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25 changed files with 1376 additions and 50 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Hydroplane.DrawningObjects;
namespace Hydroplane.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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Hydroplane/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane
{
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Hydroplane.Entities;
namespace Hydroplane.DrawningObjects
{
public class DrawningHydroplane : DrawningPlane
{
public DrawningHydroplane(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool bobber, int width, int height) :
base(speed, weight, bodyColor, width, height)
{
if (EntityPlane != null)
{
EntityPlane = new EntityHydroplane(speed, weight, bodyColor,
additionalColor, boat, bobber);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityPlane is not EntityHydroplane hydroplane)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityPlane.BodyColor);
Brush additionalBrush = new
SolidBrush(hydroplane.AdditionalColor);
base.DrawTransport(g);
//раскраска иллюминаторов
g.FillEllipse(additionalBrush, _startPosX + 40, _startPosY + 30, 10, 10);
g.FillEllipse(additionalBrush, _startPosX + 60, _startPosY + 30, 10, 10);
g.FillEllipse(additionalBrush, _startPosX + 80, _startPosY + 30, 10, 10);
//раскраска окна
g.FillPolygon(additionalBrush, new[]
{
new Point(_startPosX + 160, _startPosY + 40),
new Point(_startPosX + 130, _startPosY + 40),
new Point(_startPosX + 130, _startPosY + 25) });
//раскраска ножек
g.FillRectangle(bodyBrush, _startPosX + 65, _startPosY + 55, 5, 15);
g.FillRectangle(bodyBrush, _startPosX + 125, _startPosY + 55, 5, 15);
//ножки снизу
g.DrawLine(pen, _startPosX + 65, _startPosY + 55, _startPosX + 65, _startPosY + 70);
g.DrawLine(pen, _startPosX + 70, _startPosY + 55, _startPosX + 70, _startPosY + 70);
g.DrawLine(pen, _startPosX + 125, _startPosY + 55, _startPosX + 125, _startPosY + 70);
g.DrawLine(pen, _startPosX + 130, _startPosY + 55, _startPosX + 130, _startPosY + 70);
//поплавки(лыжи) или колеса
if (hydroplane.Bobber)
{
g.FillPolygon(additionalBrush, new[]
{
new Point(_startPosX + 55, _startPosY + 70),
new Point(_startPosX + 55, _startPosY + 80),
new Point(_startPosX + 155, _startPosY + 80),
new Point(_startPosX + 175, _startPosY + 70) });
g.DrawPolygon(pen, new[]
{
new Point(_startPosX + 55, _startPosY + 70),
new Point(_startPosX + 55, _startPosY + 80),
new Point(_startPosX + 155, _startPosY + 80),
new Point(_startPosX + 175, _startPosY + 70) });
}
else
{
g.FillEllipse(additionalBrush, _startPosX + 60, _startPosY + 70, 15, 15);
g.FillEllipse(additionalBrush, _startPosX + 120, _startPosY + 70, 15, 15);
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 70, 15, 15);
g.DrawEllipse(pen, _startPosX + 120, _startPosY + 70, 15, 15);
}
//надувная лодка
if (hydroplane.Boat)
{
g.FillEllipse(additionalBrush, _startPosX, _startPosY + 21, 32, 8);
g.DrawEllipse(pen, _startPosX, _startPosY + 21, 32, 8);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Hydroplane.DrawningObjects;
namespace Hydroplane.MovementStrategy
{
public class DrawningObjectPlane : IMoveableObject
{
private readonly DrawningPlane? _drawingPlane = null;
public DrawningObjectPlane(DrawningPlane drawingPlane)
{
_drawingPlane = drawingPlane;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingPlane == null || _drawingPlane.EntityPlane == null)
{
return null;
}
return new ObjectParameters(_drawingPlane.GetPosX,
_drawingPlane.GetPosY, _drawingPlane.GetWidth, _drawingPlane.GetHeight);
}
}
public int GetStep => (int)(_drawingPlane?.EntityPlane?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawingPlane?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawingPlane?.MoveTransport(direction);
}
}

