Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
0888c250d2 | |||
c5177631e9 |
39
Hard/Hard/Drawnings/DirectionType.cs
Normal file
39
Hard/Hard/Drawnings/DirectionType.cs
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@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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namespace Hard.Drawnings;
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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78
Hard/Hard/Drawnings/DrawningRoadTrain.cs
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78
Hard/Hard/Drawnings/DrawningRoadTrain.cs
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@ -0,0 +1,78 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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using ExcavatorDifficult.Drawing;
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using Hard.Entities;
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namespace Hard.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningRoadTrain : DrawningTruck
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{
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private InterDopWheel? Drawningwheel;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="flashingLights">Признак наличия мигалок</param>
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/// <param name="ladle">Признак наличия ковша</param>
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public DrawningRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle, bool katki, int width, int height, int numKatki, int numchoose) : base(speed, weight, bodyColor, width, height, numKatki, numchoose)
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{
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if (EntityTruck != null)
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{
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EntityTruck = new EntityRoadTrain(speed, weight, bodyColor, additionalColor, flashingLights, ladle, katki);
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}
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int choose = numchoose % 3;
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switch (choose)
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{
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case 0:
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Drawningwheel = new DrawningWheelSquare();
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break;
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case 1:
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Drawningwheel = new DrawningWheelTriagle();
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break;
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case 2:
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Drawningwheel = new DrawningWheelCircule();
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break;
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}
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Drawningwheel.Properties = numKatki;
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityTruck == null || EntityTruck is not EntityRoadTrain roadTrain || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Brush additionalBrush = new SolidBrush(roadTrain.AdditionalColor);
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Pen additionalPen = new(roadTrain.AdditionalColor);
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base.DrawTransport(g);
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// баки
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if (roadTrain.Ladle)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value, 105, 32);
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}
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// щетка
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if (roadTrain.FlashingLights)
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{
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 80, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 100, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 110, _startPosY.Value + 75);
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g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 75);
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}
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}
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}
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237
Hard/Hard/Drawnings/DrawningTruck.cs
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237
Hard/Hard/Drawnings/DrawningTruck.cs
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@ -0,0 +1,237 @@
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using ExcavatorDifficult.Drawing;
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using Hard.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Hard.Drawnings;
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public class DrawningTruck
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{
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private InterDopWheel? Drawningwheel;
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/// <summary>
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/// Класс-сущность
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///
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/// </summary>
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public EntityTruck? EntityTruck { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningCarWidth = 140;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningCarHeight = 70;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningCarWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningCarHeight;
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public DrawningTruck(int speed, double weight, Color bodyColor, int width, int height, int numKatki, int numchoose)
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{
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if (width > _drawningCarWidth || height > _drawningCarHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityTruck = new EntityTruck(speed, weight, bodyColor);
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int choose = numchoose % 3;
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switch (choose)
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{
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case 0:
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Drawningwheel = new DrawningWheelSquare();
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break;
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case 1:
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Drawningwheel = new DrawningWheelTriagle();
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break;
