Compare commits
No commits in common. "0b087e4583e528d6a075329caa84d7fbe2b3d29f" and "110730bc992e0fae09d855e24bec2190ecfd20d2" have entirely different histories.
0b087e4583
...
110730bc99
12
AirFighter/AirFighter/DirectionType.cs
Normal file
12
AirFighter/AirFighter/DirectionType.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace ProjectAirFighter;
|
||||
|
||||
public enum DirectionType
|
||||
{
|
||||
Up = 1,
|
||||
|
||||
Down = 2,
|
||||
|
||||
Left = 3,
|
||||
|
||||
Right = 4
|
||||
}
|
@ -1,100 +1,31 @@
|
||||
using ProjectAirFighter.Entities;
|
||||
namespace ProjectAirFighter;
|
||||
|
||||
namespace ProjectAirFighter.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningFighter
|
||||
public class DrawningAirFighter
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityFighter? EntityFighter { get; protected set; }
|
||||
public EntityAirFighter? EntityAirFighter { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки самолёта
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки самолёта
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки самолёта
|
||||
/// </summary>
|
||||
private readonly int _drawningFighterWidth = 70;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки самолёта
|
||||
/// </summary>
|
||||
private readonly int _drawningFighterHeight = 70;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningFighterWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningFighterHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningFighter()
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets)
|
||||
{
|
||||
EntityAirFighter = new EntityAirFighter();
|
||||
EntityAirFighter.Init(speed, weight, bodyColor, additionalColor, wings, rockets);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningFighter (int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityFighter = new EntityFighter(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningCarWidth">Ширина прорисовки самолёта</param>
|
||||
/// <param name="drawningCarHeight">Высота прорисовки самолёта</param>
|
||||
protected DrawningFighter(int drawningFighterWidth, int drawningFighterHeight) : this()
|
||||
{
|
||||
_drawningFighterWidth = drawningFighterWidth;
|
||||
_drawningFighterHeight = drawningFighterHeight;
|
||||
}
|
||||
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (_drawningFighterWidth < width && _drawningFighterHeight < height)
|
||||
@ -146,7 +77,7 @@ public class DrawningFighter
|
||||
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -154,27 +85,27 @@ public class DrawningFighter
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityFighter.Step > 0)
|
||||
if (_startPosX.Value - EntityAirFighter.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityFighter.Step;
|
||||
_startPosX -= (int)EntityAirFighter.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityFighter.Step > 0)
|
||||
if (_startPosY.Value - EntityAirFighter.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityFighter.Step;
|
||||
_startPosY -= (int)EntityAirFighter.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningFighterWidth + EntityFighter.Step < _pictureWidth)
|
||||
if (_startPosX.Value + _drawningFighterWidth + EntityAirFighter.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityFighter.Step;
|
||||
_startPosX += (int)EntityAirFighter.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningFighterHeight + EntityFighter.Step < _pictureHeight)
|
||||
if (_startPosY.Value + _drawningFighterHeight + EntityAirFighter.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityFighter.Step;
|
||||
_startPosY += (int)EntityAirFighter.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
@ -182,15 +113,16 @@ public class DrawningFighter
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush br = new SolidBrush(EntityFighter.BodyColor);
|
||||
Brush br = new SolidBrush(EntityAirFighter.BodyColor);
|
||||
Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
|
||||
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 30, 60, 10);
|
||||
@ -235,5 +167,45 @@ public class DrawningFighter
|
||||
Point[] HvostDown = { point13, point14, point15, point16 };
|
||||
g.FillPolygon(brPink, HvostDown);
|
||||
g.DrawPolygon(pen, HvostDown);
|
||||
|
||||
if (EntityAirFighter.Wings)
|
||||
{
|
||||
Point wings1 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
|
||||
