Пибд-13 Фатхутдинов А И Лабораторная работа 2 #2

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gettterot wants to merge 3 commits from labWork_02 into labWork_01
15 changed files with 857 additions and 121 deletions

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@ -0,0 +1,32 @@
namespace ProjectLiner.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,14 +1,20 @@
namespace ProjectLiner;
using ProjectLiner.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLiner.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// Класс, отвечающий за прорисовку и перемещение обычного объекта-сущности
/// </summary>
public class DrawningLiner
public class DrawningCommonLiner
Review

Имя элемента проекта не соответствует указанному в задании

Имя элемента проекта не соответствует указанному в задании
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLiner? EntityLiner { get; private set; }
public EntityCommonLiner? EntityCommonLiner { get; protected set; }
/// <summary>
/// Ширина окна
@ -23,42 +29,79 @@ public class DrawningLiner
/// <summary>
/// Левая координата прорисовки лайнера
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки лайнера
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки лайнера
/// </summary>
private readonly int _drawningLinerWidth = 150;
private readonly int _drawningLinerWidth = 155;
/// <summary>
/// Высота прорисовки лайнера
/// </summary>
private readonly int _drawningLinerHeight = 125;
private readonly int _drawningLinerHeight = 90;
/// <summary>
/// Инициализация свойств
/// Координата X объекта
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="anchor">Признак наличия якоря</param>
/// <param name="boats">Признак наличия шлюпок</param>
/// <param name="pipe">Признак наличия трубы</param>
public void Init(EntityLiner liner)
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLinerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLinerHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
public DrawningCommonLiner()
{
EntityLiner = liner;
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningCommonLiner(int speed, double weight, Color bodycolor) : this()
{
EntityCommonLiner = new EntityCommonLiner(speed, weight, bodycolor);
}
/// <summary>
/// конструктор для наследников
/// </summary>
/// <param name="drawningLinerHeight">Высота</param>
/// <param name="drawningLinerWight">Длина</param>
protected DrawningCommonLiner(int drawningLinerWight, int drawningLinerHeight) : this()
{
_drawningLinerHeight = drawningLinerHeight;
_drawningLinerWidth = drawningLinerWight;
}
/// <summary>
/// Установка границ поля
/// </summary>
@ -73,7 +116,7 @@ public class DrawningLiner
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0)
if (_startPosX.Value < 0)
_startPosX = 0;
if (_startPosY.Value < 0)
_startPosY = 0;
@ -129,7 +172,7 @@ public class DrawningLiner
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityCommonLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -138,30 +181,30 @@ public class DrawningLiner
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLiner.Step > 0)
if (_startPosX.Value - EntityCommonLiner.Step > 0)
{
_startPosX -= (int)EntityLiner.Step;
_startPosX -= (int)EntityCommonLiner.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLiner.Step > 0)
if (_startPosY.Value - EntityCommonLiner.Step > 0)
{
_startPosY -= (int)EntityLiner.Step;
_startPosY -= (int)EntityCommonLiner.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityLiner.Step < _pictureWidth-_drawningLinerWidth)
if (_startPosX.Value + EntityCommonLiner.Step < _pictureWidth - _drawningLinerWidth)
{
_startPosX += (int)EntityLiner.Step;
_startPosX += (int)EntityCommonLiner.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityLiner.Step < _pictureHeight-_drawningLinerHeight)
if (_startPosY.Value + EntityCommonLiner.Step < _pictureHeight - _drawningLinerHeight)
{
_startPosY += (int)EntityLiner.Step;
_startPosY += (int)EntityCommonLiner.Step;
}
return true;
default:
@ -173,61 +216,33 @@ public class DrawningLiner
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityCommonLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityLiner.AdditionalColor);
Brush br = new SolidBrush(EntityLiner.BodyColor);
Brush br = new SolidBrush(EntityCommonLiner.BodyColor);
// якорь
if (EntityLiner.Anchor)
{
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 85, _startPosX.Value + 45, _startPosY.Value + 115);
g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 95, _startPosX.Value + 60, _startPosY.Value + 95);
g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 100, _startPosX.Value + 45, _startPosY.Value + 115);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 115, _startPosX.Value + 65, _startPosY.Value + 100);
}
// кузов лайнера
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 80);
Point point2 = new Point(_startPosX.Value + 50, _startPosY.Value + 130);
Point point3 = new Point(_startPosX.Value + 135, _startPosY.Value + 130);
Point point4 = new Point(_startPosX.Value + 155, _startPosY.Value + 80);
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 40);
Point point2 = new Point(_startPosX.Value + 50, _startPosY.Value + 90);
Point point3 = new Point(_startPosX.Value + 135, _startPosY.Value + 90);
Point point4 = new Point(_startPosX.Value + 155, _startPosY.Value + 40);
Point[] curvePoints = { point1, point2, point3, point4 };
g.FillPolygon(br, curvePoints);
// борт лайнера
Point point5 = new Point(_startPosX.Value+40, _startPosY.Value + 40);
Point point6 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 80);
Point point8 = new Point(_startPosX.Value + 40, _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value + 40, _startPosY.Value);
Point point6 = new Point(_startPosX.Value + 140, _startPosY.Value);
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
Point point8 = new Point(_startPosX.Value + 40, _startPosY.Value + 40);
Point[] curvePoints2 = { point5, point6, point7, point8 };
g.FillPolygon(additionalBrush, curvePoints2);
g.FillPolygon(br, curvePoints2);
// шлюпки
if (EntityLiner.Boats)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 85, 30, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 85, 30, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 85, 30, 15);
}
// труба
if (EntityLiner.Pipe)
{
Point point9 = new Point(_startPosX.Value + 90, _startPosY.Value + 10);
Point point10 = new Point(_startPosX.Value + 90, _startPosY.Value + 40);
Point point11 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
Point point12 = new Point(_startPosX.Value + 115, _startPosY.Value + 10);
Point[] curvePoints3 = { point9, point10, point11, point12 };
g.FillPolygon(br, curvePoints3);
}
}
}

