LabWork01
This commit is contained in:
parent
e08eacbd17
commit
110730bc99
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AirFighter", "AirFighter\AirFighter.csproj", "{A3D621FA-D4AF-454A-A919-1D63126A52FB}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectAirFighter", "AirFighter\ProjectAirFighter.csproj", "{A3D621FA-D4AF-454A-A919-1D63126A52FB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -1,11 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</Project>
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12
AirFighter/AirFighter/DirectionType.cs
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12
AirFighter/AirFighter/DirectionType.cs
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@ -0,0 +1,12 @@
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namespace ProjectAirFighter;
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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211
AirFighter/AirFighter/DrawningAirFighter.cs
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211
AirFighter/AirFighter/DrawningAirFighter.cs
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@ -0,0 +1,211 @@
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namespace ProjectAirFighter;
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public class DrawningAirFighter
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{
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public EntityAirFighter? EntityAirFighter { get; private set; }
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private int? _pictureWidth;
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private int? _pictureHeight;
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private int? _startPosX;
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private int? _startPosY;
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private readonly int _drawningFighterWidth = 70;
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private readonly int _drawningFighterHeight = 70;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets)
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{
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EntityAirFighter = new EntityAirFighter();
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EntityAirFighter.Init(speed, weight, bodyColor, additionalColor, wings, rockets);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningFighterWidth < width && _drawningFighterHeight < height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x + _drawningFighterWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningFighterWidth;
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}
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else if (x < 0)
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{
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_startPosX = 0;
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}
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else
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{
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_startPosX = x;
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}
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if (y + _drawningFighterHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningFighterHeight;
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}
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else if (y < 0)
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{
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_startPosY = 0;
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}
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else
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{
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_startPosY = y;
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}
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX.Value - EntityAirFighter.Step > 0)
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{
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_startPosX -= (int)EntityAirFighter.Step;
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}
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return true;
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case DirectionType.Up:
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if (_startPosY.Value - EntityAirFighter.Step > 0)
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{
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_startPosY -= (int)EntityAirFighter.Step;
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}
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return true;
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case DirectionType.Right:
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if (_startPosX.Value + _drawningFighterWidth + EntityAirFighter.Step < _pictureWidth)
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{
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_startPosX += (int)EntityAirFighter.Step;
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}
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return true;
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case DirectionType.Down:
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if (_startPosY.Value + _drawningFighterHeight + EntityAirFighter.Step < _pictureHeight)
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{
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_startPosY += (int)EntityAirFighter.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush br = new SolidBrush(EntityAirFighter.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
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Brush brBlack = new SolidBrush(Color.Black);
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Point PointNose = new Point(_startPosX.Value, _startPosY.Value + 35);
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Point PointUp = new Point(_startPosX.Value + 10, _startPosY.Value + 40);
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Point PointDown = new Point(_startPosX.Value + 10, _startPosY.Value + 30);
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Point[] NosePoints = { PointUp, PointDown, PointNose };
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g.FillPolygon(brBlack, NosePoints);
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Brush brGreen = new SolidBrush(Color.Green);
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Point point1 = new Point(_startPosX.Value + 30, _startPosY.Value);
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Point point2 = new Point(_startPosX.Value + 35, _startPosY.Value);
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Point point3 = new Point(_startPosX.Value + 40, _startPosY.Value + 30);
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Point point4 = new Point(_startPosX.Value + 30, _startPosY.Value + 30);
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Point[] UpArm = { point1, point2, point3, point4 };
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g.FillPolygon(brGreen, UpArm);
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g.DrawPolygon(pen, UpArm);
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Point point5 = new Point(_startPosX.Value + 30, _startPosY.Value + 40);
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Point point6 = new Point(_startPosX.Value + 40, _startPosY.Value + 40);
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Point point7 = new Point(_startPosX.Value + 35, _startPosY.Value + 70);
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Point point8 = new Point(_startPosX.Value + 30, _startPosY.Value + 70);
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Point[] DownArm = { point5, point6, point7, point8 };
