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2 Commits

Author SHA1 Message Date
0888c250d2 Hard_2 2024-06-09 19:24:11 +04:00
c5177631e9 Hard_1 2024-06-09 17:02:27 +04:00
32 changed files with 1879 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// <summary>
/// Направление перемещения
/// </summary>
namespace Hard.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using ExcavatorDifficult.Drawing;
using Hard.Entities;
namespace Hard.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningRoadTrain : DrawningTruck
{
private InterDopWheel? Drawningwheel;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="flashingLights">Признак наличия мигалок</param>
/// <param name="ladle">Признак наличия ковша</param>
public DrawningRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle, bool katki, int width, int height, int numKatki, int numchoose) : base(speed, weight, bodyColor, width, height, numKatki, numchoose)
{
if (EntityTruck != null)
{
EntityTruck = new EntityRoadTrain(speed, weight, bodyColor, additionalColor, flashingLights, ladle, katki);
}
int choose = numchoose % 3;
switch (choose)
{
case 0:
Drawningwheel = new DrawningWheelSquare();
break;
case 1:
Drawningwheel = new DrawningWheelTriagle();
break;
case 2:
Drawningwheel = new DrawningWheelCircule();
break;
}
Drawningwheel.Properties = numKatki;
}
public override void DrawTransport(Graphics g)
{
if (EntityTruck == null || EntityTruck is not EntityRoadTrain roadTrain || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush additionalBrush = new SolidBrush(roadTrain.AdditionalColor);
Pen additionalPen = new(roadTrain.AdditionalColor);
base.DrawTransport(g);
// баки
if (roadTrain.Ladle)
{
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value, 105, 32);
}
// щетка
if (roadTrain.FlashingLights)
{
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 80, _startPosY.Value + 75);
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 75);
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 100, _startPosY.Value + 75);
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 110, _startPosY.Value + 75);
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 75);
}
}
}

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using ExcavatorDifficult.Drawing;
using Hard.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.Drawnings;
public class DrawningTruck
{
private InterDopWheel? Drawningwheel;
/// <summary>
/// Класс-сущность
///
/// </summary>
public EntityTruck? EntityTruck { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawningCarWidth = 140;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawningCarHeight = 70;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningCarWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningCarHeight;
public DrawningTruck(int speed, double weight, Color bodyColor, int width, int height, int numKatki, int numchoose)
{
if (width > _drawningCarWidth || height > _drawningCarHeight)
{
_pictureWidth = width;
_pictureHeight = height;
EntityTruck = new EntityTruck(speed, weight, bodyColor);
int choose = numchoose % 3;
switch (choose)
{
case 0:
Drawningwheel = new DrawningWheelSquare();
break;
case 1:
Drawningwheel = new DrawningWheelTriagle();
break;
case 2:
Drawningwheel = new DrawningWheelCircule();
break;
}
Drawningwheel.Properties = numKatki;
}
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
protected DrawningTruck(int speed, double weight, Color bodyColor, int width, int height, int exWidth, int exHeight, int numKatki)
{
if (width > _drawningCarWidth || height > _drawningCarHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_drawningCarWidth = exWidth;
_drawningCarHeight = exHeight;
EntityTruck = new EntityTruck(speed, weight, bodyColor);
}
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningCarWidth <= width || _drawningCarHeight <= height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
if (_startPosX + _drawningCarWidth > _pictureWidth)
_startPosX = _pictureWidth - _drawningCarWidth;
if (_startPosY + _drawningCarHeight > _pictureHeight)
_startPosY = _pictureHeight - _drawningCarHeight;
return true;
}
else
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x < 0)
x = 0;
else if (x + _drawningCarWidth > _pictureWidth)
x = _pictureWidth.Value - _drawningCarWidth;
if (y < 0)
x = 0;
else if (y + _drawningCarHeight > _pictureHeight)
y = _pictureHeight.Value - _drawningCarHeight;
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTruck.Step > 0)
{
_startPosX -= (int)EntityTruck.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTruck.Step > 0)
{
_startPosY -= (int)EntityTruck.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX.Value + EntityTruck.Step < _pictureWidth - _drawningCarWidth)
{
_startPosX += (int)EntityTruck.Step;
}
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + EntityTruck.Step < _pictureHeight - _drawningCarHeight)
{
_startPosY += (int)EntityTruck.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Drawningwheel.Draw(_startPosX.Value, _startPosY.Value, EntityTruck.BodyColor, g);
Brush br = new SolidBrush(EntityTruck.BodyColor);
//кузов уборщика
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 140, 20);
g.FillRectangle(br, _startPosX.Value + 115, _startPosY.Value, 35, 30);
}
}