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@ -0,0 +1,72 @@
using ProjectLiner.Entities;
namespace ProjectLiner.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLiner : DrawningCommonLiner
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodycolor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="anchor">Признак наличия якоря</param>
/// <param name="boats">Признак наличия шлюпок</param>
/// <param name="pipe">Признак наличия трубы</param>
public DrawningLiner(int speed, double weight, Color bodycolor, Color additionalColor, bool anchor, bool boats, bool pipe) : base(150, 125)
{
EntityCommonLiner = new EntityLiner(speed, weight, bodycolor, additionalColor, anchor, boats, pipe);
}
public override void DrawTransport(Graphics g)
{
if (EntityCommonLiner == null || EntityCommonLiner is not EntityLiner liner || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(liner.AdditionalColor);
Brush br = new SolidBrush(liner.BodyColor);
_startPosY += 40;
base.DrawTransport(g);
_startPosY -= 40;
// якорь
if (liner.Anchor)
{
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 85, _startPosX.Value + 45, _startPosY.Value + 115);
g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 95, _startPosX.Value + 60, _startPosY.Value + 95);
g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 100, _startPosX.Value + 45, _startPosY.Value + 115);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 115, _startPosX.Value + 65, _startPosY.Value + 100);
}
// шлюпки
if (liner.Boats)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 85, 30, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 85, 30, 15);
g.FillEllipse(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 85, 30, 15);
}
// труба
if (liner.Pipe)
{
Point point9 = new Point(_startPosX.Value + 90, _startPosY.Value + 10);
Point point10 = new Point(_startPosX.Value + 90, _startPosY.Value + 40);
Point point11 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
Point point12 = new Point(_startPosX.Value + 115, _startPosY.Value + 10);
Point[] curvePoints3 = { point9, point10, point11, point12 };
g.FillPolygon(additionalBrush, curvePoints3);
}
}
}

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// <summary>
/// Класс-сущность обычного "Лайнера"
/// </summary>
namespace ProjectLiner.Entities
{
public class EntityCommonLiner
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор лайнера
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityCommonLiner(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -1,24 +1,10 @@
namespace ProjectLiner;
namespace ProjectLiner.Entities;
/// <summary>
/// Класс-сущность "Лайнер"
/// </summary>
public class EntityLiner
public class EntityLiner: EntityCommonLiner
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
@ -40,26 +26,17 @@ public class EntityLiner
/// </summary>
public bool Pipe { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="anchor">Признак наличия якоря</param>
/// <param name="boats">Признак наличия шлюпок</param>
/// <param name="pipe">Признак наличия трубы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool anchor, bool boats, bool pipe)
public EntityLiner(int speed, double weight, Color bodyColor, Color additionalColor, bool anchor, bool boats, bool pipe) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
new EntityCommonLiner(speed, weight, bodyColor);
AdditionalColor = additionalColor;
Anchor = anchor;
Boats = boats;