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case 2:
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Drawningwheel = new DrawningWheelCircule();
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break;
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}
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Drawningwheel.Properties = numKatki;
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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protected DrawningTruck(int speed, double weight, Color bodyColor, int width, int height, int exWidth, int exHeight, int numKatki)
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{
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if (width > _drawningCarWidth || height > _drawningCarHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_drawningCarWidth = exWidth;
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_drawningCarHeight = exHeight;
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EntityTruck = new EntityTruck(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (_drawningCarWidth <= width || _drawningCarHeight <= height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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if (_startPosX + _drawningCarWidth > _pictureWidth)
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_startPosX = _pictureWidth - _drawningCarWidth;
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if (_startPosY + _drawningCarHeight > _pictureHeight)
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_startPosY = _pictureHeight - _drawningCarHeight;
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return true;
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}
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else
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x < 0)
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x = 0;
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else if (x + _drawningCarWidth > _pictureWidth)
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x = _pictureWidth.Value - _drawningCarWidth;
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if (y < 0)
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x = 0;
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else if (y + _drawningCarHeight > _pictureHeight)
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y = _pictureHeight.Value - _drawningCarHeight;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityTruck.Step > 0)
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{
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_startPosX -= (int)EntityTruck.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityTruck.Step > 0)
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{
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_startPosY -= (int)EntityTruck.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityTruck.Step < _pictureWidth - _drawningCarWidth)
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{
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_startPosX += (int)EntityTruck.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + EntityTruck.Step < _pictureHeight - _drawningCarHeight)
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{
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_startPosY += (int)EntityTruck.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Drawningwheel.Draw(_startPosX.Value, _startPosY.Value, EntityTruck.BodyColor, g);
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Brush br = new SolidBrush(EntityTruck.BodyColor);
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//кузов уборщика
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 140, 20);
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g.FillRectangle(br, _startPosX.Value + 115, _startPosY.Value, 35, 30);
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}
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}
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63
Hard/Hard/Drawnings/DrawningWheel.cs
Normal file
63
Hard/Hard/Drawnings/DrawningWheel.cs
Normal file
@ -0,0 +1,63 @@
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using Hard.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Hard;
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public class DrawningWheel
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{
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public EntityTruck? EntityTruck { get; private set; }
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private NumberOfWheel numberOfWheel;
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public int WheelNum
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{
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set
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{
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if (value <= 1 || value > 3)
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{
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numberOfWheel = NumberOfWheel.OneWheel;
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}
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else if (value == 2)
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{
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numberOfWheel = NumberOfWheel.TwoWheel;
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}
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else if (value == 3)
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{
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numberOfWheel = NumberOfWheel.ThreeWheel;
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}
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}
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}
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public void DrawWheel(Graphics g, int _startPosX, int _startPosY)
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{
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Brush br = new SolidBrush(Color.Black);
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switch (numberOfWheel)
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{
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case NumberOfWheel.OneWheel:
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g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
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break;
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case NumberOfWheel.TwoWheel:
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g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
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g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
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break;
