diff --git a/Monorail/Monorail/AbstractMap.cs b/Monorail/Monorail/AbstractMap.cs
new file mode 100644
index 0000000..189be65
--- /dev/null
+++ b/Monorail/Monorail/AbstractMap.cs
@@ -0,0 +1,146 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Monorail
+{
+ internal abstract class AbstractMap
+ {
+ private IDrawingObject _drawingObject = null;
+ protected int[,] _map = null;
+ protected int _width;
+ protected int _height;
+ protected float _size_x;
+ protected float _size_y;
+ protected readonly Random _random = new();
+ protected readonly int _freeRoad = 0;
+ protected readonly int _barrier = 1;
+
+ public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
+ {
+ _width = width;
+ _height = height;
+ _drawingObject = drawingObject;
+ GenerateMap();
+ while (!SetObjectOnMap())
+ {
+ GenerateMap();
+ }
+ return DrawMapWithObject();
+ }
+ public Bitmap MoveObject(Direction direction)
+ {
+ (float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
+
+ float locomotiveWidth = rightX - leftX;
+ float locomotiveHeight = bottomY - topY;
+
+ for (int i = 0; i < _map.GetLength(0); i++)
+ {
+ for (int j = 0; j < _map.GetLength(1); j++)
+ {
+ if (_map[i, j] == _barrier)
+ {
+ switch (direction)
+ {
+ case Direction.Up:
+ if (_size_y * (j + 1) >= topY - _drawingObject.Step && _size_y * (j + 1) < topY && _size_x * (i + 1) > leftX
+ && _size_x * (i + 1) <= rightX)
+ {
+ return DrawMapWithObject();
+ }
+ break;
+ case Direction.Down:
+ if (_size_y * j <= bottomY + _drawingObject.Step && _size_y * j > bottomY && _size_x * (i + 1) > leftX
+ && _size_x * (i + 1) <= rightX)
+ {
+ return DrawMapWithObject();
+ }
+ break;
+ case Direction.Left:
+ if (_size_x * (i + 1) >= leftX - _drawingObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
+ && _size_y * (j + 1) >= topY)
+ {
+ return DrawMapWithObject();
+ }
+ break;
+ case Direction.Right:
+ if (_size_x * i <= rightX + _drawingObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
+ && _size_y * (j + 1) >= topY)
+ {
+ return DrawMapWithObject();
+ }
+ break;
+ }
+ }
+ }
+ }
+ if (true)
+ {
+ _drawingObject.MoveObject(direction);
+ }
+ return DrawMapWithObject();
+ }
+
+ private bool SetObjectOnMap()
+ {
+ (float leftX, float topY, float rightX, float bottomY) = _drawingObject.GetCurrentPosition();
+ if (_drawingObject == null || _map == null)
+ {
+ return false;
+ }
+
+ float locomotiveWidth = rightX - leftX;
+ float locomotiveHeight = bottomY - topY;
+
+ int x = _random.Next(0, 10);
+ int y = _random.Next(0, 10);
+ for (int i = 0; i < _map.GetLength(0); ++i)
+ {
+ for (int j = 0; j < _map.GetLength(1); ++j)
+ {
+ if (_map[i, j] == _barrier)
+ {
+ if (x + locomotiveWidth >= _size_x * i && x <= _size_x * i && y + locomotiveHeight > _size_y * j && y <= _size_y * j)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ _drawingObject.SetObject(x, y, _width, _height);
+ return true;
+ }
+ private Bitmap DrawMapWithObject()
+ {
+ Bitmap bmp = new(_width, _height);
+ if (_drawingObject == null || _map == null)
+ {
+ return bmp;
+ }
+ Graphics gr = Graphics.FromImage(bmp);
+ for (int i = 0; i < _map.GetLength(0); ++i)
+ {
+ for (int j = 0; j < _map.GetLength(1); ++j)
+ {
+ if (_map[i, j] == _freeRoad)
+ {
+ DrawRoadPart(gr, i, j);
+ }
+ else if (_map[i, j] == _barrier)
+ {
+ DrawBarrierPart(gr, i, j);
+ }
+ }
+ }
+ _drawingObject.DrawingObject(gr);
+ return bmp;
+ }
+
+ protected abstract void GenerateMap();
+ protected abstract void DrawRoadPart(Graphics g, int i, int j);
+ protected abstract void DrawBarrierPart(Graphics g, int i, int j);
+ }
+}
diff --git a/Monorail/Monorail/DrawingLocomotive.cs b/Monorail/Monorail/DrawingLocomotive.cs
