Compare commits
No commits in common. "LabHard_2" and "main" have entirely different histories.
@ -1,39 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
namespace Hard.Drawnings;
|
|
||||||
|
|
||||||
public enum DirectionType
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Неизвестное направление
|
|
||||||
/// </summary>
|
|
||||||
Unknow = -1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
@ -1,78 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net.Sockets;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using ExcavatorDifficult.Drawing;
|
|
||||||
using Hard.Entities;
|
|
||||||
|
|
||||||
namespace Hard.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningRoadTrain : DrawningTruck
|
|
||||||
{
|
|
||||||
private InterDopWheel? Drawningwheel;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="flashingLights">Признак наличия мигалок</param>
|
|
||||||
/// <param name="ladle">Признак наличия ковша</param>
|
|
||||||
|
|
||||||
public DrawningRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle, bool katki, int width, int height, int numKatki, int numchoose) : base(speed, weight, bodyColor, width, height, numKatki, numchoose)
|
|
||||||
{
|
|
||||||
if (EntityTruck != null)
|
|
||||||
{
|
|
||||||
EntityTruck = new EntityRoadTrain(speed, weight, bodyColor, additionalColor, flashingLights, ladle, katki);
|
|
||||||
}
|
|
||||||
int choose = numchoose % 3;
|
|
||||||
switch (choose)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
Drawningwheel = new DrawningWheelSquare();
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
Drawningwheel = new DrawningWheelTriagle();
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
Drawningwheel = new DrawningWheelCircule();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Drawningwheel.Properties = numKatki;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityTruck == null || EntityTruck is not EntityRoadTrain roadTrain || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Brush additionalBrush = new SolidBrush(roadTrain.AdditionalColor);
|
|
||||||
Pen additionalPen = new(roadTrain.AdditionalColor);
|
|
||||||
base.DrawTransport(g);
|
|
||||||
// баки
|
|
||||||
if (roadTrain.Ladle)
|
|
||||||
{
|
|
||||||
g.FillEllipse(additionalBrush, _startPosX.Value + 10, _startPosY.Value, 105, 32);
|
|
||||||
}
|
|
||||||
// щетка
|
|
||||||
if (roadTrain.FlashingLights)
|
|
||||||
{
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 80, _startPosY.Value + 75);
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 75);
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 100, _startPosY.Value + 75);
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 110, _startPosY.Value + 75);
|
|
||||||
g.DrawLine(additionalPen, _startPosX.Value + 80, _startPosY.Value + 50, _startPosX.Value + 120, _startPosY.Value + 75);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,237 +0,0 @@
|
|||||||
using ExcavatorDifficult.Drawing;
|
|
||||||
using Hard.Entities;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.Drawnings;
|
|
||||||
|
|
||||||
public class DrawningTruck
|
|
||||||
{
|
|
||||||
private InterDopWheel? Drawningwheel;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public EntityTruck? EntityTruck { get; protected set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя кооридната прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningCarWidth = 140;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningCarHeight = 70;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosX => _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosY => _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetWidth => _drawningCarWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetHeight => _drawningCarHeight;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public DrawningTruck(int speed, double weight, Color bodyColor, int width, int height, int numKatki, int numchoose)
|
|
||||||
{
|
|
||||||
if (width > _drawningCarWidth || height > _drawningCarHeight)
|
|
||||||
{
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntityTruck = new EntityTruck(speed, weight, bodyColor);
|
|
||||||
int choose = numchoose % 3;
|
|
||||||
switch (choose)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
Drawningwheel = new DrawningWheelSquare();
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
Drawningwheel = new DrawningWheelTriagle();
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
Drawningwheel = new DrawningWheelCircule();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Drawningwheel.Properties = numKatki;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