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case NumberOfWheel.ThreeWheel:
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//колеса уборщика
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g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
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g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
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g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
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break;
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||||
}
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||||
|
||||
}
|
||||
}
|
74
Hard/Hard/Drawnings/DrawningWheelCircule.cs
Normal file
74
Hard/Hard/Drawnings/DrawningWheelCircule.cs
Normal file
@ -0,0 +1,74 @@
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using Hard;
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
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using System.Text;
|
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using System.Threading.Tasks;
|
||||
|
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namespace ExcavatorDifficult.Drawing;
|
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|
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public class DrawningWheelCircule : InterDopWheel
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{
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private NumberOfWheel numberOfWheel;
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public int Properties
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{
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get
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{
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return Properties;
|
||||
|
||||
}
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set
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||||
{
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switch (value)
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{
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case 1:
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numberOfWheel = NumberOfWheel.OneWheel;
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break;
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case 2:
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numberOfWheel = NumberOfWheel.TwoWheel;
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break;
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case 3:
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numberOfWheel = NumberOfWheel.ThreeWheel;
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break;
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default:
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numberOfWheel = NumberOfWheel.ThreeWheel;
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MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
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break;
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}
|
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}
|
||||
}
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public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
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{
|
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Brush br = new SolidBrush(Color.Black);
|
||||
Brush body = new SolidBrush(rinkColor);
|
||||
switch (numberOfWheel)
|
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{
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case NumberOfWheel.OneWheel:
|
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g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillEllipse(body, _startPosX + 125, _startPosY + 55, 15, 15);
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||||
break;
|
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case NumberOfWheel.TwoWheel:
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g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
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g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillEllipse(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
||||
g.FillEllipse(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
||||
break;
|
||||
case NumberOfWheel.ThreeWheel:
|
||||
//колеса уборщика
|
||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillEllipse(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
||||
g.FillEllipse(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
||||
g.FillEllipse(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
83
Hard/Hard/Drawnings/DrawningWheelSq&Ci.cs
Normal file
83
Hard/Hard/Drawnings/DrawningWheelSq&Ci.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using Hard;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public class DrawningWheelTriagle : InterDopWheel
|
||||
{
|
||||
private NumberOfWheel numberOfWheel;
|
||||
|
||||
public int Properties
|
||||
{
|
||||
get
|
||||
{
|
||||
return Properties;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
numberOfWheel = NumberOfWheel.OneWheel;
|
||||
break;
|
||||
case 2:
|
||||
numberOfWheel = NumberOfWheel.TwoWheel;
|
||||
break;
|
||||
case 3:
|
||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
||||
break;
|
||||
default:
|
||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
||||
{
|
||||
|
||||
Brush br = new SolidBrush(Color.Black);
|
||||
Brush body = new SolidBrush(rinkColor);
|
||||
switch (numberOfWheel)
|
||||
{
|
||||
case NumberOfWheel.OneWheel:
|
||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
||||
|
||||
g.FillEllipse(br, _startPosX + 125, _startPosY + 55, 14, 14);
|
||||
break;
|
||||
case NumberOfWheel.TwoWheel:
|
||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
||||
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
||||
|
||||
g.FillEllipse(br, _startPosX + 20, _startPosY + 55, 14, 14);
|
||||
g.FillEllipse(br, _startPosX + 55, _startPosY + 55, 14, 14);
|
||||
break;
|
||||
case NumberOfWheel.ThreeWheel:
|
||||
//колеса уборщика
|
||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
||||
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
||||
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
||||
|
||||
g.FillEllipse(br, _startPosX + 20, _startPosY + 55, 14, 14);
|
||||
g.FillEllipse(br, _startPosX + 125, _startPosY + 55, 14, 14);
|
||||
g.FillEllipse(br, _startPosX + 55, _startPosY + 55, 14, 14);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
74
Hard/Hard/Drawnings/DrawningWheelSquare.cs
Normal file
74
Hard/Hard/Drawnings/DrawningWheelSquare.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using Hard;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public class DrawningWheelSquare : InterDopWheel
|
||||
{
|
||||
