon(pen, Rocket2);
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}
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}
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}
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@ -1,31 +1,100 @@
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namespace ProjectAirFighter;
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using ProjectAirFighter.Entities;
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public class DrawningAirFighter
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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/// </summary>
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public class DrawningFighter
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{
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{
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public EntityAirFighter? EntityAirFighter { get; private set; }
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityFighter? EntityFighter { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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private int? _pictureHeight;
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private int? _startPosX;
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/// <summary>
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/// Левая координата прорисовки самолёта
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/// </summary>
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protected int? _startPosX;
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private int? _startPosY;
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/// <summary>
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/// Верхняя кооридната прорисовки самолёта
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки самолёта
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/// </summary>
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private readonly int _drawningFighterWidth = 70;
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private readonly int _drawningFighterWidth = 70;
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/// <summary>
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/// Высота прорисовки самолёта
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/// </summary>
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private readonly int _drawningFighterHeight = 70;
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private readonly int _drawningFighterHeight = 70;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets)
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningFighterWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningFighterHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningFighter()
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{
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{
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EntityAirFighter = new EntityAirFighter();
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EntityAirFighter.Init(speed, weight, bodyColor, additionalColor, wings, rockets);
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_pictureWidth = null;
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_pictureWidth = null;
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_pictureHeight = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosX = null;
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_startPosY = null;
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_startPosY = null;
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningFighter (int speed, double weight, Color bodyColor) : this()
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{
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EntityFighter = new EntityFighter(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningCarWidth">Ширина прорисовки самолёта</param>
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/// <param name="drawningCarHeight">Высота прорисовки самолёта</param>
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protected DrawningFighter(int drawningFighterWidth, int drawningFighterHeight) : this()
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{
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_drawningFighterWidth = drawningFighterWidth;
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_drawningFighterHeight = drawningFighterHeight;
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}
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public bool SetPictureSize(int width, int height)
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public bool SetPictureSize(int width, int height)
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{
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{
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if (_drawningFighterWidth < width && _drawningFighterHeight < height)
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if (_drawningFighterWidth < width && _drawningFighterHeight < height)
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@ -48,7 +117,7 @@ public class DrawningAirFighter
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{
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{
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return;
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return;
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}
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}
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if (x + _drawningFighterWidth > _pictureWidth)
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if (x + _drawningFighterWidth > _pictureWidth)
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{
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{
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_startPosX = _pictureWidth - _drawningFighterWidth;
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_startPosX = _pictureWidth - _drawningFighterWidth;
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@ -69,15 +138,15 @@ public class DrawningAirFighter
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{
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{
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_startPosY = 0;
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_startPosY = 0;
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}
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}
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else
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else
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{
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{
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_startPosY = y;
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_startPosY = y;
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}
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}
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}
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}
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public bool MoveTransport(DirectionType direction)
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public bool MoveTransport(DirectionType direction)