index f6bc65d..148f349 100644
--- a/Monorail/Monorail/DrawingLocomotive.cs
+++ b/Monorail/Monorail/DrawingLocomotive.cs
@@ -8,7 +8,7 @@ namespace Monorail
{
internal class DrawingLocomotive
{
- public EntityLocomotive Locomotive { get; private set; }
+ public EntityLocomotive Locomotive { get; protected set; }
private float _startPosX;
private float _startPosY;
private int? _pictureWidth = null;
@@ -16,12 +16,6 @@ namespace Monorail
private readonly int _locomotiveWidth = 80;
private readonly int _locomotiveHeight = 50;
- public void Init(int speed, float weight, Color bodyColor)
- {
- Locomotive = new EntityLocomotive();
- Locomotive.Init(speed, weight, bodyColor);
- }
-
public void SetPosition(int x, int y, int width, int height)
{
//Сделать проверки (все параметры больше 0 и координаты не выходят за границы полей)
@@ -99,7 +93,19 @@ namespace Monorail
}
- public void DrawTransport(Graphics g)
+ public DrawingLocomotive(int speed, float weight, Color bodyColor)
+ {
+ Locomotive = new EntityLocomotive(speed, weight, bodyColor);
+ }
+
+ protected DrawingLocomotive(int speed, float weight, Color bodyColor, int locomotiveWidth, int locomotiveHeight) :
+ this(speed, weight, bodyColor)
+ {
+ _locomotiveWidth = locomotiveWidth;
+ _locomotiveHeight = locomotiveHeight;
+ }
+
+ public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
@@ -175,5 +181,10 @@ namespace Monorail
}
}
+ public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
+ {
+ return (_startPosX, _startPosY, _startPosX + _locomotiveWidth, _startPosY + _locomotiveHeight);
+ }
+
}
}
diff --git a/Monorail/Monorail/DrawingMonorailLocomotive.cs b/Monorail/Monorail/DrawingMonorailLocomotive.cs
new file mode 100644
index 0000000..562ff49
--- /dev/null
+++ b/Monorail/Monorail/DrawingMonorailLocomotive.cs
@@ -0,0 +1,52 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Monorail
+{
+ internal class DrawingMonorailLocomotive : DrawingLocomotive
+ {
+ ///
+ /// Инициализация свойств
+ ///
+ /// Скорость
+ /// Вес автомобиля
+ /// Цвет кузова
+ /// Дополнительный цвет
+ /// Признак наличия магнитного рельса
+ /// Признак наличия второй кабины сзади
+
+ public DrawingMonorailLocomotive(int speed, float weight, Color bodyColor,
+ Color dopColor, bool monorail, bool dopCabin) :
+ base(speed, weight, bodyColor, 110,60)
+ {
+ Locomotive = new EntityMonorailLocomotive(speed, weight, bodyColor, dopColor, monorail, dopCabin);
+ }
+
+ public override void DrawTransport(Graphics g)
+ {
+ if (Locomotive is not EntityMonorailLocomotive monorailLocomotive)
+ {
+ return;
+ }
+
+ Pen pen = new(Color.Black);
+ Brush dopBrush = new SolidBrush(monorailLocomotive.DopColor);
+
+ base.DrawTransport(g);
+
+ if (monorailLocomotive.DopCabin)
+ {
+ // задняя кабина
+ }
+
+ if (monorailLocomotive.Monorail)
+ {
+ //монорельса
+ }
+ }
+
+ }
+}
diff --git a/Monorail/Monorail/DrawingObjectLocomotive.cs b/Monorail/Monorail/DrawingObjectLocomotive.cs
new file mode 100644
index 0000000..9784293
--- /dev/null
+++ b/Monorail/Monorail/DrawingObjectLocomotive.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Monorail
+{
+ internal class DrawingObjectLocomotive : IDrawingObject
+ {
+ private DrawingLocomotive _locomotive = null;
+
+ public DrawingObjectLocomotive(DrawingLocomotive locomotive)
+ {
+ _locomotive = locomotive;
+ }
+
+ public float Step => _locomotive?.Locomotive?.Step ?? 0;
+
+ public (float Left, float Right, float Top, float Bottom)
+ GetCurrentPosition()
+ {
+ return _locomotive?.GetCurrentPosition() ?? default;
+ }
+
+ public void MoveObject(Direction direction)
+ {
+ _locomotive?.MoveTransport(direction);