private NumberOfWheel numberOfWheel;
|
||||
|
||||
public int Properties
|
||||
{
|
||||
get
|
||||
{
|
||||
return Properties;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
numberOfWheel = NumberOfWheel.OneWheel;
|
||||
break;
|
||||
case 2:
|
||||
numberOfWheel = NumberOfWheel.TwoWheel;
|
||||
break;
|
||||
case 3:
|
||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
||||
break;
|
||||
default:
|
||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
||||
{
|
||||
|
||||
Brush br = new SolidBrush(Color.Black);
|
||||
Brush body = new SolidBrush(rinkColor);
|
||||
switch (numberOfWheel)
|
||||
{
|
||||
case NumberOfWheel.OneWheel:
|
||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
||||
break;
|
||||
case NumberOfWheel.TwoWheel:
|
||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
||||
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
||||
break;
|
||||
case NumberOfWheel.ThreeWheel:
|
||||
//колеса уборщика
|
||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
||||
|
||||
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
||||
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
||||
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
14
Hard/Hard/Drawnings/InterDopWheel.cs
Normal file
14
Hard/Hard/Drawnings/InterDopWheel.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public interface InterDopWheel
|
||||
{
|
||||
public int Properties { get; set; }
|
||||
|
||||
public void Draw( int _startPosX, int _startPosY, Color rinkColor, Graphics g);
|
||||
}
|
52
Hard/Hard/Entities/EntityRoadTrain.cs
Normal file
52
Hard/Hard/Entities/EntityRoadTrain.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.Entities;
|
||||
|
||||
public class EntityRoadTrain : EntityTruck
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия щетки сверху(НАЗВАНИЯ НЕ СООТВЕТСВУЮТ,
|
||||
/// ПОТОМУ ЧТО Я НЕВНИМАТЕЛЬНО ПРОЧИТАЛ ЗАДАНИЕ И ЗАШЕЛ УЖЕ СЛИШКОМ ДАЛЕКО, ЧТОБЫ ПЕРЕДЕЛЫВАТЬ ИХ)
|
||||
/// </summary>
|
||||
public bool FlashingLights { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия бака под воду
|
||||
/// </summary>
|
||||
public bool Ladle { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Катки гусеничные
|
||||
/// </summary>
|
||||
public bool Wheel { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="flashingLights">Признак наличия мигалок</param>
|
||||
/// <param name="ladle">Признак наличия ковша</param>
|
||||
public EntityRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle, bool wheel) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
FlashingLights = flashingLights;
|
||||
Ladle = ladle;
|
||||
Wheel = wheel;
|
||||
|
||||
}
|
||||
}
|
||||
|
40
Hard/Hard/Entities/EntityTruck.cs
Normal file
40
Hard/Hard/Entities/EntityTruck.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.Entities;
|
||||
|
||||
public class EntityTruck{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityTruck(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
|
||||
}
|
||||
|
39
Hard/Hard/Form1.Designer.cs
generated
39
Hard/Hard/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace Hard
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Hard
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
187
Hard/Hard/FormRoadTrain.Designer.cs
generated
Normal file
187
Hard/Hard/FormRoadTrain.Designer.cs
generated
Normal file
@ -0,0 +1,187 @@
|
||||
namespace Hard
|
||||
{
|
||||
partial class FormRoadTrain
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
pictureBoxYborshik = new PictureBox();
|
||||
buttonCreateTruck = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
numericUpDownwheelTruck = new NumericUpDown();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownwheelTruck).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(0, 425);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(327, 29);
|
||||
buttonCreate.TabIndex = 0;
|
||||
buttonCreate.Text = "Создать подметально-уборочную машину\r\n";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Strelkaleft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(752, 422);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 1;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.Strelkaup;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(784, 392);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.Strelkaright;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(815, 422);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.Strelkadown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(784, 422);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// pictureBoxYborshik
|
||||
//
|
||||
pictureBoxYborshik.Dock = DockStyle.Fill;
|
||||
pictureBoxYborshik.Location = new Point(0, 0);
|
||||
pictureBoxYborshik.Name = "pictureBoxYborshik";
|
||||
pictureBoxYborshik.Size = new Size(851, 456);
|
||||
pictureBoxYborshik.TabIndex = 5;
|
||||
pictureBoxYborshik.TabStop = false;
|
||||
//
|
||||
// buttonCreateTruck
|
||||
//
|
||||
buttonCreateTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTruck.Location = new Point(333, 425);
|
||||
buttonCreateTruck.Name = "buttonCreateTruck";
|
||||
buttonCreateTruck.Size = new Size(141, 29);
|
||||
buttonCreateTruck.TabIndex = 6;
|
||||
buttonCreateTruck.Text = "Создать грузовик";
|
||||
buttonCreateTruck.UseVisualStyleBackColor = true;
|
||||
buttonCreateTruck.Click += buttonCreateTruck_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(700, 0);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(757, 34);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// numericUpDownwheelTruck
|
||||
//
|
||||
numericUpDownwheelTruck.Location = new Point(480, 425);
|
||||
numericUpDownwheelTruck.Margin = new Padding(3, 4, 3, 4);
|
||||
numericUpDownwheelTruck.Name = "numericUpDownwheelTruck";
|
||||
numericUpDownwheelTruck.Size = new Size(150, 27);
|
||||
numericUpDownwheelTruck.TabIndex = 9;
|
||||
//
|
||||
// FormRoadTrain
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(851, 456);
|
||||
Controls.Add(numericUpDownwheelTruck);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateTruck);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxYborshik);
|
||||
Name = "FormRoadTrain";
|
||||
Text = "FormYborshik";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownwheelTruck).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private PictureBox pictureBoxYborshik;
|
||||
private Button buttonCreateTruck;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
private NumericUpDown numericUpDownwheelTruck;
|
||||
}
|
||||
}
|
154
Hard/Hard/FormRoadTrain.cs
Normal file
154
Hard/Hard/FormRoadTrain.cs
Normal file
@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Hard.Drawnings;
|
||||
using Hard.MovementStrategy;
|
||||
|
||||
namespace Hard
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Спортивный автомобиль"
|
||||
/// </summary>
|
||||