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{
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{
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if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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{
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return false;
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return false;
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}
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}
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@ -85,27 +154,27 @@ public class DrawningAirFighter
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switch (direction)
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switch (direction)
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{
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{
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case DirectionType.Left:
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case DirectionType.Left:
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if (_startPosX.Value - EntityAirFighter.Step > 0)
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if (_startPosX.Value - EntityFighter.Step > 0)
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{
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{
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_startPosX -= (int)EntityAirFighter.Step;
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_startPosX -= (int)EntityFighter.Step;
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}
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}
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return true;
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return true;
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case DirectionType.Up:
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case DirectionType.Up:
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if (_startPosY.Value - EntityAirFighter.Step > 0)
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if (_startPosY.Value - EntityFighter.Step > 0)
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{
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{
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_startPosY -= (int)EntityAirFighter.Step;
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_startPosY -= (int)EntityFighter.Step;
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}
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}
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return true;
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return true;
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case DirectionType.Right:
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case DirectionType.Right:
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if (_startPosX.Value + _drawningFighterWidth + EntityAirFighter.Step < _pictureWidth)
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if (_startPosX.Value + _drawningFighterWidth + EntityFighter.Step < _pictureWidth)
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{
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{
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_startPosX += (int)EntityAirFighter.Step;
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_startPosX += (int)EntityFighter.Step;
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}
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}
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return true;
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return true;
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case DirectionType.Down:
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case DirectionType.Down:
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if (_startPosY.Value + _drawningFighterHeight + EntityAirFighter.Step < _pictureHeight)
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if (_startPosY.Value + _drawningFighterHeight + EntityFighter.Step < _pictureHeight)
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{
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{
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_startPosY += (int)EntityAirFighter.Step;
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_startPosY += (int)EntityFighter.Step;
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}
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}
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return true;
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return true;
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default:
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default:
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@ -113,16 +182,15 @@ public class DrawningAirFighter
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}
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}
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}
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}
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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{
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if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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{
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return;
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return;
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}
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}
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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Brush br = new SolidBrush(EntityAirFighter.BodyColor);
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Brush br = new SolidBrush(EntityFighter.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
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@ -167,45 +235,5 @@ public class DrawningAirFighter
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Point[] HvostDown = { point13, point14, point15, point16 };
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Point[] HvostDown = { point13, point14, point15, point16 };
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g.FillPolygon(brPink, HvostDown);
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g.FillPolygon(brPink, HvostDown);
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g.DrawPolygon(pen, HvostDown);
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g.DrawPolygon(pen, HvostDown);
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if (EntityAirFighter.Wings)
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{
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Point wings1 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
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Point wings2 = new Point(_startPosX.Value + 45, _startPosY.Value + 15);
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Point wings3 = new Point(_startPosX.Value + 50, _startPosY.Value + 15);
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Point wings4 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
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Point[] UpWing = { wings1, wings2, wings3, wings4 };
