WIP: ISEbd-12_Vasin_E.D._LabWork03.Simple #3
@ -0,0 +1,113 @@
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using ProjectBuldozer.Drawnings;
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namespace ProjectBuldozer.CollectionGenericObjects;
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 90;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawingUsualBuldozer>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawingUsualBuldozer> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="car">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawingUsualBuldozer excavator)
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{
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return company._collection.Insert(excavator);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawingUsualBuldozer operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawingUsualBuldozer? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawingUsualBuldozer? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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using ProjectBuldozer.Drawnings;
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namespace ProjectBuldozer.CollectionGenericObjects;
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public class BuldozerSharingServise : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public BuldozerSharingServise(int picWidth, int picHeight, ICollectionGenericObjects<DrawingUsualBuldozer> collection) : base(picWidth, picHeight, collection)
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{
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}
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/// <summary>
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/// прорисовка стоянки
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/// </summary>
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/// <param name="g"></param>
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protected override void DrawBackgound(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < width; i++)
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{
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for (int j = 0; j < height + 1; ++j)
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{
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 15, j * _placeSizeHeight);
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}
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}
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}
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protected override void SetObjectsPosition()
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int curWidth = width - 1;
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int curHeight = 0;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (_collection.Get(i) != null)
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{
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_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
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_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 20, curHeight * _placeSizeHeight + 2);
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}
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if (curWidth > 0)
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curWidth--;
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else
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{
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curWidth = width - 1;
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curHeight++;
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}
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if (curHeight > height)
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{
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return;
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}
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}
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}
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}
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@ -0,0 +1,48 @@
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namespace ProjectBuldozer.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// колличество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -0,0 +1,113 @@
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namespace ProjectBuldozer.CollectionGenericObjects;
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/// <summary>
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/// параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position >= _collection.Length || position < 0)
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{ return null; }
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO вставка в свободное место набора
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int index = 0;
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while (index < _collection.Length)
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{
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if (_collection[index] == null)
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{
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_collection[index] = obj;
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return index;
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}
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index++;
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}
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return -1;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка позиции
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
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// ищется свободное место после этой позиции и идет вставка туда
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// если нет после, ищем до
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// TODO вставка
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if (position >= _collection.Length || position < 0)
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{ return -1; }
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if (_collection[position] == null)
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{
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_collection[position] = obj;
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return position;
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}
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int index;
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for (index = position + 1; index < _collection.Length; ++index)
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{
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if (_collection[index] == null)
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{
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_collection[position] = obj;
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return position;
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}
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}
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for (index = position - 1; index >= 0; --index)
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{
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if (_collection[index] == null)
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{
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_collection[position] = obj;
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return position;
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}
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}
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return -1;
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}
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public T Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из массива, присвоив элементу массива значение null
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if (position >= _collection.Length || position < 0)
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{ return null; }
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T obj = _collection[position];
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_collection[position] = null;
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return obj;
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}
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}
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@ -33,12 +33,10 @@ namespace ProjectBuldozer
