PromoCursed/node_modules/.cache/babel-loader/038b45f51f452cca4dd042c78864b57a099f0e866096ae77f561e2eb3594fce5.json

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{"ast":null,"code":"import _objectSpread from \"@babel/runtime/helpers/esm/objectSpread2\";\nimport _defineProperty from \"@babel/runtime/helpers/esm/defineProperty\";\nimport _slicedToArray from \"@babel/runtime/helpers/esm/slicedToArray\";\nimport { useEvent } from 'rc-util';\nimport useState from \"rc-util/es/hooks/useState\";\nimport useSyncState from \"rc-util/es/hooks/useSyncState\";\nimport * as React from 'react';\nimport { useEffect, useRef } from 'react';\nimport { STATUS_APPEAR, STATUS_ENTER, STATUS_LEAVE, STATUS_NONE, STEP_ACTIVE, STEP_PREPARE, STEP_PREPARED, STEP_START } from \"../interface\";\nimport useDomMotionEvents from \"./useDomMotionEvents\";\nimport useIsomorphicLayoutEffect from \"./useIsomorphicLayoutEffect\";\nimport useStepQueue, { DoStep, isActive, SkipStep } from \"./useStepQueue\";\nexport default function useStatus(supportMotion, visible, getElement, _ref) {\n var _ref$motionEnter = _ref.motionEnter,\n motionEnter = _ref$motionEnter === void 0 ? true : _ref$motionEnter,\n _ref$motionAppear = _ref.motionAppear,\n motionAppear = _ref$motionAppear === void 0 ? true : _ref$motionAppear,\n _ref$motionLeave = _ref.motionLeave,\n motionLeave = _ref$motionLeave === void 0 ? true : _ref$motionLeave,\n motionDeadline = _ref.motionDeadline,\n motionLeaveImmediately = _ref.motionLeaveImmediately,\n onAppearPrepare = _ref.onAppearPrepare,\n onEnterPrepare = _ref.onEnterPrepare,\n onLeavePrepare = _ref.onLeavePrepare,\n onAppearStart = _ref.onAppearStart,\n onEnterStart = _ref.onEnterStart,\n onLeaveStart = _ref.onLeaveStart,\n onAppearActive = _ref.onAppearActive,\n onEnterActive = _ref.onEnterActive,\n onLeaveActive = _ref.onLeaveActive,\n onAppearEnd = _ref.onAppearEnd,\n onEnterEnd = _ref.onEnterEnd,\n onLeaveEnd = _ref.onLeaveEnd,\n onVisibleChanged = _ref.onVisibleChanged;\n // Used for outer render usage to avoid `visible: false & status: none` to render nothing\n var _useState = useState(),\n _useState2 = _slicedToArray(_useState, 2),\n asyncVisible = _useState2[0],\n setAsyncVisible = _useState2[1];\n var _useSyncState = useSyncState(STATUS_NONE),\n _useSyncState2 = _slicedToArray(_useSyncState, 2),\n getStatus = _useSyncState2[0],\n setStatus = _useSyncState2[1];\n var _useState3 = useState(null),\n _useState4 = _slicedToArray(_useState3, 2),\n style = _useState4[0],\n setStyle = _useState4[1];\n var currentStatus = getStatus();\n var mountedRef = useRef(false);\n var deadlineRef = useRef(null);\n\n // =========================== Dom Node ===========================\n function getDomElement() {\n return getElement();\n }\n\n // ========================== Motion End ==========================\n var activeRef = useRef(false);\n\n /**\n * Clean up status & style\n */\n function updateMotionEndStatus() {\n setStatus(STATUS_NONE);\n setStyle(null, true);\n }\n var onInternalMotionEnd = useEvent(function (event) {\n var status = getStatus();\n // Do nothing since not in any transition status.\n // This may happen when `motionDeadline` trigger.\n if (status === STATUS_NONE) {\n return;\n }\n var element = getDomElement();\n if (event && !event.deadline && event.target !== element) {\n // event exists\n // not initiated by deadline\n // transitionEnd not fired by inner elements\n return;\n }\n var currentActive = activeRef.current;\n var canEnd;\n if (status === STATUS_APPEAR && currentActive) {\n canEnd = onAppearEnd === null || onAppearEnd === void 0 ? void 0 : onAppearEnd(element, event);\n } else if (status === STATUS_ENTER && currentActive) {\n canEnd = onEnterEnd === null || onEnterEnd === void 0 ? void 0 : onEnterEnd(element, event);\n } else if (status === STATUS_LEAVE && currentActive) {\n canEnd = onLeaveEnd === null || onLeaveEnd === void 0 ? void 0 : onLeaveEnd(element, event);\n }\n\n // Only update status when `canEnd` and not destroyed\n if (currentActive && canEnd !== false) {\n u