Point wings2 = new Point(_startPosX.Value + 45, _startPosY.Value + 15);
|
||||
Point wings3 = new Point(_startPosX.Value + 50, _startPosY.Value + 15);
|
||||
Point wings4 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
|
||||
Point[] UpWing = { wings1, wings2, wings3, wings4 };
|
||||
g.FillPolygon(additionalBrush, UpWing);
|
||||
g.DrawPolygon(pen, UpWing);
|
||||
|
||||
Point wings5 = new Point(_startPosX.Value + 45, _startPosY.Value + 40);
|
||||
Point wings6 = new Point(_startPosX.Value + 45, _startPosY.Value + 55);
|
||||
Point wings7 = new Point(_startPosX.Value + 50, _startPosY.Value + 55);
|
||||
Point wings8 = new Point(_startPosX.Value + 55, _startPosY.Value + 40);
|
||||
Point[] DownWing = { wings5, wings6, wings7, wings8 };
|
||||
g.FillPolygon(additionalBrush, DownWing);
|
||||
g.DrawPolygon(pen, DownWing);
|
||||
}
|
||||
|
||||
if (EntityAirFighter.Rockets)
|
||||
{
|
||||
Point rocket1 = new Point(_startPosX.Value + 40, _startPosY.Value + 5);
|
||||
Point rocket2 = new Point(_startPosX.Value + 15, _startPosY.Value + 5);
|
||||
Point rocket3 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
|
||||
Point rocket4 = new Point(_startPosX.Value + 15, _startPosY.Value + 15);
|
||||
Point rocket5 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
|
||||
Point[] Rocket1 = { rocket1, rocket2, rocket3, rocket4, rocket5 };
|
||||
g.FillPolygon(additionalBrush, Rocket1);
|
||||
g.DrawPolygon(pen, Rocket1);
|
||||
|
||||
Point rocket6 = new Point(_startPosX.Value + 40, _startPosY.Value + 55);
|
||||
Point rocket7 = new Point(_startPosX.Value + 15, _startPosY.Value + 55);
|
||||
Point rocket8 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
|
||||
Point rocket9 = new Point(_startPosX.Value + 15, _startPosY.Value + 65);
|
||||
Point rocket10 = new Point(_startPosX.Value + 40, _startPosY.Value + 65);
|
||||
Point[] Rocket2 = { rocket6, rocket7, rocket8, rocket9, rocket10 };
|
||||
g.FillPolygon(additionalBrush, Rocket2);
|
||||
g.DrawPolygon(pen, Rocket2);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
namespace ProjectAirFighter.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -1,77 +0,0 @@
|
||||
using ProjectAirFighter.Entities;
|
||||
|
||||
namespace ProjectAirFighter.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningAirFighter : DrawningFighter
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="wings">Признак наличия доп крыльев</param>
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
public DrawningAirFighter (int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets) : base (70, 70)
|
||||
{
|
||||
EntityFighter = new EntityAirFighter(speed, weight, bodyColor, additionalColor, wings, rockets);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityFighter == null || EntityFighter is not EntityAirFighter airFighter || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(airFighter.AdditionalColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
if (airFighter.Wings)
|
||||
{
|
||||
Point wings1 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
|
||||
Point wings2 = new Point(_startPosX.Value + 45, _startPosY.Value + 15);
|
||||
Point wings3 = new Point(_startPosX.Value + 50, _startPosY.Value + 15);
|
||||
Point wings4 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
|
||||
Point[] UpWing = { wings1, wings2, wings3, wings4 };
|
||||
g.FillPolygon(additionalBrush, UpWing);
|
||||
g.DrawPolygon(pen, UpWing);
|
||||
|
||||
Point wings5 = new Point(_startPosX.Value + 45, _startPosY.Value + 40);
|
||||
Point wings6 = new Point(_startPosX.Value + 45, _startPosY.Value + 55);
|
||||
Point wings7 = new Point(_startPosX.Value + 50, _startPosY.Value + 55);
|
||||
Point wings8 = new Point(_startPosX.Value + 55, _startPosY.Value + 40);
|
||||
Point[] DownWing = { wings5, wings6, wings7, wings8 };
|
||||
g.FillPolygon(additionalBrush, DownWing);
|
||||
g.DrawPolygon(pen, DownWing);
|
||||
}
|
||||
|
||||
if (airFighter.Rockets)
|
||||
{
|
||||
Point rocket1 = new Point(_startPosX.Value + 40, _startPosY.Value + 5);
|
||||
Point rocket2 = new Point(_startPosX.Value + 15, _startPosY.Value + 5);
|
||||
Point rocket3 = new Point(_startPosX.Value + 10, _startPosY.Value + 10);
|
||||
Point rocket4 = new Point(_startPosX.Value + 15, _startPosY.Value + 15);
|
||||
Point rocket5 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
|
||||
Point[] Rocket1 = { rocket1, rocket2, rocket3, rocket4, rocket5 };