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using Hard.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard;
public class DrawningWheel
{
public EntityTruck? EntityTruck { get; private set; }
private NumberOfWheel numberOfWheel;
public int WheelNum
{
set
{
if (value <= 1 || value > 3)
{
numberOfWheel = NumberOfWheel.OneWheel;
}
else if (value == 2)
{
numberOfWheel = NumberOfWheel.TwoWheel;
}
else if (value == 3)
{
numberOfWheel = NumberOfWheel.ThreeWheel;
}
}
}
public void DrawWheel(Graphics g, int _startPosX, int _startPosY)
{
Brush br = new SolidBrush(Color.Black);
switch (numberOfWheel)
{
case NumberOfWheel.OneWheel:
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
break;
case NumberOfWheel.TwoWheel:
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
break;
case NumberOfWheel.ThreeWheel:
//колеса уборщика
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
break;
}
}
}

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using Hard;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawningWheelCircule : InterDopWheel
{
private NumberOfWheel numberOfWheel;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfWheel = NumberOfWheel.OneWheel;
break;
case 2:
numberOfWheel = NumberOfWheel.TwoWheel;
break;
case 3:
numberOfWheel = NumberOfWheel.ThreeWheel;
break;
default:
numberOfWheel = NumberOfWheel.ThreeWheel;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush br = new SolidBrush(Color.Black);
Brush body = new SolidBrush(rinkColor);
switch (numberOfWheel)
{
case NumberOfWheel.OneWheel:
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
g.FillEllipse(body, _startPosX + 125, _startPosY + 55, 15, 15);
break;
case NumberOfWheel.TwoWheel:
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
g.FillEllipse(body, _startPosX + 20, _startPosY + 55, 15, 15);
g.FillEllipse(body, _startPosX + 55, _startPosY + 55, 15, 15);
break;
case NumberOfWheel.ThreeWheel:
//колеса уборщика
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
g.FillEllipse(body, _startPosX + 20, _startPosY + 55, 15, 15);
g.FillEllipse(body, _startPosX + 125, _startPosY + 55, 15, 15);
g.FillEllipse(body, _startPosX + 55, _startPosY + 55, 15, 15);
break;
}
}
}

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using Hard;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawningWheelTriagle : InterDopWheel
{
private NumberOfWheel numberOfWheel;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfWheel = NumberOfWheel.OneWheel;
break;
case 2:
numberOfWheel = NumberOfWheel.TwoWheel;
break;
case 3:
numberOfWheel = NumberOfWheel.ThreeWheel;
break;
default:
numberOfWheel = NumberOfWheel.ThreeWheel;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush br = new SolidBrush(Color.Black);
Brush body = new SolidBrush(rinkColor);
switch (numberOfWheel)
{
case NumberOfWheel.OneWheel:
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
g.FillEllipse(br, _startPosX + 125, _startPosY + 55, 14, 14);
break;
case NumberOfWheel.TwoWheel:
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
g.FillEllipse(br, _startPosX + 20, _startPosY + 55, 14, 14);
g.FillEllipse(br, _startPosX + 55, _startPosY + 55, 14, 14);
break;
case NumberOfWheel.ThreeWheel:
//колеса уборщика
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
g.FillEllipse(br, _startPosX + 20, _startPosY + 55, 14, 14);
g.FillEllipse(br, _startPosX + 125, _startPosY + 55, 14, 14);
g.FillEllipse(br, _startPosX + 55, _startPosY + 55, 14, 14);
break;
}
}
}