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g.FillPolygon(brGreen, DownArm);
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g.DrawPolygon(pen, DownArm);
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Brush brPink = new SolidBrush(Color.Pink);
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Point point9 = new Point(_startPosX.Value + 70, _startPosY.Value + 15);
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Point point10 = new Point(_startPosX.Value + 60, _startPosY.Value + 25);
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Point point11 = new Point(_startPosX.Value + 60, _startPosY.Value + 30);
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Point point12 = new Point(_startPosX.Value + 70, _startPosY.Value + 30);
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Point[] HvostUp = { point9, point10, point11, point12 };
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g.FillPolygon(brPink, HvostUp);
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g.DrawPolygon(pen, HvostUp);
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Point point13 = new Point(_startPosX.Value + 60, _startPosY.Value + 40);
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Point point14 = new Point(_startPosX.Value + 60, _startPosY.Value + 45);
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Point point15 = new Point(_startPosX.Value + 70, _startPosY.Value + 55);
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Point point16 = new Point(_startPosX.Value + 70, _startPosY.Value + 40);
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Point[] HvostDown = { point13, point14, point15, point16 };
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g.FillPolygon(brPink, HvostDown);
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g.DrawPolygon(pen, HvostDown);
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if (EntityAirFighter.Wings)
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{
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Point wings1 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
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Point wings2 = new Point(_startPosX.Value + 45, _startPosY.Value + 15);
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Point wings3 = new Point(_startPosX.Value + 50, _startPosY.Value + 15);
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Point wings4 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
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Point[] UpWing = { wings1, wings2, wings3, wings4 };
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g.FillPolygon(additionalBrush, UpWing);
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g.DrawPolygon(pen, UpWing);
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Point wings5 = new Point(_startPosX.Value + 45, _startPosY.Value + 40);
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Point wings6 = new Point(_startPosX.Value + 45, _startPosY.Value + 55);
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Point wings7 = new Point(_startPosX.Value + 50, _startPosY.Value + 55);
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Point wings8 = new Point(_startPosX.Value + 55, _startPosY.Value + 40);
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Point[] DownWing = { wings5, wings6, wings7, wings8 };
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g.FillPolygon(additionalBrush, DownWing);
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g.DrawPolygon(pen, DownWing);
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}
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if (EntityAirFighter.Rockets)
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{
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Point rocket1 = new Point(_startPosX.Value + 40, _startPosY.Value + 5);
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Point rocket2 = new Point(_startPosX.Value + 15, _startPosY.Value + 5);
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Point rocket3 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
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Point rocket4 = new Point(_startPosX.Value + 15, _startPosY.Value + 15);
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Point rocket5 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
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Point[] Rocket1 = { rocket1, rocket2, rocket3, rocket4, rocket5 };
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g.FillPolygon(additionalBrush, Rocket1);
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g.DrawPolygon(pen, Rocket1);
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Point rocket6 = new Point(_startPosX.Value + 40, _startPosY.Value + 55);
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Point rocket7 = new Point(_startPosX.Value + 15, _startPosY.Value + 55);
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Point rocket8 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
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Point rocket9 = new Point(_startPosX.Value + 15, _startPosY.Value + 65);
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Point rocket10 = new Point(_startPosX.Value + 40, _startPosY.Value + 65);
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Point[] Rocket2 = { rocket6, rocket7, rocket8, rocket9, rocket10 };
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g.FillPolygon(additionalBrush, Rocket2);
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g.DrawPolygon(pen, Rocket2);
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}
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}
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}
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29
AirFighter/AirFighter/EntityAirFighter.cs
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29
AirFighter/AirFighter/EntityAirFighter.cs
Normal file
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namespace ProjectAirFighter;
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public class EntityAirFighter
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Wings { get; private set; }
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public bool Rockets { get; private set; }
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public double Step => Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Rockets = rockets;
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Wings = wings;
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}
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}
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39
AirFighter/AirFighter/Form1.Designer.cs
generated
39
AirFighter/AirFighter/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
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namespace AirFighter
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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@ -1,10 +0,0 @@
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namespace AirFighter
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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127
AirFighter/AirFighter/FormAirFighter.Designer.cs
generated
Normal file
127
AirFighter/AirFighter/FormAirFighter.Designer.cs
generated
Normal file
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namespace ProjectAirFighter
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{
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partial class FormAirFighter
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{
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private System.ComponentModel.IContainer components = null;
