Пибд-13 Фатхутдинов А И Лабораторная работа 2 #2
32
ProjectLiner/ProjectLiner/Drawnings/DirectionType.cs
Normal file
32
ProjectLiner/ProjectLiner/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,32 @@
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namespace ProjectLiner.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,14 +1,20 @@
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namespace ProjectLiner;
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using ProjectLiner.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectLiner.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// Класс, отвечающий за прорисовку и перемещение обычного объекта-сущности
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/// </summary>
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public class DrawningLiner
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public class DrawningCommonLiner
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLiner? EntityLiner { get; private set; }
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public EntityCommonLiner? EntityCommonLiner { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -23,42 +29,79 @@ public class DrawningLiner
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/// <summary>
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/// Левая координата прорисовки лайнера
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки лайнера
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки лайнера
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/// </summary>
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private readonly int _drawningLinerWidth = 150;
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private readonly int _drawningLinerWidth = 155;
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/// <summary>
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/// Высота прорисовки лайнера
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/// </summary>
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private readonly int _drawningLinerHeight = 125;
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private readonly int _drawningLinerHeight = 90;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="anchor">Признак наличия якоря</param>
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/// <param name="boats">Признак наличия шлюпок</param>
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/// <param name="pipe">Признак наличия трубы</param>
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public void Init(EntityLiner liner)
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningLinerWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningLinerHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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public DrawningCommonLiner()
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{
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EntityLiner = liner;
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningCommonLiner(int speed, double weight, Color bodycolor) : this()
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{
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EntityCommonLiner = new EntityCommonLiner(speed, weight, bodycolor);
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}
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/// <summary>
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/// конструктор для наследников
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/// </summary>
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/// <param name="drawningLinerHeight">Высота</param>
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/// <param name="drawningLinerWight">Длина</param>
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protected DrawningCommonLiner(int drawningLinerWight, int drawningLinerHeight) : this()
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{
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_drawningLinerHeight = drawningLinerHeight;
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_drawningLinerWidth = drawningLinerWight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -73,7 +116,7 @@ public class DrawningLiner
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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{
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if (_startPosX.Value < 0)
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if (_startPosX.Value < 0)
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_startPosX = 0;
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if (_startPosY.Value < 0)
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_startPosY = 0;
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@ -129,7 +172,7 @@ public class DrawningLiner
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityCommonLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -138,30 +181,30 @@ public class DrawningLiner
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityLiner.Step > 0)
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if (_startPosX.Value - EntityCommonLiner.Step > 0)
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{
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_startPosX -= (int)EntityLiner.Step;
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_startPosX -= (int)EntityCommonLiner.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityLiner.Step > 0)
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if (_startPosY.Value - EntityCommonLiner.Step > 0)
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{
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_startPosY -= (int)EntityLiner.Step;
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_startPosY -= (int)EntityCommonLiner.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityLiner.Step < _pictureWidth-_drawningLinerWidth)
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if (_startPosX.Value + EntityCommonLiner.Step < _pictureWidth - _drawningLinerWidth)
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{
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_startPosX += (int)EntityLiner.Step;
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_startPosX += (int)EntityCommonLiner.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityLiner.Step < _pictureHeight-_drawningLinerHeight)
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if (_startPosY.Value + EntityCommonLiner.Step < _pictureHeight - _drawningLinerHeight)
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{
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_startPosY += (int)EntityLiner.Step;
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_startPosY += (int)EntityCommonLiner.Step;
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}
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return true;
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default:
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@ -173,61 +216,33 @@ public class DrawningLiner
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityCommonLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityLiner.AdditionalColor);
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Brush br = new SolidBrush(EntityLiner.BodyColor);
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Brush br = new SolidBrush(EntityCommonLiner.BodyColor);
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// якорь
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if (EntityLiner.Anchor)
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{
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 85, _startPosX.Value + 45, _startPosY.Value + 115);
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 95, _startPosX.Value + 60, _startPosY.Value + 95);
