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17 changed files with 139 additions and 836 deletions

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@ -0,0 +1,12 @@
namespace ProjectAirFighter;
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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@ -1,100 +1,31 @@
using ProjectAirFighter.Entities;
namespace ProjectAirFighter;
namespace ProjectAirFighter.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawningFighter
public class DrawningAirFighter
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityFighter? EntityFighter { get; protected set; }
public EntityAirFighter? EntityAirFighter { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки самолёта
/// </summary>
protected int? _startPosX;
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки самолёта
/// </summary>
protected int? _startPosY;
private int? _startPosY;
/// <summary>
/// Ширина прорисовки самолёта
/// </summary>
private readonly int _drawningFighterWidth = 70;
/// <summary>
/// Высота прорисовки самолёта
/// </summary>
private readonly int _drawningFighterHeight = 70;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningFighterWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningFighterHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningFighter()
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets)
{
EntityAirFighter = new EntityAirFighter();
EntityAirFighter.Init(speed, weight, bodyColor, additionalColor, wings, rockets);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningFighter (int speed, double weight, Color bodyColor) : this()
{
EntityFighter = new EntityFighter(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningCarWidth">Ширина прорисовки самолёта</param>
/// <param name="drawningCarHeight">Высота прорисовки самолёта</param>
protected DrawningFighter(int drawningFighterWidth, int drawningFighterHeight) : this()
{
_drawningFighterWidth = drawningFighterWidth;
_drawningFighterHeight = drawningFighterHeight;
}
public bool SetPictureSize(int width, int height)
{
if (_drawningFighterWidth < width && _drawningFighterHeight < height)
@ -146,7 +77,7 @@ public class DrawningFighter
public bool MoveTransport(DirectionType direction)
{
if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -154,27 +85,27 @@ public class DrawningFighter
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityFighter.Step > 0)
if (_startPosX.Value - EntityAirFighter.Step > 0)
{
_startPosX -= (int)EntityFighter.Step;
_startPosX -= (int)EntityAirFighter.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityFighter.Step > 0)
if (_startPosY.Value - EntityAirFighter.Step > 0)
{
_startPosY -= (int)EntityFighter.Step;
_startPosY -= (int)EntityAirFighter.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + _drawningFighterWidth + EntityFighter.Step < _pictureWidth)
if (_startPosX.Value + _drawningFighterWidth + EntityAirFighter.Step < _pictureWidth)
{
_startPosX += (int)EntityFighter.Step;
_startPosX += (int)EntityAirFighter.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + _drawningFighterHeight + EntityFighter.Step < _pictureHeight)
if (_startPosY.Value + _drawningFighterHeight + EntityAirFighter.Step < _pictureHeight)
{
_startPosY += (int)EntityFighter.Step;
_startPosY += (int)EntityAirFighter.Step;
}
return true;
default:
@ -182,15 +113,16 @@ public class DrawningFighter
}
}
public virtual void DrawTransport(Graphics g)
public void DrawTransport(Graphics g)
{
if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush br = new SolidBrush(EntityFighter.BodyColor);
Brush br = new SolidBrush(EntityAirFighter.BodyColor);
Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
@ -235,5 +167,45 @@ public class DrawningFighter
Point[] HvostDown = { point13, point14, point15, point16 };
g.FillPolygon(brPink, HvostDown);
g.DrawPolygon(pen, HvostDown);
if (EntityAirFighter.Wings)
{
Point wings1 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
Point wings2 = new Point(_startPosX.Value + 45, _startPosY.Value + 15);
Point wings3 = new Point(_startPosX.Value + 50, _startPosY.Value + 15);
Point wings4 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
Point[] UpWing = { wings1, wings2, wings3, wings4 };
g.FillPolygon(additionalBrush, UpWing);
g.DrawPolygon(pen, UpWing);
Point wings5 = new Point(_startPosX.Value + 45, _startPosY.Value + 40);
Point wings6 = new Point(_startPosX.Value + 45, _startPosY.Value + 55);
Point wings7 = new Point(_startPosX.Value + 50, _startPosY.Value + 55);
Point wings8 = new Point(_startPosX.Value + 55, _startPosY.Value + 40);
Point[] DownWing = { wings5, wings6, wings7, wings8 };
g.FillPolygon(additionalBrush, DownWing);
g.DrawPolygon(pen, DownWing);
}
if (EntityAirFighter.Rockets)
{
Point rocket1 = new Point(_startPosX.Value + 40, _startPosY.Value + 5);
Point rocket2 = new Point(_startPosX.Value + 15, _startPosY.Value + 5);
Point rocket3 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
Point rocket4 = new Point(_startPosX.Value + 15, _startPosY.Value + 15);
Point rocket5 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
Point[] Rocket1 = { rocket1, rocket2, rocket3, rocket4, rocket5 };
g.FillPolygon(additionalBrush, Rocket1);
g.DrawPolygon(pen, Rocket1);
Point rocket6 = new Point(_startPosX.Value + 40, _startPosY.Value + 55);
Point rocket7 = new Point(_startPosX.Value + 15, _startPosY.Value + 55);
Point rocket8 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
Point rocket9 = new Point(_startPosX.Value + 15, _startPosY.Value + 65);
Point rocket10 = new Point(_startPosX.Value + 40, _startPosY.Value + 65);
Point[] Rocket2 = { rocket6, rocket7, rocket8, rocket9, rocket10 };
g.FillPolygon(additionalBrush, Rocket2);
g.DrawPolygon(pen, Rocket2);
}
}
}