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@ -34,6 +34,9 @@
buttonUp = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonCreateCommonLiner = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
SuspendLayout();
//
@ -50,11 +53,11 @@
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 520);
buttonCreate.Location = new Point(12, 544);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(150, 82);
buttonCreate.Size = new Size(203, 58);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать Лайнер";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
@ -106,11 +109,45 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateCommonLiner
//
buttonCreateCommonLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCommonLiner.Location = new Point(221, 544);
buttonCreateCommonLiner.Name = "buttonCreateCommonLiner";
buttonCreateCommonLiner.Size = new Size(240, 58);
buttonCreateCommonLiner.TabIndex = 6;
buttonCreateCommonLiner.Text = "Создать Обычный Лайнер";
buttonCreateCommonLiner.UseVisualStyleBackColor = true;
buttonCreateCommonLiner.Click += buttonCreateCommonLiner_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(742, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(194, 33);
comboBoxStrategy.TabIndex = 11;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(816, 51);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(120, 37);
buttonStrategyStep.TabIndex = 12;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormLiner
//
AutoScaleDimensions = new SizeF(11F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(948, 614);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateCommonLiner);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
@ -131,5 +168,8 @@
private Button buttonUp;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateCommonLiner;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -7,15 +7,20 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectLiner.Drawnings;
using ProjectLiner.MovementStrategy;
namespace ProjectLiner
{
public partial class FormLiner : Form
{
private DrawningLiner? _drawningLiner;
private DrawningCommonLiner? _drawningCommonLiner;
private AbstractStrategy? _strategy;
public FormLiner()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
@ -23,35 +28,67 @@ namespace ProjectLiner
/// </summary>
private void Draw()
{
if (_drawningLiner == null)
if (_drawningCommonLiner == null)
{
return;
}
Bitmap bmp = new(pictureBoxLiner.Width, pictureBoxLiner.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningLiner.DrawTransport(gr);
_drawningCommonLiner.DrawTransport(gr);
pictureBoxLiner.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningCommonLiner):
_drawningCommonLiner = new DrawningCommonLiner(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningLiner):
_drawningCommonLiner = new DrawningLiner(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningCommonLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
_drawningCommonLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать Лайнер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
EntityLiner liner = new EntityLiner();
liner.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningLiner = new DrawningLiner();
_drawningLiner.Init(liner);
_drawningLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
_drawningLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
CreateObject(nameof(DrawningLiner));
}
/// <summary>
/// Обработка нажатия кнопки "Создать Обычный Лайнер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateCommonLiner_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningCommonLiner));
}
/// <summary>
@ -61,7 +98,7 @@ namespace ProjectLiner
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningLiner == null)
if (_drawningCommonLiner == null)
{
return;
}
@ -71,16 +108,16 @@ namespace ProjectLiner
switch (name)
{
case "buttonUp":
result = _drawningLiner.MoveTransport(DirectionType.Up);
result = _drawningCommonLiner.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningLiner.MoveTransport(DirectionType.Down);
result = _drawningCommonLiner.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningLiner.MoveTransport(DirectionType.Left);
result = _drawningCommonLiner.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningLiner.MoveTransport(DirectionType.Right);
result = _drawningCommonLiner.MoveTransport(DirectionType.Right);
break;
}
@ -89,5 +126,48 @@ namespace ProjectLiner
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningCommonLiner == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableLiner(_drawningCommonLiner), pictureBoxLiner.Width, pictureBoxLiner.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLiner.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLiner.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLiner.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта к правой нижней границы
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLiner.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectLiner.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLiner.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningCommonLiner
/// </summary>
public class MoveableLiner : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningCommonLiner или его наследника
/// </summary>
private readonly DrawningCommonLiner? _CommonLiner = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="CommonLiner">Объект класса DrawningCommonLiner</param>
public MoveableLiner(DrawningCommonLiner CommonLiner)
{
_CommonLiner = CommonLiner;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_CommonLiner == null || _CommonLiner.EntityCommonLiner == null || !_CommonLiner.GetPosX.HasValue || !_CommonLiner.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_CommonLiner.GetPosX.Value, _CommonLiner.GetPosY.Value, _CommonLiner.GetWidth, _CommonLiner.GetHeight);
}
}
public int GetStep => (int)(_CommonLiner?.EntityCommonLiner?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_CommonLiner == null || _CommonLiner.EntityCommonLiner == null)
{
return false;
}
return _CommonLiner.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -1,9 +1,11 @@
namespace ProjectLiner;
namespace ProjectLiner.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
public enum MovementDirection
{
/// <summary>
/// Вверх
@ -24,4 +26,5 @@ public enum DirectionType
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLiner.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLiner.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}