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g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 100, _startPosX.Value + 45, _startPosY.Value + 115);
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 115, _startPosX.Value + 65, _startPosY.Value + 100);
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}
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// кузов лайнера
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 80);
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Point point2 = new Point(_startPosX.Value + 50, _startPosY.Value + 130);
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Point point3 = new Point(_startPosX.Value + 135, _startPosY.Value + 130);
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Point point4 = new Point(_startPosX.Value + 155, _startPosY.Value + 80);
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 40);
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Point point2 = new Point(_startPosX.Value + 50, _startPosY.Value + 90);
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Point point3 = new Point(_startPosX.Value + 135, _startPosY.Value + 90);
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Point point4 = new Point(_startPosX.Value + 155, _startPosY.Value + 40);
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Point[] curvePoints = { point1, point2, point3, point4 };
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g.FillPolygon(br, curvePoints);
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// борт лайнера
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Point point5 = new Point(_startPosX.Value+40, _startPosY.Value + 40);
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Point point6 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
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Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 80);
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Point point8 = new Point(_startPosX.Value + 40, _startPosY.Value + 80);
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Point point5 = new Point(_startPosX.Value + 40, _startPosY.Value);
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Point point6 = new Point(_startPosX.Value + 140, _startPosY.Value);
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Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
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Point point8 = new Point(_startPosX.Value + 40, _startPosY.Value + 40);
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Point[] curvePoints2 = { point5, point6, point7, point8 };
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g.FillPolygon(additionalBrush, curvePoints2);
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g.FillPolygon(br, curvePoints2);
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// шлюпки
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if (EntityLiner.Boats)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 85, 30, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 85, 30, 15);
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g.FillEllipse(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 85, 30, 15);
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}
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// труба
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if (EntityLiner.Pipe)
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{
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Point point9 = new Point(_startPosX.Value + 90, _startPosY.Value + 10);
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Point point10 = new Point(_startPosX.Value + 90, _startPosY.Value + 40);
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Point point11 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
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Point point12 = new Point(_startPosX.Value + 115, _startPosY.Value + 10);
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Point[] curvePoints3 = { point9, point10, point11, point12 };
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g.FillPolygon(br, curvePoints3);
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}
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}
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}
|
72
ProjectLiner/ProjectLiner/Drawnings/DrawningLiner.cs
Normal file
72
ProjectLiner/ProjectLiner/Drawnings/DrawningLiner.cs
Normal file
@ -0,0 +1,72 @@
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using ProjectLiner.Entities;
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||||
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namespace ProjectLiner.Drawnings;
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|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningLiner : DrawningCommonLiner
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodycolor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="anchor">Признак наличия якоря</param>
|
||||
/// <param name="boats">Признак наличия шлюпок</param>
|
||||
/// <param name="pipe">Признак наличия трубы</param>
|
||||
public DrawningLiner(int speed, double weight, Color bodycolor, Color additionalColor, bool anchor, bool boats, bool pipe) : base(150, 125)
|
||||
{
|
||||
EntityCommonLiner = new EntityLiner(speed, weight, bodycolor, additionalColor, anchor, boats, pipe);
|
||||
|
||||
}
|
||||
|
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public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCommonLiner == null || EntityCommonLiner is not EntityLiner liner || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(liner.AdditionalColor);
|
||||
Brush br = new SolidBrush(liner.BodyColor);
|
||||
|
||||
_startPosY += 40;
|
||||
base.DrawTransport(g);
|
||||
_startPosY -= 40;
|
||||
|
||||
|
||||
// якорь
|
||||
if (liner.Anchor)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 85, _startPosX.Value + 45, _startPosY.Value + 115);
|
||||
g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 95, _startPosX.Value + 60, _startPosY.Value + 95);
|
||||
g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 100, _startPosX.Value + 45, _startPosY.Value + 115);
|
||||
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 115, _startPosX.Value + 65, _startPosY.Value + 100);
|
||||
}
|
||||
|
||||
// шлюпки
|
||||
if (liner.Boats)
|
||||
{
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 85, 30, 15);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 85, 30, 15);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 85, 30, 15);
|
||||
}
|
||||
|
||||
// труба
|
||||
if (liner.Pipe)
|
||||
{
|
||||
|
||||
Point point9 = new Point(_startPosX.Value + 90, _startPosY.Value + 10);
|
||||
Point point10 = new Point(_startPosX.Value + 90, _startPosY.Value + 40);
|
||||
Point point11 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
|
||||
Point point12 = new Point(_startPosX.Value + 115, _startPosY.Value + 10);
|
||||
Point[] curvePoints3 = { point9, point10, point11, point12 };
|
||||
g.FillPolygon(additionalBrush, curvePoints3);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
50
ProjectLiner/ProjectLiner/Entities/EntityCommonLiner.cs
Normal file
50
ProjectLiner/ProjectLiner/Entities/EntityCommonLiner.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность обычного "Лайнера"
|
||||
/// </summary>
|
||||
|
||||
namespace ProjectLiner.Entities
|
||||
{
|
||||
public class EntityCommonLiner
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор лайнера
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityCommonLiner(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,10 @@
|
||||
namespace ProjectLiner;
|
||||
namespace ProjectLiner.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Лайнер"
|
||||
/// </summary>
|
||||
