230 lines
9.6 KiB
C#
230 lines
9.6 KiB
C#
namespace AirBomber
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirplane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAirplane Airplane { get; protected set; }
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public IAirplaneEngines? DrawningEngines { get; private set; }
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/// <summary>
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/// Левая координата отрисовки самолета
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/// </summary>
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protected float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки самолета
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/// </summary>
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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protected int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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protected int? _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки самолета
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/// </summary>
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protected readonly int _airplaneWidth = 90;
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/// <summary>
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/// Высота отрисовки самолета
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/// </summary>
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protected readonly int _airplaneHeight = 105;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес самолета</param>
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/// <param name="bodyColor">Цвет обшивки</param>
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/// <param name="typeAirplaneEngines">Какой будет двигатель самолета. null - двигатели отсутствуют</param>
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public DrawningAirplane(int speed, float weight, Color bodyColor, IAirplaneEngines? typeAirplaneEngines = null)
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{
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Airplane = new EntityAirplane(speed, weight, bodyColor);
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DrawningEngines = typeAirplaneEngines;
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}
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public DrawningAirplane(EntityAirplane entityAirplane, IAirplaneEngines? typeAirplaneEngines = null)
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{
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Airplane = entityAirplane;
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DrawningEngines = typeAirplaneEngines;
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес самолета</param>
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/// <param name="bodyColor">Цвет обшивки</param>
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/// <param name="airplaneWidth">Ширина отрисовки самолета</param>
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/// <param name="airplaneHeight">Высота отрисовки самолета</param>
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/// <param name="typeAirplaneEngines">Какой будет двигатель самолета. null - двигатели отсутствуют</param>
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protected DrawningAirplane(int speed, float weight, Color bodyColor, int airplaneWidth, int airplaneHeight, IAirplaneEngines? typeAirplaneEngines) :
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this(speed, weight, bodyColor, typeAirplaneEngines)
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{
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_airplaneWidth = airplaneWidth;
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_airplaneHeight = airplaneHeight;
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}
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/// <summary>
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/// Установка позиции самолета
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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// Проверка на нахождение предмета полностью в границах окна
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if (width <= _airplaneWidth || height <= _airplaneHeight
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|| _startPosX < 0 || _startPosX + _airplaneWidth > width ||
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_startPosY < 0 || _startPosY + _airplaneHeight > height)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _airplaneWidth + Airplane.Step < _pictureWidth)
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{
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_startPosX += Airplane.Step;
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}
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break;
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//влево
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case Direction.Left:
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if (_startPosX - Airplane.Step > 0)
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{
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_startPosX -= Airplane.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - Airplane.Step > 0)
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{
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_startPosY -= Airplane.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _airplaneHeight + Airplane.Step < _pictureHeight)
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{
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_startPosY += Airplane.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Отрисовка самолета
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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var x = _startPosX;
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var y = _startPosY;
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var w = _airplaneWidth;
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var h = _airplaneHeight;
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SolidBrush BodyColorBrush = new(Airplane.BodyColor);
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// Треугольник самолета
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g.FillPolygon(BodyColorBrush, new PointF[] {
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new PointF(x , y + h / 2),
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new PointF(x + 15, y + h / 2 - 7),
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new PointF(x + 15, y + h / 2 + 8),
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});
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// Тело самолета
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g.FillRectangle(BodyColorBrush, x + 15, y + h / 2 - 7, w - 35, 15);
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DrawWing(g, BodyColorBrush, new PointF(x + w / 2 - 20, y + h / 2 - 7), new PointF(x + w / 2, y + h / 2 - 7), true , h / 2 - 7);
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DrawWing(g, BodyColorBrush, new PointF(x + w / 2 - 20, y + h / 2 + 7), new PointF(x + w / 2, y + h / 2 + 7), false, h / 2 - 7);
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// Линия примыкающая к хвосту слева
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g.FillPolygon(BodyColorBrush, new PointF[] {
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new PointF(x + w - 20, y + h / 2 - 7),
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new PointF(x + w - 30, y + h / 2 - 7),
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new PointF(x + w - 5, y + 15 ),
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new PointF(x + w - 5, y + 25 ),
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});
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// Линия примыкающая к хвосту справа
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g.FillPolygon(BodyColorBrush, new PointF[] {
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new PointF(x + w - 20, y + h / 2 + 7),
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new PointF(x + w - 30, y + h / 2 + 7),
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new PointF(x + w - 5, y + h - 15 ),
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new PointF(x + w - 5, y + h - 25 ),
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});
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// Конец хвоста
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g.FillRectangle(BodyColorBrush, x + w - 5, y + 15, 5, h - 30);
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// Двигатели
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DrawningEngines?.DrawEngines(g, Airplane.BodyColor, x + w / 2 - 20, y + h, y, 15);
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}
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private void DrawWing(Graphics g, Brush brush, PointF startBase, PointF endBase, bool isUp, int heightWing)
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{
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var yDirection = (isUp ? -1 : 1);
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var endWingY = startBase.Y + yDirection * heightWing;
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g.FillPolygon(brush, new PointF[]
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{
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startBase,
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endBase,
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new PointF(startBase.X + (endBase.X - startBase.X) / 2, endWingY),
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new PointF(startBase.X, endWingY),
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});
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _airplaneWidth || _pictureHeight <= _airplaneHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _airplaneWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _airplaneWidth;
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}
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if (_startPosY + _airplaneHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _airplaneHeight;
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public RectangleF GetCurrentPosition()
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{
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return new(_startPosX, _startPosY, _airplaneWidth, _airplaneHeight);
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}
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}
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} |