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g.FillPolygon(additionalBrush, UpWing);
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g.DrawPolygon(pen, UpWing);
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Point wings5 = new Point(_startPosX.Value + 45, _startPosY.Value + 40);
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Point wings6 = new Point(_startPosX.Value + 45, _startPosY.Value + 55);
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Point wings7 = new Point(_startPosX.Value + 50, _startPosY.Value + 55);
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Point wings8 = new Point(_startPosX.Value + 55, _startPosY.Value + 40);
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Point[] DownWing = { wings5, wings6, wings7, wings8 };
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g.FillPolygon(additionalBrush, DownWing);
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g.DrawPolygon(pen, DownWing);
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}
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|
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|
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if (EntityAirFighter.Rockets)
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|
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{
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Point rocket1 = new Point(_startPosX.Value + 40, _startPosY.Value + 5);
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|
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Point rocket2 = new Point(_startPosX.Value + 15, _startPosY.Value + 5);
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Point rocket3 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
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Point rocket4 = new Point(_startPosX.Value + 15, _startPosY.Value + 15);
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Point rocket5 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
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Point[] Rocket1 = { rocket1, rocket2, rocket3, rocket4, rocket5 };
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g.FillPolygon(additionalBrush, Rocket1);
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g.DrawPolygon(pen, Rocket1);
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|
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Point rocket6 = new Point(_startPosX.Value + 40, _startPosY.Value + 55);
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|
||||||
Point rocket7 = new Point(_startPosX.Value + 15, _startPosY.Value + 55);
|
|
||||||
Point rocket8 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
|
|
||||||
Point rocket9 = new Point(_startPosX.Value + 15, _startPosY.Value + 65);
|
|
||||||
Point rocket10 = new Point(_startPosX.Value + 40, _startPosY.Value + 65);
|
|
||||||
Point[] Rocket2 = { rocket6, rocket7, rocket8, rocket9, rocket10 };
|
|
||||||
g.FillPolygon(additionalBrush, Rocket2);
|
|
||||||
g.DrawPolygon(pen, Rocket2);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
20
AirFighter/AirFighter/Entities/EntityAirFighter.cs
Normal file
20
AirFighter/AirFighter/Entities/EntityAirFighter.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
namespace ProjectAirFighter.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Истребитель"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityAirFighter : EntityFighter
|
||||||
|
{
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
public bool Wings { get; private set; }
|
||||||
|
|
||||||
|
public bool Rockets { get; private set; }
|
||||||
|
|
||||||
|
public EntityAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets) : base(5, 45, Color.Black)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Rockets = rockets;
|
||||||
|
Wings = wings;
|
||||||
|
}
|
||||||
|
}
|
29
AirFighter/AirFighter/Entities/EntityFighter.cs
Normal file
29
AirFighter/AirFighter/Entities/EntityFighter.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
namespace ProjectAirFighter.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Истребитель"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityFighter
|
||||||
|
{
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор сущности
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
|
||||||
|
public EntityFighter (int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
@ -1,29 +0,0 @@
|
|||||||
namespace ProjectAirFighter;
|
|
||||||
|
|
||||||
public class EntityAirFighter
|
|
||||||
{
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
public bool Wings { get; private set; }
|
|
||||||
|
|
||||||
public bool Rockets { get; private set; }
|
|
||||||
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
|
|
||||||
Rockets = rockets;
|
|
||||||
Wings = wings;
|
|
||||||
}
|
|
||||||
}
|
|
68
AirFighter/AirFighter/FormAirFighter.Designer.cs
generated
68
AirFighter/AirFighter/FormAirFighter.Designer.cs
generated
@ -21,32 +21,35 @@
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void InitializeComponent()
|
private void InitializeComponent()
|
||||||
{
|
{
|
||||||
pictureBox1 = new PictureBox();
|
pictureBoxAirFighter = new PictureBox();
|
||||||
buttonCreateAirFighter = new Button();
|
buttonCreateAirFighter = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
buttonCreateFighter = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
// pictureBox1
|
// pictureBoxAirFighter
|
||||||
//
|
//
|
||||||
pictureBox1.Dock = DockStyle.Fill;
|
pictureBoxAirFighter.Dock = DockStyle.Fill;
|
||||||
pictureBox1.Location = new Point(0, 0);
|
pictureBoxAirFighter.Location = new Point(0, 0);
|
||||||
pictureBox1.Name = "pictureBox1";
|
pictureBoxAirFighter.Name = "pictureBoxAirFighter";
|
||||||
pictureBox1.Size = new Size(800, 450);
|
pictureBoxAirFighter.Size = new Size(800, 450);
|
||||||
pictureBox1.TabIndex = 0;
|
pictureBoxAirFighter.TabIndex = 0;
|
||||||
pictureBox1.TabStop = false;
|
pictureBoxAirFighter.TabStop = false;
|
||||||
//
|
//
|
||||||
// buttonCreateAirFighter
|
// buttonCreateAirFighter
|
||||||
//
|
//
|
||||||
buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreateAirFighter.Location = new Point(12, 409);
|
buttonCreateAirFighter.Location = new Point(12, 409);
|
||||||
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
|
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
|
||||||
buttonCreateAirFighter.Size = new Size(94, 29);
|
buttonCreateAirFighter.Size = new Size(169, 29);
|
||||||
buttonCreateAirFighter.TabIndex = 1;
|
buttonCreateAirFighter.TabIndex = 1;
|
||||||
buttonCreateAirFighter.Text = "Создать";
|
buttonCreateAirFighter.Text = "Создать истребитель";
|
||||||
buttonCreateAirFighter.UseVisualStyleBackColor = true;
|
buttonCreateAirFighter.UseVisualStyleBackColor = true;
|
||||||
buttonCreateAirFighter.Click += buttonCreateAirFighter_Click;
|
buttonCreateAirFighter.Click += buttonCreateAirFighter_Click;
|
||||||
//
|
//
|
||||||
@ -98,30 +101,67 @@
|
|||||||
buttonUp.UseVisualStyleBackColor = true;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
buttonUp.Click += ButtonMove_Click;
|
buttonUp.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateFighter
|
||||||
|
//
|
||||||
|
buttonCreateFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateFighter.Location = new Point(196, 409);
|
||||||
|
buttonCreateFighter.Name = "buttonCreateFighter";
|
||||||
|
buttonCreateFighter.Size = new Size(169, 29);
|
||||||
|
buttonCreateFighter.TabIndex = 6;
|
||||||
|
buttonCreateFighter.Text = "Создать самолёт";
|
||||||
|
buttonCreateFighter.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateFighter.Click += buttonCreateAir_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(637, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(151, 28);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(694, 57);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(94, 29);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "Шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
// FormAirFighter
|
// FormAirFighter
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(800, 450);
|
ClientSize = new Size(800, 450);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateFighter);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonCreateAirFighter);
|
Controls.Add(buttonCreateAirFighter);
|
||||||
Controls.Add(pictureBox1);
|
Controls.Add(pictureBoxAirFighter);
|
||||||
Name = "FormAirFighter";
|
Name = "FormAirFighter";
|
||||||
Text = "Истребитель";
|
Text = "Истребитель";
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).EndInit();
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private PictureBox pictureBox1;
|
private PictureBox pictureBoxAirFighter;
|
||||||
private Button buttonCreateAirFighter;
|
private Button buttonCreateAirFighter;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
|
private Button buttonCreateFighter;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,43 +1,66 @@
|
|||||||
namespace ProjectAirFighter;
|
using ProjectAirFighter.Drawnings;
|
||||||
|
using ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
namespace ProjectAirFighter;
|
||||||
|
|
||||||
public partial class FormAirFighter : Form
|
public partial class FormAirFighter : Form
|
||||||
{
|
{
|
||||||
private DrawningAirFighter? _drawningAirFighter;
|
private DrawningFighter? _drawningFighter;
|
||||||
|
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
public FormAirFighter()
|
public FormAirFighter()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningAirFighter == null)
|
if (_drawningFighter == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
Bitmap bmp = new(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningAirFighter.DrawTransport(gr);
|
_drawningFighter.DrawTransport(gr);
|
||||||
pictureBox1.Image = bmp;
|
pictureBoxAirFighter.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void buttonCreateAirFighter_Click(object sender, EventArgs e)
|
private void CreateObject(string type)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawningAirFighter = new DrawningAirFighter();
|
switch (type)
|
||||||
_drawningAirFighter.Init(random.Next(100, 300), random.Next(1000, 3000),
|
{
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
case nameof(DrawningFighter):
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
_drawningFighter = new DrawningFighter(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
_drawningAirFighter.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
|
break;
|
||||||
_drawningAirFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
case nameof(DrawningAirFighter):
|
||||||
|
_drawningFighter = new DrawningAirFighter(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawningFighter.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||||
|
_drawningFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void buttonCreateAirFighter_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirFighter));
|
||||||
|
|
||||||
|
private void buttonCreateAir_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningFighter));
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningAirFighter == null)
|
if (_drawningFighter == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -47,16 +70,16 @@ public partial class FormAirFighter : Form
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningAirFighter.MoveTransport(DirectionType.Up);
|
result = _drawningFighter.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningAirFighter.MoveTransport(DirectionType.Down);
|
result = _drawningFighter.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningAirFighter.MoveTransport(DirectionType.Left);
|
result = _drawningFighter.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningAirFighter.MoveTransport(DirectionType.Right);
|
result = _drawningFighter.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -65,4 +88,42 @@ public partial class FormAirFighter : Form
|
|||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningFighter == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableAir(_drawningFighter), pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
139
AirFighter/AirFighter/MovementStrategy/AbstractStrategy.cs
Normal file
139
AirFighter/AirFighter/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
24
AirFighter/AirFighter/MovementStrategy/IMoveableObjectcs.cs
Normal file
24
AirFighter/AirFighter/MovementStrategy/IMoveableObjectcs.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
51
AirFighter/AirFighter/MovementStrategy/MoveToBorder.cs
Normal file
51
AirFighter/AirFighter/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
54
AirFighter/AirFighter/MovementStrategy/MoveToCenter.cs
Normal file
54
AirFighter/AirFighter/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
64
AirFighter/AirFighter/MovementStrategy/MoveableAir.cs
Normal file
64
AirFighter/AirFighter/MovementStrategy/MoveableAir.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
using ProjectAirFighter.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализация IMoveableObject с использованием DrawningCar
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableAir : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningCar или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningFighter? _air = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="car">Объект класса DrawningCar</param>
|
||||||
|
public MoveableAir(DrawningFighter air)
|
||||||
|
{
|
||||||
|
_air = air;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_air == null || _air.EntityFighter == null || !_air.GetPosX.HasValue || !_air.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_air.GetPosX.Value, _air.GetPosY.Value, _air.GetWidth, _air.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStep => (int)(_air?.EntityFighter?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_air == null || _air.EntityFighter == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _air.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
24
AirFighter/AirFighter/MovementStrategy/MovementDirection.cs
Normal file
24
AirFighter/AirFighter/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
72
AirFighter/AirFighter/MovementStrategy/ObjectParameters.cs
Normal file
72
AirFighter/AirFighter/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
22
AirFighter/AirFighter/MovementStrategy/StrategyStatus.cs
Normal file
22
AirFighter/AirFighter/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
namespace ProjectAirFighter.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user