1 line
27 KiB
JSON
1 line
27 KiB
JSON
{"ast":null,"code":"import _objectSpread from \"@babel/runtime/helpers/esm/objectSpread2\";\nimport _defineProperty from \"@babel/runtime/helpers/esm/defineProperty\";\nimport _slicedToArray from \"@babel/runtime/helpers/esm/slicedToArray\";\nimport { useEvent } from 'rc-util';\nimport useState from \"rc-util/es/hooks/useState\";\nimport useSyncState from \"rc-util/es/hooks/useSyncState\";\nimport * as React from 'react';\nimport { useEffect, useRef } from 'react';\nimport { STATUS_APPEAR, STATUS_ENTER, STATUS_LEAVE, STATUS_NONE, STEP_ACTIVE, STEP_PREPARE, STEP_PREPARED, STEP_START } from \"../interface\";\nimport useDomMotionEvents from \"./useDomMotionEvents\";\nimport useIsomorphicLayoutEffect from \"./useIsomorphicLayoutEffect\";\nimport useStepQueue, { DoStep, isActive, SkipStep } from \"./useStepQueue\";\nexport default function useStatus(supportMotion, visible, getElement, _ref) {\n var _ref$motionEnter = _ref.motionEnter,\n motionEnter = _ref$motionEnter === void 0 ? true : _ref$motionEnter,\n _ref$motionAppear = _ref.motionAppear,\n motionAppear = _ref$motionAppear === void 0 ? true : _ref$motionAppear,\n _ref$motionLeave = _ref.motionLeave,\n motionLeave = _ref$motionLeave === void 0 ? true : _ref$motionLeave,\n motionDeadline = _ref.motionDeadline,\n motionLeaveImmediately = _ref.motionLeaveImmediately,\n onAppearPrepare = _ref.onAppearPrepare,\n onEnterPrepare = _ref.onEnterPrepare,\n onLeavePrepare = _ref.onLeavePrepare,\n onAppearStart = _ref.onAppearStart,\n onEnterStart = _ref.onEnterStart,\n onLeaveStart = _ref.onLeaveStart,\n onAppearActive = _ref.onAppearActive,\n onEnterActive = _ref.onEnterActive,\n onLeaveActive = _ref.onLeaveActive,\n onAppearEnd = _ref.onAppearEnd,\n onEnterEnd = _ref.onEnterEnd,\n onLeaveEnd = _ref.onLeaveEnd,\n onVisibleChanged = _ref.onVisibleChanged;\n // Used for outer render usage to avoid `visible: false & status: none` to render nothing\n var _useState = useState(),\n _useState2 = _slicedToArray(_useState, 2),\n asyncVisible = _useState2[0],\n setAsyncVisible = _useState2[1];\n var _useSyncState = useSyncState(STATUS_NONE),\n _useSyncState2 = _slicedToArray(_useSyncState, 2),\n getStatus = _useSyncState2[0],\n setStatus = _useSyncState2[1];\n var _useState3 = useState(null),\n _useState4 = _slicedToArray(_useState3, 2),\n style = _useState4[0],\n setStyle = _useState4[1];\n var currentStatus = getStatus();\n var mountedRef = useRef(false);\n var deadlineRef = useRef(null);\n\n // =========================== Dom Node ===========================\n function getDomElement() {\n return getElement();\n }\n\n // ========================== Motion End ==========================\n var activeRef = useRef(false);\n\n /**\n * Clean up status & style\n */\n function updateMotionEndStatus() {\n setStatus(STATUS_NONE);\n setStyle(null, true);\n }\n var onInternalMotionEnd = useEvent(function (event) {\n var status = getStatus();\n // Do nothing since not in any transition status.\n // This may happen when `motionDeadline` trigger.\n if (status === STATUS_NONE) {\n return;\n }\n var element = getDomElement();\n if (event && !event.deadline && event.target !