PIbd-22 Chubykina P.P. LabWork_01 #1
29
Sailboat/Sailboat/Direction.cs
Normal file
29
Sailboat/Sailboat/Direction.cs
Normal file
@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
|
142
Sailboat/Sailboat/DrawingSailboat.cs
Normal file
142
Sailboat/Sailboat/DrawingSailboat.cs
Normal file
@ -0,0 +1,142 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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public class DrawingSailboat
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{
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public EntitySailboat? EntitySailboat { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 160;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntitySailboat = new EntitySailboat();
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EntitySailboat.Init(speed, weight, bodyColor, additionalColor, hull, sail);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntitySailboat == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntitySailboat.Step > 0)
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{
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_startPosX -= (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntitySailboat.Step > 0)
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{
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_startPosY -= (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntitySailboat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntitySailboat.Step;
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}
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break;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntitySailboat == null)
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{
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return;
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}
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Pen pen = new(Color.Black, 4);
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Brush additionalBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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//усиленный корпус парусника
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if (EntitySailboat.Hull)
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{
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Point[] hullCooler = new Point[]
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{
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new Point(_startPosX, _startPosY + 80),
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new Point(_startPosX + 120, _startPosY + 80),
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new Point(_startPosX + 160, _startPosY + 120),
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new Point(_startPosX + 120, _startPosY + 160),
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new Point(_startPosX, _startPosY + 160)
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};
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g.FillPolygon(additionalBrush, hullCooler);
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g.DrawPolygon(pen, hullCooler);
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}
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//основной корпус парусника
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Brush Brush = new
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SolidBrush(EntitySailboat.BodyColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 10, _startPosY + 90),
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new Point(_startPosX + 110, _startPosY + 90),
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new Point(_startPosX + 140, _startPosY + 120),
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new Point(_startPosX + 110, _startPosY + 150),
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new Point(_startPosX + 10, _startPosY + 150)
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};
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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Brush addBrush = new
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SolidBrush(Color.Green);
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g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 90, 40);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 90, 40);
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//парус
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if (EntitySailboat.Sail)
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{
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Brush sailBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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Point[] sail = new Point[]
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{
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new Point(_startPosX + 65, _startPosY),
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new Point(_startPosX + 130, _startPosY + 120),
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new Point(_startPosX + 15, _startPosY + 120)
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};
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g.FillPolygon(sailBrush, sail);
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g.DrawPolygon(pen, sail);
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g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 120), new Point(_startPosX + 65, _startPosY));
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}
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}
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}
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}
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59
Sailboat/Sailboat/EntitySailboat.cs
Normal file
59
Sailboat/Sailboat/EntitySailboat.cs
Normal file
@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat
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{
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public class EntitySailboat
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия усиленного корпуса
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/// </summary>
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public bool Hull { get; private set; }
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/// <summary>
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/// Признак (опция) наличия паруса
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/// </summary>
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public bool Sail { get; private set; }
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/// <summary>
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/// Шаг перемещения автомобиля
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="hull">Признак наличия усиленного корпуса</param>
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/// <param name="sail">Признак наличия паруса</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool hull, bool sail)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Hull = hull;
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Sail = sail;
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}
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}
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}
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39
Sailboat/Sailboat/Form1.Designer.cs
generated
39
Sailboat/Sailboat/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
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namespace Sailboat
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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@ -1,10 +0,0 @@
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namespace Sailboat
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
|
139
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
Normal file
139
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
Normal file
@ -0,0 +1,139 @@
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namespace Sailboat
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{
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partial class FormSailboat
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{
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/// <summary>
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/// Required designer variable.
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||||
/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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||||
{
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if (disposing && (components != null))
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{
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components.Dispose();
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||||
}
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||||
base.Dispose(disposing);
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||||
}
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||||
|
||||
#region Windows Form Designer generated code
|
||||
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||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
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||||
private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormSailboat));
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this.pictureBoxSailboat = new System.Windows.Forms.PictureBox();
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this.buttonCreate = new System.Windows.Forms.Button();
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonUp = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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||||
this.buttonDown = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxSailboat)).BeginInit();
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this.SuspendLayout();
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//
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// pictureBoxSailboat
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//
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this.pictureBoxSailboat.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBoxSailboat.Location = new System.Drawing.Point(0, 0);
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this.pictureBoxSailboat.Name = "pictureBoxSailboat";
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this.pictureBoxSailboat.Size = new System.Drawing.Size(882, 453);
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this.pictureBoxSailboat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.pictureBoxSailboat.TabIndex = 0;
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this.pictureBoxSailboat.TabStop = false;
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||||
//
|
||||
// buttonCreate
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//
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||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 395);
|
||||
this.buttonCreate.Name = "buttonCreate";
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this.buttonCreate.Size = new System.Drawing.Size(127, 46);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "Создать";
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this.buttonCreate.UseVisualStyleBackColor = true;
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this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
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//
|
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// buttonLeft
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||||
//
|
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this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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||||
this.buttonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonLeft.BackgroundImage")));
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(710, 403);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 2;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonUp.BackgroundImage")));
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(759, 358);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 3;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonRight.BackgroundImage")));
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(809, 403);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 4;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonDown.BackgroundImage")));
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(759, 403);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 5;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// FormSailboat
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(882, 453);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxSailboat);
|
||||
this.Name = "FormSailboat";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Парусник";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxSailboat)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSailboat;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
}
|
||||
}
|
58
Sailboat/Sailboat/FormSailboat.cs
Normal file
58
Sailboat/Sailboat/FormSailboat.cs
Normal file
@ -0,0 +1,58 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class FormSailboat : Form
|
||||
{
|
||||
private DrawingSailboat? _drawingSailboat;
|
||||
public FormSailboat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingSailboat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxSailboat.Width,
|
||||
pictureBoxSailboat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingSailboat.DrawTransport(gr);
|
||||
pictureBoxSailboat.Image = bmp;
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingSailboat = new DrawingSailboat();
|
||||
_drawingSailboat.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
_drawingSailboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingSailboat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingSailboat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingSailboat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingSailboat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingSailboat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
1105
Sailboat/Sailboat/FormSailboat.resx
Normal file
1105
Sailboat/Sailboat/FormSailboat.resx
Normal file
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ namespace Sailboat
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormSailboat());
|
||||
}
|
||||
}
|
||||
}
|
63
Sailboat/Sailboat/Properties/Resources.Designer.cs
generated
Normal file
63
Sailboat/Sailboat/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Sailboat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user