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private void InitializeComponent()
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{
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pictureBoxBuldozer = new PictureBox();
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buttonCreateBuldozer = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonDown = new Button();
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buttonRight = new Button();
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buttonCreateTyagach = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBuldozer).BeginInit();
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@ -49,27 +47,16 @@ namespace ProjectBuldozer
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pictureBoxBuldozer.Dock = DockStyle.Fill;
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pictureBoxBuldozer.Location = new Point(0, 0);
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pictureBoxBuldozer.Name = "pictureBoxBuldozer";
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pictureBoxBuldozer.Size = new Size(923, 274);
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pictureBoxBuldozer.Size = new Size(923, 403);
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pictureBoxBuldozer.TabIndex = 0;
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pictureBoxBuldozer.TabStop = false;
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//
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// buttonCreateBuldozer
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//
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buttonCreateBuldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateBuldozer.Location = new Point(12, 239);
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buttonCreateBuldozer.Name = "buttonCreateBuldozer";
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buttonCreateBuldozer.Size = new Size(176, 23);
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buttonCreateBuldozer.TabIndex = 1;
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buttonCreateBuldozer.Text = "Создать бульдузер";
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buttonCreateBuldozer.UseVisualStyleBackColor = true;
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buttonCreateBuldozer.Click += ButtonCreateBuldozer_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
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buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
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buttonLeft.Location = new Point(787, 227);
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buttonLeft.Location = new Point(787, 356);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(35, 35);
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buttonLeft.TabIndex = 2;
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@ -81,7 +68,7 @@ namespace ProjectBuldozer
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Properties.Resources.arrowUp;
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buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
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buttonUp.Location = new Point(828, 186);
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buttonUp.Location = new Point(828, 315);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(35, 35);
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buttonUp.TabIndex = 3;
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@ -93,7 +80,7 @@ namespace ProjectBuldozer
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Properties.Resources.arrowDown;
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buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
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buttonDown.Location = new Point(828, 227);
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buttonDown.Location = new Point(828, 356);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(35, 35);
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buttonDown.TabIndex = 4;
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@ -105,24 +92,13 @@ namespace ProjectBuldozer
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = Properties.Resources.arrowRight;
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buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
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buttonRight.Location = new Point(869, 227);
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buttonRight.Location = new Point(869, 356);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(35, 35);
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buttonRight.TabIndex = 5;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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//
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// buttonCreateTyagach
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//
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buttonCreateTyagach.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateTyagach.Location = new Point(210, 239);
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buttonCreateTyagach.Name = "buttonCreateTyagach";
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buttonCreateTyagach.Size = new Size(163, 23);
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buttonCreateTyagach.TabIndex = 6;
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buttonCreateTyagach.Text = "Создать тягач";
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buttonCreateTyagach.UseVisualStyleBackColor = true;
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buttonCreateTyagach.Click += ButtonCreateUsualBuldozer_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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@ -147,18 +123,17 @@ namespace ProjectBuldozer
|
||||
//
|
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AutoScaleDimensions = new SizeF(7F, 15F);
|
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AutoScaleMode = AutoScaleMode.Font;
|
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ClientSize = new Size(923, 274);
|
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ClientSize = new Size(923, 403);
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Controls.Add(buttonStrategyStep);
|
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateTyagach);
|
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Controls.Add(buttonRight);
|
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Controls.Add(buttonDown);
|
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Controls.Add(buttonUp);
|
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Controls.Add(buttonLeft);
|
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Controls.Add(buttonCreateBuldozer);
|
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Controls.Add(pictureBoxBuldozer);
|
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Name = "FormBuldozer";
|
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Text = "Бульдозер";
|
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Load += FormBuldozer_Load;
|
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((System.ComponentModel.ISupportInitialize)pictureBoxBuldozer).EndInit();
|
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ResumeLayout(false);
|
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}
|
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@ -166,12 +141,10 @@ namespace ProjectBuldozer
|
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#endregion
|
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|
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private PictureBox pictureBoxBuldozer;
|
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private Button buttonCreateBuldozer;
|
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private Button buttonLeft;
|
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private Button buttonUp;
|
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonCreateTyagach;
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private ComboBox comboBoxStrategy;
|
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private Button buttonStrategyStep;
|
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}
|
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|
@ -18,6 +18,18 @@ public partial class FormBuldozer : Form
|
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/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
public DrawingUsualBuldozer SetBuldozer
