PIbd-23. Dolgova D.N. Lab 02 #2
@ -3,19 +3,19 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms.Design.Behavior;
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using WarmlyShip.Entities;
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namespace WarmlyShip
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namespace WarmlyShip.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class DrawningWarmlyShip
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public class DrawningShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -27,44 +27,81 @@ namespace WarmlyShip
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/// <summary>
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/// Левая координата прорисовки корабля
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/// </summary>
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private int _startPosX;
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки корабля
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/// </summary>
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private int _startPosY;
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки корабля
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/// </summary>
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private readonly int _shipWidth = 140;
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protected readonly int _shipWidth = 140;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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private readonly int _shipHeight = 60;
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protected readonly int _shipHeight = 60;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _shipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _shipHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="pipe">Признак наличия труб</param>
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/// <param name="fuelCompartment">Признак наличия отсека для топлива</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pipe, bool fuelCompartment, int width, int height)
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public DrawningShip(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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if (width < _shipWidth || height < _shipHeight)
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{
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return false;
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityWarmlyShip = new EntityWarmlyShip();
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EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor, pipe, fuelCompartment);
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return true;
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EntityShip = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="shipWidth">Ширина прорисовки корабля</param>
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/// <param name="shipHeight">Высота прорисовки корабля</param>
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protected DrawningShip(int speed, double weight, Color bodyColor, int
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width, int height, int shipWidth, int shipHeight)
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{
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if (width < _shipWidth || height < _shipHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_shipWidth = shipWidth;
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_shipHeight = shipHeight;
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EntityShip = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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@ -83,13 +120,39 @@ namespace WarmlyShip
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityShip == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityShip.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityShip.Step > 0,
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//вправо
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DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityWarmlyShip == null)
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if (!CanMove(direction) || EntityShip == null)
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{
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return;
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}
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@ -97,47 +160,37 @@ namespace WarmlyShip
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityWarmlyShip.Step > 0)
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{
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_startPosX -= (int)EntityWarmlyShip.Step;
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}
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_startPosX -= (int)EntityShip.Step;
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityWarmlyShip.Step > 0)
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{
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_startPosY -= (int)EntityWarmlyShip.Step;
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}
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_startPosY -= (int)EntityShip.Step;
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + _shipWidth + EntityWarmlyShip.Step < _pictureWidth)
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{
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_startPosX += (int)EntityWarmlyShip.Step;
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}
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_startPosX += (int)EntityShip.Step;
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + _shipHeight + EntityWarmlyShip.Step < _pictureHeight)
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{
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_startPosY += (int)EntityWarmlyShip.Step;
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}
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_startPosY += (int)EntityShip.Step;
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityWarmlyShip == null)
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if (EntityShip == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush BodyBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
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Brush BodyBrush = new SolidBrush(EntityShip.BodyColor);
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// корпус
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Point point1 = new Point(_startPosX, _startPosY + 30);
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Point point2 = new Point(_startPosX + 140, _startPosY + 30);
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@ -163,34 +216,6 @@ namespace WarmlyShip
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Point point_7 = new Point(_startPosX + 129, _startPosY + 35);
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Point point_8 = new Point(_startPosX + 131, _startPosY + 35);
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g.DrawLine(pen, point_7, point_8);
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if (EntityWarmlyShip.Pipe)
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{
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//трубы
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g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 5, 10, 15);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 5, 10, 15);
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g.FillRectangle(additionalBrush, _startPosX + 60, _startPosY + 5, 10, 15);
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g.DrawRectangle(pen, _startPosX + 60, _startPosY + 5, 10, 15);