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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pictureBox1 = new PictureBox();
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buttonCreateAirFighter = new Button();
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buttonDown = new Button();
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buttonRight = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
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SuspendLayout();
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//
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// pictureBox1
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//
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pictureBox1.Dock = DockStyle.Fill;
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pictureBox1.Location = new Point(0, 0);
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pictureBox1.Name = "pictureBox1";
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pictureBox1.Size = new Size(800, 450);
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pictureBox1.TabIndex = 0;
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pictureBox1.TabStop = false;
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//
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// buttonCreateAirFighter
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//
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buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateAirFighter.Location = new Point(12, 409);
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buttonCreateAirFighter.Name = "buttonCreateAirFighter";
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buttonCreateAirFighter.Size = new Size(94, 29);
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buttonCreateAirFighter.TabIndex = 1;
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buttonCreateAirFighter.Text = "Создать";
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buttonCreateAirFighter.UseVisualStyleBackColor = true;
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buttonCreateAirFighter.Click += buttonCreateAirFighter_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Properties.Resources.Down;
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buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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buttonDown.Location = new Point(673, 403);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(35, 35);
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buttonDown.TabIndex = 2;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += ButtonMove_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||
buttonRight.BackgroundImage = Properties.Resources.Right;
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buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
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buttonRight.Location = new Point(714, 403);
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||||
buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(35, 35);
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||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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||||
buttonLeft.Location = new Point(632, 403);
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||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
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||||
buttonLeft.TabIndex = 4;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += ButtonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||
buttonUp.BackgroundImage = Properties.Resources.Up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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||||
buttonUp.Location = new Point(673, 362);
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||||
buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(35, 35);
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||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += ButtonMove_Click;
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//
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// FormAirFighter
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//
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||||
AutoScaleDimensions = new SizeF(8F, 20F);
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||||
AutoScaleMode = AutoScaleMode.Font;
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||||
ClientSize = new Size(800, 450);
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Controls.Add(buttonUp);
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Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
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||||
Controls.Add(buttonCreateAirFighter);
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Controls.Add(pictureBox1);
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||||
Name = "FormAirFighter";
|
||||
Text = "Истребитель";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
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||||
ResumeLayout(false);
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||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Button buttonCreateAirFighter;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
}
|
||||
}
|
68
AirFighter/AirFighter/FormAirFighter.cs
Normal file
68
AirFighter/AirFighter/FormAirFighter.cs
Normal file
@ -0,0 +1,68 @@
|
||||
namespace ProjectAirFighter;
|
||||
|
||||
public partial class FormAirFighter : Form
|
||||
{
|
||||
private DrawningAirFighter? _drawningAirFighter;
|
||||
|
||||
public FormAirFighter()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAirFighter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAirFighter.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreateAirFighter_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAirFighter = new DrawningAirFighter();
|
||||
_drawningAirFighter.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAirFighter.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningAirFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAirFighter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -1,4 +1,4 @@
|
||||
namespace AirFighter
|
||||
namespace ProjectAirFighter
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
@ -11,7 +11,7 @@ namespace AirFighter
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormAirFighter());
|
||||
}
|
||||
}
|
||||
}
|
26
AirFighter/AirFighter/ProjectAirFighter.csproj
Normal file
26
AirFighter/AirFighter/ProjectAirFighter.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
AirFighter/AirFighter/Properties/Resources.Designer.cs
generated
Normal file
103
AirFighter/AirFighter/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectAirFighter.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAirFighter.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
AirFighter/AirFighter/Properties/Resources.resx
Normal file
133
AirFighter/AirFighter/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
AirFighter/AirFighter/Resources/Down.png
Normal file
BIN
AirFighter/AirFighter/Resources/Down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 160 KiB |
BIN
AirFighter/AirFighter/Resources/Left.png
Normal file
BIN
AirFighter/AirFighter/Resources/Left.png
Normal file
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AirFighter/AirFighter/Resources/Right.png
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AirFighter/AirFighter/Resources/Right.png
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AirFighter/AirFighter/Resources/Up.png
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AirFighter/AirFighter/Resources/Up.png
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Reference in New Issue
Block a user