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningUsualBuldozer = value;
|
||||
_drawningUsualBuldozer.SetPictureSize(pictureBoxBuldozer.Width, pictureBoxBuldozer.Height);
|
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comboBoxStrategy.Enabled = true;
|
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_strategy = null;
|
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Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
@ -203,4 +215,9 @@ public partial class FormBuldozer : Form
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void FormBuldozer_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
174
ProjectBuldozer/ProjectBuldozer/FormBuldozerCollection.Designer.cs
generated
Normal file
174
ProjectBuldozer/ProjectBuldozer/FormBuldozerCollection.Designer.cs
generated
Normal file
@ -0,0 +1,174 @@
|
||||
namespace ProjectBuldozer
|
||||
{
|
||||
partial class FormBuldozerCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToCheck = new Button();
|
||||
buttonRemoveBuldozer = new Button();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonAddBuldozer = new Button();
|
||||
buttonAddUsualBuldozer = new Button();
|
||||
comboBoxSelectCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonRefresh);
|
||||
groupBoxTools.Controls.Add(buttonGoToCheck);
|
||||
groupBoxTools.Controls.Add(buttonRemoveBuldozer);
|
||||
groupBoxTools.Controls.Add(maskedTextBox);
|
||||
groupBoxTools.Controls.Add(buttonAddBuldozer);
|
||||
groupBoxTools.Controls.Add(buttonAddUsualBuldozer);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectCompany);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(705, 0);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(220, 450);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(6, 371);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(208, 39);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// buttonGoToCheck
|
||||
//
|
||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheck.Location = new Point(6, 257);
|
||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||
buttonGoToCheck.Size = new Size(208, 39);
|
||||
buttonGoToCheck.TabIndex = 5;
|
||||
buttonGoToCheck.Text = "Передать на тесты";
|
||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
||||
//
|
||||
// buttonRemoveBuldozer
|
||||
//
|
||||
buttonRemoveBuldozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRemoveBuldozer.Location = new Point(6, 212);
|
||||
buttonRemoveBuldozer.Name = "buttonRemoveBuldozer";
|
||||
buttonRemoveBuldozer.Size = new Size(208, 39);
|
||||
buttonRemoveBuldozer.TabIndex = 4;
|
||||
buttonRemoveBuldozer.Text = "Удаление бульдозера";
|
||||
buttonRemoveBuldozer.UseVisualStyleBackColor = true;
|
||||
buttonRemoveBuldozer.Click += ButtonRemoveBuldozer_Click;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Location = new Point(6, 183);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(208, 23);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddBuldozer
|
||||
//
|
||||
buttonAddBuldozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddBuldozer.Location = new Point(6, 128);
|
||||
buttonAddBuldozer.Name = "buttonAddBuldozer";
|
||||
buttonAddBuldozer.Size = new Size(208, 39);
|
||||
buttonAddBuldozer.TabIndex = 2;
|
||||
buttonAddBuldozer.Text = "Добавление бульдозера";
|
||||
buttonAddBuldozer.UseVisualStyleBackColor = true;
|
||||
buttonAddBuldozer.Click += ButtonAddBuldozer_Click;
|
||||
//
|
||||
// buttonAddUsualBuldozer
|
||||
//
|
||||
buttonAddUsualBuldozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddUsualBuldozer.Location = new Point(6, 83);
|
||||
buttonAddUsualBuldozer.Name = "buttonAddUsualBuldozer";
|
||||
buttonAddUsualBuldozer.Size = new Size(208, 39);
|
||||
buttonAddUsualBuldozer.TabIndex = 1;
|
||||
buttonAddUsualBuldozer.Text = "Добавление обычного бульдозера";
|
||||
buttonAddUsualBuldozer.UseVisualStyleBackColor = true;
|
||||
buttonAddUsualBuldozer.Click += ButtonAddUsualBuldozer_Click;
|
||||
//
|
||||
// comboBoxSelectCompany
|
||||
//
|
||||
comboBoxSelectCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectCompany.FormattingEnabled = true;
|
||||
comboBoxSelectCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectCompany.Location = new Point(6, 22);
|
||||
comboBoxSelectCompany.Name = "comboBoxSelectCompany";
|
||||
comboBoxSelectCompany.Size = new Size(208, 23);
|
||||
comboBoxSelectCompany.TabIndex = 0;
|
||||
comboBoxSelectCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(705, 450);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
pictureBox.Click += pictureBox_Click;
|
||||
//
|
||||
// FormBuldozerCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(925, 450);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxTools);
|
||||
Name = "FormBuldozerCollection";
|
||||
Text = "Коллекция бульдозеров";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private ComboBox comboBoxSelectCompany;
|
||||
private Button buttonAddBuldozer;
|
||||
private Button buttonAddUsualBuldozer;
|
||||
private Button buttonRemoveBuldozer;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToCheck;
|
||||
}
|
||||
}
|
191
ProjectBuldozer/ProjectBuldozer/FormBuldozerCollection.cs
Normal file
191
ProjectBuldozer/ProjectBuldozer/FormBuldozerCollection.cs
Normal file
@ -0,0 +1,191 @@
|
||||
using ProjectBuldozer.CollectionGenericObjects;
|
||||
using ProjectBuldozer.Drawnings;
|
||||
|
||||
namespace ProjectBuldozer;
|
||||
|
||||
public partial class FormBuldozerCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// компания
|
||||
/// </summary>
|
||||
AbstractCompany? _company = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormBuldozerCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new BuldozerSharingServise(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawingUsualBuldozer>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление обычного экскаватора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddUsualBuldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingUsualBuldozer));
|
||||
|
||||
/// <summary>
|
||||
/// Добавление полного экскаватора
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddBuldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBuldozer));
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
DrawingUsualBuldozer drawingUsualBuldozer;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingUsualBuldozer):
|
||||
drawingUsualBuldozer = new DrawingUsualBuldozer(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawingBuldozer):
|
||||
// TODO вызов диалогового окна для выбора цвета
|
||||
drawingUsualBuldozer = new DrawingBuldozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||
GetColor(random), GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (_company + drawingUsualBuldozer != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void ButtonRemoveBuldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawingUsualBuldozer? excavator = null;
|
||||
int counter = 100;
|
||||
while (excavator == null)
|
||||
{
|
||||
excavator = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (excavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormBuldozer form = new()
|
||||
{
|
||||
SetBuldozer = excavator
|
||||
};
|
||||
form.ShowDialog();
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
|
||||
private void pictureBox_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//private void buttonAddUsualBuldozer_Click_1(object sender, EventArgs e)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
//private void buttonGoToCheck_Click_1(object sender, EventArgs e)
|
||||
//{
|
||||
|
||||
//}
|
||||
}
|
||||
|
120
ProjectBuldozer/ProjectBuldozer/FormBuldozerCollection.resx
Normal file
120
ProjectBuldozer/ProjectBuldozer/FormBuldozerCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,4 +1,6 @@
|
||||
namespace ProjectBuldozer.MovementStrategy;
|
||||
using ProjectBuldozer.Drawnings;
|
||||
|
||||
namespace ProjectBuldozer.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
@ -133,7 +135,6 @@ public abstract class AbstractStrategy
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,6 @@
|
||||
namespace ProjectBuldozer.MovementStrategy;
|
||||
using ProjectBuldozer.Drawnings;
|
||||
|
||||
namespace ProjectBuldozer.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
|
@ -63,5 +63,4 @@ public class MoveableTyagach : IMoveableObjectcs
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace ProjectBuldozer
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBuldozer());
|
||||
Application.Run(new FormBuldozerCollection());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user