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using Hard;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawningWheelSquare : InterDopWheel
{
private NumberOfWheel numberOfWheel;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfWheel = NumberOfWheel.OneWheel;
break;
case 2:
numberOfWheel = NumberOfWheel.TwoWheel;
break;
case 3:
numberOfWheel = NumberOfWheel.ThreeWheel;
break;
default:
numberOfWheel = NumberOfWheel.ThreeWheel;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush br = new SolidBrush(Color.Black);
Brush body = new SolidBrush(rinkColor);
switch (numberOfWheel)
{
case NumberOfWheel.OneWheel:
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
break;
case NumberOfWheel.TwoWheel:
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
break;
case NumberOfWheel.ThreeWheel:
//колеса уборщика
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public interface InterDopWheel
{
public int Properties { get; set; }
public void Draw( int _startPosX, int _startPosY, Color rinkColor, Graphics g);
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.Entities;
public class EntityRoadTrain : EntityTruck
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия щетки сверху(НАЗВАНИЯ НЕ СООТВЕТСВУЮТ,
/// ПОТОМУ ЧТО Я НЕВНИМАТЕЛЬНО ПРОЧИТАЛ ЗАДАНИЕ И ЗАШЕЛ УЖЕ СЛИШКОМ ДАЛЕКО, ЧТОБЫ ПЕРЕДЕЛЫВАТЬ ИХ)
/// </summary>
public bool FlashingLights { get; private set; }
/// <summary>
/// Признак (опция) наличия бака под воду
/// </summary>
public bool Ladle { get; private set; }
/// <summary>
/// Катки гусеничные
/// </summary>
public bool Wheel { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="flashingLights">Признак наличия мигалок</param>
/// <param name="ladle">Признак наличия ковша</param>
public EntityRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle, bool wheel) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
FlashingLights = flashingLights;
Ladle = ladle;
Wheel = wheel;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.Entities;
public class EntityTruck{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityTruck(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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namespace Hard
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace Hard
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

187
Hard/Hard/FormRoadTrain.Designer.cs generated Normal file
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namespace Hard
{
partial class FormRoadTrain
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
pictureBoxYborshik = new PictureBox();
buttonCreateTruck = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
numericUpDownwheelTruck = new NumericUpDown();
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDownwheelTruck).BeginInit();
SuspendLayout();
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 425);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(327, 29);
buttonCreate.TabIndex = 0;
buttonCreate.Text = "Создать подметально-уборочную машину\r\n";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.Strelkaleft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(752, 422);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 1;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.Strelkaup;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(784, 392);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.Strelkaright;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(815, 422);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.Strelkadown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(784, 422);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// pictureBoxYborshik
//
pictureBoxYborshik.Dock = DockStyle.Fill;
pictureBoxYborshik.Location = new Point(0, 0);
pictureBoxYborshik.Name = "pictureBoxYborshik";
pictureBoxYborshik.Size = new Size(851, 456);
pictureBoxYborshik.TabIndex = 5;
pictureBoxYborshik.TabStop = false;
//
// buttonCreateTruck
//
buttonCreateTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateTruck.Location = new Point(333, 425);
buttonCreateTruck.Name = "buttonCreateTruck";
buttonCreateTruck.Size = new Size(141, 29);
buttonCreateTruck.TabIndex = 6;
buttonCreateTruck.Text = "Создать грузовик";
buttonCreateTruck.UseVisualStyleBackColor = true;
buttonCreateTruck.Click += buttonCreateTruck_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(700, 0);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(757, 34);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// numericUpDownwheelTruck
//
numericUpDownwheelTruck.Location = new Point(480, 425);
numericUpDownwheelTruck.Margin = new Padding(3, 4, 3, 4);
numericUpDownwheelTruck.Name = "numericUpDownwheelTruck";
numericUpDownwheelTruck.Size = new Size(150, 27);
numericUpDownwheelTruck.TabIndex = 9;
//
// FormRoadTrain
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(851, 456);
Controls.Add(numericUpDownwheelTruck);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTruck);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxYborshik);
Name = "FormRoadTrain";
Text = "FormYborshik";
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDownwheelTruck).EndInit();
ResumeLayout(false);
}
#endregion
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private PictureBox pictureBoxYborshik;
private Button buttonCreateTruck;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
private NumericUpDown numericUpDownwheelTruck;
}
}