== element) {\n // event exists\n // not initiated by deadline\n // transitionEnd not fired by inner elements\n return;\n }\n var currentActive = activeRef.current;\n var canEnd;\n if (status === STATUS_APPEAR && currentActive) {\n canEnd = onAppearEnd === null || onAppearEnd === void 0 ? void 0 : onAppearEnd(element, event);\n } else if (status === STATUS_ENTER && currentActive) {\n canEnd = onEnterEnd === null || onEnterEnd === void 0 ? void 0 : onEnterEnd(element, event);\n } else if (status === STATUS_LEAVE && currentActive) {\n canEnd = onLeaveEnd === null || onLeaveEnd === void 0 ? void 0 : onLeaveEnd(element, event);\n }\n\n // Only update status when `canEnd` and not destroyed\n if (currentActive && canEnd !== false) {\n updateMotionEndStatus();\n }\n });\n var _useDomMotionEvents = useDomMotionEvents(onInternalMotionEnd),\n _useDomMotionEvents2 = _slicedToArray(_useDomMotionEvents, 1),\n patchMotionEvents = _useDomMotionEvents2[0];\n\n // ============================= Step =============================\n var getEventHandlers = function getEventHandlers(targetStatus) {\n switch (targetStatus) {\n case STATUS_APPEAR:\n return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onAppearPrepare), STEP_START, onAppearStart), STEP_ACTIVE, onAppearActive);\n case STATUS_ENTER:\n return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onEnterPrepare), STEP_START, onEnterStart), STEP_ACTIVE, onEnterActive);\n case STATUS_LEAVE:\n return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onLeavePrepare), STEP_START, onLeaveStart), STEP_ACTIVE, onLeaveActive);\n default:\n return {};\n }\n };\n var eventHandlers = React.useMemo(function () {\n return getEventHandlers(currentStatus);\n }, [currentStatus]);\n var _useStepQueue = useStepQueue(currentStatus, !supportMotion, function (newStep) {\n // Only prepare step can be skip\n if (newStep === STEP_PREPARE) {\n var onPrepare = eventHandlers[STEP_PREPARE];\n if (!onPrepare) {\n return SkipStep;\n }\n return onPrepare(getDomElement());\n }\n\n // Rest step is sync update\n if (step in eventHandlers) {\n var _eventHandlers$step;\n setStyle(((_eventHandlers$step = eventHandlers[step]) === null || _eventHandlers$step === void 0 ? void 0 : _eventHandlers$step.call(eventHandlers, getDomElement(), null)) || null);\n }\n if (step === STEP_ACTIVE && currentStatus !== STATUS_NONE) {\n // Patch events when motion needed\n patchMotionEvents(getDomElement());\n if (motionDeadline > 0) {\n clearTimeout(deadlineRef.current);\n deadlineRef.current = setTimeout(function () {\n onInternalMotionEnd({\n deadline: true\n });\n }, motionDeadline);\n }\n }\n if (step === STEP_PREPARED) {\n updateMotionEndStatus();\n }\n return DoStep;\n }),\n _useStepQueue2 = _slicedToArray(_useStepQueue, 2),\n startStep = _useStepQueue2[0],\n step = _useStepQueue2[1];\n var active = isActive(step);\n activeRef.current = active;\n\n // ============================ Status ============================\n // Update with new status\n useIsomorphicLayoutEffect(function () {\n setAsyncVisible(visible);\n var isMounted = mountedRef.current;\n mountedRef.current = true;\n\n // if (!supportMotion) {\n // return;\n // }\n\n var nextStatus;\n\n // Appear\n if (!isMounted && visible && motionAppear) {\n nextStatus = STATUS_APPEAR;\n }\n\n // Enter\n if (isMounted && visible && motionEnter) {\n nextStatus = STATUS_ENTER;\n }\n\n // Leave\n if (isMounted && !visible && motionLeave || !isMounted && motionLeaveImmediately && !visible && motionLeave) {\n nextStatus = STATUS_LEAVE;\n }\n var nextEventHandlers = getEventHandlers(nextStatus);\n\n // Update to next status\n if (nextStatus && (supportMotion || nextEventHandlers[STEP_PREPARE])) {\n setStatus(nextStatus);\n startStep();\n } else {\n // Set back in case no motion but prev status has prepare step\n setStatus(STATUS_NONE);\n }\n }, [visible]);\n\n // ============================ Effect ============================\n // Reset when motion changed\n useEffect(function () {\n if (\n // Cancel appear\n currentStatus === STATUS_APPEAR && !motionAppear ||\n // Cancel enter\n currentStatus === STATUS_ENTER && !motionEnter ||\n // Cancel leave\n currentStatus === STATUS_LEAVE && !motionLeave) {\n setStatus(STATUS_NONE);\n }\n }, [motionAppear, motionEnter, motionLeave]);\n useEffect(function () {\n return function () {\n mountedRef.current = false;\n clearTimeout(deadlineRef.current);\n };\n }, []);\n\n // Trigger `onVisibleChanged`\n var firstMountChangeRef = React.useRef(false);\n useEffect(function () {\n // [visible & motion not end] => [!visible & motion end] still need trigger onVisibleChanged\n if (asyncVisible) {\n firstMountChangeRef.current = true;\n }\n if (asyncVisible !== undefined && currentStatus === STATUS_NONE) {\n // Skip first render is invisible since it's nothing changed\n if (firstMountChangeRef.current || asyncVisible) {\n onVisibleChanged === null || onVisibleChanged === void 0 || onVisibleChanged(asyncVisible);\n }\n firstMountChangeRef.current = true;\n }\n }, [asyncVisible, currentStatus]);\n\n // ============================ Styles ============================\n var mergedStyle = style;\n if (eventHandlers[STEP_PREPARE] && step === STEP_START) {\n mergedStyle = _objectSpread({\n transition: 'none'\n }, mergedStyle);\n }\n return [currentStatus, step, mergedStyle, asyncVisible !== null && asyncVisible !== void 0 ? asyncVisible : visible];\n}","map":{"version":3,"names":["_objectSpread","_defineProperty","_slicedToArray","useEvent","useState","useSyncState","React","useEffect","useRef","STATUS_APPEAR","STATUS_ENTER","STATUS_LEAVE","STATUS_NONE","STEP_ACTIVE","STEP_PREPARE","STEP_PREPARED","STEP_START","useDomMotionEvents","useIsomorphicLayoutEffect","useStepQueue","DoStep","isActive","SkipStep","useStatus","supportMotion","visible","getElement","_ref","_ref$motionEnter","motionEnter","_ref$motionAppear","motionAppear","_ref$motionLeave","motionLeave","motionDeadline","motionLeaveImmediately","onAppearPrepare","onEnterPrepare","onLeavePrepare","onAppearStart","onEnterStart","onLeaveStart","onAppearActive","onEnterActive","onLeaveActive","onAppearEnd","onEnterEnd","onLeaveEnd","onVisibleChanged","_useState","_useState2","asyncVisible","setAsyncVisible","_useSyncState","_useSyncState2","getStatus","setStatus","_useState3","_useState4","style","setStyle","currentStatus","mountedRef","deadlineRef","getDomElement","activeRef","updateMotionEndStatus","onInternalMotionEnd","event","status","element","deadline","target","currentActive","current","canEnd","_useDomMotionEvents","_useDomMotionEvents2","patchMotionEvents","getEventHandlers","targetStatus","eventHandlers","useMemo","_useStepQueue","newStep","onPrepare","step","_eventHandlers$step","call","clearTimeout","setTimeout","_useStepQueue2","startStep","active","isMounted","nextStatus","nextEventHandlers","firstMountChangeRef","undefined","mergedStyle","transition"],"sources":["C:/Users/Аришина)/Desktop/promo/node_modules/rc-motion/es/hooks/useStatus.js"],"sourcesContent":["import _objectSpread from \"@babel/runtime/helpers/esm/objectSpread2\";\nimport _defineProperty from \"@babel/runtime/helpers/esm/defineProperty\";\nimport _slicedToArray from \"@babel/runtime/helpers/esm/slicedToArray\";\nimport { useEvent } from 'rc-util';\nimport useState from \"rc-util/es/hooks/useState\";\nimport useSyncState from \"rc-util/es/hooks/useSyncState\";\nimport * as React from 'react';\nimport { useEffect, useRef } from 'react';\nimport { STATUS_APPEAR, STATUS_ENTER, STATUS_LEAVE, STATUS_NONE, STEP_ACTIVE, STEP_PREPARE, STEP_PREPARED, STEP_START } from \"../interface\";\nimport useDomMotionEvents from \"./useDomMotionEvents\";\nimport useIsomorphicLayoutEffect from \"./useIsomorphicLayoutEffect\";\nimport useStepQueue, { DoStep, isActive, SkipStep } from \"./useStepQueue\";\nexport default function useStatus(supportMotion, visible, getElement, _ref) {\n var _ref$motionEnter = _ref.motionEnter,\n motionEnter = _ref$motionEnter === void 0 ? true : _ref$motionEnter,\n _ref$motionAppear = _ref.motionAppear,\n motionAppear = _ref$motionAppear === void 0 ? true : _ref$motionAppear,\n _ref$motionLeave = _ref.motionLeave,\n motionLeave = _ref$motionLeave === void 0 ? true : _ref$motionLeave,\n motionDeadline = _ref.motionDeadline,\n motionLeaveImmediately = _ref.motionLeaveImmediately,\n onAppearPrepare = _ref.onAppearPrepare,\n onEnterPrepare = _ref.onEnterPrepare,\n onLeavePrepare = _ref.onLeavePrepare,\n onAppearStart = _ref.onAppearStart,\n onEnterStart = _ref.onEnterStart,\n onLeaveStart = _ref.onLeaveStart,\n onAppearActive = _ref.onAppearActive,\n onEnterActive = _ref.onEnterActive,\n onLeaveActive = _ref.onLeaveActive,\n onAppearEnd = _ref.onAppearEnd,\n onEnterEnd = _ref.onEnterEnd,\n onLeaveEnd = _ref.onLeaveEnd,\n onVisibleChanged = _ref.onVisibleChanged;\n // Used for outer render usage to avoid `visible: false & status: none` to render nothing\n var _useState = useState(),\n _useState2 = _slicedToArray(_useState, 2),\n asyncVisible = _useState2[0],\n setAsyncVisible = _useState2[1];\n var _useSyncState = useSyncState(STATUS_NONE),\n _useSyncState2 = _slicedToArray(_useSyncState, 2),\n getStatus = _useSyncState2[0],\n setStatus = _useSyncState2[1];\n var _useState3 = useState(null),\n _useState4 = _slicedToArray(_useState3, 2),\n style = _useState4[0],\n setStyle = _useState4[1];\n var currentStatus = getStatus();\n var mountedRef = useRef(false);\n var deadlineRef = useRef(null);\n\n // =========================== Dom Node ===========================\n function getDomElement() {\n return getElement();\n }\n\n // ========================== Motion End ==========================\n var activeRef = useRef(false);\n\n /**\n * Clean up status & style\n */\n function updateMotionEndStatus() {\n setStatus(STATUS_NONE);\n setStyle(null, true);\n }\n var onInternalMotionEnd = useEvent(function (event) {\n var status = getStatus();\n // Do nothing since not in any transition status.