public class EntityLiner
|
||||
public class EntityLiner: EntityCommonLiner
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
@ -40,26 +26,17 @@ public class EntityLiner
|
||||
/// </summary>
|
||||
public bool Pipe { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="anchor">Признак наличия якоря</param>
|
||||
/// <param name="boats">Признак наличия шлюпок</param>
|
||||
/// <param name="pipe">Признак наличия трубы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool anchor, bool boats, bool pipe)
|
||||
public EntityLiner(int speed, double weight, Color bodyColor, Color additionalColor, bool anchor, bool boats, bool pipe) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
new EntityCommonLiner(speed, weight, bodyColor);
|
||||
AdditionalColor = additionalColor;
|
||||
Anchor = anchor;
|
||||
Boats = boats;
|
46
ProjectLiner/ProjectLiner/FormLiner.Designer.cs
generated
46
ProjectLiner/ProjectLiner/FormLiner.Designer.cs
generated
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateCommonLiner = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -50,11 +53,11 @@
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 520);
|
||||
buttonCreate.Location = new Point(12, 544);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(150, 82);
|
||||
buttonCreate.Size = new Size(203, 58);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать Лайнер";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
@ -106,11 +109,45 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateCommonLiner
|
||||
//
|
||||
buttonCreateCommonLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateCommonLiner.Location = new Point(221, 544);
|
||||
buttonCreateCommonLiner.Name = "buttonCreateCommonLiner";
|
||||
buttonCreateCommonLiner.Size = new Size(240, 58);
|
||||
buttonCreateCommonLiner.TabIndex = 6;
|
||||
buttonCreateCommonLiner.Text = "Создать Обычный Лайнер";
|
||||
buttonCreateCommonLiner.UseVisualStyleBackColor = true;
|
||||
buttonCreateCommonLiner.Click += buttonCreateCommonLiner_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(742, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(194, 33);
|
||||
comboBoxStrategy.TabIndex = 11;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(816, 51);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(120, 37);
|
||||
buttonStrategyStep.TabIndex = 12;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormLiner
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(948, 614);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateCommonLiner);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonUp);
|
||||
@ -131,5 +168,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateCommonLiner;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -7,15 +7,20 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectLiner.Drawnings;
|
||||
using ProjectLiner.MovementStrategy;
|
||||
|
||||
namespace ProjectLiner
|
||||
{
|
||||
public partial class FormLiner : Form
|
||||
{
|
||||
private DrawningLiner? _drawningLiner;
|
||||
private DrawningCommonLiner? _drawningCommonLiner;
|
||||
|
||||
private AbstractStrategy? _strategy;
|
||||
public FormLiner()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -23,35 +28,67 @@ namespace ProjectLiner
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningLiner == null)
|
||||
if (_drawningCommonLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningLiner.DrawTransport(gr);
|
||||
_drawningCommonLiner.DrawTransport(gr);
|
||||
pictureBoxLiner.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningCommonLiner):
|
||||
_drawningCommonLiner = new DrawningCommonLiner(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningLiner):
|
||||
_drawningCommonLiner = new DrawningLiner(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
_drawningCommonLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
_drawningCommonLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать Лайнер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
EntityLiner liner = new EntityLiner();
|
||||
liner.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningLiner = new DrawningLiner();
|
||||
_drawningLiner.Init(liner);
|
||||
_drawningLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
_drawningLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
CreateObject(nameof(DrawningLiner));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать Обычный Лайнер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonCreateCommonLiner_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningCommonLiner));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -61,7 +98,7 @@ namespace ProjectLiner
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningLiner == null)
|
||||
if (_drawningCommonLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -71,16 +108,16 @@ namespace ProjectLiner
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Up);
|
||||
result = _drawningCommonLiner.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Down);
|
||||
result = _drawningCommonLiner.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Left);
|
||||
result = _drawningCommonLiner.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Right);
|
||||
result = _drawningCommonLiner.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -89,5 +126,48 @@ namespace ProjectLiner
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCommonLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableLiner(_drawningCommonLiner), pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
145
ProjectLiner/ProjectLiner/MovementStrategy/AbstractStrategy.cs
Normal file
145
ProjectLiner/ProjectLiner/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
58
ProjectLiner/ProjectLiner/MovementStrategy/MoveToBorder.cs
Normal file
58
ProjectLiner/ProjectLiner/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к правой нижней границы
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
60
ProjectLiner/ProjectLiner/MovementStrategy/MoveToCenter.cs
Normal file
60
ProjectLiner/ProjectLiner/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
69
ProjectLiner/ProjectLiner/MovementStrategy/MoveableLiner.cs
Normal file
69
ProjectLiner/ProjectLiner/MovementStrategy/MoveableLiner.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using ProjectLiner.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningCommonLiner
|
||||
/// </summary>
|
||||
public class MoveableLiner : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCommonLiner или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningCommonLiner? _CommonLiner = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="CommonLiner">Объект класса DrawningCommonLiner</param>
|
||||
public MoveableLiner(DrawningCommonLiner CommonLiner)
|
||||
{
|
||||
_CommonLiner = CommonLiner;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_CommonLiner == null || _CommonLiner.EntityCommonLiner == null || !_CommonLiner.GetPosX.HasValue || !_CommonLiner.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_CommonLiner.GetPosX.Value, _CommonLiner.GetPosY.Value, _CommonLiner.GetWidth, _CommonLiner.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_CommonLiner?.EntityCommonLiner?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_CommonLiner == null || _CommonLiner.EntityCommonLiner == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _CommonLiner.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,9 +1,11 @@
|
||||
namespace ProjectLiner;
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
@ -24,4 +26,5 @@ public enum DirectionType
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
27
ProjectLiner/ProjectLiner/MovementStrategy/StrategyStatus.cs
Normal file
27
ProjectLiner/ProjectLiner/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user
Имя элемента проекта не соответствует указанному в задании