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g.FillRectangle(additionalBrush, _startPosX + 100, _startPosY + 5, 10, 15);
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g.DrawRectangle(pen, _startPosX + 100, _startPosY + 5, 10, 15);
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startPosX + 20, _startPosY, 10, 5);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY, 10, 5);
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g.FillRectangle(brBlack, _startPosX + 60, _startPosY, 10, 5);
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g.DrawRectangle(pen, _startPosX + 60, _startPosY, 10, 5);
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g.FillRectangle(brBlack, _startPosX + 100, _startPosY, 10, 5);
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g.DrawRectangle(pen, _startPosX + 100, _startPosY, 10, 5);
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}
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if (EntityWarmlyShip.FuelCompartment)
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{
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// отсек под топливо
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g.FillRectangle(additionalBrush, _startPosX + 30, _startPosY + 45, 20, 15);
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g.DrawRectangle(pen, _startPosX + 30, _startPosY + 45, 20, 15);
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g.FillRectangle(additionalBrush, _startPosX + 50, _startPosY + 45, 20, 15);
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 45, 20, 15);
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g.FillRectangle(additionalBrush, _startPosX + 70, _startPosY + 45, 20, 15);
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g.DrawRectangle(pen, _startPosX + 70, _startPosY + 45, 20, 15);
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}
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}
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}
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}
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}
|
84
WarmlyShip/DrawningObjects/DrawningWarmlyShip.cs
Normal file
84
WarmlyShip/DrawningObjects/DrawningWarmlyShip.cs
Normal file
@ -0,0 +1,84 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using WarmlyShip.Entities;
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namespace WarmlyShip.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningWarmlyShip : DrawningShip
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{
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/// <summary>
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/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
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||||
/// <param name="weight">Вес</param>
|
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/// <param name="bodyColor">Цвет корпуса</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
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/// <param name="pipe">Признак наличия труб</param>
|
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/// <param name="fuelCompartment">Признак наличия отсека для топлива</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
public DrawningWarmlyShip(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool pipe, bool fuelCompartment, int width, int height) :
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||||
base(speed, weight, bodyColor, width, height, 140, 60)
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{
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||||
if (EntityShip != null)
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||||
{
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||||
EntityShip = new EntityWarmlyShip(speed, weight, bodyColor,
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additionalColor, pipe, fuelCompartment);
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||||
}
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||||
}
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||||
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/// <summary>
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||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public override void DrawTransport(Graphics g)
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||||
{
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||||
if (EntityShip is not EntityWarmlyShip warmlyShip)
|
||||
{
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return;
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||||
}
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||||
Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(warmlyShip.AdditionalColor);
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||||
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||||
if (warmlyShip.Pipe)
|
||||
{
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||||
//трубы
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||||
g.FillRectangle(additionalBrush, _startPosX + 20, _startPosY + 5, 10, 15);
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||||
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 5, 10, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 60, _startPosY + 5, 10, 15);
|
||||
g.DrawRectangle(pen, _startPosX + 60, _startPosY + 5, 10, 15);
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||||
g.FillRectangle(additionalBrush, _startPosX + 100, _startPosY + 5, 10, 15);
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||||
g.DrawRectangle(pen, _startPosX + 100, _startPosY + 5, 10, 15);
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||||
|
||||
Brush brBlack = new SolidBrush(Color.Black);
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||||
g.FillRectangle(brBlack, _startPosX + 20, _startPosY, 10, 5);
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||||
g.DrawRectangle(pen, _startPosX + 20, _startPosY, 10, 5);
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||||
g.FillRectangle(brBlack, _startPosX + 60, _startPosY, 10, 5);
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||||
g.DrawRectangle(pen, _startPosX + 60, _startPosY, 10, 5);
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||||
g.FillRectangle(brBlack, _startPosX + 100, _startPosY, 10, 5);
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||||
g.DrawRectangle(pen, _startPosX + 100, _startPosY, 10, 5);
|
||||
}
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||||
|
||||
base.DrawTransport(g);
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||||
|
||||
if (warmlyShip.FuelCompartment)
|
||||
{
|
||||
// отсек под топливо
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||||
g.FillRectangle(additionalBrush, _startPosX + 30, _startPosY + 45, 20, 15);
|
||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 45, 20, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 50, _startPosY + 45, 20, 15);
|
||||
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 45, 20, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 70, _startPosY + 45, 20, 15);
|
||||
g.DrawRectangle(pen, _startPosX + 70, _startPosY + 45, 20, 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
45
WarmlyShip/Entities/EntityShip.cs
Normal file
45
WarmlyShip/Entities/EntityShip.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения корабля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес корабля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,22 +4,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip
|
||||
namespace WarmlyShip.Entities
|
||||
{
|
||||
internal class EntityWarmlyShip
|
||||
/// <summary>
|
||||
/// Класс-сущность "Теплоход"
|
||||
/// </summary>
|
||||
public class EntityWarmlyShip : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -33,10 +24,6 @@ namespace WarmlyShip
|