\n // This may happen when `motionDeadline` trigger.\n if (status === STATUS_NONE) {\n return;\n }\n var element = getDomElement();\n if (event && !event.deadline && event.target !== element) {\n // event exists\n // not initiated by deadline\n // transitionEnd not fired by inner elements\n return;\n }\n var currentActive = activeRef.current;\n var canEnd;\n if (status === STATUS_APPEAR && currentActive) {\n canEnd = onAppearEnd === null || onAppearEnd === void 0 ? void 0 : onAppearEnd(element, event);\n } else if (status === STATUS_ENTER && currentActive) {\n canEnd = onEnterEnd === null || onEnterEnd === void 0 ? void 0 : onEnterEnd(element, event);\n } else if (status === STATUS_LEAVE && currentActive) {\n canEnd = onLeaveEnd === null || onLeaveEnd === void 0 ? void 0 : onLeaveEnd(element, event);\n }\n\n // Only update status when `canEnd` and not destroyed\n if (currentActive && canEnd !== false) {\n updateMotionEndStatus();\n }\n });\n var _useDomMotionEvents = useDomMotionEvents(onInternalMotionEnd),\n _useDomMotionEvents2 = _slicedToArray(_useDomMotionEvents, 1),\n patchMotionEvents = _useDomMotionEvents2[0];\n\n // ============================= Step =============================\n var getEventHandlers = function getEventHandlers(targetStatus) {\n switch (targetStatus) {\n case STATUS_APPEAR:\n return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onAppearPrepare), STEP_START, onAppearStart), STEP_ACTIVE, onAppearActive);\n case STATUS_ENTER:\n return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onEnterPrepare), STEP_START, onEnterStart), STEP_ACTIVE, onEnterActive);\n case STATUS_LEAVE:\n return _defineProperty(_defineProperty(_defineProperty({}, STEP_PREPARE, onLeavePrepare), STEP_START, onLeaveStart), STEP_ACTIVE, onLeaveActive);\n default:\n return {};\n }\n };\n var eventHandlers = React.useMemo(function () {\n return getEventHandlers(currentStatus);\n }, [currentStatus]);\n var _useStepQueue = useStepQueue(currentStatus, !supportMotion, function (newStep) {\n // Only prepare step can be skip\n if (newStep === STEP_PREPARE) {\n var onPrepare = eventHandlers[STEP_PREPARE];\n if (!onPrepare) {\n return SkipStep;\n }\n return onPrepare(getDomElement());\n }\n\n // Rest step is sync update\n if (step in eventHandlers) {\n var _eventHandlers$step;\n setStyle(((_eventHandlers$step = eventHandlers[step]) === null || _eventHandlers$step === void 0 ? void 0 : _eventHandlers$step.call(eventHandlers, getDomElement(), null)) || null);\n }\n if (step === STEP_ACTIVE && currentStatus !== STATUS_NONE) {\n // Patch events when motion needed\n patchMotionEvents(getDomElement());\n if (motionDeadline > 0) {\n clearTimeout(deadlineRef.current);\n deadlineRef.current = setTimeout(function () {\n onInternalMotionEnd({\n deadline: true\n });\n }, motionDeadline);\n }\n }\n if (step === STEP_PREPARED) {\n updateMotionEndStatus();\n }\n return DoStep;\n }),\n _useStepQueue2 = _slicedToArray(_useStepQueue, 2),\n startStep = _useStepQueue2[0],\n step = _useStepQueue2[1];\n var active = isActive(step);\n activeRef.current = active;\n\n // ============================ Status ============================\n // Update