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Hydroplane/DrawningPlane.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Hydroplane.Entities;
namespace Hydroplane.DrawningObjects
{
public class DrawningPlane
{
public EntityPlane? EntityPlane { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
private readonly int _planeWidth = 175;
private readonly int _planeHeight = 80;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _planeWidth;
public int GetHeight => _planeHeight;
public DrawningPlane(int speed, double weight, Color bodyColor, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (width < _pictureWidth || height < _pictureHeight)
{
return;
}
EntityPlane = new EntityPlane(speed, weight, bodyColor);
}
protected DrawningPlane(int speed, double weight, Color bodyColor, int width, int height, int planeWidth, int planeHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_pictureWidth = planeWidth;
_pictureHeight = planeHeight;
if (width < _pictureWidth || height < _pictureHeight)
{
return;
}
EntityPlane = new EntityPlane(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
_startPosX = Math.Min(x, _pictureWidth - _planeWidth);
_startPosY = Math.Min(y, _pictureHeight - _planeHeight);
}
public bool CanMove(DirectionType direction)
{
if (EntityPlane == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityPlane.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityPlane.Step > 0,
// вправо
DirectionType.Right => _startPosX + EntityPlane.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityPlane.Step < _pictureHeight,
_ => false
};
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityPlane == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityPlane.Step > 0)
{
_startPosX -= (int)EntityPlane.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityPlane.Step > 0)
{
_startPosY -= (int)EntityPlane.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + EntityPlane.Step + _planeWidth < _pictureWidth)
{
_startPosX += (int)EntityPlane.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + EntityPlane.Step + _planeHeight < _pictureHeight)
{
_startPosY += (int)EntityPlane.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityPlane == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityPlane.BodyColor);
//раскраска основы
g.FillPolygon(bodyBrush, new[] {
new Point(_startPosX + 5, _startPosY),
new Point(_startPosX + 5, _startPosY + 55),
new Point(_startPosX + 130, _startPosY + 55),
new Point(_startPosX + 160, _startPosY + 40),
new Point(_startPosX + 130, _startPosY + 40),
new Point(_startPosX + 130, _startPosY + 25),
new Point(_startPosX + 55, _startPosY + 25) });
//основа
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 25, 125, 30);
//хвост
g.DrawLine(pen, _startPosX + 5, _startPosY + 25, _startPosX + 5, _startPosY);
g.DrawLine(pen, _startPosX + 55, _startPosY + 25, _startPosX + 5, _startPosY);
//нос
g.DrawLine(pen, _startPosX + 130, _startPosY + 25, _startPosX + 160, _startPosY + 40);
g.DrawLine(pen, _startPosX + 130, _startPosY + 55, _startPosX + 160, _startPosY + 40);
g.DrawLine(pen, _startPosX + 130, _startPosY + 40, _startPosX + 160, _startPosY + 40);
//иллюминаторы
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 30, 10, 10);
g.DrawEllipse(pen, _startPosX + 60, _startPosY + 30, 10, 10);
g.DrawEllipse(pen, _startPosX + 80, _startPosY + 30, 10, 10);
//крыло сбоку
g.DrawEllipse(pen, _startPosX + 35, _startPosY + 43, 80, 7);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane.Entities
{
public class EntityHydroplane : EntityPlane
{
public Color AdditionalColor { get; private set; }
public bool Boat { get; private set; }
public bool Bobber { get; private set; }
public EntityHydroplane(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool bobber) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Boat = boat;
Bobber = bobber;
}
}
}

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Hydroplane/EntityPlane.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane.Entities
{
public class EntityPlane
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityPlane(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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namespace Hydroplane
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace Hydroplane
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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Hydroplane/FormHydroplane.Designer.cs generated Normal file
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namespace Hydroplane
{
partial class FormHydroplane
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxHydroplane = new PictureBox();
buttonCreatePlane = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateHydroplane = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxHydroplane).BeginInit();
SuspendLayout();
//
// pictureBoxHydroplane
//
pictureBoxHydroplane.Dock = DockStyle.Fill;
pictureBoxHydroplane.Location = new Point(0, 0);
pictureBoxHydroplane.Name = "pictureBoxHydroplane";
pictureBoxHydroplane.Size = new Size(884, 461);
pictureBoxHydroplane.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxHydroplane.TabIndex = 0;
pictureBoxHydroplane.TabStop = false;
//
// buttonCreatePlane
//
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreatePlane.Location = new Point(24, 398);
buttonCreatePlane.Name = "buttonCreatePlane";
buttonCreatePlane.Size = new Size(108, 35);
buttonCreatePlane.TabIndex = 1;
buttonCreatePlane.Text = "Create plane";
buttonCreatePlane.UseVisualStyleBackColor = true;
buttonCreatePlane.Click += buttonCreatePlane_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(774, 331);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(728, 366);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(774, 403);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(816, 366);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonCreateHydroplane
//
buttonCreateHydroplane.Location = new Point(157, 398);
buttonCreateHydroplane.Name = "buttonCreateHydroplane";
buttonCreateHydroplane.Size = new Size(125, 35);
buttonCreateHydroplane.TabIndex = 6;
buttonCreateHydroplane.Text = "Create hydroplane";
buttonCreateHydroplane.UseVisualStyleBackColor = true;
buttonCreateHydroplane.Click += buttonCreateHydroplane_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "В центр", "Вниз" });
comboBoxStrategy.Location = new Point(751, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(797, 41);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 8;
buttonStep.Text = "Step";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// FormHydroplane
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateHydroplane);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonCreatePlane);
Controls.Add(pictureBoxHydroplane);
Name = "FormHydroplane";
StartPosition = FormStartPosition.CenterScreen;
Text = "Hydroplane";
((System.ComponentModel.ISupportInitialize)pictureBoxHydroplane).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxHydroplane;
private Button buttonCreatePlane;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateHydroplane;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Hydroplane.Entities;
using Hydroplane.DrawningObjects;
using Hydroplane.MovementStrategy;
namespace Hydroplane
{
public partial class FormHydroplane : Form
{
private DrawningPlane? _drawingPlane;
private AbstractStrategy? _abstractStrategy;
public FormHydroplane()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingPlane == null)
{
return;
}
Bitmap bmp = new(pictureBoxHydroplane.Width,
pictureBoxHydroplane.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingPlane.DrawTransport(gr);
pictureBoxHydroplane.Image = bmp;
}
private void buttonCreatePlane_Click(object sender, EventArgs e)
{
Random random = new();
_drawingPlane = new DrawningPlane(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxHydroplane.Width, pictureBoxHydroplane.Height);
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
private void buttonCreateHydroplane_Click(object sender, EventArgs e)
{
Random random = new();
_drawingPlane = new DrawningHydroplane(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), pictureBoxHydroplane.Width, pictureBoxHydroplane.Height);
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingPlane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingPlane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingPlane.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingPlane.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingPlane.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingPlane == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawningObjectPlane(_drawingPlane), pictureBoxHydroplane.Width,
pictureBoxHydroplane.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Hydroplane.DrawningObjects;
namespace Hydroplane.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane.MovementStrategy
{
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane.MovementStrategy
{
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -11,7 +11,7 @@ namespace Hydroplane
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormHydroplane());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Hydroplane.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Hydroplane.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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15
Hydroplane/Status.cs Normal file
View File

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hydroplane.MovementStrategy
{
public enum Status
{
NotInit,
InProgress,
Finish
}
}