protected DrawningTruck(int speed, double weight, Color bodyColor, int width, int height, int exWidth, int exHeight, int numKatki)
|
|
||||||
{
|
|
||||||
if (width > _drawningCarWidth || height > _drawningCarHeight)
|
|
||||||
{
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
_drawningCarWidth = exWidth;
|
|
||||||
_drawningCarHeight = exHeight;
|
|
||||||
EntityTruck = new EntityTruck(speed, weight, bodyColor);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка границ поля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
|
||||||
// TODO проверка, что объект "влезает" в размеры поля
|
|
||||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
|
||||||
if (_drawningCarWidth <= width || _drawningCarHeight <= height)
|
|
||||||
{
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
if (_startPosX != null && _startPosY != null)
|
|
||||||
if (_startPosX + _drawningCarWidth > _pictureWidth)
|
|
||||||
_startPosX = _pictureWidth - _drawningCarWidth;
|
|
||||||
if (_startPosY + _drawningCarHeight > _pictureHeight)
|
|
||||||
_startPosY = _pictureHeight - _drawningCarHeight;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
|
||||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
|
||||||
if (x < 0)
|
|
||||||
x = 0;
|
|
||||||
else if (x + _drawningCarWidth > _pictureWidth)
|
|
||||||
x = _pictureWidth.Value - _drawningCarWidth;
|
|
||||||
if (y < 0)
|
|
||||||
x = 0;
|
|
||||||
else if (y + _drawningCarHeight > _pictureHeight)
|
|
||||||
y = _pictureHeight.Value - _drawningCarHeight;
|
|
||||||
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - EntityTruck.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityTruck.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY.Value - EntityTruck.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityTruck.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
//TODO прописать логику сдвига в право
|
|
||||||
if (_startPosX.Value + EntityTruck.Step < _pictureWidth - _drawningCarWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityTruck.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
//TODO прописать логику сдвига в вниз
|
|
||||||
if (_startPosY.Value + EntityTruck.Step < _pictureHeight - _drawningCarHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityTruck.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public virtual void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Drawningwheel.Draw(_startPosX.Value, _startPosY.Value, EntityTruck.BodyColor, g);
|
|
||||||
Brush br = new SolidBrush(EntityTruck.BodyColor);
|
|
||||||
//кузов уборщика
|
|
||||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 30, 140, 20);
|
|
||||||
g.FillRectangle(br, _startPosX.Value + 115, _startPosY.Value, 35, 30);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,63 +0,0 @@
|
|||||||
using Hard.Entities;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard;
|
|
||||||
|
|
||||||
public class DrawningWheel
|
|
||||||
{
|
|
||||||
public EntityTruck? EntityTruck { get; private set; }
|
|
||||||
|
|
||||||
private NumberOfWheel numberOfWheel;
|
|
||||||
|
|
||||||
public int WheelNum
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value <= 1 || value > 3)
|
|
||||||
{
|
|
||||||
numberOfWheel = NumberOfWheel.OneWheel;
|
|
||||||
}
|
|
||||||
else if (value == 2)
|
|
||||||
{
|
|
||||||
numberOfWheel = NumberOfWheel.TwoWheel;
|
|
||||||
}
|
|
||||||
else if (value == 3)
|
|
||||||
{
|
|
||||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void DrawWheel(Graphics g, int _startPosX, int _startPosY)
|
|
||||||
{
|
|
||||||
|
|
||||||
Brush br = new SolidBrush(Color.Black);
|
|
||||||
|
|
||||||
|
|
||||||
switch (numberOfWheel)
|
|
||||||
{
|
|
||||||
case NumberOfWheel.OneWheel:
|
|
||||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
|
||||||
break;
|
|
||||||
case NumberOfWheel.TwoWheel:
|
|
||||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
|
||||||
break;
|
|
||||||
case NumberOfWheel.ThreeWheel:
|
|
||||||
//колеса уборщика
|
|
||||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,74 +0,0 @@
|
|||||||
using Hard;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ExcavatorDifficult.Drawing;
|
|
||||||
|
|
||||||
public class DrawningWheelCircule : InterDopWheel
|
|
||||||
{
|
|
||||||
private NumberOfWheel numberOfWheel;
|
|
||||||
|
|
||||||
public int Properties
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return Properties;
|
|
||||||