||||
/// </summary>
|
||||
public bool FuelCompartment { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения теплохода
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса теплохода
|
||||
/// </summary>
|
||||
@ -46,16 +33,12 @@ namespace WarmlyShip
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="pipe">Признак наличия труб</param>
|
||||
/// <param name="fuelCompartment">Признак наличия отсека под топливо</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool pipe, bool fuelCompartment)
|
||||
public EntityWarmlyShip(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool pipe, bool fuelCompartment) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Pipe = pipe;
|
||||
FuelCompartment = fuelCompartment;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
70
WarmlyShip/FormWarmlyShip.Designer.cs
generated
70
WarmlyShip/FormWarmlyShip.Designer.cs
generated
@ -29,11 +29,14 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxWarmlyShip = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonCreateShip = new Button();
|
||||
buttonStep = new Button();
|
||||
buttonCreateWarmlyShip = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -47,17 +50,6 @@
|
||||
pictureBoxWarmlyShip.TabIndex = 0;
|
||||
pictureBoxWarmlyShip.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 426);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
@ -106,16 +98,63 @@
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||
comboBoxStrategy.Location = new Point(751, 24);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonCreateShip
|
||||
//
|
||||
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateShip.Location = new Point(108, 407);
|
||||
buttonCreateShip.Name = "buttonCreateShip";
|
||||
buttonCreateShip.Size = new Size(80, 42);
|
||||
buttonCreateShip.TabIndex = 7;
|
||||
buttonCreateShip.Text = "Создать корабль";
|
||||
buttonCreateShip.UseVisualStyleBackColor = true;
|
||||
buttonCreateShip.Click += buttonCreateShip_Click;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStep.Location = new Point(797, 53);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(75, 23);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// buttonCreateWarmlyShip
|
||||
//
|
||||
buttonCreateWarmlyShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateWarmlyShip.Location = new Point(12, 407);
|
||||
buttonCreateWarmlyShip.Name = "buttonCreateWarmlyShip";
|
||||
buttonCreateWarmlyShip.Size = new Size(80, 42);
|
||||
buttonCreateWarmlyShip.TabIndex = 9;
|
||||
buttonCreateWarmlyShip.Text = "Создать теплоход";
|
||||
buttonCreateWarmlyShip.UseVisualStyleBackColor = true;
|
||||
buttonCreateWarmlyShip.Click += buttonCreateWarmlyShip_Click;
|
||||
//
|
||||
// FormWarmlyShip
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonCreateWarmlyShip);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonCreateShip);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxWarmlyShip);
|
||||
Name = "FormWarmlyShip";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
@ -129,10 +168,13 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxWarmlyShip;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonCreateShip;
|
||||
private Button buttonStep;
|
||||
private Button buttonCreateWarmlyShip;
|
||||
}
|
||||
}
|
@ -1,24 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using WarmlyShip.DrawningObjects;
|
||||
using WarmlyShip.MovementStrategy;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Теплоход"
|
||||
/// </summary>
|
||||
public partial class FormWarmlyShip : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// Форма работы с объектом "Теплоход"
|
||||
/// </summary>
|
||||
private DrawningWarmlyShip? _drawningWarmlyShip;
|
||||
private DrawningShip? _drawningShip;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Инициализация формы
|
||||
/// </summary>
|
||||
@ -27,45 +22,59 @@ namespace WarmlyShip
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки теплохода
|
||||
/// Метод прорисовки корабля
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningWarmlyShip == null)
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningWarmlyShip.DrawTransport(gr);
|
||||
_drawningShip.DrawTransport(gr);
|
||||
pictureBoxWarmlyShip.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Обработка нажатия кнопки "Создать теплоход"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
private void buttonCreateWarmlyShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningWarmlyShip = new DrawningWarmlyShip();
|
||||
_drawningWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
_drawningShip = new DrawningWarmlyShip(random.Next(100, 300),
|
||||
random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
_drawningWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// Обработка нажатия кнопки "Создать корабль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||
_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение положения корабля
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningWarmlyShip == null)
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -73,19 +82,61 @@ namespace WarmlyShip
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningWarmlyShip.MoveTransport(DirectionType.Up);
|
||||
_drawningShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningWarmlyShip.MoveTransport(DirectionType.Down);
|
||||
_drawningShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningWarmlyShip.MoveTransport(DirectionType.Left);
|
||||
_drawningShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningWarmlyShip.MoveTransport(DirectionType.Right);
|
||||
_drawningShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectShip(_drawningShip), pictureBoxWarmlyShip.Width,
|
||||
pictureBoxWarmlyShip.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
148
WarmlyShip/MovementStrategy/AbstractStrategy.cs
Normal file
148
WarmlyShip/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
43
WarmlyShip/MovementStrategy/DrawningObjectShip.cs
Normal file
43
WarmlyShip/MovementStrategy/DrawningObjectShip.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using WarmlyShip.DrawningObjects;
|
||||
|
||||
namespace WarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningShip (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawningShip? _drawningShip = null;
|
||||
|
||||
public DrawningObjectShip(DrawningShip drawningShip)
|
||||
{
|
||||
_drawningShip = drawningShip;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningShip == null || _drawningShip.EntityShip == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningShip.GetPosX,
|
||||
_drawningShip.GetPosY, _drawningShip.GetWidth, _drawningShip.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_drawningShip?.EntityShip?.Step ?? 0);
|
||||
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningShip?.CanMove(direction) ?? false;
|
||||
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningShip?.MoveTransport(direction);
|
||||
}
|
||||
}
|
37
WarmlyShip/MovementStrategy/IMoveableObject.cs
Normal file
37
WarmlyShip/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
61
WarmlyShip/MovementStrategy/MoveToBorder.cs
Normal file
61
WarmlyShip/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в правый нижний край экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
60
WarmlyShip/MovementStrategy/MoveToCenter.cs
Normal file
60
WarmlyShip/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
67
WarmlyShip/MovementStrategy/ObjectParameters.cs
Normal file
67
WarmlyShip/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
|
||||
private readonly int _y;
|
||||
|
||||
private readonly int _width;
|
||||
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
18
WarmlyShip/MovementStrategy/Status.cs
Normal file
18
WarmlyShip/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user