Pibd-23_Zhelovanov_D.Y._Bat.../DrawningBattleship.java

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import java.awt.*;
public class DrawningBattleship {
EntityBattleship Battleship;
private DrawningBlocks drawingBlocks;
public EntityBattleship Battleship()
{return Battleship; }
/// <summary>
/// Левая координата отрисовки корабля
/// </summary>
private float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки корабля
/// </summary>
private float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private Integer _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private Integer _pictureHeight = null;
/// <summary>
/// Ширина отрисовки корабля
/// </summary>
private final int _battleshipWidth = 120;
/// <summary>
/// Высота отрисовки корабля
/// </summary>
private final int _battleshipHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес корабля</param>
/// <param name="bodyColor">Цвет корпуса</param>
public void Init(int speed, float weight, Color bodyColor, EntityBattleship entityBattleship, int blocks)
{
Battleship = new EntityBattleship();
Battleship.Init(speed, weight, bodyColor);
drawingBlocks = new DrawningBlocks();
drawingBlocks.Init(blocks, Color.black);
}
/// <summary>
/// Установка позиции корабля
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
if ((x > 0 && y > 0) && (_battleshipHeight + y < height) && (_battleshipWidth + x < width))
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (_pictureWidth == null || _pictureHeight == null)
{
return;
}
switch (direction)
{
// вправо
case Right:
if (_startPosX + _battleshipWidth + Battleship.GetStep() < _pictureWidth)
{
_startPosX += Battleship.GetStep();
}
break;
//влево
case Left:
if (_startPosX - Battleship.GetStep() >= 0)
{
_startPosX -= Battleship.GetStep();
}
break;
//вверх
case Up:
if (_startPosY - Battleship.GetStep() >= 0)
{
_startPosY -= Battleship.GetStep();
}
break;
//вниз
case Down:
if (_startPosY + _battleshipHeight + Battleship.GetStep() < _pictureHeight)
{
_startPosY += Battleship.GetStep();
}
break;
}
}
/// <summary>
/// Отрисовка корабля
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics2D g)
{
if (_startPosX < 0 || _startPosY < 0
|| _pictureHeight == null || _pictureWidth == null)
{
return;
}
g.setColor(Color.BLACK);
//Корпус корабля
g.setColor(Battleship.bodyColor);
g.fillPolygon(new int[]{(int) _startPosX, (int) _startPosX , (int) _startPosX+80, (int) _startPosX + 120, (int)_startPosX + 80, (int)_startPosX},
new int[]{(int) _startPosY, (int) _startPosY+50 , (int) _startPosY+50, (int) _startPosY + 25, (int)_startPosY, (int)_startPosY}, 6);
//Пушка
g.setColor(Color.BLACK);
g.drawRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
g.drawRect((int)_startPosX + 50,(int) _startPosY + 10, 20, 30);
g.fillRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
g.fillRect((int)_startPosX + 50, (int)_startPosY + 10, 20, 30);
//Отсек
g.setColor(Color.BLUE);
g.drawOval((int)_startPosX+80, (int)_startPosY+15, 20, 20);
g.fillOval((int)_startPosX + 80, (int)_startPosY + 15, 20, 20);
g.setColor(Color.BLACK);
g.fillRect((int)_startPosX-5, (int)_startPosY+10, 5, 5);
g.fillRect((int)_startPosX - 5, (int)_startPosY + 35, 5, 5);
drawingBlocks.Draw(g, (int) _startPosX, (int) _startPosY);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _battleshipWidth || _pictureHeight <= _battleshipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _battleshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _battleshipWidth;
}
if (_startPosY + _battleshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _battleshipHeight;
}
}
}