|
||||
g.FillPolygon(additionalBrush, Rocket1);
|
||||
g.DrawPolygon(pen, Rocket1);
|
||||
|
||||
Point rocket6 = new Point(_startPosX.Value + 40, _startPosY.Value + 55);
|
||||
Point rocket7 = new Point(_startPosX.Value + 15, _startPosY.Value + 55);
|
||||
Point rocket8 = new Point(_startPosX.Value + 10, _startPosY.Value + 60);
|
||||
Point rocket9 = new Point(_startPosX.Value + 15, _startPosY.Value + 65);
|
||||
Point rocket10 = new Point(_startPosX.Value + 40, _startPosY.Value + 65);
|
||||
Point[] Rocket2 = { rocket6, rocket7, rocket8, rocket9, rocket10 };
|
||||
g.FillPolygon(additionalBrush, Rocket2);
|
||||
g.DrawPolygon(pen, Rocket2);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
namespace ProjectAirFighter.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Истребитель"
|
||||
/// </summary>
|
||||
public class EntityAirFighter : EntityFighter
|
||||
{
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public bool Wings { get; private set; }
|
||||
|
||||
public bool Rockets { get; private set; }
|
||||
|
||||
public EntityAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets) : base(5, 45, Color.Black)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
|
||||
Wings = wings;
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
namespace ProjectAirFighter.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Истребитель"
|
||||
/// </summary>
|
||||
public class EntityFighter
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
|
||||
public double Weight { get; private set; }
|
||||
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityFighter (int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
29
AirFighter/AirFighter/EntityAirFighter.cs
Normal file
29
AirFighter/AirFighter/EntityAirFighter.cs
Normal file
@ -0,0 +1,29 @@
|
||||
namespace ProjectAirFighter;
|
||||
|
||||
public class EntityAirFighter
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
|
||||
public double Weight { get; private set; }
|
||||
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public bool Wings { get; private set; }
|
||||
|
||||
public bool Rockets { get; private set; }
|
||||
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wings, bool rockets)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
|
||||
Rockets = rockets;
|
||||
Wings = wings;
|
||||
}
|
||||
}
|
68
AirFighter/AirFighter/FormAirFighter.Designer.cs
generated
68
AirFighter/AirFighter/FormAirFighter.Designer.cs
generated
@ -21,35 +21,32 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxAirFighter = new PictureBox();
|
||||
pictureBox1 = new PictureBox();
|
||||
buttonCreateAirFighter = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateFighter = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxAirFighter
|
||||
// pictureBox1
|
||||
//
|
||||
pictureBoxAirFighter.Dock = DockStyle.Fill;
|
||||
pictureBoxAirFighter.Location = new Point(0, 0);
|
||||
pictureBoxAirFighter.Name = "pictureBoxAirFighter";
|
||||
pictureBoxAirFighter.Size = new Size(800, 450);
|
||||
pictureBoxAirFighter.TabIndex = 0;
|
||||
pictureBoxAirFighter.TabStop = false;
|
||||
pictureBox1.Dock = DockStyle.Fill;
|
||||
pictureBox1.Location = new Point(0, 0);
|
||||
pictureBox1.Name = "pictureBox1";
|
||||
pictureBox1.Size = new Size(800, 450);
|
||||
pictureBox1.TabIndex = 0;
|
||||
pictureBox1.TabStop = false;
|
||||
//
|
||||
// buttonCreateAirFighter
|
||||
//
|
||||
buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateAirFighter.Location = new Point(12, 409);
|
||||
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
|
||||
buttonCreateAirFighter.Size = new Size(169, 29);
|
||||
buttonCreateAirFighter.Size = new Size(94, 29);
|
||||
buttonCreateAirFighter.TabIndex = 1;
|
||||
buttonCreateAirFighter.Text = "Создать истребитель";
|
||||
buttonCreateAirFighter.Text = "Создать";
|
||||
buttonCreateAirFighter.UseVisualStyleBackColor = true;
|
||||
buttonCreateAirFighter.Click += buttonCreateAirFighter_Click;
|
||||
//
|
||||
@ -101,67 +98,30 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateFighter
|
||||
//
|
||||
buttonCreateFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateFighter.Location = new Point(196, 409);
|
||||
buttonCreateFighter.Name = "buttonCreateFighter";
|
||||
buttonCreateFighter.Size = new Size(169, 29);
|
||||
buttonCreateFighter.TabIndex = 6;
|
||||
