This commit is contained in:
Anya 2024-02-29 10:45:00 +04:00
parent d5fee67112
commit d8499a8db4
22 changed files with 881 additions and 74 deletions

27
lab_0/DirectionType.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBus;
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

306
lab_0/DrawingBus.cs Normal file
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namespace ProjectBus;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingBus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBus? EntityBus { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автобуса
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автобуса
/// </summary>
private int? _startPosY;
/// <summary>
/// /// Ширина прорисовки автобуса
/// /// </summary>
private readonly int _drawningBusWidth = 310;
/// <summary>
/// Высота прорисовки автобуса
/// </summary>
private readonly int _drawningBusHeight = 52;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="additionalCompartment">Признак наличия дополнительного отсека</param>
/// <param name="accordion"">Признак наличия гармошки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool additionalCompartment, bool accordion, bool v)
{
EntityBus = new EntityBus();
EntityBus.Init(speed, weight, bodyColor, additionalColor, additionalCompartment, accordion);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
//public bool SetPictureSize(int width, int height)
//{
// // TODO проверка, что объект "влезает" в размеры поля
// // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
// _pictureWidth = width;
// _pictureHeight = height;
// return true;
//}
public bool SetPictureSize(int width, int height)
{
if (width >= _drawningBusWidth && height >= _drawningBusWidth)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
//public void SetPosition(int x, int y)
//{
// if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
// {
// return;
// }
// _startPosX = x;
// _startPosY = y;
//}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth.Value - _drawningBusWidth)
{
x = _pictureWidth.Value - _drawningBusWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight.Value - _drawningBusHeight)
{
y = _pictureHeight.Value - _drawningBusHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBus == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBus.Step > 0)
{
_startPosX -= (int)EntityBus.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBus.Step > 0)
{
_startPosY -= (int)EntityBus.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityBus.Step <_pictureWidth - _drawningBusWidth)
{
_startPosX += (int)EntityBus.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBus.Step < _pictureHeight - _drawningBusHeight)
{
_startPosY += (int)EntityBus.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBus == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityBus.AdditionalColor);
//корпус автобуса
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value, 175, 50);
g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value - 1, 175, 50);
g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value, 175, 50);
//окна
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillEllipse(brBlue, _startPosX.Value + 80, _startPosY.Value + 6, 16, 25);
g.FillEllipse(brBlue, _startPosX.Value + 105, _startPosY.Value + 6, 16, 25);
g.FillEllipse(brBlue, _startPosX.Value + 130, _startPosY.Value + 6, 16, 25);
g.FillEllipse(brBlue, _startPosX.Value + 155, _startPosY.Value + 6, 16, 25);
g.FillEllipse(brBlue, _startPosX.Value + 25, _startPosY.Value + 6, 16, 25);
g.FillEllipse(brBlue, _startPosX.Value + 5, _startPosY.Value + 6, 16, 25);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 6, 16, 25);
g.DrawEllipse(pen, _startPosX.Value + 105, _startPosY.Value + 6, 16, 25);
g.DrawEllipse(pen, _startPosX.Value + 130, _startPosY.Value + 6, 16, 25);
g.DrawEllipse(pen, _startPosX.Value + 155, _startPosY.Value + 6, 16, 25);
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 6, 16, 25);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 6, 16, 25);
//дверь
Brush br = new SolidBrush(EntityBus.BodyColor);
g.DrawRectangle(pen, _startPosX.Value + 49, _startPosY.Value + 9, 20, 40);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 10, 20, 40);
g.FillRectangle(br, _startPosX.Value + 50, _startPosY.Value + 10, 20, 40);
//колеса
Brush brGrey = new SolidBrush(Color.Gray);
g.FillEllipse(brGrey, _startPosX.Value + 15, _startPosY.Value + 40, 20, 20);
g.FillEllipse(brGrey, _startPosX.Value + 115, _startPosY.Value + 40, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 40, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 115, _startPosY.Value + 40, 20, 20);
//доп отсек
if (EntityBus.AdditionalCompartment)
{
//корпус
g.DrawRectangle(pen, _startPosX.Value + 204, _startPosY.Value - 1, 105, 50);
g.DrawRectangle(pen, _startPosX.Value + 205, _startPosY.Value, 105, 50);
g.FillRectangle(additionalBrush, _startPosX.Value + 205, _startPosY.Value, 105, 50);
//окна
g.FillEllipse(brBlue, _startPosX.Value + 247, _startPosY.Value + 6, 16, 25);
g.FillEllipse(brBlue, _startPosX.Value + 275, _startPosY.Value + 6, 16, 25);
g.DrawEllipse(pen, _startPosX.Value + 247, _startPosY.Value + 6, 16, 25);
g.DrawEllipse(pen, _startPosX.Value + 275, _startPosY.Value + 6, 16, 25);
//дверь
g.FillRectangle(br, _startPosX.Value + 215, _startPosY.Value + 10, 20, 40);
g.DrawRectangle(pen, _startPosX.Value + 215, _startPosY.Value + 10, 20, 40);
//колеса
g.FillEllipse(brGrey, _startPosX.Value + 250, _startPosY.Value + 40, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 250, _startPosY.Value + 40, 20, 20);
}
//гармошка
if (EntityBus.Accordion)
{
Brush brGray = new SolidBrush(Color.LightGray);
g.FillRectangle(brGray, _startPosX.Value + 175, _startPosY.Value + 4, 30, 42);
g.FillRectangle(brGray, _startPosX.Value + 180, _startPosY.Value + 4, 5, 42);
g.FillRectangle(brGray, _startPosX.Value + 185, _startPosY.Value + 4, 5, 42);
g.FillRectangle(brGray, _startPosX.Value + 190, _startPosY.Value + 4, 5, 42);
g.FillRectangle(brGray, _startPosX.Value + 195, _startPosY.Value + 4, 5, 42);
g.DrawRectangle(pen, _startPosX.Value + 175, _startPosY.Value + 4, 30, 42);
g.DrawRectangle(pen, _startPosX.Value + 180, _startPosY.Value + 4, 5, 42);
g.DrawRectangle(pen, _startPosX.Value + 185, _startPosY.Value + 4, 5, 42);
g.DrawRectangle(pen, _startPosX.Value + 190, _startPosY.Value + 4, 5, 42);
g.DrawRectangle(pen, _startPosX.Value + 195, _startPosY.Value + 4, 5, 42);
}
}
}