public partial class FormRoadTrain : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningTruck? _drawningTruck;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormRoadTrain()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTruck.DrawTransport(gr);
|
||||
pictureBoxYborshik.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningTruck = new DrawningTruck(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxYborshik.Width, pictureBoxYborshik.Height, random.Next(1, 4), random.Next(1, 4));
|
||||
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void buttonCreateTruck_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningTruck = new DrawningRoadTrain(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxYborshik.Width, pictureBoxYborshik.Height, random.Next(1, 4), random.Next(1, 4));
|
||||
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningTruck.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningTruck.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningTruck.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningTruck.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableTruck(_drawningTruck), pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
142
Hard/Hard/MovementStrategy/AbstractStrategy.cs
Normal file
142
Hard/Hard/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObjectcs? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
27
Hard/Hard/MovementStrategy/IMoveableObjects.cs
Normal file
27
Hard/Hard/MovementStrategy/IMoveableObjects.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.MovementStrategy;
|
||||
|
||||
public interface IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
56
Hard/Hard/MovementStrategy/MoveToBorder.cs
Normal file
56
Hard/Hard/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objectparams = GetObjectParameters;
|
||||
if (objectparams != null)
|
||||
{
|
||||
return objectparams.RightBorder <= FieldWidth &&
|
||||
objectparams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objectparams.DownBorder <= FieldHeight &&
|
||||
objectparams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objectparams = GetObjectParameters;
|
||||
if (objectparams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var dX = objectparams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(dX) > GetStep())
|
||||
{
|
||||
if (dX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var dY = objectparams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(dY) > GetStep())
|
||||
{
|
||||
if (dY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
Hard/Hard/MovementStrategy/MoveToCenter.cs
Normal file
57
Hard/Hard/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
68
Hard/Hard/MovementStrategy/MoveableTruck.cs
Normal file
68
Hard/Hard/MovementStrategy/MoveableTruck.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using Hard.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.TrackBar;
|
||||
|
||||
namespace Hard.MovementStrategy;
|
||||
|
||||
public class MoveableTruck : IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningTruck? _truck = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningCar</param>
|
||||
public MoveableTruck(DrawningTruck truck)
|
||||
{
|
||||
_truck = truck;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_truck == null || _truck.EntityTruck == null || !_truck.GetPosX.HasValue || !_truck.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_truck.GetPosX.Value, _truck.GetPosY.Value, _truck.GetWidth, _truck.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_truck?.EntityTruck?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_truck == null || _truck.EntityTruck == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _truck.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
30
Hard/Hard/MovementStrategy/MovementDirection.cs
Normal file
30
Hard/Hard/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
75
Hard/Hard/MovementStrategy/ObjectParameters.cs
Normal file
75
Hard/Hard/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
25
Hard/Hard/MovementStrategy/StrategyStatus.cs
Normal file
25
Hard/Hard/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
27
Hard/Hard/NumberOfWheel.cs
Normal file
27
Hard/Hard/NumberOfWheel.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Hard;
|
||||
/// <summary>
|
||||
/// Количество колес
|
||||
/// </summary>
|
||||
public enum NumberOfWheel
|
||||
{
|
||||
/// <summary>
|
||||
/// 1 колесо
|
||||
/// </summary>
|
||||
OneWheel,
|
||||
/// <summary>
|
||||
/// 2 колеса
|
||||
/// </summary>
|
||||
TwoWheel,
|
||||
/// <summary>
|
||||
/// 3 колеса
|
||||
/// </summary>
|
||||
ThreeWheel
|
||||
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ namespace Hard
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormRoadTrain());
|
||||
}
|
||||
}
|
||||
}
|
103
Hard/Hard/Properties/Resources.Designer.cs
generated
Normal file
103
Hard/Hard/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Hard.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Hard.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Strelkadown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Strelkadown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Strelkaleft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Strelkaleft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Strelkaright {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Strelkaright", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Strelkaup {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Strelkaup", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Hard/Hard/Properties/Resources.resx
Normal file
133
Hard/Hard/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Strelkadown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Strelkadown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Strelkaleft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Strelkaleft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Strelkaright" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Strelkaright.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Strelkaup" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Strelkaup.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Hard/Hard/Resources/Strelkadown.jpg
Normal file
BIN
Hard/Hard/Resources/Strelkadown.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
BIN
Hard/Hard/Resources/Strelkaleft.jpg
Normal file
BIN
Hard/Hard/Resources/Strelkaleft.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
BIN
Hard/Hard/Resources/Strelkaright.jpg
Normal file
BIN
Hard/Hard/Resources/Strelkaright.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
BIN
Hard/Hard/Resources/Strelkaup.jpg
Normal file
BIN
Hard/Hard/Resources/Strelkaup.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
Loading…
Reference in New Issue
Block a user