+ }
+ public void SetObject(int x, int y, int width, int height)
+ {
+ _locomotive.SetPosition(x, y, width, height);
+ }
+
+ void IDrawingObject.DrawingObject(Graphics g)
+ {
+ _locomotive.DrawTransport(g);
+ }
+
+ }
+}
diff --git a/Monorail/Monorail/EntityLocomotive.cs b/Monorail/Monorail/EntityLocomotive.cs
index 414fc7a..0ea9564 100644
--- a/Monorail/Monorail/EntityLocomotive.cs
+++ b/Monorail/Monorail/EntityLocomotive.cs
@@ -12,12 +12,14 @@ namespace Monorail
public float Weight { get; private set; }
public Color BodyColor { get; private set; }
public float Step => Speed * 100 / Weight;
- public void Init(int speed, float weight, Color bodyColor)
+ public EntityLocomotive(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
+
+
}
}
diff --git a/Monorail/Monorail/EntityMonorailLocomotive.cs b/Monorail/Monorail/EntityMonorailLocomotive.cs
new file mode 100644
index 0000000..694f98b
--- /dev/null
+++ b/Monorail/Monorail/EntityMonorailLocomotive.cs
@@ -0,0 +1,26 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Monorail
+{
+ internal class EntityMonorailLocomotive : EntityLocomotive
+ {
+ public Color DopColor { get; private set; }
+ public bool Monorail { get; private set; }
+ public bool DopCabin { get; private set; }
+
+ public EntityMonorailLocomotive(int speed, float weight, Color bodyColor,
+ Color dopColor, bool monorail, bool dopCabin) :
+ base(speed,weight,bodyColor)
+ {
+ DopColor = dopColor;
+ Monorail = monorail;
+ DopCabin = dopCabin;
+
+ }
+
+ }
+}
diff --git a/Monorail/Monorail/IDrawingObject.cs b/Monorail/Monorail/IDrawingObject.cs
new file mode 100644
index 0000000..2e7174f
--- /dev/null
+++ b/Monorail/Monorail/IDrawingObject.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Monorail
+{
+ internal interface IDrawingObject
+ {
+ ///
+ /// Шаг перемещения объекта
+ ///
+ public float Step { get; }
+ ///
+ /// Установка позиции объекта
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина полотна
+ /// Высота полотна
+ void SetObject(int x, int y, int width, int height);
+ ///
+ /// Изменение направления пермещения объекта
+ ///
+ /// Направление
+ ///
+ void MoveObject(Direction direction);
+ ///
+ /// Отрисовка объекта
+ ///
+ ///
+ void DrawingObject(Graphics g);
+ ///
+ /// Получение текущей позиции объекта
+ ///
+ ///
+ (float Left, float Right, float Top, float Bottom) GetCurrentPosition();
+
+ }
+}
diff --git a/Monorail/Monorail/SimpleMap.cs b/Monorail/Monorail/SimpleMap.cs
new file mode 100644
index 0000000..c7657cc
--- /dev/null
+++ b/Monorail/Monorail/SimpleMap.cs
@@ -0,0 +1,48 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Monorail
+{
+ internal class SimpleMap : AbstractMap
+ {
+
+ private readonly Brush barrierColor = new SolidBrush(Color.Black);
+ private readonly Brush roadColor = new SolidBrush(Color.Gray);
+
+ protected override void DrawBarrierPart(Graphics g, int i, int j)
+ {
+ g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x), j * (_size_y));
+ }
+ protected override void DrawRoadPart(Graphics g, int i, int j)
+ {
+ g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x), j * (_size_y));
+ }
+ protected override void GenerateMap()
+ {
+ _map = new int[100, 100];
+ _size_x = (float)_width / _map.GetLength(0);
+ _size_y = (float)_height / _map.GetLength(1);
+ int counter = 0;
+ for (int i = 0; i < _map.GetLength(0); ++i)
+ {
+ for (int j = 0; j < _map.GetLength(1); ++j)
+ {
+ _map[i, j] = _freeRoad;
+ }
+ }
+ while (counter < 50)
+ {
+ int x = _random.Next(0, 100);
+ int y = _random.Next(0, 100);
+ if (_map[x, y] == _freeRoad)
+ {
+ _map[x, y] = _barrier;
+ counter++;
+ }
+ }
+ }
+ }
+}