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
switch (value)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
numberOfWheel = NumberOfWheel.OneWheel;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
numberOfWheel = NumberOfWheel.TwoWheel;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
|
||||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
|
||||||
{
|
|
||||||
|
|
||||||
Brush br = new SolidBrush(Color.Black);
|
|
||||||
Brush body = new SolidBrush(rinkColor);
|
|
||||||
switch (numberOfWheel)
|
|
||||||
{
|
|
||||||
case NumberOfWheel.OneWheel:
|
|
||||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillEllipse(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
|
||||||
break;
|
|
||||||
case NumberOfWheel.TwoWheel:
|
|
||||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillEllipse(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
|
||||||
g.FillEllipse(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
|
||||||
break;
|
|
||||||
case NumberOfWheel.ThreeWheel:
|
|
||||||
//колеса уборщика
|
|
||||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillEllipse(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
|
||||||
g.FillEllipse(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
|
||||||
g.FillEllipse(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,83 +0,0 @@
|
|||||||
using Hard;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ExcavatorDifficult.Drawing;
|
|
||||||
|
|
||||||
public class DrawningWheelTriagle : InterDopWheel
|
|
||||||
{
|
|
||||||
private NumberOfWheel numberOfWheel;
|
|
||||||
|
|
||||||
public int Properties
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return Properties;
|
|
||||||
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
switch (value)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
numberOfWheel = NumberOfWheel.OneWheel;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
numberOfWheel = NumberOfWheel.TwoWheel;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
|
||||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
|
||||||
{
|
|
||||||
|
|
||||||
Brush br = new SolidBrush(Color.Black);
|
|
||||||
Brush body = new SolidBrush(rinkColor);
|
|
||||||
switch (numberOfWheel)
|
|
||||||
{
|
|
||||||
case NumberOfWheel.OneWheel:
|
|
||||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
|
||||||
|
|
||||||
g.FillEllipse(br, _startPosX + 125, _startPosY + 55, 14, 14);
|
|
||||||
break;
|
|
||||||
case NumberOfWheel.TwoWheel:
|
|
||||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
|
||||||
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
|
||||||
|
|
||||||
g.FillEllipse(br, _startPosX + 20, _startPosY + 55, 14, 14);
|
|
||||||
g.FillEllipse(br, _startPosX + 55, _startPosY + 55, 14, 14);
|
|
||||||
break;
|
|
||||||
case NumberOfWheel.ThreeWheel:
|
|
||||||
//колеса уборщика
|
|
||||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
|
||||||
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
|
||||||
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
|
||||||
|
|
||||||
g.FillEllipse(br, _startPosX + 20, _startPosY + 55, 14, 14);
|
|
||||||
g.FillEllipse(br, _startPosX + 125, _startPosY + 55, 14, 14);
|
|
||||||
g.FillEllipse(br, _startPosX + 55, _startPosY + 55, 14, 14);
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,74 +0,0 @@
|
|||||||
using Hard;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ExcavatorDifficult.Drawing;
|
|
||||||
|
|
||||||
public class DrawningWheelSquare : InterDopWheel
|
|
||||||
{
|
|
||||||
private NumberOfWheel numberOfWheel;
|
|
||||||
|
|
||||||
public int Properties
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return Properties;
|
|
||||||
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
switch (value)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
numberOfWheel = NumberOfWheel.OneWheel;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
numberOfWheel = NumberOfWheel.TwoWheel;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
numberOfWheel = NumberOfWheel.ThreeWheel;
|
|
||||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
|
||||||
{
|
|
||||||
|
|
||||||
Brush br = new SolidBrush(Color.Black);
|
|
||||||
Brush body = new SolidBrush(rinkColor);
|
|
||||||
switch (numberOfWheel)
|
|
||||||
{
|
|
||||||
case NumberOfWheel.OneWheel:
|
|
||||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
|
||||||
break;
|
|
||||||
case NumberOfWheel.TwoWheel:
|
|
||||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
|
||||||
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
|
||||||
