Новые методы в DrawningCar и реализация интерфейса IMoveableObject
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Hydroplane/DrawningObjectCar.cs
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40
Hydroplane/DrawningObjectCar.cs
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Hydroplane.DrawningObjects;
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namespace Hydroplane.MovementStrategy
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{
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/// <summary>
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/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
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/// </summary>
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public class DrawningObjectCar : IMoveableObject
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{
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private readonly DrawningPlane? _drawningPlane = null;
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public DrawningObjectCar(DrawningPlane drawningCar)
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{
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_drawningPlane = drawningCar;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningPlane == null || _drawningPlane.EntityPlane ==
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null)
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{
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return null;
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}
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return new ObjectParameters(_drawningPlane.GetPosX,
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_drawningPlane.GetPosY, _drawningPlane.GetWidth, _drawningPlane.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningPlane?.EntityPlane?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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_drawningPlane?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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_drawningPlane?.MoveTransport(direction);
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}
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}
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@ -92,42 +92,80 @@ namespace Hydroplane
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_startPosY = Math.Min(y, _pictureHeight - _planeHeight);
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// /// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _pictureWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _pictureHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityPlane == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityPlane.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityPlane.Step > 0,
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//вправо
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DirectionType.Right => _startPosX + EntityPlane.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityPlane.Step < _pictureHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityPlane == null)
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if (!CanMove(direction) || EntityPlane == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityPlane.Step > 0)
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{
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_startPosX -= (int)EntityPlane.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityPlane.Step > 0)
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{
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_startPosY -= (int)EntityPlane.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntityPlane.Step + _planeWidth < _pictureWidth)
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if (_startPosX + EntityPlane.Step + _pictureWidth < _pictureWidth)
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{
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_startPosX += (int)EntityPlane.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityPlane.Step + _planeHeight < _pictureHeight)
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if (_startPosY + EntityPlane.Step + _pictureHeight < _pictureHeight)
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{
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_startPosY += (int)EntityPlane.Step;
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}
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