PIbd-23_Dolgova_D.N._Warmly.../WarmlyShip/DrawningObjects/DrawningShip.cs
2023-12-01 18:41:28 +04:00

221 lines
8.3 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyShip.Entities;
namespace WarmlyShip.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityShip? EntityShip { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки корабля
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки корабля
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки корабля
/// </summary>
protected readonly int _shipWidth = 140;
/// <summary>
/// Высота прорисовки корабля
/// </summary>
protected readonly int _shipHeight = 60;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _shipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _shipHeight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningShip(int speed, double weight, Color bodyColor, int
width, int height)
{
if (width < _shipWidth || height < _shipHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityShip = new EntityShip(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="shipWidth">Ширина прорисовки корабля</param>
/// <param name="shipHeight">Высота прорисовки корабля</param>
protected DrawningShip(int speed, double weight, Color bodyColor, int
width, int height, int shipWidth, int shipHeight)
{
if (width < _shipWidth || height < _shipHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_shipWidth = shipWidth;
_shipHeight = shipHeight;
EntityShip = new EntityShip(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x + _shipWidth > _pictureWidth)
{
x = Math.Max(0, _pictureWidth - _shipWidth);
}
if (y < 0 || y + _shipHeight > _pictureHeight)
{
y = Math.Max(0, _pictureHeight - _shipHeight);
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityShip == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityShip.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityShip.Step > 0,
//вправо
DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityShip == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityShip.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityShip.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityShip.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityShip.Step;
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityShip == null)
{
return;
}
Pen pen = new(Color.Black);
Brush BodyBrush = new SolidBrush(EntityShip.BodyColor);
// корпус
Point point1 = new Point(_startPosX, _startPosY + 30);
Point point2 = new Point(_startPosX + 140, _startPosY + 30);
Point point3 = new Point(_startPosX + 120, _startPosY + 60);
Point point4 = new Point(_startPosX + 20, _startPosY + 60);
Point[] curvePoints = { point1, point2, point3, point4 };
g.FillPolygon(BodyBrush, curvePoints);
g.DrawPolygon(pen, curvePoints);
// палуба
Brush brBeige = new SolidBrush(Color.Beige);
g.FillRectangle(brBeige, _startPosX + 10, _startPosY + 20, 110, 10);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 20, 110, 10);
// якорь
Point point_1 = new Point(_startPosX + 130, _startPosY + 40);
Point point_2 = new Point(_startPosX + 130, _startPosY + 33);
g.DrawLine(pen, point_1, point_2);
Point point_3 = new Point(_startPosX + 130, _startPosY + 40);
Point point_4 = new Point(_startPosX + 127, _startPosY + 37);
g.DrawLine(pen, point_3, point_4);
Point point_5 = new Point(_startPosX + 130, _startPosY + 40);
Point point_6 = new Point(_startPosX + 133, _startPosY + 37);
g.DrawLine(pen, point_5, point_6);
Point point_7 = new Point(_startPosX + 129, _startPosY + 35);
Point point_8 = new Point(_startPosX + 131, _startPosY + 35);
g.DrawLine(pen, point_7, point_8);
}
}
}