break;
|
|
||||||
case NumberOfWheel.ThreeWheel:
|
|
||||||
//колеса уборщика
|
|
||||||
g.FillEllipse(br, _startPosX + 15, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 120, _startPosY + 50, 25, 25);
|
|
||||||
g.FillEllipse(br, _startPosX + 50, _startPosY + 50, 25, 25);
|
|
||||||
|
|
||||||
g.FillRectangle(body, _startPosX + 20, _startPosY + 55, 15, 15);
|
|
||||||
g.FillRectangle(body, _startPosX + 125, _startPosY + 55, 15, 15);
|
|
||||||
g.FillRectangle(body, _startPosX + 55, _startPosY + 55, 15, 15);
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,14 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ExcavatorDifficult.Drawing;
|
|
||||||
|
|
||||||
public interface InterDopWheel
|
|
||||||
{
|
|
||||||
public int Properties { get; set; }
|
|
||||||
|
|
||||||
public void Draw( int _startPosX, int _startPosY, Color rinkColor, Graphics g);
|
|
||||||
}
|
|
@ -1,52 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.Entities;
|
|
||||||
|
|
||||||
public class EntityRoadTrain : EntityTruck
|
|
||||||
{
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия щетки сверху(НАЗВАНИЯ НЕ СООТВЕТСВУЮТ,
|
|
||||||
/// ПОТОМУ ЧТО Я НЕВНИМАТЕЛЬНО ПРОЧИТАЛ ЗАДАНИЕ И ЗАШЕЛ УЖЕ СЛИШКОМ ДАЛЕКО, ЧТОБЫ ПЕРЕДЕЛЫВАТЬ ИХ)
|
|
||||||
/// </summary>
|
|
||||||
public bool FlashingLights { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия бака под воду
|
|
||||||
/// </summary>
|
|
||||||
public bool Ladle { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Катки гусеничные
|
|
||||||
/// </summary>
|
|
||||||
public bool Wheel { get; private set; }
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="flashingLights">Признак наличия мигалок</param>
|
|
||||||
/// <param name="ladle">Признак наличия ковша</param>
|
|
||||||
public EntityRoadTrain(int speed, int weight, Color bodyColor, Color additionalColor, bool flashingLights, bool ladle, bool wheel) : base(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
FlashingLights = flashingLights;
|
|
||||||
Ladle = ladle;
|
|
||||||
Wheel = wheel;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,40 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.Entities;
|
|
||||||
|
|
||||||
public class EntityTruck{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
public EntityTruck(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
39
Hard/Hard/Form1.Designer.cs
generated
Normal file
39
Hard/Hard/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
namespace Hard
|
||||||
|
{
|
||||||
|
partial class Form1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Text = "Form1";
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
10
Hard/Hard/Form1.cs
Normal file
10
Hard/Hard/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace Hard
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,17 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<root>
|
<root>
|
||||||
<!--
|
<!--
|
||||||
Microsoft ResX Schema
|
Microsoft ResX Schema
|
||||||
|
|
||||||
Version 2.0
|
Version 2.0
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
The primary goals of this format is to allow a simple XML format
|
||||||
that is mostly human readable. The generation and parsing of the
|
that is mostly human readable. The generation and parsing of the
|
||||||
various data types are done through the TypeConverter classes
|
various data types are done through the TypeConverter classes
|
||||||
associated with the data types.
|
associated with the data types.
|
||||||
|
|
||||||
Example:
|
Example:
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
... ado.net/XML headers & schema ...
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
<resheader name="version">2.0</resheader>
|
<resheader name="version">2.0</resheader>
|
||||||
@ -26,36 +26,36 @@
|
|||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
<comment>This is a comment</comment>
|
<comment>This is a comment</comment>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
There are any number of "resheader" rows that contain simple
|
||||||
name/value pairs.
|
name/value pairs.
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
Each data row contains a name, and value. The row also contains a
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
text/value conversion through the TypeConverter architecture.
|
text/value conversion through the TypeConverter architecture.
|
||||||
Classes that don't support this are serialized and stored with the
|
Classes that don't support this are serialized and stored with the
|
||||||
mimetype set.
|
mimetype set.
