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146
Monorail/Monorail/AbstractMap.cs
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146
Monorail/Monorail/AbstractMap.cs
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@ -0,0 +1,146 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawingObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
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float locomotiveWidth = rightX - leftX;
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float locomotiveHeight = bottomY - topY;
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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switch (direction)
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{
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case Direction.Up:
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if (_size_y * (j + 1) >= topY - _drawingObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX
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&& _size_x * (i + 1) <= rightX)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Down:
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if (_size_y * j <= bottomY + _drawingObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX
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&& _size_x * (i + 1) <= rightX)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Left:
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if (_size_x * (i + 1) >= leftX - _drawingObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
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&& _size_y * (j + 1) >= topY)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Right:
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if (_size_x * i <= rightX + _drawingObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
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&& _size_y * (j + 1) >= topY)
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{
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return DrawMapWithObject();
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}
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break;
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}
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}
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}
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}
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if (true)
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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(float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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float locomotiveWidth = rightX - leftX;
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float locomotiveHeight = bottomY - topY;
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _barrier)
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{
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if (x + locomotiveWidth >= _size_x * i && x <= _size_x * i && y + locomotiveHeight > _size_y * j && y <= _size_y * j)
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{
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return false;
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}
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}
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}
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}
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_drawingObject.SetObject(x, y, _width, _height);
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -8,7 +8,7 @@ namespace Monorail
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{
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internal class DrawingLocomotive
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{
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public EntityLocomotive Locomotive { get; private set; }
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public EntityLocomotive Locomotive { get; protected set; }
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private float _startPosX;
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private float _startPosY;
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private int? _pictureWidth = null;
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@ -16,12 +16,6 @@ namespace Monorail
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private readonly int _locomotiveWidth = 80;
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private readonly int _locomotiveHeight = 50;
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public void Init(int speed, float weight, Color bodyColor)
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{
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Locomotive = new EntityLocomotive();
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Locomotive.Init(speed, weight, bodyColor);
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}
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public void SetPosition(int x, int y, int width, int height)
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{
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//Сделать проверки (все параметры больше 0 и координаты не выходят за границы полей)
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@ -99,7 +93,19 @@ namespace Monorail
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}
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public void DrawTransport(Graphics g)
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public DrawingLocomotive(int speed, float weight, Color bodyColor)
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{
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Locomotive = new EntityLocomotive(speed, weight, bodyColor);
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}
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protected DrawingLocomotive(int speed, float weight, Color bodyColor, int locomotiveWidth, int locomotiveHeight) :
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this(speed, weight, bodyColor)
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{
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_locomotiveWidth = locomotiveWidth;
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_locomotiveHeight = locomotiveHeight;
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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@ -175,5 +181,10 @@ namespace Monorail
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}
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _locomotiveWidth, _startPosY + _locomotiveHeight);
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}
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}
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}
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52
Monorail/Monorail/DrawingMonorailLocomotive.cs
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52
Monorail/Monorail/DrawingMonorailLocomotive.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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internal class DrawingMonorailLocomotive : DrawingLocomotive
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{
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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/// <param name="monorail">Признак наличия магнитного рельса</param>
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/// <param name="dopCabin">Признак наличия второй кабины сзади</param>
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public DrawingMonorailLocomotive(int speed, float weight, Color bodyColor,
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Color dopColor, bool monorail, bool dopCabin) :
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base(speed, weight, bodyColor, 110,60)
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{
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Locomotive = new EntityMonorailLocomotive(speed, weight, bodyColor, dopColor, monorail, dopCabin);
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}
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public override void DrawTransport(Graphics g)
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{
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if (Locomotive is not EntityMonorailLocomotive monorailLocomotive)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush dopBrush = new SolidBrush(monorailLocomotive.DopColor);
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base.DrawTransport(g);
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if (monorailLocomotive.DopCabin)
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{
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// задняя кабина
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}
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if (monorailLocomotive.Monorail)
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{
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//монорельса
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}
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}
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}
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}
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Monorail/Monorail/DrawingObjectLocomotive.cs
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41
Monorail/Monorail/DrawingObjectLocomotive.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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internal class DrawingObjectLocomotive : IDrawingObject
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{
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private DrawingLocomotive _locomotive = null;
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public DrawingObjectLocomotive(DrawingLocomotive locomotive)
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{
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_locomotive = locomotive;
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}
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public float Step => _locomotive?.Locomotive?.Step ?? 0;
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public (float Left, float Right, float Top, float Bottom)
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GetCurrentPosition()
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{
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return _locomotive?.GetCurrentPosition() ?? default;
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}
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public void MoveObject(Direction direction)
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{
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_locomotive?.MoveTransport(direction);
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}
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public void SetObject(int x, int y, int width, int height)
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{
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_locomotive.SetPosition(x, y, width, height);
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}
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void IDrawingObject.DrawingObject(Graphics g)
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{
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_locomotive.DrawTransport(g);
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}
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}
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}
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public float Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public float Step => Speed * 100 / Weight;
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public void Init(int speed, float weight, Color bodyColor)
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public EntityLocomotive(int speed, float weight, Color bodyColor)
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{
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
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Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
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BodyColor = bodyColor;
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}
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}
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}
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Monorail/Monorail/EntityMonorailLocomotive.cs
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26
Monorail/Monorail/EntityMonorailLocomotive.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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internal class EntityMonorailLocomotive : EntityLocomotive
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{
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public Color DopColor { get; private set; }
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public bool Monorail { get; private set; }
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public bool DopCabin { get; private set; }
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public EntityMonorailLocomotive(int speed, float weight, Color bodyColor,
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Color dopColor, bool monorail, bool dopCabin) :
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base(speed,weight,bodyColor)
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{
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DopColor = dopColor;
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Monorail = monorail;
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DopCabin = dopCabin;
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}
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}
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}
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41
Monorail/Monorail/IDrawingObject.cs
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41
Monorail/Monorail/IDrawingObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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internal interface IDrawingObject
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{
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/// <summary>
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/// Шаг перемещения объекта
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/// </summary>
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public float Step { get; }
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/// <summary>
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/// Установка позиции объекта
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина полотна</param>
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/// <param name="height">Высота полотна</param>
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void SetObject(int x, int y, int width, int height);
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/// <summary>
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/// Изменение направления пермещения объекта
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns></returns>
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void MoveObject(Direction direction);
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/// <summary>
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/// Отрисовка объекта
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/// </summary>
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/// <param name="g"></param>
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void DrawingObject(Graphics g);
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
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}
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}
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48
Monorail/Monorail/SimpleMap.cs
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48
Monorail/Monorail/SimpleMap.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Monorail
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{
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internal class SimpleMap : AbstractMap
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{
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private readonly Brush barrierColor = new SolidBrush(Color.Black);
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private readonly Brush roadColor = new SolidBrush(Color.Gray);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x), j * (_size_y));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x), j * (_size_y));
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 50)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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