with new status\n useIsomorphicLayoutEffect(function () {\n setAsyncVisible(visible);\n var isMounted = mountedRef.current;\n mountedRef.current = true;\n\n // if (!supportMotion) {\n // return;\n // }\n\n var nextStatus;\n\n // Appear\n if (!isMounted && visible && motionAppear) {\n nextStatus = STATUS_APPEAR;\n }\n\n // Enter\n if (isMounted && visible && motionEnter) {\n nextStatus = STATUS_ENTER;\n }\n\n // Leave\n if (isMounted && !visible && motionLeave || !isMounted && motionLeaveImmediately && !visible && motionLeave) {\n nextStatus = STATUS_LEAVE;\n }\n var nextEventHandlers = getEventHandlers(nextStatus);\n\n // Update to next status\n if (nextStatus && (supportMotion || nextEventHandlers[STEP_PREPARE])) {\n setStatus(nextStatus);\n startStep();\n } else {\n // Set back in case no motion but prev status has prepare step\n setStatus(STATUS_NONE);\n }\n }, [visible]);\n\n // ============================ Effect ============================\n // Reset when motion changed\n useEffect(function () {\n if (\n // Cancel appear\n currentStatus === STATUS_APPEAR && !motionAppear ||\n // Cancel enter\n currentStatus === STATUS_ENTER && !motionEnter ||\n // Cancel leave\n currentStatus === STATUS_LEAVE && !motionLeave) {\n setStatus(STATUS_NONE);\n }\n }, [motionAppear, motionEnter, motionLeave]);\n useEffect(function () {\n return function () {\n mountedRef.current = false;\n clearTimeout(deadlineRef.current);\n };\n }, []);\n\n // Trigger `onVisibleChanged`\n var firstMountChangeRef = React.useRef(false);\n useEffect(function () {\n // [visible & motion not end] => [!visible & motion end] still need trigger onVisibleChanged\n if (asyncVisible) {\n firstMountChangeRef.current = true;\n }\n if (asyncVisible !== undefined && currentStatus === STATUS_NONE) {\n // Skip first render is invisible since it's nothing changed\n if (firstMountChangeRef.current || asyncVisible) {\n onVisibleChanged === null || onVisibleChanged === void 0 || onVisibleChanged(asyncVisible);\n }\n firstMountChangeRef.current = true;\n }\n }, [asyncVisible, currentStatus]);\n\n // ============================ Styles ============================\n var mergedStyle = style;\n if (eventHandlers[STEP_PREPARE] && step === STEP_START) {\n mergedStyle = _objectSpread({\n transition: 'none'\n }, mergedStyle);\n }\n return [currentStatus, step, mergedStyle, asyncVisible !== null && asyncVisible !== void 0 ? asyncVisible : visible];\n}"],"mappings":"AAAA,OAAOA,aAAa,MAAM,0CAA0C;AACpE,OAAOC,eAAe,MAAM,2CAA2C;AACvE,OAAOC,cAAc,MAAM,0CAA0C;AACrE,SAASC,QAAQ,QAAQ,SAAS;AAClC,OAAOC,QAAQ,MAAM,2BAA2B;AAChD,OAAOC,YAAY,MAAM,+BAA+B;AACxD,OAAO,KAAKC,KAAK,MAAM,OAAO;AAC9B,SAASC,SAAS,EAAEC,MAAM,QAAQ,OAAO;AACzC,SAASC,aAAa,EAAEC,YAAY,EAAEC,YAAY,EAAEC,WAAW,EAAEC,WAAW,EAAEC,YAAY,EAAEC,aAAa,EAAEC,UAAU,QAAQ,cAAc;AAC3I,OAAOC,kBAAkB,MAAM,sBAAsB;AACrD,OAAOC,yBAAyB,MAAM,6BAA6B;AACnE,OAAOC,YAAY,IAAIC,MAAM,EAAEC,QAAQ,EAAEC,QAAQ,QAAQ,gBAAgB;AACzE,eAAe,SAASC,SAASA,CAACC,aAAa,EAAEC,OAAO,EAAEC,UAAU,EAAEC,IAAI,EAAE;EAC1E,IAAIC,gBAAgB,GAAGD,IAAI,CAACE,WAAW;IACrCA,WAAW,GAAGD,gBAAgB,KAAK,KAAK,CAAC,GAAG,IAAI,GAAGA,gBAAgB;IACnEE,iBAAiB,GAAGH,IAAI,CAACI,YAAY;IACrCA,YAAY,GAAGD,iBAAiB,KAAK,KAAK,CAAC,GAAG,IAAI,GAAGA,iBAAiB;IACtEE,gBAAgB,GAAGL,IAAI,CAACM,WAAW;IACnCA,WAAW,GAAGD,gBAAgB,KAAK,KAAK,CAAC,GAAG,IAAI,GAAGA,gBAAgB;IACnEE,cAAc,GAAGP,IAAI,CAACO,cAAc;IACpCC,sBAAsB,GAAGR,IAAI,CAACQ,sBAAsB;IACpDC,eAAe,GAAGT,IAAI,CAACS,eAAe;IACtCC,cAAc,GAAGV,IAAI,CAACU,cAAc;IACpCC,cAAc,GAAGX,IAAI,CAACW,cAAc;IACpCC,aAAa,GAAGZ,IAAI,CAACY,aAAa;IAClCC,YAAY,GAAGb,IAAI,CAACa,YAAY;IAChCC,YAAY,GAAGd,IAAI,CAACc,YAAY;IAChCC,cAAc,GAAGf,IAAI,CAACe,cAAc;IACpCC,aAAa,GAAGhB,IAAI,CAACgB,aAAa;IAClCC,aAAa,GAAGjB,IAAI,CAACiB,aAAa;IAClCC,WAAW,GAAGlB,IAAI,CAACkB,WAAW;IAC9BC,UAAU,GAAGnB,IAAI,CAACmB,UAAU;IAC5BC,UAAU,GAAGpB,IAAI,CAACoB,UAAU;IAC5BC,gBAAgB,GAAGrB,IAAI,CAACqB,gBAAgB;EAC1C;EACA,IAAIC,SAAS,GAAG7C,QAAQ,CAAC,CAAC;IACxB8C,UAAU,GAAGhD,cAAc,CAAC+C,SAAS,EAAE,CAAC,CAAC;IACzCE,YAAY,GAAGD,UAAU,CAAC,CAAC,CAAC;IAC5BE,eAAe,GAAGF,UAAU,CAAC,CAAC,CAAC;EACjC,IAAIG,aAAa,GAAGhD,YAAY,CAACO,WAAW,CAAC;IAC3C0C,cAAc,GAAGpD,cAAc,CAACmD,aAAa,EAAE,CAAC,CAAC;IACjDE,SAAS,GAAGD,cAAc,CAAC,CAAC,CAAC;IAC7BE,SAAS,GAAGF,cAAc,CAAC,CAAC,CAAC;EAC/B,IAAIG,UAAU,GAAGrD,QAAQ,CAAC,IAAI,CAAC;IAC7BsD,UAAU,GAAGxD,cAAc,CAACuD,UAAU,EAAE,CAAC,CAAC;IAC1CE,KAAK,GAAGD,UAAU,CAAC,CAAC,CAAC;IACrBE,QAAQ,GAAGF,UAAU,CAAC,CAAC,CAAC;EAC1B,IAAIG,aAAa,GAAGN,SAAS,CAAC,CAAC;EAC/B,IAAIO,UAAU,GAAGtD,MAAM,CAAC,KAAK,CAAC;EAC9B,IAAIuD,WAAW,GAAGvD,MAAM,CAAC,IAAI,CAAC;;EAE9B;EACA,SAASwD,aAAaA,CAAA,EAAG;IACvB,OAAOtC,UAAU,CAAC,CAAC;EACrB;;EAEA;EACA,IAAIuC,SAAS,GAAGzD,MAAM,CAAC,KAAK,CAAC;;EAE7B;AACF;AACA;EACE,SAAS0D,qBAAqBA,CAAA,EAAG;IAC/BV,SAAS,CAAC5C,WAAW,CAAC;IACtBgD,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC;EACtB;EACA,IAAIO,mBAAmB,GAAGhE,QAAQ,CAAC,UAAUiE,KAAK,EAAE;IAClD,IAAIC,MAAM,GAAGd,SAAS,CAAC,CAAC;IACxB;IACA;IACA,IAAIc,MAAM,KAAKzD,WAAW,EAAE;MAC1B;IACF;IACA,IAAI0D,OAAO,GAAGN,aAAa,CAAC,CAAC;IAC7B,IAAII,KAAK,IAAI,CAACA,KAAK,CAACG,QAAQ,IAAIH,KAAK,CAACI,MAAM,KAAKF,OAAO,EAAE;MACxD;MACA;MACA;MACA;IACF;IACA,IAAIG,aAAa,GAAGR,SAAS,CAACS,OAAO;IACrC,IAAIC,MAAM;IACV,IAAIN,MAAM,KAAK5D,aAAa,IAAIgE,aAAa,EAAE;MAC7CE,MAAM,GAAG9B,WAAW,KAAK,IAAI,IAAIA,WAAW,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAGA,WAAW,CAACyB,OAAO,EAAEF,KAAK,CAAC;IAChG,CAAC,MAAM,IAAIC,MAAM,KAAK3D,YAAY,IAAI+D,aAAa,EAAE;MACnDE,MAAM,GAAG7B,UAAU,KAAK,IAAI,IAAIA,UAAU,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAGA,UAAU,CAACwB,OAAO,EAAEF,KAAK,CAAC;IAC7F,CAAC,MAAM,IAAIC,MAAM,KAAK1D,YAAY,IAAI8D,aAAa,EAAE;MACnDE,MAAM,GAAG5B,UAAU,KAAK,IAAI,IAAIA,UAAU,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAGA,UAAU,CAACuB,OAAO,EAAEF,KAAK,CAAC;IAC7F;;IAEA;IACA,IAAIK,aAAa,IAAIE,MAAM,KAAK,KAAK,EAAE;MACrCT,qBAAqB,CAAC,CAAC;IACzB;EACF,CAAC,CAAC;EACF,IAAIU,mBAAmB,GAAG3D,kBAAkB,CAACkD,mBAAmB,CAAC;IAC/DU,oBAAoB,GAAG3E,cAAc,CAAC0E,mBAAmB,EAAE,CAAC,CAAC;IAC7DE,iBAAiB,GAAGD,oBAAoB,CAAC,CAAC,CAAC;;EAE7C;EACA,IAAIE,gBAAgB,GAAG,SAASA,gBAAgBA,CAACC,YAAY,EAAE;IAC7D,QAAQA,YAAY;MAClB,KAAKvE,aAAa;QAChB,OAAOR,eAAe,CAACA,eAAe,CAACA,eAAe,CAAC,CAAC,CAAC,EAAEa,YAAY,EAAEsB,eAAe,CAAC,EAAEpB,UAAU,EAAEuB,aAAa,CAAC,EAAE1B,WAAW,EAAE6B,cAAc,CAAC;MACrJ,KAAKhC,YAAY;QACf,OAAOT,eAAe,CAACA,eAAe,CAACA,eAAe,CAAC,CAAC,CAAC,EAAEa,YAAY,EAAEuB,cAAc,CAAC,EAAErB,UAAU,EAAEwB,YAAY,CAAC,EAAE3B,WAAW,EAAE8B,aAAa,CAAC;MAClJ,KAAKhC,YAAY;QACf,OAAOV,eAAe,CAACA,eAAe,CAACA,eAAe,CAAC,CAAC,CAAC,EAAEa,YAAY,EAAEwB,cAAc,CAAC,EAAEtB,UAAU,EAAEyB,YAAY,CAAC,EAAE5B,WAAW,EAAE+B,aAAa,CAAC;MAClJ;QACE,OAAO,CAAC,CAAC;IACb;EACF,CAAC;EACD,IAAIqC,aAAa,GAAG3E,KAAK,CAAC4E,OAAO,CAAC,YAAY;IAC5C,OAAOH,gBAAgB,CAAClB,aAAa,CAAC;EACxC,CAAC,EAAE,CAACA,aAAa,CAAC,CAAC;EACnB,IAAIsB,aAAa,GAAGhE,YAAY,CAAC0C,aAAa,EAAE,CAACrC,aAAa,EAAE,UAAU4D,OAAO,EAAE;MAC/E;MACA,IAAIA,OAAO,KAAKtE,YAAY,EAAE;QAC5B,IAAIuE,SAAS,GAAGJ,aAAa,CAACnE,YAAY,CAAC;QAC3C,IAAI,CAACuE,SAAS,EAAE;UACd,OAAO/D,QAAQ;QACjB;QACA,OAAO+D,SAAS,CAACrB,aAAa,CAAC,CAAC,CAAC;MACnC;;MAEA;MACA,IAAIsB,IAAI,IAAIL,aAAa,EAAE;QACzB,IAAIM,mBAAmB;QACvB3B,QAAQ,CAAC,CAAC,CAAC2B,mBAAmB,GAAGN,aAAa,CAACK,IAAI,CAAC,MAAM,IAAI,IAAIC,mBAAmB,KAAK,KAAK,CAAC,GAAG,KAAK,CAAC,GAAGA,mBAAmB,CAACC,IAAI,CAACP,aAAa,EAAEjB,aAAa,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC;MACtL;MACA,IAAIsB,IAAI,KAAKzE,WAAW,IAAIgD,aAAa,KAAKjD,WAAW,EAAE;QACzD;QACAkE,iBAAiB,CAACd,aAAa,CAAC,CAAC,CAAC;QAClC,IAAI9B,cAAc,GAAG,CAAC,EAAE;UACtBuD,YAAY,CAAC1B,WAAW,CAACW,OAAO,CAAC;UACjCX,WAAW,CAACW,OAAO,GAAGgB,UAAU,CAAC,YAAY;YAC3CvB,mBAAmB,CAAC;cAClBI,QAAQ,EAAE;YACZ,CAAC,CAAC;UACJ,CAAC,EAAErC,cAAc,CAAC;QACpB;MACF;MACA,IAAIoD,IAAI,KAAKvE,aAAa,EAAE;QAC1BmD,qBAAqB,CAAC,CAAC;MACzB;MACA,OAAO9C,MAAM;IACf,CAAC,CAAC;IACFuE,cAAc,GAAGzF,cAAc,CAACiF,aAAa,EAAE,CAAC,CAAC;IACjDS,SAAS,GAAGD,cAAc,CAAC,CAAC,CAAC;IAC7BL,IAAI,GAAGK,cAAc,CAAC,CAAC,CAAC;EAC1B,IAAIE,MAAM,GAAGxE,QAAQ,CAACiE,IAAI,CAAC;EAC3BrB,SAAS,CAACS,OAAO,GAAGmB,MAAM;;EAE1B;EACA;EACA3E,yBAAyB,CAAC,YAAY;IACpCkC,eAAe,CAAC3B,OAAO,CAAC;IACxB,IAAIqE,SAAS,GAAGhC,UAAU,CAACY,OAAO;IAClCZ,UAAU,CAACY,OAAO,GAAG,IAAI;;IAEzB;IACA;IACA;;IAEA,IAAIqB,UAAU;;IAEd;IACA,IAAI,CAACD,SAAS,IAAIrE,OAAO,IAAIM,YAAY,EAAE;MACzCgE,UAAU,GAAGtF,aAAa;IAC5B;;IAEA;IACA,IAAIqF,SAAS,IAAIrE,OAAO,IAAII,WAAW,EAAE;MACvCkE,UAAU,GAAGrF,YAAY;IAC3B;;IAEA;IACA,IAAIoF,SAAS,IAAI,CAACrE,OAAO,IAAIQ,WAAW,IAAI,CAAC6D,SAAS,IAAI3D,sBAAsB,IAAI,CAACV,OAAO,IAAIQ,WAAW,EAAE;MAC3G8D,UAAU,GAAGpF,YAAY;IAC3B;IACA,IAAIqF,iBAAiB,GAAGjB,gBAAgB,CAACgB,UAAU,CAAC;;IAEpD;IACA,IAAIA,UAAU,KAAKvE,aAAa,IAAIwE,iBAAiB,CAAClF,YAAY,CAAC,CAAC,EAAE;MACpE0C,SAAS,CAACuC,UAAU,CAAC;MACrBH,SAAS,CAAC,CAAC;IACb,CAAC,MAAM;MACL;MACApC,SAAS,CAAC5C,WAAW,CAAC;IACxB;EACF,CAAC,EAAE,CAACa,OAAO,CAAC,CAAC;;EAEb;EACA;EACAlB,SAAS,CAAC,YAAY;IACpB;IACA;IACAsD,aAAa,KAAKpD,aAAa,IAAI,CAACsB,YAAY;IAChD;IACA8B,aAAa,KAAKnD,YAAY,IAAI,CAACmB,WAAW;IAC9C;IACAgC,aAAa,KAAKlD,YAAY,IAAI,CAACsB,WAAW,EAAE;MAC9CuB,SAAS,CAAC5C,WAAW,CAAC;IACxB;EACF,CAAC,EAAE,CAACmB,YAAY,EAAEF,WAAW,EAAEI,WAAW,CAAC,CAAC;EAC5C1B,SAAS,CAAC,YAAY;IACpB,OAAO,YAAY;MACjBuD,UAAU,CAACY,OAAO,GAAG,KAAK;MAC1Be,YAAY,CAAC1B,WAAW,CAACW,OAAO,CAAC;IACnC,CAAC;EACH,CAAC,EAAE,EAAE,CAAC;;EAEN;EACA,IAAIuB,mBAAmB,GAAG3F,KAAK,CAACE,MAAM,CAAC,KAAK,CAAC;EAC7CD,SAAS,CAAC,YAAY;IACpB;IACA,IAAI4C,YAAY,EAAE;MAChB8C,mBAAmB,CAACvB,OAAO,GAAG,IAAI;IACpC;IACA,IAAIvB,YAAY,KAAK+C,SAAS,IAAIrC,aAAa,KAAKjD,WAAW,EAAE;MAC/D;MACA,IAAIqF,mBAAmB,CAACvB,OAAO,IAAIvB,YAAY,EAAE;QAC/CH,gBAAgB,KAAK,IAAI,IAAIA,gBAAgB,KAAK,KAAK,CAAC,IAAIA,gBAAgB,CAACG,YAAY,CAAC;MAC5F;MACA8C,mBAAmB,CAACvB,OAAO,GAAG,IAAI;IACpC;EACF,CAAC,EAAE,CAACvB,YAAY,EAAEU,aAAa,CAAC,CAAC;;EAEjC;EACA,IAAIsC,WAAW,GAAGxC,KAAK;EACvB,IAAIsB,aAAa,CAACnE,YAAY,CAAC,IAAIwE,IAAI,KAAKtE,UAAU,EAAE;IACtDmF,WAAW,GAAGnG,aAAa,CAAC;MAC1BoG,UAAU,EAAE;IACd,CAAC,EAAED,WAAW,CAAC;EACjB;EACA,OAAO,CAACtC,aAAa,EAAEyB,IAAI,EAAEa,WAAW,EAAEhD,YAAY,KAAK,IAAI,IAAIA,YAAY,KAAK,KAAK,CAAC,GAAGA,YAAY,GAAG1B,OAAO,CAAC;AACtH","ignoreList":[]},"metadata":{},"sourceType":"module","externalDependencies":[]} |