buttonCreateFighter.Text = "Создать самолёт";
|
||||
buttonCreateFighter.UseVisualStyleBackColor = true;
|
||||
buttonCreateFighter.Click += buttonCreateAir_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(694, 57);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormAirFighter
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateFighter);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonCreateAirFighter);
|
||||
Controls.Add(pictureBoxAirFighter);
|
||||
Controls.Add(pictureBox1);
|
||||
Name = "FormAirFighter";
|
||||
Text = "Истребитель";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxAirFighter;
|
||||
private PictureBox pictureBox1;
|
||||
private Button buttonCreateAirFighter;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateFighter;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,66 +1,43 @@
|
||||
using ProjectAirFighter.Drawnings;
|
||||
using ProjectAirFighter.MovementStrategy;
|
||||
|
||||
namespace ProjectAirFighter;
|
||||
namespace ProjectAirFighter;
|
||||
|
||||
public partial class FormAirFighter : Form
|
||||
{
|
||||
private DrawningFighter? _drawningFighter;
|
||||
|
||||
private AbstractStrategy? _strategy;
|
||||
private DrawningAirFighter? _drawningAirFighter;
|
||||
|
||||
public FormAirFighter()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningFighter == null)
|
||||
if (_drawningAirFighter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningFighter.DrawTransport(gr);
|
||||
pictureBoxAirFighter.Image = bmp;
|
||||
_drawningAirFighter.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
private void buttonCreateAirFighter_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningFighter):
|
||||
_drawningFighter = new DrawningFighter(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningAirFighter):
|
||||
_drawningFighter = new DrawningAirFighter(random.Next(100, 300), random.Next(1000, 3000),
|
||||
_drawningAirFighter = new DrawningAirFighter();
|
||||
_drawningAirFighter.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningFighter.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
_drawningFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_drawningAirFighter.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
|
||||
_drawningAirFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreateAirFighter_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirFighter));
|
||||
|
||||
private void buttonCreateAir_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningFighter));
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningFighter == null)
|
||||
if (_drawningAirFighter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -70,16 +47,16 @@ public partial class FormAirFighter : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Up);
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Down);
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Left);
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningFighter.MoveTransport(DirectionType.Right);
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -88,42 +65,4 @@ public partial class FormAirFighter : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningFighter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableAir(_drawningFighter), pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,139 +0,0 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,54 +0,0 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
using ProjectAirFighter.Drawnings;
|
||||
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningCar
|
||||
/// </summary>
|
||||
public class MoveableAir : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningFighter? _air = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningCar</param>
|
||||
public MoveableAir(DrawningFighter air)
|
||||
{
|
||||
_air = air;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_air == null || _air.EntityFighter == null || !_air.GetPosX.HasValue || !_air.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_air.GetPosX.Value, _air.GetPosY.Value, _air.GetWidth, _air.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_air?.EntityFighter?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_air == null || _air.EntityFighter == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _air.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -1,72 +0,0 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user