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
The mimetype is used for serialized objects, and tells the
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
read any of the formats listed below.
|
read any of the formats listed below.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
value : The object must be serialized into a byte array
|
value : The object must be serialized into a byte array
|
||||||
: using a System.ComponentModel.TypeConverter
|
: using a System.ComponentModel.TypeConverter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
-->
|
-->
|
187
Hard/Hard/FormRoadTrain.Designer.cs
generated
187
Hard/Hard/FormRoadTrain.Designer.cs
generated
@ -1,187 +0,0 @@
|
|||||||
namespace Hard
|
|
||||||
{
|
|
||||||
partial class FormRoadTrain
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
buttonCreate = new Button();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
pictureBoxYborshik = new PictureBox();
|
|
||||||
buttonCreateTruck = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
numericUpDownwheelTruck = new NumericUpDown();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).BeginInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownwheelTruck).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// buttonCreate
|
|
||||||
//
|
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreate.Location = new Point(0, 425);
|
|
||||||
buttonCreate.Name = "buttonCreate";
|
|
||||||
buttonCreate.Size = new Size(327, 29);
|
|
||||||
buttonCreate.TabIndex = 0;
|
|
||||||
buttonCreate.Text = "Создать подметально-уборочную машину\r\n";
|
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreate.Click += buttonCreate_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.Strelkaleft;
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonLeft.Location = new Point(752, 422);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(35, 35);
|
|
||||||
buttonLeft.TabIndex = 1;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += buttonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = Properties.Resources.Strelkaup;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonUp.Location = new Point(784, 392);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(35, 35);
|
|
||||||
buttonUp.TabIndex = 2;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += buttonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = Properties.Resources.Strelkaright;
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonRight.Location = new Point(815, 422);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(35, 35);
|
|
||||||
buttonRight.TabIndex = 3;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += buttonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = Properties.Resources.Strelkadown;
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonDown.Location = new Point(784, 422);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(35, 35);
|
|
||||||
buttonDown.TabIndex = 4;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += buttonMove_Click;
|
|
||||||
//
|
|
||||||
// pictureBoxYborshik
|
|
||||||
//
|
|
||||||
pictureBoxYborshik.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxYborshik.Location = new Point(0, 0);
|
|
||||||
pictureBoxYborshik.Name = "pictureBoxYborshik";
|
|
||||||
pictureBoxYborshik.Size = new Size(851, 456);
|
|
||||||
pictureBoxYborshik.TabIndex = 5;
|
|
||||||
pictureBoxYborshik.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonCreateTruck
|
|
||||||
//
|
|
||||||
buttonCreateTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreateTruck.Location = new Point(333, 425);
|
|
||||||
buttonCreateTruck.Name = "buttonCreateTruck";
|
|
||||||
buttonCreateTruck.Size = new Size(141, 29);
|
|
||||||
buttonCreateTruck.TabIndex = 6;
|
|
||||||
buttonCreateTruck.Text = "Создать грузовик";
|
|
||||||
buttonCreateTruck.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateTruck.Click += buttonCreateTruck_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(700, 0);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(151, 28);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(757, 34);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(94, 29);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "Шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// numericUpDownwheelTruck
|
|
||||||
//
|
|
||||||
numericUpDownwheelTruck.Location = new Point(480, 425);
|
|
||||||
numericUpDownwheelTruck.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
numericUpDownwheelTruck.Name = "numericUpDownwheelTruck";
|
|
||||||
numericUpDownwheelTruck.Size = new Size(150, 27);
|
|
||||||
numericUpDownwheelTruck.TabIndex = 9;
|
|
||||||
//
|
|
||||||
// FormRoadTrain
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(851, 456);
|
|
||||||
Controls.Add(numericUpDownwheelTruck);
|
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonCreateTruck);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonCreate);
|
|
||||||
Controls.Add(pictureBoxYborshik);
|
|
||||||
Name = "FormRoadTrain";
|
|
||||||
Text = "FormYborshik";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxYborshik).EndInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownwheelTruck).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private Button buttonCreate;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonDown;
|
|
||||||
private PictureBox pictureBoxYborshik;
|
|
||||||
private Button buttonCreateTruck;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
private NumericUpDown numericUpDownwheelTruck;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,154 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
using Hard.Drawnings;
|
|
||||||
using Hard.MovementStrategy;
|
|
||||||
|
|
||||||
namespace Hard
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Форма работы с объектом "Спортивный автомобиль"
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormRoadTrain : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningTruck? _drawningTruck;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор формы
|
|
||||||
/// </summary>
|
|
||||||
public FormRoadTrain()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningTruck == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningTruck.DrawTransport(gr);
|
|
||||||
pictureBoxYborshik.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