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@ -1,33 +0,0 @@
namespace ProjectAirFighter.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,77 +0,0 @@
using ProjectAirFighter.Entities;
namespace ProjectAirFighter.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningAirFighter : DrawningFighter
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="wings">Признак наличия доп крыльев</param>
/// <param name="rockets">Признак наличия ракет</param>
public DrawningAirFighter (int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets) : base (70, 70)
{
EntityFighter = new EntityAirFighter(speed, weight, bodyColor, additionalColor, wings, rockets);
}
public override void DrawTransport(Graphics g)
{
if (EntityFighter == null || EntityFighter is not EntityAirFighter airFighter || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(airFighter.AdditionalColor);
base.DrawTransport(g);
if (airFighter.Wings)
{
Point wings1 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
Point wings2 = new Point(_startPosX.Value + 45, _startPosY.Value + 15);
Point wings3 = new Point(_startPosX.Value + 50, _startPosY.Value + 15);
Point wings4 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
Point[] UpWing = { wings1, wings2, wings3, wings4 };
g.FillPolygon(additionalBrush, UpWing);
g.DrawPolygon(pen, UpWing);
Point wings5 = new Point(_startPosX.Value + 45, _startPosY.Value + 40);
Point wings6 = new Point(_startPosX.Value + 45, _startPosY.Value + 55);
Point wings7 = new Point(_startPosX.Value + 50, _startPosY.Value + 55);
Point wings8 = new Point(_startPosX.Value + 55, _startPosY.Value + 40);
Point[] DownWing = { wings5, wings6, wings7, wings8 };
g.FillPolygon(additionalBrush, DownWing);
g.DrawPolygon(pen, DownWing);
}
if (airFighter.Rockets)
{
Point rocket1 = new Point(_startPosX.Value + 40, _startPosY.Value + 5);
Point rocket2 = new Point(_startPosX.Value + 15, _startPosY.Value + 5);
Point rocket3 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
Point rocket4 = new Point(_startPosX.Value + 15, _startPosY.Value + 15);
Point rocket5 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
Point[] Rocket1 = { rocket1, rocket2, rocket3, rocket4, rocket5 };
g.FillPolygon(additionalBrush, Rocket1);
g.DrawPolygon(pen, Rocket1);
Point rocket6 = new Point(_startPosX.Value + 40, _startPosY.Value + 55);
Point rocket7 = new Point(_startPosX.Value + 15, _startPosY.Value + 55);
Point rocket8 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
Point rocket9 = new Point(_startPosX.Value + 15, _startPosY.Value + 65);
Point rocket10 = new Point(_startPosX.Value + 40, _startPosY.Value + 65);
Point[] Rocket2 = { rocket6, rocket7, rocket8, rocket9, rocket10 };
g.FillPolygon(additionalBrush, Rocket2);
g.DrawPolygon(pen, Rocket2);
}
}
}

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@ -1,20 +0,0 @@
namespace ProjectAirFighter.Entities;
/// <summary>
/// Класс-сущность "Истребитель"
/// </summary>
public class EntityAirFighter : EntityFighter
{
public Color AdditionalColor { get; private set; }
public bool Wings { get; private set; }
public bool Rockets { get; private set; }
public EntityAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets) : base(5, 45, Color.Black)
{
AdditionalColor = additionalColor;
Rockets = rockets;
Wings = wings;
}
}

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@ -1,29 +0,0 @@
namespace ProjectAirFighter.Entities;
/// <summary>
/// Класс-сущность "Истребитель"
/// </summary>
public class EntityFighter
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityFighter (int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,29 @@
namespace ProjectAirFighter;
public class EntityAirFighter
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Wings { get; private set; }
public bool Rockets { get; private set; }
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rockets = rockets;
Wings = wings;
}
}

