2022-10-24 22:01:54 +04:00
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import java.awt.*;
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public class DrawningBattleship {
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EntityBattleship Battleship;
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2022-11-21 23:52:48 +04:00
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private DrawningBlocks drawingBlocks;
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2022-10-24 22:01:54 +04:00
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public EntityBattleship Battleship()
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{return Battleship; }
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/// <summary>
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/// Левая координата отрисовки корабля
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/// </summary>
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private float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки корабля
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/// </summary>
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private float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private Integer _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private Integer _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки корабля
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/// </summary>
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private final int _battleshipWidth = 120;
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/// <summary>
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/// Высота отрисовки корабля
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/// </summary>
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private final int _battleshipHeight = 50;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес корабля</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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public void Init(int speed, float weight, Color bodyColor, EntityBattleship entityBattleship, int blocks)
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{
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Battleship = new EntityBattleship();
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Battleship.Init(speed, weight, bodyColor);
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drawingBlocks = new DrawningBlocks();
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drawingBlocks.Init(blocks, Color.black);
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}
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/// <summary>
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/// Установка позиции корабля
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if ((x > 0 && y > 0) && (_battleshipHeight + y < height) && (_battleshipWidth + x < width))
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{
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (_pictureWidth == null || _pictureHeight == null)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Right:
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if (_startPosX + _battleshipWidth + Battleship.GetStep() < _pictureWidth)
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{
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_startPosX += Battleship.GetStep();
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}
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break;
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//влево
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case Left:
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if (_startPosX - Battleship.GetStep() >= 0)
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{
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_startPosX -= Battleship.GetStep();
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}
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break;
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//вверх
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case Up:
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if (_startPosY - Battleship.GetStep() >= 0)
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{
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_startPosY -= Battleship.GetStep();
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}
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break;
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//вниз
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case Down:
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if (_startPosY + _battleshipHeight + Battleship.GetStep() < _pictureHeight)
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{
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_startPosY += Battleship.GetStep();
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}
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break;
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}
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}
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/// <summary>
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/// Отрисовка корабля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics2D g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| _pictureHeight == null || _pictureWidth == null)
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{
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return;
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}
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g.setColor(Color.BLACK);
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//Корпус корабля
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g.setColor(Battleship.bodyColor);
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g.fillPolygon(new int[]{(int) _startPosX, (int) _startPosX , (int) _startPosX+80, (int) _startPosX + 120, (int)_startPosX + 80, (int)_startPosX},
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new int[]{(int) _startPosY, (int) _startPosY+50 , (int) _startPosY+50, (int) _startPosY + 25, (int)_startPosY, (int)_startPosY}, 6);
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//Пушка
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g.setColor(Color.BLACK);
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g.drawRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
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g.drawRect((int)_startPosX + 50,(int) _startPosY + 10, 20, 30);
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g.fillRect((int)_startPosX + 20, (int)_startPosY + 20, 30, 10);
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g.fillRect((int)_startPosX + 50, (int)_startPosY + 10, 20, 30);
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//Отсек
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g.setColor(Color.BLUE);
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g.drawOval((int)_startPosX+80, (int)_startPosY+15, 20, 20);
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g.fillOval((int)_startPosX + 80, (int)_startPosY + 15, 20, 20);
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g.setColor(Color.BLACK);
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g.fillRect((int)_startPosX-5, (int)_startPosY+10, 5, 5);
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g.fillRect((int)_startPosX - 5, (int)_startPosY + 35, 5, 5);
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drawingBlocks.Draw(g, (int) _startPosX, (int) _startPosY);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _battleshipWidth || _pictureHeight <= _battleshipHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _battleshipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _battleshipWidth;
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}
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if (_startPosY + _battleshipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _battleshipHeight;
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}
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}
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}
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