|
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningTruck = new DrawningTruck(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
pictureBoxYborshik.Width, pictureBoxYborshik.Height, random.Next(1, 4), random.Next(1, 4));
|
|
||||||
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
private void buttonCreateTruck_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningTruck = new DrawningRoadTrain(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
pictureBoxYborshik.Width, pictureBoxYborshik.Height, random.Next(1, 4), random.Next(1, 4));
|
|
||||||
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTruck == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningTruck.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningTruck.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningTruck.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawningTruck.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTruck == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableTruck(_drawningTruck), pictureBoxYborshik.Width, pictureBoxYborshik.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -8,19 +8,4 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
@ -1,142 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.MovementStrategy;
|
|
||||||
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObjectcs? _moveableObject;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,27 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.MovementStrategy;
|
|
||||||
|
|
||||||
public interface IMoveableObjectcs
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
@ -1,56 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
var objectparams = GetObjectParameters;
|
|
||||||
if (objectparams != null)
|
|
||||||
{
|
|
||||||
return objectparams.RightBorder <= FieldWidth &&
|
|
||||||
objectparams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objectparams.DownBorder <= FieldHeight &&
|
|
||||||
objectparams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objectparams = GetObjectParameters;
|
|
||||||
if (objectparams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var dX = objectparams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(dX) > GetStep())
|
|
||||||
{
|
|
||||||
if (dX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var dY = objectparams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(dY) > GetStep())
|
|
||||||
{
|
|
||||||
if (dY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,57 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,68 +0,0 @@
|
|||||||
using Hard.Drawnings;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.TrackBar;
|
|
||||||
|
|
||||||
namespace Hard.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveableTruck : IMoveableObjectcs
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningCar или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningTruck? _truck = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="car">Объект класса DrawningCar</param>
|
|
||||||
public MoveableTruck(DrawningTruck truck)
|
|
||||||
{
|
|
||||||
_truck = truck;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_truck == null || _truck.EntityTruck == null || !_truck.GetPosX.HasValue || !_truck.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_truck.GetPosX.Value, _truck.GetPosY.Value, _truck.GetWidth, _truck.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetStep => (int)(_truck?.EntityTruck?.Step ?? 0);
|
|
||||||
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_truck == null || _truck.EntityTruck == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return _truck.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.MovementStrategy;
|
|
||||||
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,75 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.MovementStrategy;
|
|
||||||
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,25 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard.MovementStrategy;
|
|
||||||
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
@ -1,27 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Hard;
|
|
||||||
/// <summary>
|
|
||||||
/// Количество колес
|
|
||||||
/// </summary>
|
|
||||||
public enum NumberOfWheel
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 1 колесо
|
|
||||||
/// </summary>
|
|
||||||
OneWheel,
|
|
||||||
/// <summary>
|
|
||||||
/// 2 колеса
|
|
||||||
/// </summary>
|
|
||||||
TwoWheel,
|
|
||||||
/// <summary>
|
|
||||||
/// 3 колеса
|
|
||||||
/// </summary>
|
|
||||||
ThreeWheel
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
@ -11,7 +11,7 @@ namespace Hard
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormRoadTrain());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
Hard/Hard/Properties/Resources.Designer.cs
generated
103
Hard/Hard/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Hard.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Hard.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap Strelkadown {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("Strelkadown", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap Strelkaleft {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("Strelkaleft", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap Strelkaright {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("Strelkaright", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap Strelkaup {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("Strelkaup", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="Strelkadown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\Strelkadown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="Strelkaleft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\Strelkaleft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="Strelkaright" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\Strelkaright.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="Strelkaup" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\Strelkaup.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 21 KiB |
Binary file not shown.
Before Width: | Height: | Size: 21 KiB |
Binary file not shown.
Before Width: | Height: | Size: 21 KiB |
Binary file not shown.
Before Width: | Height: | Size: 21 KiB |
Loading…
Reference in New Issue
Block a user