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@ -21,35 +21,32 @@
/// </summary>
private void InitializeComponent()
{
pictureBoxAirFighter = new PictureBox();
pictureBox1 = new PictureBox();
buttonCreateAirFighter = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonCreateFighter = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
// pictureBoxAirFighter
// pictureBox1
//
pictureBoxAirFighter.Dock = DockStyle.Fill;
pictureBoxAirFighter.Location = new Point(0, 0);
pictureBoxAirFighter.Name = "pictureBoxAirFighter";
pictureBoxAirFighter.Size = new Size(800, 450);
pictureBoxAirFighter.TabIndex = 0;
pictureBoxAirFighter.TabStop = false;
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(800, 450);
pictureBox1.TabIndex = 0;
pictureBox1.TabStop = false;
//
// buttonCreateAirFighter
//
buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAirFighter.Location = new Point(12, 409);
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
buttonCreateAirFighter.Size = new Size(169, 29);
buttonCreateAirFighter.Size = new Size(94, 29);
buttonCreateAirFighter.TabIndex = 1;
buttonCreateAirFighter.Text = "Создать истребитель";
buttonCreateAirFighter.Text = "Создать";
buttonCreateAirFighter.UseVisualStyleBackColor = true;
buttonCreateAirFighter.Click += buttonCreateAirFighter_Click;
//
@ -101,67 +98,30 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonCreateFighter
//
buttonCreateFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateFighter.Location = new Point(196, 409);
buttonCreateFighter.Name = "buttonCreateFighter";
buttonCreateFighter.Size = new Size(169, 29);
buttonCreateFighter.TabIndex = 6;
buttonCreateFighter.Text = "Создать самолёт";
buttonCreateFighter.UseVisualStyleBackColor = true;
buttonCreateFighter.Click += buttonCreateAir_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(694, 57);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormAirFighter
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateFighter);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonCreateAirFighter);
Controls.Add(pictureBoxAirFighter);
Controls.Add(pictureBox1);
Name = "FormAirFighter";
Text = "Истребитель";
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).EndInit();
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAirFighter;
private PictureBox pictureBox1;
private Button buttonCreateAirFighter;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
private Button buttonUp;
private Button buttonCreateFighter;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,66 +1,43 @@
using ProjectAirFighter.Drawnings;
using ProjectAirFighter.MovementStrategy;
namespace ProjectAirFighter;
namespace ProjectAirFighter;
public partial class FormAirFighter : Form
{
private DrawningFighter? _drawningFighter;
private AbstractStrategy? _strategy;
private DrawningAirFighter? _drawningAirFighter;
public FormAirFighter()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningFighter == null)
if (_drawningAirFighter == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningFighter.DrawTransport(gr);
pictureBoxAirFighter.Image = bmp;
_drawningAirFighter.DrawTransport(gr);
pictureBox1.Image = bmp;
}
private void CreateObject(string type)
private void buttonCreateAirFighter_Click(object sender, EventArgs e)
{
Random random = new();
switch (type)
{
case nameof(DrawningFighter):
_drawningFighter = new DrawningFighter(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningAirFighter):
_drawningFighter = new DrawningAirFighter(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningFighter.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
_drawningFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
_drawningAirFighter = new DrawningAirFighter();
_drawningAirFighter.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningAirFighter.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
_drawningAirFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonCreateAirFighter_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirFighter));
private void buttonCreateAir_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningFighter));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningFighter == null)
if (_drawningAirFighter == null)
{
return;
}
@ -70,16 +47,16 @@ public partial class FormAirFighter : Form
switch (name)
{
case "buttonUp":
result = _drawningFighter.MoveTransport(DirectionType.Up);
result = _drawningAirFighter.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningFighter.MoveTransport(DirectionType.Down);
result = _drawningAirFighter.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningFighter.MoveTransport(DirectionType.Left);
result = _drawningAirFighter.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningFighter.MoveTransport(DirectionType.Right);
result = _drawningAirFighter.MoveTransport(DirectionType.Right);
break;
}
@ -88,42 +65,4 @@ public partial class FormAirFighter : Form
Draw();
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningFighter == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableAir(_drawningFighter), pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -1,139 +0,0 @@
namespace ProjectAirFighter.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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namespace ProjectAirFighter.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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namespace ProjectAirFighter.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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namespace ProjectAirFighter.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectAirFighter.Drawnings;
namespace ProjectAirFighter.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningCar
/// </summary>
public class MoveableAir : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawningFighter? _air = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableAir(DrawningFighter air)
{
_air = air;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_air == null || _air.EntityFighter == null || !_air.GetPosX.HasValue || !_air.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_air.GetPosX.Value, _air.GetPosY.Value, _air.GetWidth, _air.GetHeight);
}
}
public int GetStep => (int)(_air?.EntityFighter?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_air == null || _air.EntityFighter == null)
{
return false;
}
return _air.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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namespace ProjectAirFighter.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectAirFighter.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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namespace ProjectAirFighter.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}