154
Hard/Hard/FormRoadTrain.cs Normal file
View File

@ -0,0 +1,154 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Hard.Drawnings;
using Hard.MovementStrategy;
namespace Hard
{
/// <summary>
/// Форма работы с объектом "Спортивный автомобиль"
/// </summary>
public partial class FormRoadTrain : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTruck? _drawningTruck;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormRoadTrain()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawningTruck == null)
{
return;
}
Bitmap bmp = new(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTruck.DrawTransport(gr);
pictureBoxYborshik.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningTruck = new DrawningTruck(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxYborshik.Width, pictureBoxYborshik.Height, random.Next(1, 4), random.Next(1, 4));
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonCreateTruck_Click(object sender, EventArgs e)
{
Random random = new();
_drawningTruck = new DrawningRoadTrain(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxYborshik.Width, pictureBoxYborshik.Height, random.Next(1, 4), random.Next(1, 4));
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningTruck == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningTruck.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningTruck.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningTruck.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTruck.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningTruck == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTruck(_drawningTruck), pictureBoxYborshik.Width, pictureBoxYborshik.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,142 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjectcs? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.MovementStrategy;
public interface IMoveableObjectcs
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objectparams = GetObjectParameters;
if (objectparams != null)
{
return objectparams.RightBorder <= FieldWidth &&
objectparams.RightBorder + GetStep() >= FieldWidth &&
objectparams.DownBorder <= FieldHeight &&
objectparams.DownBorder + GetStep() >= FieldHeight;
}
return false;
}
protected override void MoveToTarget()
{
var objectparams = GetObjectParameters;
if (objectparams == null)
{
return;
}
var dX = objectparams.RightBorder - FieldWidth;
if (Math.Abs(dX) > GetStep())
{
if (dX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var dY = objectparams.DownBorder - FieldHeight;
if (Math.Abs(dY) > GetStep())
{
if (dY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,68 @@
using Hard.Drawnings;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.TrackBar;
namespace Hard.MovementStrategy;
public class MoveableTruck : IMoveableObjectcs
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawningTruck? _truck = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableTruck(DrawningTruck truck)
{
_truck = truck;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_truck == null || _truck.EntityTruck == null || !_truck.GetPosX.HasValue || !_truck.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_truck.GetPosX.Value, _truck.GetPosY.Value, _truck.GetWidth, _truck.GetHeight);
}
}
public int GetStep => (int)(_truck?.EntityTruck?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_truck == null || _truck.EntityTruck == null)
{
return false;
}
return _truck.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hard;
/// <summary>
/// Количество колес
/// </summary>
public enum NumberOfWheel
{
/// <summary>
/// 1 колесо
/// </summary>
OneWheel,
/// <summary>
/// 2 колеса
/// </summary>
TwoWheel,
/// <summary>
/// 3 колеса
/// </summary>
ThreeWheel
}

View File

@ -11,7 +11,7 @@ namespace Hard
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormRoadTrain());
}
}
}

103
Hard/Hard/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Hard.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Hard.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Strelkadown {
get {
object obj = ResourceManager.GetObject("Strelkadown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Strelkaleft {
get {
object obj = ResourceManager.GetObject("Strelkaleft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Strelkaright {
get {
object obj = ResourceManager.GetObject("Strelkaright", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Strelkaup {
get {
object obj = ResourceManager.GetObject("Strelkaup", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Strelkadown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Strelkadown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Strelkaleft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Strelkaleft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Strelkaright" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Strelkaright.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Strelkaup" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Strelkaup.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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