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lab_0/EntityBus.cs Normal file
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namespace ProjectBus;
/// <summary>
/// Класс-сущность "Автобус"
/// </summary>
public class EntityBus
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия контейнеров
/// </summary>
public bool AdditionalCompartment { get; private set; }
/// <summary>
/// Признак (опция) наличия крана для разгрузки
/// </summary>
public bool Accordion { get; private set; }
/// <summary>
/// Шаг перемещения автобуса
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автобуса</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="additionalCompartment">Признак наличия дополнительного отсека</param>
/// <param name="accordion">Признак наличия гармошки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool additionalCompartment, bool accordion)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
AdditionalCompartment = additionalCompartment;
Accordion = accordion;
}
}

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@ -1,46 +0,0 @@
namespace lab_0
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "Form1";
Text = "Form1";
Load += Form1_Load;
ResumeLayout(false);
}
#endregion
}
}

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@ -1,15 +0,0 @@
namespace lab_0
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}

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lab_0/FormBus.Designer.cs generated Normal file
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namespace ProjectBus
{
partial class FormBus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBus = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBus).BeginInit();
SuspendLayout();
//
// pictureBoxBus
//
pictureBoxBus.Dock = DockStyle.Fill;
pictureBoxBus.Location = new Point(0, 0);
pictureBoxBus.Name = "pictureBoxBus";
pictureBoxBus.Size = new Size(800, 450);
pictureBoxBus.TabIndex = 7;
pictureBoxBus.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 392);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(150, 46);
buttonCreate.TabIndex = 2;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(626, 388);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(50, 50);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(738, 390);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(50, 50);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(682, 332);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(50, 50);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(682, 388);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(50, 50);
buttonDown.TabIndex = 6;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// FormBus
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxBus);
Name = "FormBus";
Text = "Автобус";
((System.ComponentModel.ISupportInitialize)pictureBoxBus).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxBus;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
}
}

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lab_0/FormBus.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectBus
{
public partial class FormBus : Form
{
private DrawingBus? _drawingBus;
public FormBus()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingBus == null)
{
return;
}
Bitmap bmp = new(pictureBoxBus.Width, pictureBoxBus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBus.DrawTransport(gr);
pictureBoxBus.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingBus = new DrawingBus();
_drawingBus.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingBus.SetPictureSize(pictureBoxBus.Width, pictureBoxBus.Height);
_drawingBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingBus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawingBus.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawingBus.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawingBus.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawingBus.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -1,3 +1,5 @@
using ProjectBus;
namespace lab_0
{
internal static class Program
@ -11,7 +13,7 @@ namespace lab_0
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBus());
}
}
}

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lab_0/ProjectBus.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

103
lab_0/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBus.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBus.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpeg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpeg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpeg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpeg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

View File

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34031.279
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "lab_0", "lab_0.csproj", "{7F126B40-AEDE-40A9-840E-4158D2218B6F}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectBus", "ProjectBus.csproj", "{7F126B40-AEDE-40A9-840E-4158D2218B6F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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